mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-16 09:12:22 +00:00
Changed the JavaScript generation to emit createX helper functions just like the TypeScript code generation. I also added code so that the create methods have documentation in both JavaScript and TypeScript. (#5168)
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
b650dfba49
commit
9d483a3f0b
@@ -114,6 +114,15 @@ MyGame.InParentNamespace.endInParentNamespace = function(builder) {
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @returns {flatbuffers.Offset}
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*/
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MyGame.InParentNamespace.createInParentNamespace = function(builder) {
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MyGame.InParentNamespace.startInParentNamespace(builder);
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return MyGame.InParentNamespace.endInParentNamespace(builder);
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}
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/**
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* @constructor
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*/
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@@ -165,6 +174,15 @@ MyGame.Example2.Monster.endMonster = function(builder) {
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example2.Monster.createMonster = function(builder) {
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MyGame.Example2.Monster.startMonster(builder);
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return MyGame.Example2.Monster.endMonster(builder);
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}
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/**
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* @constructor
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*/
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@@ -331,6 +349,17 @@ MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum = function(bui
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {MyGame.Example.Color} color
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.TestSimpleTableWithEnum.createTestSimpleTableWithEnum = function(builder, color) {
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MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder);
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MyGame.Example.TestSimpleTableWithEnum.addColor(builder, color);
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return MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
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}
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/**
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* @constructor
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*/
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@@ -716,6 +745,21 @@ MyGame.Example.Stat.endStat = function(builder) {
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} idOffset
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* @param {flatbuffers.Long} val
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* @param {number} count
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Stat.createStat = function(builder, idOffset, val, count) {
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MyGame.Example.Stat.startStat(builder);
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MyGame.Example.Stat.addId(builder, idOffset);
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MyGame.Example.Stat.addVal(builder, val);
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MyGame.Example.Stat.addCount(builder, count);
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return MyGame.Example.Stat.endStat(builder);
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}
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/**
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* @constructor
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*/
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@@ -798,6 +842,17 @@ MyGame.Example.Referrable.endReferrable = function(builder) {
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Long} id
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Referrable.createReferrable = function(builder, id) {
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MyGame.Example.Referrable.startReferrable(builder);
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MyGame.Example.Referrable.addId(builder, id);
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return MyGame.Example.Referrable.endReferrable(builder);
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}
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/**
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* an example documentation comment: monster object
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*
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@@ -2503,6 +2558,109 @@ MyGame.Example.Monster.finishMonsterBuffer = function(builder, offset) {
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builder.finish(offset, 'MONS');
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} posOffset
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* @param {number} mana
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* @param {number} hp
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* @param {flatbuffers.Offset} nameOffset
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* @param {flatbuffers.Offset} inventoryOffset
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* @param {MyGame.Example.Color} color
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* @param {MyGame.Example.Any} testType
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* @param {flatbuffers.Offset} testOffset
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* @param {flatbuffers.Offset} test4Offset
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* @param {flatbuffers.Offset} testarrayofstringOffset
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* @param {flatbuffers.Offset} testarrayoftablesOffset
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* @param {flatbuffers.Offset} enemyOffset
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* @param {flatbuffers.Offset} testnestedflatbufferOffset
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* @param {flatbuffers.Offset} testemptyOffset
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* @param {boolean} testbool
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* @param {number} testhashs32Fnv1
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* @param {number} testhashu32Fnv1
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* @param {flatbuffers.Long} testhashs64Fnv1
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* @param {flatbuffers.Long} testhashu64Fnv1
