added reuse option for root objects

getRootAs..() function now has a second implementation that
accepts an existing object to allow object reuse, much like
all other methods that refer to objects.

Change-Id: Iffef567c903a130761ef7de98867e5465d29a04d
This commit is contained in:
Florian Enner
2015-01-30 17:09:59 -05:00
committed by Wouter van Oortmerssen
parent 4d3db99283
commit b0910e75e0
5 changed files with 19 additions and 10 deletions

View File

@@ -6,7 +6,8 @@ namespace MyGame.Example
using FlatBuffers;
public class Monster : Table {
public static Monster GetRootAsMonster(ByteBuffer _bb) { return (new Monster()).__init(_bb.GetInt(_bb.position()) + _bb.position(), _bb); }
public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__init(_bb.GetInt(_bb.position()) + _bb.position(), _bb)); }
public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return __has_identifier(_bb, "MONS"); }
public Monster __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }