Add overloads for C# ByteBuffer/FlatBufferBuilder to allow adding vector blocks from ArraySegments or IntPtr (#7193)

* Add overloads to Add/Put for ArraySegment and IntPtr

In order to allow using code to reduce memory allocations, add overloads to ByteBuffer's and FlatBuffersBuilder's Put/Add methods that take ArraySegment<T> or IntPtr respectively.
Also, adaptions to the c# code generator in flatc to emit corresponding CreateVectorBlock() overloads

* Add missing files generated with generate_code.py

The previous commit changed the C# code generate, but didn't contain the updated generated test files.

* Incorporate review findings

(1) Adhere to 80 characters limit.
(2) In FlatBufferBuilder.Add(IntPtr,int), move zero length check topmost and add sanity check against negative input
This commit is contained in:
Jamie-Jameson
2022-04-01 22:35:07 +02:00
committed by GitHub
parent 26c3b3adab
commit c9651b7420
11 changed files with 536 additions and 14 deletions

View File

@@ -15,6 +15,7 @@
*/
using System;
using System.Runtime.InteropServices;
namespace FlatBuffers.Test
{
@@ -408,6 +409,60 @@ namespace FlatBuffers.Test
Assert.ArrayEqual(data, bbArray);
}
public void ByteBuffer_Put_ArraySegment_Helper<T>(ArraySegment<T> data, int typeSize)
where T : struct
{
// Create the Byte Buffer
var uut = new ByteBuffer(1024);
// Put the data into the buffer and make sure the offset is
// calculated correctly
int nOffset = uut.Put(1024, data);
Assert.AreEqual(1024 - typeSize * data.Count, nOffset);
// Get the full array back out and ensure they are equivalent
var bbArray = uut.ToArray<T>(nOffset, data.Count);
Assert.ArrayEqual(data.ToArray(), bbArray);
}
public unsafe void ByteBuffer_Put_IntPtr_Helper<T>(T[] data, int typeSize)
where T : struct
{
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
var dataPtr = handle.AddrOfPinnedObject();
var sizeInBytes = data.Length * typeSize;
// Create the Byte Buffer
var uut = new ByteBuffer(1024);
// Put the data into the buffer and make sure the offset is
// calculated correctly
int nOffset = uut.Put<T>(1024, dataPtr, sizeInBytes);
Assert.AreEqual(1024 - sizeInBytes, nOffset);
// Get the full array back out and ensure they are equivalent
var bbArray = uut.ToArray<T>(nOffset, data.Length);
Assert.ArrayEqual(data, bbArray);
}
finally
{
handle.Free();
}
}
public void ByteBuffer_Put_ArrayTypes_Helper<T>(T[] data, int typeSize)
where T : struct
{
ByteBuffer_Put_Array_Helper(data, typeSize);
var arraySegment = CreateArraySegment(data);
ByteBuffer_Put_ArraySegment_Helper(arraySegment, typeSize);
ByteBuffer_Put_IntPtr_Helper(data, typeSize);
}
[FlatBuffersTestMethod]
public void ByteBuffer_Put_Array_Float()
{
@@ -425,7 +480,7 @@ namespace FlatBuffers.Test
data[7] = 15.9994F;
data[8] = 18.9984F;
ByteBuffer_Put_Array_Helper(data, sizeof(float));
ByteBuffer_Put_ArrayTypes_Helper(data, sizeof(float));
}
[FlatBuffersTestMethod]
@@ -445,7 +500,7 @@ namespace FlatBuffers.Test
data[7] = 15.9994;
data[8] = 18.9984;
ByteBuffer_Put_Array_Helper(data, sizeof(double));
ByteBuffer_Put_ArrayTypes_Helper(data, sizeof(double));
}
[FlatBuffersTestMethod]
@@ -465,7 +520,7 @@ namespace FlatBuffers.Test
data[7] = 15;
data[8] = 18;
ByteBuffer_Put_Array_Helper(data, sizeof(int));
ByteBuffer_Put_ArrayTypes_Helper(data, sizeof(int));
}
@@ -486,7 +541,7 @@ namespace FlatBuffers.Test
data[7] = 15;
data[8] = 18;
ByteBuffer_Put_Array_Helper(data, sizeof(uint));
ByteBuffer_Put_ArrayTypes_Helper(data, sizeof(uint));
}
[FlatBuffersTestMethod]
@@ -506,7 +561,7 @@ namespace FlatBuffers.Test
