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not creating creation methods when using structs (#5919)
* not creating creation methods when using structs * vs2015 build fix Co-authored-by: Kamil Rojewski <kamil.rojewski@gmail.com>
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@@ -2693,111 +2693,6 @@ MyGame.Example.Monster.finishSizePrefixedMonsterBuffer = function(builder, offse
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builder.finish(offset, 'MONS', true);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} posOffset
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* @param {number} mana
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* @param {number} hp
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* @param {flatbuffers.Offset} nameOffset
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* @param {flatbuffers.Offset} inventoryOffset
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* @param {MyGame.Example.Color} color
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* @param {MyGame.Example.Any} testType
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* @param {flatbuffers.Offset} testOffset
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* @param {flatbuffers.Offset} test4Offset
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* @param {flatbuffers.Offset} testarrayofstringOffset
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* @param {flatbuffers.Offset} testarrayoftablesOffset
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* @param {flatbuffers.Offset} enemyOffset
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* @param {flatbuffers.Offset} testnestedflatbufferOffset
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* @param {flatbuffers.Offset} testemptyOffset
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* @param {boolean} testbool
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* @param {number} testhashs32Fnv1
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* @param {number} testhashu32Fnv1
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* @param {flatbuffers.Long} testhashs64Fnv1
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* @param {flatbuffers.Long} testhashu64Fnv1
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* @param {number} testhashs32Fnv1a
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* @param {number} testhashu32Fnv1a
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* @param {flatbuffers.Long} testhashs64Fnv1a
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* @param {flatbuffers.Long} testhashu64Fnv1a
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* @param {flatbuffers.Offset} testarrayofboolsOffset
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* @param {number} testf
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* @param {number} testf2
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* @param {number} testf3
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* @param {flatbuffers.Offset} testarrayofstring2Offset
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* @param {flatbuffers.Offset} testarrayofsortedstructOffset
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* @param {flatbuffers.Offset} flexOffset
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* @param {flatbuffers.Offset} test5Offset
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* @param {flatbuffers.Offset} vectorOfLongsOffset
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* @param {flatbuffers.Offset} vectorOfDoublesOffset
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* @param {flatbuffers.Offset} parentNamespaceTestOffset
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* @param {flatbuffers.Offset} vectorOfReferrablesOffset
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* @param {flatbuffers.Long} singleWeakReference
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* @param {flatbuffers.Offset} vectorOfWeakReferencesOffset
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* @param {flatbuffers.Offset} vectorOfStrongReferrablesOffset
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* @param {flatbuffers.Long} coOwningReference
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* @param {flatbuffers.Offset} vectorOfCoOwningReferencesOffset
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* @param {flatbuffers.Long} nonOwningReference
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* @param {flatbuffers.Offset} vectorOfNonOwningReferencesOffset
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* @param {MyGame.Example.AnyUniqueAliases} anyUniqueType
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* @param {flatbuffers.Offset} anyUniqueOffset
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* @param {MyGame.Example.AnyAmbiguousAliases} anyAmbiguousType
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* @param {flatbuffers.Offset} anyAmbiguousOffset
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* @param {flatbuffers.Offset} vectorOfEnumsOffset
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* @param {MyGame.Example.Race} signedEnum
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createMonster = function(builder, posOffset, mana, hp, nameOffset, inventoryOffset, color, testType, testOffset, test4Offset, testarrayofstringOffset, testarrayoftablesOffset, enemyOffset, testnestedflatbufferOffset, testemptyOffset, testbool, testhashs32Fnv1, testhashu32Fnv1, testhashs64Fnv1, testhashu64Fnv1, testhashs32Fnv1a, testhashu32Fnv1a, testhashs64Fnv1a, testhashu64Fnv1a, testarrayofboolsOffset, testf, testf2, testf3, testarrayofstring2Offset, testarrayofsortedstructOffset, flexOffset, test5Offset, vectorOfLongsOffset, vectorOfDoublesOffset, parentNamespaceTestOffset, vectorOfReferrablesOffset, singleWeakReference, vectorOfWeakReferencesOffset, vectorOfStrongReferrablesOffset, coOwningReference, vectorOfCoOwningReferencesOffset, nonOwningReference, vectorOfNonOwningReferencesOffset, anyUniqueType, anyUniqueOffset, anyAmbiguousType, anyAmbiguousOffset, vectorOfEnumsOffset, signedEnum) {
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MyGame.Example.Monster.startMonster(builder);
