[Swift] Migrates struct write APIS to write directly to the buffer (#6093)

* Migrates struct write APIS to in place APIS

* Fixes indentation in grpc swift
This commit is contained in:
mustiikhalil
2020-09-17 17:10:59 +03:00
committed by GitHub
parent c75ae24293
commit 89435303b7
13 changed files with 317 additions and 475 deletions

View File

@@ -48,8 +48,10 @@ class FlatBuffersMonsterWriterTests: XCTestCase {
func testCreateMonsterUsingCreateMonsterMethodWithNilPos() {
var fbb = FlatBufferBuilder(initialSize: 1)
let name = fbb.create(string: "Frodo")
let monster = Monster.createMonster(&fbb, offsetOfName: name)
fbb.finish(offset: monster)
let mStart = Monster.startMonster(&fbb)
Monster.add(name: name, &fbb)
let root = Monster.endMonster(&fbb, start: mStart)
fbb.finish(offset: root)
let newMonster = Monster.getRootAsMonster(bb: fbb.sizedBuffer)
XCTAssertNil(newMonster.pos)
XCTAssertEqual(newMonster.name, "Frodo")
@@ -57,10 +59,13 @@ class FlatBuffersMonsterWriterTests: XCTestCase {
func testCreateMonsterUsingCreateMonsterMethodWithPosX() {
var fbb = FlatBufferBuilder(initialSize: 1)
let pos = MyGame_Example_Vec3.createVec3(x: 10, test2: .blue)
let name = fbb.create(string: "Barney")
let monster = Monster.createMonster(&fbb, structOfPos: pos, offsetOfName: name)
fbb.finish(offset: monster)
let mStart = Monster.startMonster(&fbb)
Monster.add(pos: MyGame_Example_Vec3.createVec3(builder: &fbb, x: 10, test2: .blue), &fbb)
Monster.add(name: name, &fbb)
let root = Monster.endMonster(&fbb, start: mStart)
fbb.finish(offset: root)
let newMonster = Monster.getRootAsMonster(bb: fbb.sizedBuffer)
XCTAssertEqual(newMonster.pos!.x, 10)
XCTAssertEqual(newMonster.name, "Barney")
@@ -114,14 +119,16 @@ class FlatBuffersMonsterWriterTests: XCTestCase {
let mon1Start = Monster.startMonster(&fbb)
Monster.add(name: fred, &fbb)
let mon2 = Monster.endMonster(&fbb, start: mon1Start)
let test4 = fbb.createVector(structs: [MyGame_Example_Test.createTest(a: 30, b: 40),
MyGame_Example_Test.createTest(a: 10, b: 20)],
type: Test.self)
let size = 2
Monster.startVectorOfTest4(size, in: &fbb)
MyGame_Example_Test.createTest(builder: &fbb, a: 10, b: 20)
MyGame_Example_Test.createTest(builder: &fbb, a: 30, b: 40)
let test4 = fbb.endVectorOfStructs(count: size)
let stringTestVector = fbb.createVector(ofOffsets: [test1, test2])
let posStruct = MyGame_Example_Vec3.createVec3(x: 1, y: 2, z: 3, test1: 3, test2: .green, test3a: 5, test3b: 6)
let mStart = Monster.startMonster(&fbb)
let posStruct = MyGame_Example_Vec3.createVec3(builder: &fbb, x: 1, y: 2, z: 3, test1: 3, test2: .green, test3a: 5, test3b: 6)
Monster.add(pos: posStruct, &fbb)
Monster.add(hp: 80, &fbb)
Monster.add(name: str, &fbb)