data[7] = true;
data[8] = false;
ByteBuffer_Put_Array_Helper(data, sizeof(bool));
ByteBuffer_Put_ArrayTypes_Helper(data, sizeof(bool));
}
[FlatBuffersTestMethod]
@@ -526,7 +581,7 @@ namespace FlatBuffers.Test
data[7] = 15;
data[8] = 18;
ByteBuffer_Put_Array_Helper(data, sizeof(long));
ByteBuffer_Put_ArrayTypes_Helper(data, sizeof(long));
}
[FlatBuffersTestMethod]
@@ -546,7 +601,7 @@ namespace FlatBuffers.Test
data[7] = 15;
data[8] = 18;
ByteBuffer_Put_Array_Helper(data, sizeof(byte));
ByteBuffer_Put_ArrayTypes_Helper(data, sizeof(byte));
}
[FlatBuffersTestMethod]
@@ -566,7 +621,16 @@ namespace FlatBuffers.Test
data[7] = 15;
data[8] = 18;
ByteBuffer_Put_Array_Helper(data, sizeof(sbyte));
ByteBuffer_Put_ArrayTypes_Helper(data, sizeof(sbyte));
}
private static ArraySegment<T> CreateArraySegment<T>(T[] data)
where T : struct
{
const int arraySegmentPadding = 7;
var newData = new T[data.Length + 2 * arraySegmentPadding];
Array.Copy(data, 0, newData, arraySegmentPadding, data.Length);
return new ArraySegment<T>(newData, arraySegmentPadding, data.Length);
}
[FlatBuffersTestMethod]
@@ -578,10 +642,17 @@ namespace FlatBuffers.Test
// create a null array and try to put it into the buffer
float[] data = null;
Assert.Throws<ArgumentNullException>(() => uut.Put(1024, data));
ArraySegment<float> dataArraySegment = default;
Assert.Throws<ArgumentNullException>(() => uut.Put(1024, dataArraySegment));
IntPtr dataPtr = IntPtr.Zero;
int dataPtrLength = 100;
Assert.Throws<ArgumentNullException>(() => uut.Put<float>(1024, dataPtr, dataPtrLength));
}
[FlatBuffersTestMethod]
public void ByteBuffer_Put_Array_Empty_Throws()
public unsafe void ByteBuffer_Put_Array_Empty_Throws()
{
// Create the Byte Buffer
var uut = new ByteBuffer(1024);
@@ -589,6 +660,32 @@ namespace FlatBuffers.Test
// create an array of length == 0, and try to put it into the buffer
float[] data = new float[0];
Assert.Throws<ArgumentException>(() => uut.Put(1024, data));
var dataArraySegment = new ArraySegment<float>(new float[10], 5, 0);
Assert.Throws<ArgumentException>(() => uut.Put(1024, dataArraySegment));
fixed(float* floatPtr = data)
{
var dataPtr = (IntPtr)floatPtr;
var dataPtrLength = 0;
Assert.Throws<ArgumentException>(() => uut.Put<float>(1024, dataPtr, dataPtrLength));
}
}
[FlatBuffersTestMethod]
public unsafe void ByteBuffer_Put_IntPtr_NegativeSize_Throws()
{
// Create the Byte Buffer
var uut = new ByteBuffer(1024);
// create an array of length == 0, and try to put it into the buffer
float[] data = new float[10];
fixed(float* floatPtr = data)
{
var dataPtr = (IntPtr)floatPtr;
var dataPtrLength = -1;
Assert.Throws<ArgumentException>(() => uut.Put<float>(1024, dataPtr, dataPtrLength));
}
}
#pragma warning disable 0169
@@ -601,7 +698,7 @@ namespace FlatBuffers.Test
#pragma warning restore 0169
[FlatBuffersTestMethod]
public void ByteBuffer_Put_Array_IncorrectType_Throws()
public unsafe void ByteBuffer_Put_Array_IncorrectType_Throws()
{
// Create the Byte Buffer
var uut = new ByteBuffer(1024);
@@ -610,6 +707,16 @@ namespace FlatBuffers.Test
// able to be put into the buffer
var data = new dummyStruct[10];
Assert.Throws<ArgumentException>(() => uut.Put(1024, data));
var dataArraySegment = new ArraySegment<dummyStruct>(data);
Assert.Throws<ArgumentException>(() => uut.Put(1024, dataArraySegment));
fixed(dummyStruct* floatPtr = data)
{
var dataPtr = (IntPtr)floatPtr;
var dataPtrLength = data.Length * sizeof(dummyStruct);
Assert.Throws<ArgumentException>(() => uut.Put<dummyStruct>(1024, dataPtr, dataPtrLength));
}
}
[FlatBuffersTestMethod]

