generate mutable union accessors

This commit is contained in:
Justin Davis
2025-12-09 21:51:53 -05:00
parent 89430a14d6
commit c7627432ef
10 changed files with 352 additions and 7 deletions

View File

@@ -1484,6 +1484,16 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table {
void *mutable_test() {
return GetPointer<void *>(VT_TEST);
}
template<typename T> T *mutable_test_as();
MyGame::Example::Monster *mutable_test_as_Monster() {
return test_type() == MyGame::Example::Any::Monster ? static_cast<MyGame::Example::Monster *>(mutable_test()) : nullptr;
}
MyGame::Example::TestSimpleTableWithEnum *mutable_test_as_TestSimpleTableWithEnum() {
return test_type() == MyGame::Example::Any::TestSimpleTableWithEnum ? static_cast<MyGame::Example::TestSimpleTableWithEnum *>(mutable_test()) : nullptr;
}
MyGame::Example2::Monster *mutable_test_as_MyGame_Example2_Monster() {
return test_type() == MyGame::Example::Any::MyGame_Example2_Monster ? static_cast<MyGame::Example2::Monster *>(mutable_test()) : nullptr;
}
const ::flatbuffers::Vector<const MyGame::Example::Test *> *test4() const {
return GetPointer<const ::flatbuffers::Vector<const MyGame::Example::Test *> *>(VT_TEST4);
}
@@ -1719,6 +1729,16 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table {
void *mutable_any_unique() {
return GetPointer<void *>(VT_ANY_UNIQUE);
}
template<typename T> T *mutable_any_unique_as();
MyGame::Example::Monster *mutable_any_unique_as_M() {
return any_unique_type() == MyGame::Example::AnyUniqueAliases::M ? static_cast<MyGame::Example::Monster *>(mutable_any_unique()) : nullptr;
}
MyGame::Example::TestSimpleTableWithEnum *mutable_any_unique_as_TS() {
return any_unique_type() == MyGame::Example::AnyUniqueAliases::TS ? static_cast<MyGame::Example::TestSimpleTableWithEnum *>(mutable_any_unique()) : nullptr;
}
MyGame::Example2::Monster *mutable_any_unique_as_M2() {
return any_unique_type() == MyGame::Example::AnyUniqueAliases::M2 ? static_cast<MyGame::Example2::Monster *>(mutable_any_unique()) : nullptr;
}
MyGame::Example::AnyAmbiguousAliases any_ambiguous_type() const {
return static_cast<MyGame::Example::AnyAmbiguousAliases>(GetField<uint8_t>(VT_ANY_AMBIGUOUS_TYPE, 0));
}
@@ -1737,6 +1757,15 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table {
void *mutable_any_ambiguous() {
return GetPointer<void *>(VT_ANY_AMBIGUOUS);
}
MyGame::Example::Monster *mutable_any_ambiguous_as_M1() {
return any_ambiguous_type() == MyGame::Example::AnyAmbiguousAliases::M1 ? static_cast<MyGame::Example::Monster *>(mutable_any_ambiguous()) : nullptr;
}
MyGame::Example::Monster *mutable_any_ambiguous_as_M2() {
return any_ambiguous_type() == MyGame::Example::AnyAmbiguousAliases::M2 ? static_cast<MyGame::Example::Monster *>(mutable_any_ambiguous()) : nullptr;
}
MyGame::Example::Monster *mutable_any_ambiguous_as_M3() {
return any_ambiguous_type() == MyGame::Example::AnyAmbiguousAliases::M3 ? static_cast<MyGame::Example::Monster *>(mutable_any_ambiguous()) : nullptr;
}
const ::flatbuffers::Vector<MyGame::Example::Color> *vector_of_enums() const {
return GetPointer<const ::flatbuffers::Vector<MyGame::Example::Color> *>(VT_VECTOR_OF_ENUMS);
}
@@ -2008,26 +2037,50 @@ template<> inline const MyGame::Example::Monster *Monster::test_as<MyGame::Examp
return test_as_Monster();
}
template<> inline MyGame::Example::Monster *Monster::mutable_test_as<MyGame::Example::Monster>() {
return mutable_test_as_Monster();
}
template<> inline const MyGame::Example::TestSimpleTableWithEnum *Monster::test_as<MyGame::Example::TestSimpleTableWithEnum>() const {
return test_as_TestSimpleTableWithEnum();
}
template<> inline MyGame::Example::TestSimpleTableWithEnum *Monster::mutable_test_as<MyGame::Example::TestSimpleTableWithEnum>() {
return mutable_test_as_TestSimpleTableWithEnum();
}
template<> inline const MyGame::Example2::Monster *Monster::test_as<MyGame::Example2::Monster>() const {
return test_as_MyGame_Example2_Monster();
}
template<> inline MyGame::Example2::Monster *Monster::mutable_test_as<MyGame::Example2::Monster>() {
return mutable_test_as_MyGame_Example2_Monster();
}
template<> inline const MyGame::Example::Monster *Monster::any_unique_as<MyGame::Example::Monster>() const {
return any_unique_as_M();
}
template<> inline MyGame::Example::Monster *Monster::mutable_any_unique_as<MyGame::Example::Monster>() {
return mutable_any_unique_as_M();
}
template<> inline const MyGame::Example::TestSimpleTableWithEnum *Monster::any_unique_as<MyGame::Example::TestSimpleTableWithEnum>() const {
return any_unique_as_TS();
}
template<> inline MyGame::Example::TestSimpleTableWithEnum *Monster::mutable_any_unique_as<MyGame::Example::TestSimpleTableWithEnum>() {
return mutable_any_unique_as_TS();
}
template<> inline const MyGame::Example2::Monster *Monster::any_unique_as<MyGame::Example2::Monster>() const {
return any_unique_as_M2();
}
template<> inline MyGame::Example2::Monster *Monster::mutable_any_unique_as<MyGame::Example2::Monster>() {
return mutable_any_unique_as_M2();
}
struct MonsterBuilder {
typedef Monster Table;
::flatbuffers::FlatBufferBuilder &fbb_;

View File

@@ -598,6 +598,24 @@ struct Movie FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table {
void *mutable_main_character() {
return GetPointer<void *>(VT_MAIN_CHARACTER);
}
Attacker *mutable_main_character_as_MuLan() {
return main_character_type() == Character::MuLan ? static_cast<Attacker *>(mutable_main_character()) : nullptr;
}
Rapunzel *mutable_main_character_as_Rapunzel() {
return main_character_type() == Character::Rapunzel ? static_cast<Rapunzel *>(mutable_main_character()) : nullptr;
}
BookReader *mutable_main_character_as_Belle() {
return main_character_type() == Character::Belle ? static_cast<BookReader *>(mutable_main_character()) : nullptr;
}
BookReader *mutable_main_character_as_BookFan() {
return main_character_type() == Character::BookFan ? static_cast<BookReader *>(mutable_main_character()) : nullptr;
}
::flatbuffers::String *mutable_main_character_as_Other() {
return main_character_type() == Character::Other ? static_cast<::flatbuffers::String *>(mutable_main_character()) : nullptr;
}
::flatbuffers::String *mutable_main_character_as_Unused() {
return main_character_type() == Character::Unused ? static_cast<::flatbuffers::String *>(mutable_main_character()) : nullptr;
}
const ::flatbuffers::Vector<Character> *characters_type() const {
return GetPointer<const ::flatbuffers::Vector<Character> *>(VT_CHARACTERS_TYPE);
}