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Dart null safety (#6696)
* Dart null-safety - prepare migration annotations in library files * Dart null-safety - apply migration * Dart null-safety - update flatc to generate valid code * Dart null-safety - fix flatc generated code and adjust tests * Dart null-safety - update example and the generated code in the tests folder * Dart null safety - minor review changes * Dart - apply `dartfmt -w .`
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@@ -26,10 +26,10 @@ void main() {
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void builderTest() {
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final builder = new fb.Builder(initialSize: 1024);
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final int weaponOneName = builder.writeString("Sword");
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final int? weaponOneName = builder.writeString("Sword");
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final int weaponOneDamage = 3;
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final int weaponTwoName = builder.writeString("Axe");
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final int? weaponTwoName = builder.writeString("Axe");
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final int weaponTwoDamage = 5;
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final swordBuilder = new myGame.WeaponBuilder(builder)
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@@ -45,7 +45,7 @@ void builderTest() {
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final int axe = axeBuilder.finish();
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// Serialize a name for our monster, called "Orc".
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final int name = builder.writeString('Orc');
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final int? name = builder.writeString('Orc');
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// Create a list representing the inventory of the Orc. Each number
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// could correspond to an item that can be claimed after he is slain.
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@@ -122,27 +122,25 @@ bool verify(List<int> buffer) {
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assert(monster.name == "MyMonster");
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// Get and test a field of the FlatBuffer's `struct`.
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var pos = monster.pos;
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assert(pos != null);
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var pos = monster.pos!;
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assert(pos.z == 3.0);
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// Get a test an element from the `inventory` FlatBuffer's `vector`.
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var inv = monster.inventory;
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assert(inv != null);
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var inv = monster.inventory!;
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assert(inv.length == 10);
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assert(inv[9] == 9);
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// Get and test the `weapons` FlatBuffers's `vector`.
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var expected_weapon_names = ["Sword", "Axe"];
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var expected_weapon_damages = [3, 5];
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var weps = monster.weapons;
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var weps = monster.weapons!;
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for (int i = 0; i < weps.length; i++) {
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assert(weps[i].name == expected_weapon_names[i]);
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assert(weps[i].damage == expected_weapon_damages[i]);
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}
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// Get and test the `Equipment` union (`equipped` field).
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assert(monster.equippedType.value == myGame.EquipmentTypeId.Weapon.value);
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assert(monster.equippedType!.value == myGame.EquipmentTypeId.Weapon.value);
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assert(monster.equippedType == myGame.EquipmentTypeId.Weapon);
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assert(monster.equipped is myGame.Weapon);
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