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* @param {number} testhashs32Fnv1a
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* @param {number} testhashu32Fnv1a
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* @param {flatbuffers.Long} testhashs64Fnv1a
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* @param {flatbuffers.Long} testhashu64Fnv1a
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* @param {flatbuffers.Offset} testarrayofboolsOffset
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* @param {number} testf
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* @param {number} testf2
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* @param {number} testf3
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* @param {flatbuffers.Offset} testarrayofstring2Offset
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* @param {flatbuffers.Offset} testarrayofsortedstructOffset
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* @param {flatbuffers.Offset} flexOffset
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* @param {flatbuffers.Offset} test5Offset
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* @param {flatbuffers.Offset} vectorOfLongsOffset
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* @param {flatbuffers.Offset} vectorOfDoublesOffset
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* @param {flatbuffers.Offset} parentNamespaceTestOffset
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* @param {flatbuffers.Offset} vectorOfReferrablesOffset
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* @param {flatbuffers.Long} singleWeakReference
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* @param {flatbuffers.Offset} vectorOfWeakReferencesOffset
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* @param {flatbuffers.Offset} vectorOfStrongReferrablesOffset
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* @param {flatbuffers.Long} coOwningReference
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* @param {flatbuffers.Offset} vectorOfCoOwningReferencesOffset
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* @param {flatbuffers.Long} nonOwningReference
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* @param {flatbuffers.Offset} vectorOfNonOwningReferencesOffset
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* @param {MyGame.Example.AnyUniqueAliases} anyUniqueType
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* @param {flatbuffers.Offset} anyUniqueOffset
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* @param {MyGame.Example.AnyAmbiguousAliases} anyAmbiguousType
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* @param {flatbuffers.Offset} anyAmbiguousOffset
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* @param {flatbuffers.Offset} vectorOfEnumsOffset
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createMonster = function(builder, posOffset, mana, hp, nameOffset, inventoryOffset, color, testType, testOffset, test4Offset, testarrayofstringOffset, testarrayoftablesOffset, enemyOffset, testnestedflatbufferOffset, testemptyOffset, testbool, testhashs32Fnv1, testhashu32Fnv1, testhashs64Fnv1, testhashu64Fnv1, testhashs32Fnv1a, testhashu32Fnv1a, testhashs64Fnv1a, testhashu64Fnv1a, testarrayofboolsOffset, testf, testf2, testf3, testarrayofstring2Offset, testarrayofsortedstructOffset, flexOffset, test5Offset, vectorOfLongsOffset, vectorOfDoublesOffset, parentNamespaceTestOffset, vectorOfReferrablesOffset, singleWeakReference, vectorOfWeakReferencesOffset, vectorOfStrongReferrablesOffset, coOwningReference, vectorOfCoOwningReferencesOffset, nonOwningReference, vectorOfNonOwningReferencesOffset, anyUniqueType, anyUniqueOffset, anyAmbiguousType, anyAmbiguousOffset, vectorOfEnumsOffset) {
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MyGame.Example.Monster.startMonster(builder);
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MyGame.Example.Monster.addPos(builder, posOffset);
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MyGame.Example.Monster.addMana(builder, mana);
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MyGame.Example.Monster.addHp(builder, hp);
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MyGame.Example.Monster.addName(builder, nameOffset);
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MyGame.Example.Monster.addInventory(builder, inventoryOffset);
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MyGame.Example.Monster.addColor(builder, color);
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MyGame.Example.Monster.addTestType(builder, testType);
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MyGame.Example.Monster.addTest(builder, testOffset);
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MyGame.Example.Monster.addTest4(builder, test4Offset);
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MyGame.Example.Monster.addTestarrayofstring(builder, testarrayofstringOffset);
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MyGame.Example.Monster.addTestarrayoftables(builder, testarrayoftablesOffset);
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MyGame.Example.Monster.addEnemy(builder, enemyOffset);
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MyGame.Example.Monster.addTestnestedflatbuffer(builder, testnestedflatbufferOffset);
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MyGame.Example.Monster.addTestempty(builder, testemptyOffset);
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MyGame.Example.Monster.addTestbool(builder, testbool);
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MyGame.Example.Monster.addTesthashs32Fnv1(builder, testhashs32Fnv1);
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MyGame.Example.Monster.addTesthashu32Fnv1(builder, testhashu32Fnv1);
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MyGame.Example.Monster.addTesthashs64Fnv1(builder, testhashs64Fnv1);
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MyGame.Example.Monster.addTesthashu64Fnv1(builder, testhashu64Fnv1);
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MyGame.Example.Monster.addTesthashs32Fnv1a(builder, testhashs32Fnv1a);
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MyGame.Example.Monster.addTesthashu32Fnv1a(builder, testhashu32Fnv1a);
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MyGame.Example.Monster.addTesthashs64Fnv1a(builder, testhashs64Fnv1a);
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MyGame.Example.Monster.addTesthashu64Fnv1a(builder, testhashu64Fnv1a);
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MyGame.Example.Monster.addTestarrayofbools(builder, testarrayofboolsOffset);
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MyGame.Example.Monster.addTestf(builder, testf);
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MyGame.Example.Monster.addTestf2(builder, testf2);
