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Use in Dart {#flatbuffers_guide_use_dart}
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===========
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## Before you get started
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Before diving into the FlatBuffers usage in Dart, it should be noted that
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the [Tutorial](@ref flatbuffers_guide_tutorial) page has a complete guide
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to general FlatBuffers usage in all of the supported languages (including Dart).
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This page is designed to cover the nuances of FlatBuffers usage, specific to
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Dart.
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You should also have read the [Building](@ref flatbuffers_guide_building)
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documentation to build `flatc` and should be familiar with
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[Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler) and
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[Writing a schema](@ref flatbuffers_guide_writing_schema).
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## FlatBuffers Dart library code location
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The code for the FlatBuffers Dart library can be found at
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`flatbuffers/dart`. You can browse the library code on the [FlatBuffers
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GitHub page](https://github.com/google/flatbuffers/tree/master/dart).
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## Testing the FlatBuffers Dart library
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The code to test the Dart library can be found at `flatbuffers/tests`.
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The test code itself is located in [dart_test.dart](https://github.com/google/
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flatbuffers/blob/master/tests/dart_test.dart).
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To run the tests, use the [DartTest.sh](https://github.com/google/flatbuffers/
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blob/master/tests/DartTest.sh) shell script.
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*Note: The shell script requires the [Dart SDK](https://www.dartlang.org/tools/sdk)
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to be installed.*
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## Using the FlatBuffers Dart library
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*Note: See [Tutorial](@ref flatbuffers_guide_tutorial) for a more in-depth
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example of how to use FlatBuffers in Dart.*
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FlatBuffers supports reading and writing binary FlatBuffers in Dart.
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To use FlatBuffers in your own code, first generate Dart classes from your
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schema with the `--dart` option to `flatc`. Then you can include both FlatBuffers
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and the generated code to read or write a FlatBuffer.
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For example, here is how you would read a FlatBuffer binary file in Dart: First,
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include the library and generated code. Then read a FlatBuffer binary file into
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a `List<int>`, which you pass to the factory constructor for `Monster`:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.dart}
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import 'dart:io' as io;
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import 'package:flat_buffers/flat_buffers.dart' as fb;
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import './monster_my_game.sample_generated.dart' as myGame;
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List<int> data = await new io.File('monster.dat').readAsBytes();
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var monster = new myGame.Monster(data);
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Now you can access values like this:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.dart}
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var hp = monster.hp;
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var pos = monster.pos;
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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## Differences from the Dart SDK Front End flat_buffers
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The work in this repository is signfiicantly based on the implementation used
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internally by the Dart SDK in the front end/analyzer package. Several
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significant changes have been made.
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1. Support for packed boolean lists has been removed. This is not standard
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in other implementations and is not compatible with them. Do note that,
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like in the JavaScript implementation, __null values in boolean lists
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will be treated as false__. It is also still entirely possible to pack data
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in a single scalar field, but that would have to be done on the application
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side.
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2. The SDK implementation supports enums with regular Dart enums, which
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works if enums are always indexed at 1; however, FlatBuffers does not
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require that. This implementation uses specialized enum-like classes to
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ensure proper mapping from FlatBuffers to Dart and other platforms.
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3. The SDK implementation does not appear to support FlatBuffer structs or
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vectors of structs - it treated everything as a built-in scalar or a table.
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This implementation treats structs in a way that is compatible with other
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non-Dart implementations, and properly handles vectors of structs. Many of
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the methods prefixed with 'low' have been prepurposed to support this.
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4. The SDK implementation treats int64 and uint64 as float64s. This
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implementation does not. This may cause problems with JavaScript
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compatibility - however, it should be possible to use the JavaScript
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implementation, or to do a customized implementation that treats all 64 bit
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numbers as floats. Supporting the Dart VM and Flutter was a more important
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goal of this implementation. Support for 16 bit integers was also added.
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5. The code generation in this offers an "ObjectBuilder", which generates code
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very similar to the SDK classes that consume FlatBuffers, as well as Builder
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classes, which produces code which more closely resembles the builders in
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other languages. The ObjectBuilder classes are easier to use, at the cost of
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additional references allocated.
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## Text Parsing
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There currently is no support for parsing text (Schema's and JSON) directly
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from Dart, though you could use the C++ parser through Dart Native Extensions.
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Please see the C++ documentation for more on text parsing (note that this is
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not currently an option in Flutter - follow [this issue](https://github.com/flutter/flutter/issues/7053)
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for the latest).
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## Object based API
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FlatBuffers is all about memory efficiency, which is why its base API is written
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around using as little as possible of it. This does make the API clumsier
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(requiring pre-order construction of all data, and making mutation harder).
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For times when efficiency is less important a more convenient object based API
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can be used (through `--gen-object-api`) that is able to unpack & pack a FlatBuffer
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into objects and lists, allowing for convenient construction, access and mutation.
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To use:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.dart}
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// Deserialize from buffer into object.
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MonsterT monster = Monster(flatbuffer).unpack();
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// Update object directly like a Dart class instance.
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print(monster.Name);
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monster.Name = "Bob"; // Change the name.
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// Serialize into new flatbuffer.
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final fbb = Builder();
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fbb.Finish(monster.pack(fbb));
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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