Initial commit of .NET port of FlatBuffers

Include C# codegen in flatc and .NET FlatBuffer access via the
FlatBufferBuilder class

Tested: on Windows.

Change-Id: If5228a8df60a10e0751b245c6c64530264ea2d8a
This commit is contained in:
evolutional
2014-09-09 11:46:13 -07:00
committed by Wouter van Oortmerssen
parent 3f85183c88
commit 9a1f7be6fd
29 changed files with 1931 additions and 3 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FlatBuffers.Test
{
public class AssertFailedException : Exception
{
private readonly object _expected;
private readonly object _actual;
public AssertFailedException(object expected, object actual)
{
_expected = expected;
_actual = actual;
}
public override string Message
{
get { return string.Format("Expected {0} but saw {1}", _expected, _actual); }
}
}
public class AssertUnexpectedThrowException : Exception
{
private readonly object _expected;
public AssertUnexpectedThrowException(object expected)
{
_expected = expected;
}
public override string Message
{
get { return string.Format("Expected exception of type {0}", _expected); }
}
}
public static class Assert
{
public static void AreEqual<T>(T expected, T actual)
{
if (!expected.Equals(actual))
{
throw new AssertFailedException(expected, actual);
}
}
public static void IsTrue(bool value)
{
if (!value)
{
throw new AssertFailedException(true, value);
}
}
public static void Throws<T>(Action action) where T : Exception
{
var caught = false;
try
{
action();
}
catch (T ex)
{
caught = true;
}
if (!caught)
{
throw new AssertUnexpectedThrowException(typeof (T));
}
}
}
}

