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bulk code format fix (#8707)
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74
tests/ts/my-game/example/vec3.d.ts
vendored
74
tests/ts/my-game/example/vec3.d.ts
vendored
@@ -1,34 +1,50 @@
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import * as flatbuffers from 'flatbuffers';
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import { Color } from '../../my-game/example/color.js';
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import { Test, TestT } from '../../my-game/example/test.js';
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import {Color} from '../../my-game/example/color.js';
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import {Test, TestT} from '../../my-game/example/test.js';
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export declare class Vec3 implements flatbuffers.IUnpackableObject<Vec3T> {
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): Vec3;
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x(): number;
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mutate_x(value: number): boolean;
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y(): number;
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mutate_y(value: number): boolean;
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z(): number;
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mutate_z(value: number): boolean;
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test1(): number;
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mutate_test1(value: number): boolean;
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test2(): Color;
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mutate_test2(value: Color): boolean;
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test3(obj?: Test): Test | null;
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static getFullyQualifiedName(): string;
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static sizeOf(): number;
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static createVec3(builder: flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number): flatbuffers.Offset;
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unpack(): Vec3T;
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unpackTo(_o: Vec3T): void;
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): Vec3;
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x(): number;
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mutate_x(value: number): boolean;
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y(): number;
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mutate_y(value: number): boolean;
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z(): number;
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mutate_z(value: number): boolean;
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test1(): number;
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mutate_test1(value: number): boolean;
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test2(): Color;
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mutate_test2(value: Color): boolean;
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test3(obj?: Test): Test | null;
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static getFullyQualifiedName(): string;
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static sizeOf(): number;
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static createVec3(
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builder: flatbuffers.Builder,
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x: number,
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y: number,
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z: number,
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test1: number,
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test2: Color,
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test3_a: number,
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test3_b: number,
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): flatbuffers.Offset;
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unpack(): Vec3T;
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unpackTo(_o: Vec3T): void;
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}
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export declare class Vec3T implements flatbuffers.IGeneratedObject {
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x: number;
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y: number;
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z: number;
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test1: number;
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test2: Color;
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test3: TestT | null;
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constructor(x?: number, y?: number, z?: number, test1?: number, test2?: Color, test3?: TestT | null);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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x: number;
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y: number;
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z: number;
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test1: number;
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test2: Color;
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test3: TestT | null;
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constructor(
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x?: number,
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y?: number,
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z?: number,
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test1?: number,
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test2?: Color,
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test3?: TestT | null,
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);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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}
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