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Rust Flexbuffers (#5669)
* Cargo clippy lints * more lints * more lints * Restored a doc comment * Comment on float eps-eq and adjusted casting * Rust Flexbuffers * more serde tests, removed some unsafe * Redid serde to be map-like and Reader is Display * Moved iter from Reader to VectorReader * Serious quickcheck + bugs * wvo api * Made types smaller for a reasonable speedup * redid reading in a way that's a bit faster. Profiling shows the rust slowdown as building +10%, reading +20% * src/bin are developer binaries in rust * Root and Map width are not packed * key null check is debug only + doc changes * BuilderOptions * Documentation * Documentation * Moved tests to rust_usage_test * Moved rust flexbuffers samples to Flatbuffers/samples * Fixed RustTest * Fixed for Rust 1.37.0 * Upgraded to rust 1_40_0 * fixed a little-endian-only feature in a test * 1.40.0 * fixed some benchmarks for bigendian * Updated .bat file * misspelling * Gold Flexbuffer test. * Serialize,Deserialize, std::error::Error for Errors. * Undo rustfmt in integration_test.rs * from_slice instead of from_vec * Added comments to unsafe blocks * expanded on comment * bump Co-authored-by: CasperN <cneo@google.com>
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samples/sample_flexbuffers_serde.rs
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81
samples/sample_flexbuffers_serde.rs
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// Copyright 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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extern crate flexbuffers;
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extern crate serde;
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#[macro_use]
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extern crate serde_derive;
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use serde::{Deserialize, Serialize};
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#[derive(Debug, PartialEq, Serialize, Deserialize)]
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enum Weapon {
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Fist,
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Equipment { name: String, damage: i32 },
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}
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#[derive(Debug, PartialEq, Serialize, Deserialize)]
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struct Color(u8, u8, u8, u8);
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#[derive(Debug, PartialEq, Serialize, Deserialize)]
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struct Monster {
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hp: u32,
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mana: i32,
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enraged: bool,
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weapons: Vec<Weapon>,
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color: Color,
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position: [f64; 3],
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velocity: [f64; 3],
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coins: Vec<u32>,
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}
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fn main() {
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let monster = Monster {
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hp: 80,
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mana: 200,
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enraged: true,
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color: Color(255, 255, 255, 255),
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position: [0.0; 3],
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velocity: [1.0, 0.0, 0.0],
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weapons: vec![
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Weapon::Fist,
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Weapon::Equipment {
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name: "great axe".to_string(),
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damage: 15,
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},
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Weapon::Equipment {
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name: "hammer".to_string(),
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damage: 5,
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},
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],
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coins: vec![5, 10, 25, 25, 25, 100],
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};
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let mut s = flexbuffers::FlexbufferSerializer::new();
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monster.serialize(&mut s).unwrap();
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let r = flexbuffers::Reader::get_root(s.view()).unwrap();
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// Serialization is similar to JSON. Field names are stored in the buffer but are reused
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// between all maps and structs.
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println!("Monster stored in {:?} bytes.", s.view().len());
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println!("{}", r);
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let monster2 = Monster::deserialize(r).unwrap();
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assert_eq!(monster, monster2);
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}
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#[test]
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fn test_main() {
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main()
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}
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