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/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace FlatBuffers.Test
{
public class ByteBufferTests
{
public void ByteBuffer_Length_MatchesBufferLength()
{
var buffer = new byte[1000];
var uut = new ByteBuffer(buffer);
Assert.AreEqual(buffer.Length, uut.Length);
}
public void ByteBuffer_PutBytePopulatesBufferAtZeroOffset()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
uut.PutByte(0, (byte)99);
Assert.AreEqual((byte)99, buffer[0]);
}
public void ByteBuffer_PutByteCannotPutAtOffsetPastLength()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutByte(1, 99));
}
public void ByteBuffer_PutShortPopulatesBufferCorrectly()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
uut.PutShort(0, (short)1);
// Ensure Endianness was written correctly
Assert.AreEqual((byte)1, buffer[0]);
Assert.AreEqual((byte)0, buffer[1]);
}
public void ByteBuffer_PutShortCannotPutAtOffsetPastLength()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutShort(2, 99));
}
public void ByteBuffer_PutShortChecksLength()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutShort(0, 99));
}
public void ByteBuffer_PutShortChecksLengthAndOffset()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutShort(1, 99));
}
public void ByteBuffer_PutIntPopulatesBufferCorrectly()
{
var buffer = new byte[4];
var uut = new ByteBuffer(buffer);
uut.PutInt(0, 0x0A0B0C0D);
// Ensure Endianness was written correctly
Assert.AreEqual(0x0D, buffer[0]);
Assert.AreEqual(0x0C, buffer[1]);
Assert.AreEqual(0x0B, buffer[2]);
Assert.AreEqual(0x0A, buffer[3]);
}
public void ByteBuffer_PutIntCannotPutAtOffsetPastLength()
{
var buffer = new byte[4];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutInt(2, 0x0A0B0C0D));
}
public void ByteBuffer_PutIntChecksLength()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutInt(0, 0x0A0B0C0D));
}
public void ByteBuffer_PutIntChecksLengthAndOffset()
{
var buffer = new byte[4];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutInt(2, 0x0A0B0C0D));
}
public void ByteBuffer_PutLongPopulatesBufferCorrectly()
{
var buffer = new byte[8];
var uut = new ByteBuffer(buffer);
uut.PutLong(0, 0x010203040A0B0C0D);
// Ensure Endianness was written correctly
Assert.AreEqual(0x0D, buffer[0]);
Assert.AreEqual(0x0C, buffer[1]);
Assert.AreEqual(0x0B, buffer[2]);
Assert.AreEqual(0x0A, buffer[3]);
Assert.AreEqual(0x04, buffer[4]);
Assert.AreEqual(0x03, buffer[5]);
Assert.AreEqual(0x02, buffer[6]);
Assert.AreEqual(0x01, buffer[7]);
}
public void ByteBuffer_PutLongCannotPutAtOffsetPastLength()
{
var buffer = new byte[8];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutLong(2, 0x010203040A0B0C0D));
}
public void ByteBuffer_PutLongChecksLength()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutLong(0, 0x010203040A0B0C0D));
}
public void ByteBuffer_PutLongChecksLengthAndOffset()
{
var buffer = new byte[8];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutLong(2, 0x010203040A0B0C0D));
}
public void ByteBuffer_GetByteReturnsCorrectData()
{
var buffer = new byte[1];
buffer[0] = 99;
var uut = new ByteBuffer(buffer);
Assert.AreEqual((byte)99, uut.Get(0));
}
public void ByteBuffer_GetByteChecksOffset()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(()=>uut.Get(1));
}
public void ByteBuffer_GetShortReturnsCorrectData()
{
var buffer = new byte[2];
buffer[0] = 1;
buffer[1] = 0;
var uut = new ByteBuffer(buffer);
Assert.AreEqual(1, uut.GetShort(0));
}
public void ByteBuffer_GetShortChecksOffset()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetShort(2));
}
public void ByteBuffer_GetShortChecksLength()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetShort(1));
}
public void ByteBuffer_GetIntReturnsCorrectData()
{
var buffer = new byte[4];
buffer[0] = 0x0D;
buffer[1] = 0x0C;
buffer[2] = 0x0B;
buffer[3] = 0x0A;
var uut = new ByteBuffer(buffer);
Assert.AreEqual(0x0A0B0C0D, uut.GetInt(0));
}
public void ByteBuffer_GetIntChecksOffset()
{
var buffer = new byte[4];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetInt(4));
}
public void ByteBuffer_GetIntChecksLength()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetInt(0));
}
public void ByteBuffer_GetLongReturnsCorrectData()
{
var buffer = new byte[8];
buffer[0] = 0x0D;
buffer[1] = 0x0C;
buffer[2] = 0x0B;
buffer[3] = 0x0A;
buffer[4] = 0x04;
buffer[5] = 0x03;
buffer[6] = 0x02;
buffer[7] = 0x01;
var uut = new ByteBuffer(buffer);
Assert.AreEqual(0x010203040A0B0C0D, uut.GetLong(0));
}
public void ByteBuffer_GetLongChecksOffset()
{
var buffer = new byte[8];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetLong(8));
}
public void ByteBuffer_GetLongChecksLength()
{
var buffer = new byte[7];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetLong(0));
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9DB0B5E7-757E-4BD1-A5F6-279390331254}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FlatBuffers.Test</RootNamespace>
<AssemblyName>FlatBuffers.Test</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\MyGame\Example\Any.cs">
<Link>MyGame\Example\Any.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Color.cs">
<Link>MyGame\Example\Color.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Monster.cs">
