[C#, Java, C++] Fixes issue #5399 by always including namespaces (#5404)

* [C#] Fixes issue #5399 by always including namespaces

* Updated tests for code generator changes

* Fixed 'As' method names
This commit is contained in:
John Luxford
2019-06-14 10:47:08 -05:00
committed by Wouter van Oortmerssen
parent a6be1d0d74
commit a80db8538c
26 changed files with 560 additions and 561 deletions

View File

@@ -343,16 +343,16 @@ inline void FinishSizePrefixedMonsterExtraBuffer(
fbb.FinishSizePrefixed(root, MonsterExtraIdentifier());
}
inline std::unique_ptr<MonsterExtraT> UnPackMonsterExtra(
inline std::unique_ptr<MyGame::MonsterExtraT> UnPackMonsterExtra(
const void *buf,
const flatbuffers::resolver_function_t *res = nullptr) {
return std::unique_ptr<MonsterExtraT>(GetMonsterExtra(buf)->UnPack(res));
return std::unique_ptr<MyGame::MonsterExtraT>(GetMonsterExtra(buf)->UnPack(res));
}
inline std::unique_ptr<MonsterExtraT> UnPackSizePrefixedMonsterExtra(
inline std::unique_ptr<MyGame::MonsterExtraT> UnPackSizePrefixedMonsterExtra(
const void *buf,
const flatbuffers::resolver_function_t *res = nullptr) {
return std::unique_ptr<MonsterExtraT>(GetSizePrefixedMonsterExtra(buf)->UnPack(res));
return std::unique_ptr<MyGame::MonsterExtraT>(GetSizePrefixedMonsterExtra(buf)->UnPack(res));
}
} // namespace MyGame