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MyGame.Example.Monster.addPos(builder, posOffset);
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MyGame.Example.Monster.addMana(builder, mana);
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MyGame.Example.Monster.addHp(builder, hp);
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MyGame.Example.Monster.addName(builder, nameOffset);
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MyGame.Example.Monster.addInventory(builder, inventoryOffset);
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MyGame.Example.Monster.addColor(builder, color);
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MyGame.Example.Monster.addTestType(builder, testType);
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MyGame.Example.Monster.addTest(builder, testOffset);
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MyGame.Example.Monster.addTest4(builder, test4Offset);
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MyGame.Example.Monster.addTestarrayofstring(builder, testarrayofstringOffset);
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MyGame.Example.Monster.addTestarrayoftables(builder, testarrayoftablesOffset);
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MyGame.Example.Monster.addEnemy(builder, enemyOffset);
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MyGame.Example.Monster.addTestnestedflatbuffer(builder, testnestedflatbufferOffset);
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MyGame.Example.Monster.addTestempty(builder, testemptyOffset);
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MyGame.Example.Monster.addTestbool(builder, testbool);
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MyGame.Example.Monster.addTesthashs32Fnv1(builder, testhashs32Fnv1);
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MyGame.Example.Monster.addTesthashu32Fnv1(builder, testhashu32Fnv1);
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MyGame.Example.Monster.addTesthashs64Fnv1(builder, testhashs64Fnv1);
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MyGame.Example.Monster.addTesthashu64Fnv1(builder, testhashu64Fnv1);
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MyGame.Example.Monster.addTesthashs32Fnv1a(builder, testhashs32Fnv1a);
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MyGame.Example.Monster.addTesthashu32Fnv1a(builder, testhashu32Fnv1a);
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MyGame.Example.Monster.addTesthashs64Fnv1a(builder, testhashs64Fnv1a);
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MyGame.Example.Monster.addTesthashu64Fnv1a(builder, testhashu64Fnv1a);
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MyGame.Example.Monster.addTestarrayofbools(builder, testarrayofboolsOffset);
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MyGame.Example.Monster.addTestf(builder, testf);
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MyGame.Example.Monster.addTestf2(builder, testf2);
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MyGame.Example.Monster.addTestf3(builder, testf3);
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MyGame.Example.Monster.addTestarrayofstring2(builder, testarrayofstring2Offset);
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MyGame.Example.Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstructOffset);
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MyGame.Example.Monster.addFlex(builder, flexOffset);
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MyGame.Example.Monster.addTest5(builder, test5Offset);
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MyGame.Example.Monster.addVectorOfLongs(builder, vectorOfLongsOffset);
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MyGame.Example.Monster.addVectorOfDoubles(builder, vectorOfDoublesOffset);
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MyGame.Example.Monster.addParentNamespaceTest(builder, parentNamespaceTestOffset);
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MyGame.Example.Monster.addVectorOfReferrables(builder, vectorOfReferrablesOffset);
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MyGame.Example.Monster.addSingleWeakReference(builder, singleWeakReference);
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MyGame.Example.Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferencesOffset);
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MyGame.Example.Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrablesOffset);
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MyGame.Example.Monster.addCoOwningReference(builder, coOwningReference);
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MyGame.Example.Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferencesOffset);
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MyGame.Example.Monster.addNonOwningReference(builder, nonOwningReference);
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MyGame.Example.Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferencesOffset);
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MyGame.Example.Monster.addAnyUniqueType(builder, anyUniqueType);
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MyGame.Example.Monster.addAnyUnique(builder, anyUniqueOffset);
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MyGame.Example.Monster.addAnyAmbiguousType(builder, anyAmbiguousType);
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MyGame.Example.Monster.addAnyAmbiguous(builder, anyAmbiguousOffset);
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MyGame.Example.Monster.addVectorOfEnums(builder, vectorOfEnumsOffset);
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MyGame.Example.Monster.addSignedEnum(builder, signedEnum);
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return MyGame.Example.Monster.endMonster(builder);
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}
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/**
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* @constructor
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*/
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