bulk code format fix (#8707)

This commit is contained in:
Derek Bailey
2025-09-23 21:50:27 -07:00
committed by GitHub
parent 0e047869da
commit caf3b494db
559 changed files with 38871 additions and 31276 deletions

View File

@@ -15,6 +15,7 @@
*/
import 'package:flat_buffers/flat_buffers.dart' as fb;
import './monster_my_game.sample_generated.dart' as my_game;
// Example how to use FlatBuffers to create and read binary buffers.
@@ -78,7 +79,8 @@ void builderTest() {
builder.finish(monsteroff);
if (verify(builder.buffer)) {
print(
"The FlatBuffer was successfully created with a builder and verified!");
"The FlatBuffer was successfully created with a builder and verified!",
);
}
}
@@ -94,7 +96,10 @@ void objectBuilderTest() {
name: 'Orc',
inventory: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
color: my_game.Color.Red,
weapons: [my_game.WeaponObjectBuilder(name: 'Sword', damage: 3), axe],
weapons: [
my_game.WeaponObjectBuilder(name: 'Sword', damage: 3),
axe,
],
equippedType: my_game.EquipmentTypeId.Weapon,
equipped: axe,
);
@@ -108,7 +113,8 @@ void objectBuilderTest() {
// Instead, we're going to access it right away (as if we just received it).
if (verify(buffer)) {
print(
"The FlatBuffer was successfully created with an object builder and verified!");
"The FlatBuffer was successfully created with an object builder and verified!",
);
}
}