Rename AnyUniqueAliases.T to AnyUniqueAliases.TS to avoid naming conflict (#5362)

This commit is contained in:
iceboy
2019-05-30 16:02:57 -07:00
committed by Wouter van Oortmerssen
parent 93f74c0363
commit 9d92fd92e1
15 changed files with 43 additions and 43 deletions

View File

@@ -106,9 +106,9 @@ class AnyUniqueAliasesTypeId {
static const AnyUniqueAliasesTypeId NONE = const AnyUniqueAliasesTypeId._(0);
static const AnyUniqueAliasesTypeId M = const AnyUniqueAliasesTypeId._(1);
static const AnyUniqueAliasesTypeId T = const AnyUniqueAliasesTypeId._(2);
static const AnyUniqueAliasesTypeId TS = const AnyUniqueAliasesTypeId._(2);
static const AnyUniqueAliasesTypeId M2 = const AnyUniqueAliasesTypeId._(3);
static get values => {0: NONE,1: M,2: T,3: M2,};
static get values => {0: NONE,1: M,2: TS,3: M2,};
static const fb.Reader<AnyUniqueAliasesTypeId> reader = const _AnyUniqueAliasesTypeIdReader();
@@ -738,7 +738,7 @@ class Monster {
dynamic get anyUnique {
switch (anyUniqueType?.value) {
case 1: return M.reader.vTableGet(_bc, _bcOffset, 92, null);
case 2: return T.reader.vTableGet(_bc, _bcOffset, 92, null);
case 2: return TS.reader.vTableGet(_bc, _bcOffset, 92, null);
case 3: return M2.reader.vTableGet(_bc, _bcOffset, 92, null);
default: return null;
}