Add [Dart] support (#4676)

* Add [Dart] support

* fix enum vectors

* Allow for opt out of string interning

* fix comment style, make interning opt in

* remove Offset<T>, prefer int

* avoid creating unnecessary vtable objects

* start work on tests - do not generate builder if struct has 0 fields - add int64

* support reading structs properly

* correctly handle reading vectors of structs, dartfmt

* support structs, fix unnecessary prepares

* fix bool customizations

* undo unintentional removal of file

* docs updates, complete tutorial, bug fix for codegen

* more documentation

* Update docs, add to doxygen file

* update package structure, add samples script/code

* rearrange sample

* Tests

* Add readme for pub

* cleanup package for pub

* update docs for renamed file

* remove custom matcher, use `closeTo` instead

* remove unintentional file

* remove unintended file checkin

* use auto, move method, cleanup

* refactor to ObjectBuilders, add Builders

* Update tests, examples

* Add files missing from previous commit

* documentation and example updates

* Update LICENSE, make dartanalyzer happy, fix minor bugs, get rid of duplicate files, publish script

* fix sample for slightly different schema

* Update pubspec.yaml
This commit is contained in:
Dan Field
2018-05-18 14:06:15 -04:00
committed by Wouter van Oortmerssen
parent c43a0beff0
commit 88912640d0
27 changed files with 5547 additions and 20 deletions

7
.gitignore vendored
View File

@@ -45,6 +45,7 @@ grpctest
grpctest.exe
snapshot.sh
tags
tests/dart_gen
tests/go_gen
tests/monsterdata_java_wire.mon
tests/monsterdata_java_wire_sp.mon
@@ -94,3 +95,9 @@ js/flatbuffers.mjs
build.ninja
rules.ninja
.vscode
dart/.pub/
dart/.packages
dart/pubspec.lock
dart/.dart_tool/
dart/build/
dart/doc/api/

1
BUILD
View File

@@ -86,6 +86,7 @@ cc_binary(
"grpc/src/compiler/schema_interface.h",
"src/flatc_main.cpp",
"src/idl_gen_cpp.cpp",
"src/idl_gen_dart.cpp",
"src/idl_gen_general.cpp",
"src/idl_gen_go.cpp",
"src/idl_gen_grpc.cpp",

View File

@@ -45,6 +45,7 @@ set(FlatBuffers_Library_SRCS
set(FlatBuffers_Compiler_SRCS
${FlatBuffers_Library_SRCS}
src/idl_gen_cpp.cpp
src/idl_gen_dart.cpp
src/idl_gen_general.cpp
src/idl_gen_go.cpp
src/idl_gen_js.cpp

233
dart/LICENSE Normal file
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@@ -0,0 +1,233 @@
The code in lib/flat_buffers.dart is based on code that was releases under the
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13
dart/README.md Normal file
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@@ -0,0 +1,13 @@
# FlatBuffers for Dart
This package is used to read and write FlatBuffer files in Dart.
Most consumers will want to use the [`flatc`](https://github.com/google/flatbuffers)
compiler to generate Dart code from a FlatBuffers IDL schema. For example, the
`monster_my_game.sample_generated.dart` was generated with `flatc` from
`monster.fbs` in the example folder. The generated classes can be used to read
or write binary files that are interoperable with other languages and platforms
supported by FlatBuffers, as illustrated in the `example.dart` in the
examples folder.
Additional documentation and examples are available [at the FlatBuffers site](https://google.github.io/flatbuffers/index.html)

