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bulk code format fix (#8707)
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@@ -15,6 +15,7 @@
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*/
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import 'package:flat_buffers/flat_buffers.dart' as fb;
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import './monster_my_game.sample_generated.dart' as my_game;
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// Example how to use FlatBuffers to create and read binary buffers.
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@@ -78,7 +79,8 @@ void builderTest() {
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builder.finish(monsteroff);
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if (verify(builder.buffer)) {
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print(
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"The FlatBuffer was successfully created with a builder and verified!");
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"The FlatBuffer was successfully created with a builder and verified!",
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);
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}
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}
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@@ -94,7 +96,10 @@ void objectBuilderTest() {
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name: 'Orc',
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inventory: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
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color: my_game.Color.Red,
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weapons: [my_game.WeaponObjectBuilder(name: 'Sword', damage: 3), axe],
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weapons: [
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my_game.WeaponObjectBuilder(name: 'Sword', damage: 3),
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axe,
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],
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equippedType: my_game.EquipmentTypeId.Weapon,
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equipped: axe,
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);
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@@ -108,7 +113,8 @@ void objectBuilderTest() {
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// Instead, we're going to access it right away (as if we just received it).
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if (verify(buffer)) {
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print(
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"The FlatBuffer was successfully created with an object builder and verified!");
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"The FlatBuffer was successfully created with an object builder and verified!",
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);
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}
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}
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