[C#, Java, C++] Fixes issue #5399 by always including namespaces (#5404)

* [C#] Fixes issue #5399 by always including namespaces

* Updated tests for code generator changes

* Fixed 'As' method names
This commit is contained in:
John Luxford
2019-06-14 10:47:08 -05:00
committed by Wouter van Oortmerssen
parent a6be1d0d74
commit a80db8538c
26 changed files with 560 additions and 561 deletions

View File

@@ -29,7 +29,7 @@ public struct Stat : IFlatbufferObject
public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
public static Offset<Stat> CreateStat(FlatBufferBuilder builder,
public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder,
StringOffset idOffset = default(StringOffset),
long val = 0,
ushort count = 0) {
@@ -44,9 +44,9 @@ public struct Stat : IFlatbufferObject
public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
public static Offset<Stat> EndStat(FlatBufferBuilder builder) {
public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<Stat>(o);
return new Offset<MyGame.Example.Stat>(o);
}
};