Made all C++ files clang-formatted.

Also added missing generated files.

Change-Id: Ifd22a643a08e3f2edfce92812ed57b87fc0e1875
This commit is contained in:
Wouter van Oortmerssen
2017-12-21 10:54:28 -08:00
parent 5d9930aa0d
commit 89711c9c47
43 changed files with 5850 additions and 5992 deletions

View File

@@ -14,13 +14,13 @@
* limitations under the License.
*/
#include "monster_generated.h" // Already includes "flatbuffers/flatbuffers.h".
#include "monster_generated.h" // Already includes "flatbuffers/flatbuffers.h".
using namespace MyGame::Sample;
// Example how to use FlatBuffers to create and read binary buffers.
int main(int /*argc*/, const char * /*argv*/[]) {
int main(int /*argc*/, const char * /*argv*/ []) {
// Build up a serialized buffer algorithmically:
flatbuffers::FlatBufferBuilder builder;
@@ -53,7 +53,7 @@ int main(int /*argc*/, const char * /*argv*/[]) {
auto orc = CreateMonster(builder, &position, 150, 80, name, inventory,
Color_Red, weapons, Equipment_Weapon, axe.Union());
builder.Finish(orc); // Serialize the root of the object.
builder.Finish(orc); // Serialize the root of the object.
// We now have a FlatBuffer we can store on disk or send over a network.
@@ -83,8 +83,8 @@ int main(int /*argc*/, const char * /*argv*/[]) {
(void)inv;
// Get and test the `weapons` FlatBuffers's `vector`.
std::string expected_weapon_names[] = {"Sword", "Axe"};
short expected_weapon_damages[] = {3, 5};
std::string expected_weapon_names[] = { "Sword", "Axe" };
short expected_weapon_damages[] = { 3, 5 };
auto weps = monster->weapons();
for (unsigned int i = 0; i < weps->size(); i++) {
assert(weps->Get(i)->name()->str() == expected_weapon_names[i]);
@@ -95,11 +95,10 @@ int main(int /*argc*/, const char * /*argv*/[]) {
// Get and test the `Equipment` union (`equipped` field).
assert(monster->equipped_type() == Equipment_Weapon);
auto equipped = static_cast<const Weapon*>(monster->equipped());
auto equipped = static_cast<const Weapon *>(monster->equipped());
assert(equipped->name()->str() == "Axe");
assert(equipped->damage() == 5);
(void)equipped;
printf("The FlatBuffer was successfully created and verified!\n");
}