View File

@@ -553,6 +553,18 @@ namespace FlatBuffers.Test
Assert.Throws<ArgumentNullException>(() => fbb.Add(data));
}
[FlatBuffersTestMethod]
public unsafe void FlatBufferBuilder_Add_Array_UnsupportedType_Throws()
{
var fbb = CreateBuffer(false);
var storedOffset = fbb.Offset;
// Construct the data array
var data = new DummyStruct[10];
Assert.Throws<ArgumentException>(() => fbb.Add(data));
}
[FlatBuffersTestMethod]
public void FlatBufferBuilder_Add_Array_Empty_Noop()
@@ -570,6 +582,159 @@ namespace FlatBuffers.Test
var endOffset = fbb.Offset;
Assert.AreEqual(endOffset, storedOffset);
}
[FlatBuffersTestMethod]
public void FlatBufferBuilder_Add_ArraySegment_Default_Throws()
{
var fbb = CreateBuffer(false);
// Construct the data array
ArraySegment<float> data = default;
Assert.Throws<ArgumentNullException>(() => fbb.Add(data));
}
[FlatBuffersTestMethod]
public unsafe void FlatBufferBuilder_Add_ArraySegment_UnsupportedType_Throws()
{
var fbb = CreateBuffer(false);
var storedOffset = fbb.Offset;
// Construct the data array
var array = new DummyStruct[10];
var data = new ArraySegment<DummyStruct>(array);
Assert.Throws<ArgumentException>(() => fbb.Add(data));
}
[FlatBuffersTestMethod]
public void FlatBufferBuilder_Add_ArraySegment_Empty_Noop()
{
var fbb = CreateBuffer(false);
var storedOffset = fbb.Offset;
// Construct the data array
var array = new float[10];
var data = new ArraySegment<float>(array, 5, 0);
fbb.Add(data);
// Make sure the offset didn't change since nothing
// was really added
var endOffset = fbb.Offset;
Assert.AreEqual(endOffset, storedOffset);
}
[FlatBuffersTestMethod]
public void FlatBufferBuilder_Add_IntPtr_Zero_Throws()
{
var fbb = CreateBuffer(false);
// Construct the data array
var data = IntPtr.Zero;
var length = 100;
Assert.Throws<ArgumentNullException>(() => fbb.Add<float>(data, length));
}
[FlatBuffersTestMethod]
public unsafe void FlatBufferBuilder_Add_IntPtr_SizeNegative_Throws()
{
var fbb = CreateBuffer(false);
// Construct the data array
var array = new float[10];
fixed(float* ptr = array)
{
var data = (IntPtr)ptr;
var length = -1;
Assert.Throws<ArgumentOutOfRangeException>(() => fbb.Add<float>(data, length));
}
}
[FlatBuffersTestMethod]
public void FlatBufferBuilder_Add_IntPtr_Zero_Empty_Noop()
{
var fbb = CreateBuffer(false);
var storedOffset = fbb.Offset;
// Construct the data array
var data = IntPtr.Zero;
var length = 0;
fbb.Add<float>(data, length);
// make sure that a length of 0 doesn't throw also if ptr is Zero as well
// and that nothing was really added
var endOffset = fbb.Offset;
Assert.AreEqual(endOffset, storedOffset);
}
[FlatBuffersTestMethod]
public unsafe void FlatBufferBuilder_Add_IntPtr_Empty_Noop()
{
var fbb = CreateBuffer(false);
var storedOffset = fbb.Offset;
// Construct the data array
var array = new float[10];
fixed(float* ptr = array)
{
var data = (IntPtr)ptr;
var length = 0;
fbb.Add<float>(data, length);
}
// Make sure the offset didn't change since nothing
// was really added
var endOffset = fbb.Offset;
Assert.AreEqual(endOffset, storedOffset);
}
[FlatBuffersTestMethod]
public unsafe void FlatBufferBuilder_Add_IntPtr_SizeInBytesNotMatchingDataType_Throws()
{
var fbb = CreateBuffer(false);
var storedOffset = fbb.Offset;
// Construct the data array
var array = new float[10];
fixed(float* ptr = array)
{
const int invalidBytes = 1;
var data = (IntPtr)ptr;
// add some invalid bytes to the length
var length = 2 * sizeof(float) + invalidBytes;
Assert.Throws<ArgumentException>(() => fbb.Add<float>(data, length));
}
}
[FlatBuffersTestMethod]
public unsafe void FlatBufferBuilder_Add_IntPtr_UnsupportedType_Throws()
{
var fbb = CreateBuffer(false);
var storedOffset = fbb.Offset;
// Construct the data array
var array = new DummyStruct[10];
fixed(DummyStruct* ptr = array)
{
var data = (IntPtr)ptr;
var length = 10 * sizeof(DummyStruct);
Assert.Throws<ArgumentException>(() => fbb.Add<DummyStruct>(data, length));
}
}
private struct DummyStruct
{
int value;
}
[FlatBuffersTestMethod]
public void FlatBufferBuilder_Add_null_String()

