mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-23 17:00:03 +00:00
Support attribute "cpp_ptr_type" on table elements marked as "hash" (#4643)
* added intended use-cases to monster_test.fbs * added check for `cpp_ptr_type` on hashed fields added default value 'naked' to `cpp_ptr_type` on hashed fields * added C++ generation of cpp_type vectors removed ctor call for vector fields added condition !vector for cpp_type check added Pack() and UnPack() code generation for vector of hashes added generation of correct resolve/rehash for cpp_type elements * added attribute 'cpp_ptr_type_get' to hold accessor for pointer types possible where '.get()' does not work use case: cpp_ptr_type:"std::weak_ptr", cpp_ptr_type_get:".lock().get()" * run flatc to re-generate headers * added bool param is_ctor to GetDefaultScalarValue() to differentiate between usage places * modified monster_test.fbs to remove usage of shared_ptr/weak_ptr reason: STLport does not support std::shared_ptr and std::weak_ptr * run flatc again to re-generate headers * fixed symbol unique_ptr not in namespace std when building with STLport
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
4ea1be53d4
commit
9ce98dd77d
@@ -1556,11 +1556,109 @@ MyGame.Example.Monster.prototype.vectorOfWeakReferencesLength = function() {
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @param {number} index
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* @param {MyGame.Example.Referrable=} obj
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* @returns {MyGame.Example.Referrable}
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*/
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MyGame.Example.Monster.prototype.vectorOfStrongReferrables = function(index, obj) {
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var offset = this.bb.__offset(this.bb_pos, 80);
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return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
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};
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/**
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.vectorOfStrongReferrablesLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 80);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @returns {flatbuffers.Long}
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*/
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MyGame.Example.Monster.prototype.coOwningReference = function() {
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var offset = this.bb.__offset(this.bb_pos, 82);
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return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
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};
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/**
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* @param {flatbuffers.Long} value
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.mutate_co_owning_reference = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 82);
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if (offset === 0) {
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return false;
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}
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this.bb.writeUint64(this.bb_pos + offset, value);
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return true;
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};
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/**
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* @param {number} index
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* @returns {flatbuffers.Long}
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*/
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MyGame.Example.Monster.prototype.vectorOfCoOwningReferences = function(index) {
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var offset = this.bb.__offset(this.bb_pos, 84);
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return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0);
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};
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/**
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.vectorOfCoOwningReferencesLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 84);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @returns {flatbuffers.Long}
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*/
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MyGame.Example.Monster.prototype.nonOwningReference = function() {
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var offset = this.bb.__offset(this.bb_pos, 86);
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return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
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};
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/**
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* @param {flatbuffers.Long} value
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.mutate_non_owning_reference = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 86);
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if (offset === 0) {
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return false;
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}
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this.bb.writeUint64(this.bb_pos + offset, value);
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return true;
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};
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/**
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* @param {number} index
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* @returns {flatbuffers.Long}
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*/
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MyGame.Example.Monster.prototype.vectorOfNonOwningReferences = function(index) {
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var offset = this.bb.__offset(this.bb_pos, 88);
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return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0);
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};
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/**
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.vectorOfNonOwningReferencesLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 88);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @param {flatbuffers.Builder} builder
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*/
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MyGame.Example.Monster.startMonster = function(builder) {
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builder.startObject(38);
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builder.startObject(43);
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};
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/**
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@@ -2114,6 +2212,109 @@ MyGame.Example.Monster.startVectorOfWeakReferencesVector = function(builder, num
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builder.startVector(8, numElems, 8);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} vectorOfStrongReferrablesOffset
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*/
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MyGame.Example.Monster.addVectorOfStrongReferrables = function(builder, vectorOfStrongReferrablesOffset) {
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builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<flatbuffers.Offset>} data
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createVectorOfStrongReferrablesVector = function(builder, data) {
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builder.startVector(4, data.length, 4);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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MyGame.Example.Monster.startVectorOfStrongReferrablesVector = function(builder, numElems) {
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builder.startVector(4, numElems, 4);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Long} coOwningReference
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*/
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MyGame.Example.Monster.addCoOwningReference = function(builder, coOwningReference) {
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builder.addFieldInt64(39, coOwningReference, builder.createLong(0, 0));
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} vectorOfCoOwningReferencesOffset
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*/
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MyGame.Example.Monster.addVectorOfCoOwningReferences = function(builder, vectorOfCoOwningReferencesOffset) {
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builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<flatbuffers.Long>} data
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createVectorOfCoOwningReferencesVector = function(builder, data) {
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builder.startVector(8, data.length, 8);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addInt64(data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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MyGame.Example.Monster.startVectorOfCoOwningReferencesVector = function(builder, numElems) {
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builder.startVector(8, numElems, 8);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Long} nonOwningReference
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*/
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MyGame.Example.Monster.addNonOwningReference = function(builder, nonOwningReference) {
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builder.addFieldInt64(41, nonOwningReference, builder.createLong(0, 0));
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} vectorOfNonOwningReferencesOffset
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*/
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MyGame.Example.Monster.addVectorOfNonOwningReferences = function(builder, vectorOfNonOwningReferencesOffset) {
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builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<flatbuffers.Long>} data
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createVectorOfNonOwningReferencesVector = function(builder, data) {
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builder.startVector(8, data.length, 8);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addInt64(data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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MyGame.Example.Monster.startVectorOfNonOwningReferencesVector = function(builder, numElems) {
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builder.startVector(8, numElems, 8);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @returns {flatbuffers.Offset}
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