155
dart/example/example.dart Normal file
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@@ -0,0 +1,155 @@
/*
* Copyright 2018 Dan Field. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import 'package:flat_buffers/flat_buffers.dart' as fb;
import './monster_my_game.sample_generated.dart' as myGame;
// Example how to use FlatBuffers to create and read binary buffers.
void main() {
builderTest();
objectBuilderTest();
}
void builderTest() {
final builder = new fb.Builder(initialSize: 1024);
final int weaponOneName = builder.writeString("Sword");
final int weaponOneDamage = 3;
final int weaponTwoName = builder.writeString("Axe");
final int weaponTwoDamage = 5;
final swordBuilder = new myGame.WeaponBuilder(builder)
..begin()
..addNameOffset(weaponOneName)
..addDamage(weaponOneDamage);
final int sword = swordBuilder.finish();
final axeBuilder = new myGame.WeaponBuilder(builder)
..begin()
..addNameOffset(weaponTwoName)
..addDamage(weaponTwoDamage);
final int axe = axeBuilder.finish();
// Serialize a name for our monster, called "Orc".
final int name = builder.writeString('Orc');
// Create a list representing the inventory of the Orc. Each number
// could correspond to an item that can be claimed after he is slain.
final List<int> treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
final inventory = builder.writeListUint8(treasure);
final weapons = builder.writeList([sword, axe]);
// Struct builders are very easy to reuse.
final vec3Builder = new myGame.Vec3Builder(builder);
vec3Builder.finish(4.0, 5.0, 6.0);
vec3Builder.finish(1.0, 2.0, 3.0);
// Set his hit points to 300 and his mana to 150.
final int hp = 300;
final int mana = 150;
final monster = new myGame.MonsterBuilder(builder)
..begin()
..addNameOffset(name)
..addInventoryOffset(inventory)
..addWeaponsOffset(weapons)
..addEquippedType(myGame.EquipmentTypeId.Weapon)
..addEquippedOffset(axe)
..addHp(hp)
..addMana(mana)
..addPos(vec3Builder.finish(1.0, 2.0, 3.0))
..addColor(myGame.Color.Red);
final int monsteroff = monster.finish();
final buffer = builder.finish(monsteroff);
if (verify(buffer)) {
print(
"The FlatBuffer was successfully created with a builder and verified!");
}
}
void objectBuilderTest() {
// Create the builder here so we can use it for both weapons and equipped
// the actual data will only be written to the buffer once.
var axe = new myGame.WeaponObjectBuilder(name: 'Axe', damage: 5);
var monsterBuilder = new myGame.MonsterObjectBuilder(
pos: new myGame.Vec3ObjectBuilder(x: 1.0, y: 2.0, z: 3.0),
mana: 150,
hp: 300,
name: 'Orc',
inventory: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
color: myGame.Color.Red,
weapons: [new myGame.WeaponObjectBuilder(name: 'Sword', damage: 3), axe],
equippedType: myGame.EquipmentTypeId.Weapon,
equipped: axe,
);
var buffer = monsterBuilder.toBytes();
// We now have a FlatBuffer we can store on disk or send over a network.
// ** file/network code goes here :) **
// Instead, we're going to access it right away (as if we just received it).
if (verify(buffer)) {
print(
"The FlatBuffer was successfully created with an object builder and verified!");
}
}
bool verify(List<int> buffer) {
// Get access to the root:
var monster = new myGame.Monster(buffer);
// Get and test some scalar types from the FlatBuffer.
assert(monster.hp == 80);
assert(monster.mana == 150); // default
assert(monster.name == "MyMonster");
// Get and test a field of the FlatBuffer's `struct`.
var pos = monster.pos;
assert(pos != null);
assert(pos.z == 3.0);
// Get a test an element from the `inventory` FlatBuffer's `vector`.
var inv = monster.inventory;
assert(inv != null);
assert(inv.length == 10);
assert(inv[9] == 9);
// Get and test the `weapons` FlatBuffers's `vector`.
var expected_weapon_names = ["Sword", "Axe"];
var expected_weapon_damages = [3, 5];
var weps = monster.weapons;
for (int i = 0; i < weps.length; i++) {
assert(weps[i].name == expected_weapon_names[i]);
assert(weps[i].damage == expected_weapon_damages[i]);
}
// Get and test the `Equipment` union (`equipped` field).
assert(monster.equippedType.value == myGame.EquipmentTypeId.Weapon.value);
assert(monster.equippedType == myGame.EquipmentTypeId.Weapon);
assert(monster.equipped is myGame.Weapon);
var equipped = monster.equipped as myGame.Weapon;
assert(equipped.name == "Axe");
assert(equipped.damage == 5);
print(monster);
return true;
}

