mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-06 05:27:24 +00:00
generate mutable union accessors
This commit is contained in:
@@ -327,6 +327,10 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table {
|
||||
void *mutable_equipped() {
|
||||
return GetPointer<void *>(VT_EQUIPPED);
|
||||
}
|
||||
template<typename T> T *mutable_equipped_as();
|
||||
MyGame::Sample::Weapon *mutable_equipped_as_Weapon() {
|
||||
return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<MyGame::Sample::Weapon *>(mutable_equipped()) : nullptr;
|
||||
}
|
||||
const ::flatbuffers::Vector<const MyGame::Sample::Vec3 *> *path() const {
|
||||
return GetPointer<const ::flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
|
||||
}
|
||||
@@ -363,6 +367,10 @@ template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sam
|
||||
return equipped_as_Weapon();
|
||||
}
|
||||
|
||||
template<> inline MyGame::Sample::Weapon *Monster::mutable_equipped_as<MyGame::Sample::Weapon>() {
|
||||
return mutable_equipped_as_Weapon();
|
||||
}
|
||||
|
||||
struct MonsterBuilder {
|
||||
typedef Monster Table;
|
||||
::flatbuffers::FlatBufferBuilder &fbb_;
|
||||
|
||||
Reference in New Issue
Block a user