<Link>MyGame\Example\Monster.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Test.cs">
<Link>MyGame\Example\Test.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Vec3.cs">
<Link>MyGame\Example\Vec3.cs</Link>
</Compile>
<Compile Include="Assert.cs" />
<Compile Include="ByteBufferTests.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="FlatBuffersExampleTests.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\net\FlatBuffers\FlatBuffers.csproj">
<Project>{28C00774-1E73-4A75-AD8F-844CD21A064D}</Project>
<Name>FlatBuffers</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="..\monsterdata_test.bin">
<Link>Resources\monsterdata_test.bin</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.IO;
using MyGame.Example;
namespace FlatBuffers.Test
{
public class FlatBuffersExampleTests
{
public void RunTests()
{
CanCreateNewFlatBufferFromScratch();
CanReadCppGeneratedWireFile();
}
public void CanCreateNewFlatBufferFromScratch()
{
// Second, let's create a FlatBuffer from scratch in C#, and test it also.
// We use an initial size of 1 to exercise the reallocation algorithm,
// normally a size larger than the typical FlatBuffer you generate would be
// better for performance.
var fbb = new FlatBufferBuilder(1);
// We set up the same values as monsterdata.json:
var str = fbb.CreateString("MyMonster");
var test1 = fbb.CreateString("test1");
var test2 = fbb.CreateString("test2");
Monster.StartInventoryVector(fbb, 5);
for (int i = 4; i >= 0; i--)
{
fbb.AddByte((byte)i);
}
var inv = fbb.EndVector();
Monster.StartMonster(fbb);
Monster.AddHp(fbb, (short)20);
var mon2 = Monster.EndMonster(fbb);
Monster.StartTest4Vector(fbb, 2);
MyGame.Example.Test.CreateTest(fbb, (short)10, (byte)20);
MyGame.Example.Test.CreateTest(fbb, (short)30, (byte)40);
var test4 = fbb.EndVector();
Monster.StartTestarrayofstringVector(fbb, 2);
fbb.AddOffset(test2);
fbb.AddOffset(test1);
var testArrayOfString = fbb.EndVector();
Monster.StartMonster(fbb);
Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
(byte)4, (short)5, (byte)6));
Monster.AddHp(fbb, (short)80);
Monster.AddName(fbb, str);
Monster.AddInventory(fbb, inv);
Monster.AddTestType(fbb, (byte)1);
Monster.AddTest(fbb, mon2);
Monster.AddTest4(fbb, test4);
Monster.AddTestarrayofstring(fbb, testArrayOfString);
var mon = Monster.EndMonster(fbb);
fbb.Finish(mon);
// Dump to output directory so we can inspect later, if needed
using (var ms= new MemoryStream(fbb.Data.Data, fbb.DataStart, fbb.Offset))
{
var data = ms.ToArray();
File.WriteAllBytes(@"Resources/monsterdata_cstest.bin",data);
}
// Now assert the buffer
TestBuffer(fbb.Data, fbb.DataStart);
}
private void TestBuffer(ByteBuffer bb, int start)
{
var monster = Monster.GetRootAsMonster(bb, start);
Assert.AreEqual(80, monster.Hp());
Assert.AreEqual(150, monster.Mana());
Assert.AreEqual("MyMonster", monster.Name());
var pos = monster.Pos();
Assert.AreEqual(1.0f, pos.X());
Assert.AreEqual(2.0f, pos.Y());
Assert.AreEqual(3.0f, pos.Z());
Assert.AreEqual(3.0f, pos.Test1());
Assert.AreEqual((byte)4, pos.Test2());
var t = pos.Test3();
Assert.AreEqual((short)5, t.A());
Assert.AreEqual((byte)6, t.B());
Assert.AreEqual((byte)Any.Monster, monster.TestType());
var monster2 = new Monster();
Assert.IsTrue(monster.Test(monster2) != null);
Assert.AreEqual(20, monster2.Hp());
Assert.AreEqual(5, monster.InventoryLength());
var invsum = 0;
for (var i = 0; i < monster.InventoryLength(); i++)
{
invsum += monster.Inventory(i);
}
Assert.AreEqual(10, invsum);
var test0 = monster.Test4(0);
var test1 = monster.Test4(1);
Assert.AreEqual(2, monster.Test4Length());
Assert.AreEqual(100, test0.A() + test0.B() + test1.A() + test1.B());
Assert.AreEqual(2, monster.TestarrayofstringLength());
Assert.AreEqual("test1", monster.Testarrayofstring(0));
Assert.AreEqual("test2", monster.Testarrayofstring(1));
}
public void CanReadCppGeneratedWireFile()
{
var data = File.ReadAllBytes(@"Resources/monsterdata_test.bin");
var bb = new ByteBuffer(data);
TestBuffer(bb, 0);
}
}
}

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using System;
using System.Linq;
using System.Reflection;
namespace FlatBuffers.Test
{
static class Program
{
public static int Main(string[] args)
{
var tests = new FlatBuffersExampleTests();
try
{
tests.RunTests();
}
catch (Exception ex)
{
Console.WriteLine("FlatBuffersExampleTests FAILED - {0}", ex.GetBaseException());
return -1;
}
// Run ByteBuffers Tests
var testClass = new ByteBufferTests();
var methods = testClass.GetType().GetMethods(BindingFlags.Public |
BindingFlags.Instance)
.Where(m => m.Name.StartsWith("ByteBuffer_"));
foreach (var method in methods)
{
try
{
method.Invoke(testClass, new object[] { });
}
catch (Exception ex)
{
Console.WriteLine("ByteBufferTests FAILED when invoking {0} with error {1}",
method.Name, ex.GetBaseException());
return -1;
}
}
return 0;
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FlatBuffers.Test")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FlatBuffers.Test")]
[assembly: AssemblyCopyright("Copyright © 2014 Google Inc")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a1d58a51-3e74-4ae9-aac7-5a399c9eed1a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]