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Documentation clarifications.
Change-Id: I7dc4bb3bbe32c6fe83a013790391fba0df8f4888
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@@ -67,9 +67,9 @@ $(document).ready(function(){initNavTree('md__internals.html','');});
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<h3>Structs</h3>
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<p>These are the simplest, and as mentioned, intended for simple data that benefits from being extra efficient and doesn't need versioning / extensibility. They are always stored inline in their parent (a struct, table, or vector) for maximum compactness. Structs define a consistent memory layout where all components are aligned to their size, and structs aligned to their largest scalar member. This is done independent of the alignment rules of the underlying compiler to guarantee a cross platform compatible layout. This layout is then enforced in the generated code.</p>
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<h3>Tables</h3>
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<p>These start with an <code>soffset_t</code> to a vtable (signed version of <code>uoffset_t</code>, since vtables may be stored anywhere), followed by all the fields as aligned scalars (or offsets). Unlike structs, not all fields need to be present. There is no set order and layout.</p>
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<p>These start with an <code>soffset_t</code> to a vtable. This is a signed version of <code>uoffset_t</code>, since vtables may be stored anywhere relative to the object. This offset is substracted (not added) from the object start to arrive at the vtable start. This offset is followed by all the fields as aligned scalars (or offsets). Unlike structs, not all fields need to be present. There is no set order and layout.</p>
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<p>To be able to access fields regardless of these uncertainties, we go through a vtable of offsets. Vtables are shared between any objects that happen to have the same vtable values.</p>
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<p>The elements of a vtable are all of type <code>voffset_t</code>, which is a <code>uint16_t</code>. The first element is the number of elements of the vtable, including this one. The second one is the size of the object, in bytes (including the vtable offset). This size is used for streaming, to know how many bytes to read to be able to access all fields of the object. The remaining elements are the N offsets, where N is the amount of fields declared in the schema when the code that constructed this buffer was compiled (thus, the size of the table is N + 2).</p>
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<p>The elements of a vtable are all of type <code>voffset_t</code>, which is a <code>uint16_t</code>. The first element is the size of the vtable in bytes, including the size element. The second one is the size of the object, in bytes (including the vtable offset). This size could be used for streaming, to know how many bytes to read to be able to access all fields of the object. The remaining elements are the N offsets, where N is the amount of fields declared in the schema when the code that constructed this buffer was compiled (thus, the size of the table is N + 2).</p>
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<p>All accessor functions in the generated code for tables contain the offset into this table as a constant. This offset is checked against the first field (the number of elements), to protect against newer code reading older data. If this offset is out of range, or the vtable entry is 0, that means the field is not present in this object, and the default value is return. Otherwise, the entry is used as offset to the field to be read.</p>
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<h3>Strings and Vectors</h3>
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<p>Strings are simply a vector of bytes, and are always null-terminated. Vectors are stored as contiguous aligned scalar elements prefixed by a 32bit element count (not including any null termination).</p>
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