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@@ -19,6 +19,14 @@
<DefineConstants>$(DefineConstants);ENABLE_SPAN_T</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\net\FlatBuffers\ByteBuffer.cs">
<Link>FlatBuffers\ByteBuffer.cs</Link>

View File

@@ -21,6 +21,7 @@
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@@ -29,6 +30,7 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<StartupObject />

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@@ -335,6 +335,8 @@ public struct Monster : IFlatbufferObject
public static void AddInventory(FlatBufferBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); }
public static VectorOffset CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(6, (byte)color, 8); }
public static void AddTestType(FlatBufferBuilder builder, MyGame.Example.Any testType) { builder.AddByte(7, (byte)testType, 0); }
@@ -344,15 +346,21 @@ public struct Monster : IFlatbufferObject
public static void AddTestarrayofstring(FlatBufferBuilder builder, VectorOffset testarrayofstringOffset) { builder.AddOffset(10, testarrayofstringOffset.Value, 0); }
public static VectorOffset CreateTestarrayofstringVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddTestarrayoftables(FlatBufferBuilder builder, VectorOffset testarrayoftablesOffset) { builder.AddOffset(11, testarrayoftablesOffset.Value, 0); }
public static VectorOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Monster>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Monster>>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddEnemy(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> enemyOffset) { builder.AddOffset(12, enemyOffset.Value, 0); }
public static void AddTestnestedflatbuffer(FlatBufferBuilder builder, VectorOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); }
public static VectorOffset CreateTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddTestempty(FlatBufferBuilder builder, Offset<MyGame.Example.Stat> testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); }
public static void AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); }
@@ -367,6 +375,8 @@ public struct Monster : IFlatbufferObject
public static void AddTestarrayofbools(FlatBufferBuilder builder, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); }
public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, ArraySegment<bool> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<bool>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); }
public static void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); }
@@ -374,46 +384,64 @@ public struct Monster : IFlatbufferObject
public static void AddTestarrayofstring2(FlatBufferBuilder builder, VectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); }
public static VectorOffset CreateTestarrayofstring2Vector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddTestarrayofsortedstruct(FlatBufferBuilder builder, VectorOffset testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); }
public static void StartTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); }
public static void AddFlex(FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); }
public static VectorOffset CreateFlexVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddTest5(FlatBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); }
public static void StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }
public static void AddVectorOfLongs(FlatBufferBuilder builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); }
public static VectorOffset CreateVectorOfLongsVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVectorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddVectorOfDoubles(FlatBufferBuilder builder, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); }
public static VectorOffset CreateVectorOfDoublesVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVectorOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddParentNamespaceTest(FlatBufferBuilder builder, Offset<MyGame.InParentNamespace> parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); }
public static void AddVectorOfReferrables(FlatBufferBuilder builder, VectorOffset vectorOfReferrablesOffset) { builder.AddOffset(35, vectorOfReferrablesOffset.Value, 0); }
public static VectorOffset CreateVectorOfReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Referrable>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Referrable>>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVectorOfReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddSingleWeakReference(FlatBufferBuilder builder, ulong singleWeakReference) { builder.AddUlong(36, singleWeakReference, 0); }
public static void AddVectorOfWeakReferences(FlatBufferBuilder builder, VectorOffset vectorOfWeakReferencesOffset) { builder.AddOffset(37, vectorOfWeakReferencesOffset.Value, 0); }
public static VectorOffset CreateVectorOfWeakReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVectorOfWeakReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddVectorOfStrongReferrables(FlatBufferBuilder builder, VectorOffset vectorOfStrongReferrablesOffset) { builder.AddOffset(38, vectorOfStrongReferrablesOffset.Value, 0); }
public static VectorOffset CreateVectorOfStrongReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Referrable>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Referrable>>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVectorOfStrongReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddCoOwningReference(FlatBufferBuilder builder, ulong coOwningReference) { builder.AddUlong(39, coOwningReference, 0); }
public static void AddVectorOfCoOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfCoOwningReferencesOffset) { builder.AddOffset(40, vectorOfCoOwningReferencesOffset.Value, 0); }
public static VectorOffset CreateVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddNonOwningReference(FlatBufferBuilder builder, ulong nonOwningReference) { builder.AddUlong(41, nonOwningReference, 0); }
public static void AddVectorOfNonOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfNonOwningReferencesOffset) { builder.AddOffset(42, vectorOfNonOwningReferencesOffset.Value, 0); }
public static VectorOffset CreateVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddAnyUniqueType(FlatBufferBuilder builder, MyGame.Example.AnyUniqueAliases anyUniqueType) { builder.AddByte(43, (byte)anyUniqueType, 0); }
public static void AddAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.AddOffset(44, anyUniqueOffset, 0); }
@@ -422,15 +450,21 @@ public struct Monster : IFlatbufferObject
public static void AddVectorOfEnums(FlatBufferBuilder builder, VectorOffset vectorOfEnumsOffset) { builder.AddOffset(47, vectorOfEnumsOffset.Value, 0); }
public static VectorOffset CreateVectorOfEnumsVector(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, ArraySegment<MyGame.Example.Color> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<MyGame.Example.Color>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVectorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddSignedEnum(FlatBufferBuilder builder, MyGame.Example.Race signedEnum) { builder.AddSbyte(48, (sbyte)signedEnum, -1); }
public static void AddTestrequirednestedflatbuffer(FlatBufferBuilder builder, VectorOffset testrequirednestedflatbufferOffset) { builder.AddOffset(49, testrequirednestedflatbufferOffset.Value, 0); }
public static VectorOffset CreateTestrequirednestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartTestrequirednestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddScalarKeySortedTables(FlatBufferBuilder builder, VectorOffset scalarKeySortedTablesOffset) { builder.AddOffset(50, scalarKeySortedTablesOffset.Value, 0); }
public static VectorOffset CreateScalarKeySortedTablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Stat>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Stat>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Stat>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Stat>>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartScalarKeySortedTablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddNativeInline(FlatBufferBuilder builder, Offset<MyGame.Example.Test> nativeInlineOffset) { builder.AddStruct(51, nativeInlineOffset.Value, 0); }
public static void AddLongEnumNonEnumDefault(FlatBufferBuilder builder, MyGame.Example.LongEnum longEnumNonEnumDefault) { builder.AddUlong(52, (ulong)longEnumNonEnumDefault, 0); }