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MyGame.Example.Monster.addTestf3(builder, testf3);
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MyGame.Example.Monster.addTestarrayofstring2(builder, testarrayofstring2Offset);
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MyGame.Example.Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstructOffset);
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MyGame.Example.Monster.addFlex(builder, flexOffset);
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MyGame.Example.Monster.addTest5(builder, test5Offset);
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MyGame.Example.Monster.addVectorOfLongs(builder, vectorOfLongsOffset);
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MyGame.Example.Monster.addVectorOfDoubles(builder, vectorOfDoublesOffset);
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MyGame.Example.Monster.addParentNamespaceTest(builder, parentNamespaceTestOffset);
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MyGame.Example.Monster.addVectorOfReferrables(builder, vectorOfReferrablesOffset);
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MyGame.Example.Monster.addSingleWeakReference(builder, singleWeakReference);
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MyGame.Example.Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferencesOffset);
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MyGame.Example.Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrablesOffset);
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MyGame.Example.Monster.addCoOwningReference(builder, coOwningReference);
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MyGame.Example.Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferencesOffset);
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MyGame.Example.Monster.addNonOwningReference(builder, nonOwningReference);
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MyGame.Example.Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferencesOffset);
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MyGame.Example.Monster.addAnyUniqueType(builder, anyUniqueType);
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MyGame.Example.Monster.addAnyUnique(builder, anyUniqueOffset);
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MyGame.Example.Monster.addAnyAmbiguousType(builder, anyAmbiguousType);
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MyGame.Example.Monster.addAnyAmbiguous(builder, anyAmbiguousOffset);
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MyGame.Example.Monster.addVectorOfEnums(builder, vectorOfEnumsOffset);
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return MyGame.Example.Monster.endMonster(builder);
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}
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/**
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* @constructor
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*/
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@@ -2972,5 +3130,38 @@ MyGame.Example.TypeAliases.endTypeAliases = function(builder) {
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} i8
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* @param {number} u8
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* @param {number} i16
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* @param {number} u16
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* @param {number} i32
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* @param {number} u32
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* @param {flatbuffers.Long} i64
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* @param {flatbuffers.Long} u64
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* @param {number} f32
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* @param {number} f64
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* @param {flatbuffers.Offset} v8Offset
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* @param {flatbuffers.Offset} vf64Offset
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.TypeAliases.createTypeAliases = function(builder, i8, u8, i16, u16, i32, u32, i64, u64, f32, f64, v8Offset, vf64Offset) {
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MyGame.Example.TypeAliases.startTypeAliases(builder);
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MyGame.Example.TypeAliases.addI8(builder, i8);
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MyGame.Example.TypeAliases.addU8(builder, u8);
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MyGame.Example.TypeAliases.addI16(builder, i16);
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MyGame.Example.TypeAliases.addU16(builder, u16);
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MyGame.Example.TypeAliases.addI32(builder, i32);
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MyGame.Example.TypeAliases.addU32(builder, u32);
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MyGame.Example.TypeAliases.addI64(builder, i64);
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MyGame.Example.TypeAliases.addU64(builder, u64);
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MyGame.Example.TypeAliases.addF32(builder, f32);
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MyGame.Example.TypeAliases.addF64(builder, f64);
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MyGame.Example.TypeAliases.addV8(builder, v8Offset);
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MyGame.Example.TypeAliases.addVf64(builder, vf64Offset);
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return MyGame.Example.TypeAliases.endTypeAliases(builder);
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}
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// Exports for Node.js and RequireJS
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this.MyGame = MyGame;
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@@ -103,6 +103,17 @@ NamespaceA.NamespaceB.TableInNestedNS.endTableInNestedNS = function(builder) {
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} foo
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* @returns {flatbuffers.Offset}
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*/
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NamespaceA.NamespaceB.TableInNestedNS.createTableInNestedNS = function(builder, foo) {
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NamespaceA.NamespaceB.TableInNestedNS.startTableInNestedNS(builder);
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NamespaceA.NamespaceB.TableInNestedNS.addFoo(builder, foo);
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return NamespaceA.NamespaceB.TableInNestedNS.endTableInNestedNS(builder);
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}
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/**
