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* [C#] Fixes issue #5399 by always including namespaces * Updated tests for code generator changes * Fixed 'As' method names
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
a6be1d0d74
commit
a80db8538c
@@ -343,16 +343,16 @@ inline void FinishSizePrefixedMonsterExtraBuffer(
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fbb.FinishSizePrefixed(root, MonsterExtraIdentifier());
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}
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inline std::unique_ptr<MonsterExtraT> UnPackMonsterExtra(
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inline std::unique_ptr<MyGame::MonsterExtraT> UnPackMonsterExtra(
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const void *buf,
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const flatbuffers::resolver_function_t *res = nullptr) {
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return std::unique_ptr<MonsterExtraT>(GetMonsterExtra(buf)->UnPack(res));
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return std::unique_ptr<MyGame::MonsterExtraT>(GetMonsterExtra(buf)->UnPack(res));
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}
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inline std::unique_ptr<MonsterExtraT> UnPackSizePrefixedMonsterExtra(
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inline std::unique_ptr<MyGame::MonsterExtraT> UnPackSizePrefixedMonsterExtra(
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const void *buf,
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const flatbuffers::resolver_function_t *res = nullptr) {
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return std::unique_ptr<MonsterExtraT>(GetSizePrefixedMonsterExtra(buf)->UnPack(res));
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return std::unique_ptr<MyGame::MonsterExtraT>(GetSizePrefixedMonsterExtra(buf)->UnPack(res));
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}
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} // namespace MyGame
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