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@@ -101,10 +101,14 @@ public struct TypeAliases : IFlatbufferObject
public static void AddV8(FlatBufferBuilder builder, VectorOffset v8Offset) { builder.AddOffset(10, v8Offset.Value, 0); }
public static VectorOffset CreateV8Vector(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddSbyte(data[i]); return builder.EndVector(); }
public static VectorOffset CreateV8VectorBlock(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateV8VectorBlock(FlatBufferBuilder builder, ArraySegment<sbyte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateV8VectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<sbyte>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartV8Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddVf64(FlatBufferBuilder builder, VectorOffset vf64Offset) { builder.AddOffset(11, vf64Offset.Value, 0); }
public static VectorOffset CreateVf64Vector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVf64VectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVf64VectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVf64VectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVf64Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static Offset<MyGame.Example.TypeAliases> EndTypeAliases(FlatBufferBuilder builder) {
int o = builder.EndTable();

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@@ -92,10 +92,14 @@ public struct MonsterExtra : IFlatbufferObject
public static void AddDvec(FlatBufferBuilder builder, VectorOffset dvecOffset) { builder.AddOffset(8, dvecOffset.Value, 0); }
public static VectorOffset CreateDvecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartDvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddFvec(FlatBufferBuilder builder, VectorOffset fvecOffset) { builder.AddOffset(9, fvecOffset.Value, 0); }
public static VectorOffset CreateFvecVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartFvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static Offset<MyGame.MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) {
int o = builder.EndTable();

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@@ -57,10 +57,14 @@ public struct Movie : IFlatbufferObject
public static void AddCharactersType(FlatBufferBuilder builder, VectorOffset charactersTypeOffset) { builder.AddOffset(2, charactersTypeOffset.Value, 0); }
public static VectorOffset CreateCharactersTypeVector(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<Character> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Character>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartCharactersTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddCharacters(FlatBufferBuilder builder, VectorOffset charactersOffset) { builder.AddOffset(3, charactersOffset.Value, 0); }
public static VectorOffset CreateCharactersVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i]); return builder.EndVector(); }
public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartCharactersVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static Offset<Movie> EndMovie(FlatBufferBuilder builder) {
int o = builder.EndTable();