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* @constructor
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*/
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@@ -134,6 +134,21 @@ NamespaceA.TableInFirstNS.endTableInFirstNS = function(builder) {
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} fooTableOffset
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* @param {NS8755221360535654258.NamespaceA.NamespaceB.EnumInNestedNS} fooEnum
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* @param {flatbuffers.Offset} fooStructOffset
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* @returns {flatbuffers.Offset}
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*/
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NamespaceA.TableInFirstNS.createTableInFirstNS = function(builder, fooTableOffset, fooEnum, fooStructOffset) {
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NamespaceA.TableInFirstNS.startTableInFirstNS(builder);
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NamespaceA.TableInFirstNS.addFooTable(builder, fooTableOffset);
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NamespaceA.TableInFirstNS.addFooEnum(builder, fooEnum);
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NamespaceA.TableInFirstNS.addFooStruct(builder, fooStructOffset);
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return NamespaceA.TableInFirstNS.endTableInFirstNS(builder);
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}
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/**
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* @constructor
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*/
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@@ -219,6 +234,19 @@ NamespaceC.TableInC.endTableInC = function(builder) {
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} referToA1Offset
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* @param {flatbuffers.Offset} referToA2Offset
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* @returns {flatbuffers.Offset}
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*/
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NamespaceC.TableInC.createTableInC = function(builder, referToA1Offset, referToA2Offset) {
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NamespaceC.TableInC.startTableInC(builder);
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NamespaceC.TableInC.addReferToA1(builder, referToA1Offset);
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NamespaceC.TableInC.addReferToA2(builder, referToA2Offset);
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return NamespaceC.TableInC.endTableInC(builder);
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}
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/**
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* @constructor
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*/
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@@ -287,6 +315,17 @@ NamespaceA.SecondTableInA.endSecondTableInA = function(builder) {
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} referToCOffset
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* @returns {flatbuffers.Offset}
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*/
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NamespaceA.SecondTableInA.createSecondTableInA = function(builder, referToCOffset) {
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NamespaceA.SecondTableInA.startSecondTableInA(builder);
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NamespaceA.SecondTableInA.addReferToC(builder, referToCOffset);
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return NamespaceA.SecondTableInA.endSecondTableInA(builder);
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}
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// Exports for Node.js and RequireJS
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this.NamespaceA = NamespaceA;
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this.NamespaceC = NamespaceC;
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@@ -95,6 +95,17 @@ Attacker.endAttacker = function(builder) {
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} swordAttackDamage
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* @returns {flatbuffers.Offset}
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*/
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Attacker.createAttacker = function(builder, swordAttackDamage) {
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Attacker.startAttacker(builder);
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Attacker.addSwordAttackDamage(builder, swordAttackDamage);
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return Attacker.endAttacker(builder);
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}
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/**
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* @constructor
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*/
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@@ -429,6 +440,23 @@ Movie.finishMovieBuffer = function(builder, offset) {
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builder.finish(offset, 'MOVI');
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Character} mainCharacterType
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* @param {flatbuffers.Offset} mainCharacterOffset
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* @param {flatbuffers.Offset} charactersTypeOffset
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* @param {flatbuffers.Offset} charactersOffset
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* @returns {flatbuffers.Offset}
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*/
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Movie.createMovie = function(builder, mainCharacterType, mainCharacterOffset, charactersTypeOffset, charactersOffset) {
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Movie.startMovie(builder);
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Movie.addMainCharacterType(builder, mainCharacterType);
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Movie.addMainCharacter(builder, mainCharacterOffset);
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Movie.addCharactersType(builder, charactersTypeOffset);
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Movie.addCharacters(builder, charactersOffset);
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return Movie.endMovie(builder);
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}
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// Exports for Node.js and RequireJS
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this.Character = Character;
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this.Attacker = Attacker;
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