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Not using non-existent create method for obj api (#6015)
Co-authored-by: Kamil Rojewski <kamil.rojewski@gmail.com>
This commit is contained in:
@@ -3167,56 +3167,57 @@ pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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const anyAmbiguous = builder.createObjectOffset(this.anyAmbiguous);
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const vectorOfEnums = MyGame.Example.Monster.createVectorOfEnumsVector(builder, this.vectorOfEnums);
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return MyGame.Example.Monster.createMonster(builder,
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(this.pos !== null ? this.pos!.pack(builder) : 0),
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this.mana,
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this.hp,
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name,
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inventory,
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this.color,
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this.testType,
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test,
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test4,
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testarrayofstring,
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testarrayoftables,
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(this.enemy !== null ? this.enemy!.pack(builder) : 0),
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testnestedflatbuffer,
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(this.testempty !== null ? this.testempty!.pack(builder) : 0),
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this.testbool,
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this.testhashs32Fnv1,
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this.testhashu32Fnv1,
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this.testhashs64Fnv1,
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this.testhashu64Fnv1,
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this.testhashs32Fnv1a,
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this.testhashu32Fnv1a,
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this.testhashs64Fnv1a,
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this.testhashu64Fnv1a,
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testarrayofbools,
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this.testf,
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this.testf2,
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this.testf3,
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testarrayofstring2,
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testarrayofsortedstruct,
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flex,
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test5,
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vectorOfLongs,
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vectorOfDoubles,
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(this.parentNamespaceTest !== null ? this.parentNamespaceTest!.pack(builder) : 0),
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vectorOfReferrables,
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this.singleWeakReference,
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vectorOfWeakReferences,
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vectorOfStrongReferrables,
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this.coOwningReference,
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vectorOfCoOwningReferences,
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this.nonOwningReference,
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vectorOfNonOwningReferences,
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this.anyUniqueType,
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anyUnique,
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this.anyAmbiguousType,
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anyAmbiguous,
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vectorOfEnums,
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this.signedEnum
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);
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MyGame.Example.Monster.start(builder);
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MyGame.Example.Monster.addPos(builder, (this.pos !== null ? this.pos!.pack(builder) : 0));
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MyGame.Example.Monster.addMana(builder, this.mana);
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MyGame.Example.Monster.addHp(builder, this.hp);
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MyGame.Example.Monster.addName(builder, name);
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MyGame.Example.Monster.addInventory(builder, inventory);
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MyGame.Example.Monster.addColor(builder, this.color);
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MyGame.Example.Monster.addTestType(builder, this.testType);
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MyGame.Example.Monster.addTest(builder, test);
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MyGame.Example.Monster.addTest4(builder, test4);
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MyGame.Example.Monster.addTestarrayofstring(builder, testarrayofstring);
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MyGame.Example.Monster.addTestarrayoftables(builder, testarrayoftables);
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MyGame.Example.Monster.addEnemy(builder, (this.enemy !== null ? this.enemy!.pack(builder) : 0));
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MyGame.Example.Monster.addTestnestedflatbuffer(builder, testnestedflatbuffer);
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MyGame.Example.Monster.addTestempty(builder, (this.testempty !== null ? this.testempty!.pack(builder) : 0));
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MyGame.Example.Monster.addTestbool(builder, this.testbool);
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MyGame.Example.Monster.addTesthashs32Fnv1(builder, this.testhashs32Fnv1);
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MyGame.Example.Monster.addTesthashu32Fnv1(builder, this.testhashu32Fnv1);
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MyGame.Example.Monster.addTesthashs64Fnv1(builder, this.testhashs64Fnv1);
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MyGame.Example.Monster.addTesthashu64Fnv1(builder, this.testhashu64Fnv1);
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MyGame.Example.Monster.addTesthashs32Fnv1a(builder, this.testhashs32Fnv1a);
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MyGame.Example.Monster.addTesthashu32Fnv1a(builder, this.testhashu32Fnv1a);
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MyGame.Example.Monster.addTesthashs64Fnv1a(builder, this.testhashs64Fnv1a);
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MyGame.Example.Monster.addTesthashu64Fnv1a(builder, this.testhashu64Fnv1a);
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MyGame.Example.Monster.addTestarrayofbools(builder, testarrayofbools);
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MyGame.Example.Monster.addTestf(builder, this.testf);
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MyGame.Example.Monster.addTestf2(builder, this.testf2);
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MyGame.Example.Monster.addTestf3(builder, this.testf3);
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MyGame.Example.Monster.addTestarrayofstring2(builder, testarrayofstring2);
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MyGame.Example.Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstruct);
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MyGame.Example.Monster.addFlex(builder, flex);
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MyGame.Example.Monster.addTest5(builder, test5);
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MyGame.Example.Monster.addVectorOfLongs(builder, vectorOfLongs);
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MyGame.Example.Monster.addVectorOfDoubles(builder, vectorOfDoubles);
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MyGame.Example.Monster.addParentNamespaceTest(builder, (this.parentNamespaceTest !== null ? this.parentNamespaceTest!.pack(builder) : 0));
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MyGame.Example.Monster.addVectorOfReferrables(builder, vectorOfReferrables);
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MyGame.Example.Monster.addSingleWeakReference(builder, this.singleWeakReference);
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MyGame.Example.Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferences);
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MyGame.Example.Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrables);
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MyGame.Example.Monster.addCoOwningReference(builder, this.coOwningReference);
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MyGame.Example.Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences);
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MyGame.Example.Monster.addNonOwningReference(builder, this.nonOwningReference);
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MyGame.Example.Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences);
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MyGame.Example.Monster.addAnyUniqueType(builder, this.anyUniqueType);
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MyGame.Example.Monster.addAnyUnique(builder, anyUnique);
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MyGame.Example.Monster.addAnyAmbiguousType(builder, this.anyAmbiguousType);
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MyGame.Example.Monster.addAnyAmbiguous(builder, anyAmbiguous);
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MyGame.Example.Monster.addVectorOfEnums(builder, vectorOfEnums);
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MyGame.Example.Monster.addSignedEnum(builder, this.signedEnum);
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return MyGame.Example.Monster.end(builder);
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};
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}
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}
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