[C#, Java, C++] Fixes issue #5399 by always including namespaces (#5404)

* [C#] Fixes issue #5399 by always including namespaces

* Updated tests for code generator changes

* Fixed 'As' method names
This commit is contained in:
John Luxford
2019-06-14 10:47:08 -05:00
committed by Wouter van Oortmerssen
parent a6be1d0d74
commit a80db8538c
26 changed files with 560 additions and 561 deletions

View File

@@ -49,7 +49,7 @@ public struct MonsterExtra : IFlatbufferObject
public double[] GetTestdVecArray() { return __p.__vector_as_array<double>(18); }
public bool MutateTestdVec(int j, double testd_vec) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, testd_vec); return true; } else { return false; } }
public static Offset<MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder,
public static Offset<MyGame.MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder,
float testf_nan = Single.NaN,
float testf_pinf = Single.PositiveInfinity,
float testf_ninf = Single.NegativeInfinity,
@@ -85,12 +85,12 @@ public struct MonsterExtra : IFlatbufferObject
public static VectorOffset CreateTestdVecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
public static VectorOffset CreateTestdVecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static void StartTestdVecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static Offset<MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) {
public static Offset<MyGame.MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<MonsterExtra>(o);
return new Offset<MyGame.MonsterExtra>(o);
}
public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); }
public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); }
public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); }
public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); }
};