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bulk code format fix (#8707)
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@@ -20,6 +20,7 @@
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# folder (where it gets placed when using `cmake`).
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import os
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import sys
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sys.path.append(os.path.join(os.path.dirname(__file__), '../python'))
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import flatbuffers
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@@ -31,6 +32,7 @@ import MyGame.Sample.Weapon
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# Example of how to use FlatBuffers to create and read binary buffers.
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def main():
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builder = flatbuffers.Builder(0)
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@@ -70,11 +72,13 @@ def main():
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MyGame.Sample.Monster.MonsterAddHp(builder, 300)
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MyGame.Sample.Monster.MonsterAddName(builder, name)
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MyGame.Sample.Monster.MonsterAddInventory(builder, inv)
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MyGame.Sample.Monster.MonsterAddColor(builder,
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MyGame.Sample.Color.Color().Red)
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MyGame.Sample.Monster.MonsterAddColor(
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builder, MyGame.Sample.Color.Color().Red
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)
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MyGame.Sample.Monster.MonsterAddWeapons(builder, weapons)
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MyGame.Sample.Monster.MonsterAddEquippedType(
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builder, MyGame.Sample.Equipment.Equipment().Weapon)
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builder, MyGame.Sample.Equipment.Equipment().Weapon
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)
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MyGame.Sample.Monster.MonsterAddEquipped(builder, axe)
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orc = MyGame.Sample.Monster.MonsterEnd(builder)
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@@ -128,10 +132,11 @@ def main():
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union_weapon = MyGame.Sample.Weapon.Weapon()
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union_weapon.Init(monster.Equipped().Bytes, monster.Equipped().Pos)
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assert union_weapon.Name() == b"Axe"
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assert union_weapon.Name() == b'Axe'
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assert union_weapon.Damage() == 5
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print('The FlatBuffer was successfully created and verified!')
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if __name__ == '__main__':
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main()
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