[C++] Avoid adding semicolon after a statement (#8488)

Co-authored-by: Derek Bailey <derekbailey@google.com>
This commit is contained in:
Taiju Tsuiki
2025-01-25 04:00:18 +09:00
committed by GitHub
parent bcd2b9d039
commit 9f94ceedbc
8 changed files with 31 additions and 30 deletions

View File

@@ -607,7 +607,7 @@ inline void Monster::UnPackTo(MonsterT *_o, const ::flatbuffers::resolver_functi
{ auto _e = name(); if (_e) _o->name = _e->str(); }
{ auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); std::copy(_e->begin(), _e->end(), _o->inventory.begin()); } }
{ auto _e = color(); _o->color = _e; }
{ auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (::flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { if(_o->weapons[_i]) { _e->Get(_i)->UnPackTo(_o->weapons[_i].get(), _resolver); } else { _o->weapons[_i] = std::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); }; } } else { _o->weapons.resize(0); } }
{ auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (::flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { if(_o->weapons[_i]) { _e->Get(_i)->UnPackTo(_o->weapons[_i].get(), _resolver); } else { _o->weapons[_i] = std::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } } else { _o->weapons.resize(0); } }
{ auto _e = equipped_type(); _o->equipped.type = _e; }
{ auto _e = equipped(); if (_e) _o->equipped.value = MyGame::Sample::EquipmentUnion::UnPack(_e, equipped_type(), _resolver); }
{ auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (::flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } else { _o->path.resize(0); } }