Referring to types from other namespaces in C++ now works correctly.

Previously, it would ignore the fact that the type comes from a
different namespace. Now they are pre-declared in their own namespace,
and referenced with a qualified name if necessary.

Bug: 16851682
Change-Id: I5cb625b86d28e7436b9e93c70a0fa16a600d9884
Tested: on Linux
This commit is contained in:
Wouter van Oortmerssen
2014-08-19 16:37:46 -07:00
parent be894f09df
commit c2ba7fd251
7 changed files with 158 additions and 77 deletions

View File

@@ -1,4 +1,9 @@
include "include_test2.fbs"; // should be skipped
namespace MyGame.OtherNameSpace;
enum FromInclude:long { IncludeVal }
struct Unused {}