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@@ -0,0 +1,440 @@
// automatically generated by the FlatBuffers compiler, do not modify
// ignore_for_file: unused_import, non_constant_identifier_names
library my_game.sample;
import 'dart:typed_data' show Uint8List;
import 'package:flat_buffers/flat_buffers.dart' as fb;
class Color {
final int value;
const Color._(this.value);
factory Color.fromValue(int value) {
if (value == null) return null;
if (!values.containsKey(value)) {
throw new StateError('Invalid value $value for bit flag enum Color');
}
return values[value];
}
static const int minValue = 0;
static const int maxValue = 2;
static bool containsValue(int value) => values.containsKey(value);
static const Color Red = const Color._(0);
static const Color Green = const Color._(1);
static const Color Blue = const Color._(2);
static get values => {0: Red,1: Green,2: Blue,};
static const fb.Reader<Color> reader = const _ColorReader();
@override
String toString() {
return 'Color{value: $value}';
}
}
class _ColorReader extends fb.Reader<Color> {
const _ColorReader();
@override
int get size => 1;
@override
Color read(fb.BufferContext bc, int offset) =>
new Color.fromValue(const fb.Int8Reader().read(bc, offset));
}
class EquipmentTypeId {
final int value;
const EquipmentTypeId._(this.value);
factory EquipmentTypeId.fromValue(int value) {
if (value == null) return null;
if (!values.containsKey(value)) {
throw new StateError('Invalid value $value for bit flag enum EquipmentTypeId');
}
return values[value];
}
static const int minValue = 0;
static const int maxValue = 1;
static bool containsValue(int value) => values.containsKey(value);
static const EquipmentTypeId NONE = const EquipmentTypeId._(0);
static const EquipmentTypeId Weapon = const EquipmentTypeId._(1);
static get values => {0: NONE,1: Weapon,};
static const fb.Reader<EquipmentTypeId> reader = const _EquipmentTypeIdReader();
@override
String toString() {
return 'EquipmentTypeId{value: $value}';
}
}
class _EquipmentTypeIdReader extends fb.Reader<EquipmentTypeId> {
const _EquipmentTypeIdReader();
@override
int get size => 1;
@override
EquipmentTypeId read(fb.BufferContext bc, int offset) =>
new EquipmentTypeId.fromValue(const fb.Uint8Reader().read(bc, offset));
}
class Vec3 {
Vec3._(this._bc, this._bcOffset);
static const fb.Reader<Vec3> reader = const _Vec3Reader();
final fb.BufferContext _bc;
final int _bcOffset;
double get x => const fb.Float32Reader().read(_bc, _bcOffset + 0);
double get y => const fb.Float32Reader().read(_bc, _bcOffset + 4);
double get z => const fb.Float32Reader().read(_bc, _bcOffset + 8);
@override
String toString() {
return 'Vec3{x: $x, y: $y, z: $z}';
}
}
class _Vec3Reader extends fb.StructReader<Vec3> {
const _Vec3Reader();
@override
int get size => 12;
@override
Vec3 createObject(fb.BufferContext bc, int offset) =>
new Vec3._(bc, offset);
}
class Vec3Builder {
Vec3Builder(this.fbBuilder) {
assert(fbBuilder != null);
}
final fb.Builder fbBuilder;
int finish(double x, double y, double z) {
fbBuilder.putFloat32(z);
fbBuilder.putFloat32(y);
fbBuilder.putFloat32(x);
return fbBuilder.offset;
}
}
class Vec3ObjectBuilder extends fb.ObjectBuilder {
final double _x;
final double _y;
final double _z;
Vec3ObjectBuilder({
double x,
double y,
double z,
})
: _x = x,
_y = y,
_z = z;
/// Finish building, and store into the [fbBuilder].
@override
int finish(
fb.Builder fbBuilder) {
assert(fbBuilder != null);
fbBuilder.putFloat32(_z);
fbBuilder.putFloat32(_y);
fbBuilder.putFloat32(_x);
return fbBuilder.offset;
}
/// Convenience method to serialize to byte list.
@override
Uint8List toBytes([String fileIdentifier]) {
fb.Builder fbBuilder = new fb.Builder();
int offset = finish(fbBuilder);
return fbBuilder.finish(offset, fileIdentifier);
}
}
class Monster {
Monster._(this._bc, this._bcOffset);
factory Monster(List<int> bytes) {
fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
return reader.read(rootRef, 0);
}
static const fb.Reader<Monster> reader = const _MonsterReader();
final fb.BufferContext _bc;
final int _bcOffset;
Vec3 get pos => Vec3.reader.vTableGet(_bc, _bcOffset, 4, null);
int get mana => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, 150);
int get hp => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 8, 100);
String get name => const fb.StringReader().vTableGet(_bc, _bcOffset, 10, null);
List<int> get inventory => const fb.ListReader<int>(const fb.Uint8Reader()).vTableGet(_bc, _bcOffset, 14, null);
Color get color => new Color.fromValue(const fb.Int8Reader().vTableGet(_bc, _bcOffset, 16, 2));
List<Weapon> get weapons => const fb.ListReader<Weapon>(Weapon.reader).vTableGet(_bc, _bcOffset, 18, null);
EquipmentTypeId get equippedType => new EquipmentTypeId.fromValue(const fb.Uint8Reader().vTableGet(_bc, _bcOffset, 20, null));
dynamic get equipped {
switch (equippedType?.value) {
case 1: return Weapon.reader.vTableGet(_bc, _bcOffset, 22, null);
default: return null;
}
}
List<Vec3> get path => const fb.ListReader<Vec3>(Vec3.reader).vTableGet(_bc, _bcOffset, 24, null);
@override
String toString() {
return 'Monster{pos: $pos, mana: $mana, hp: $hp, name: $name, inventory: $inventory, color: $color, weapons: $weapons, equippedType: $equippedType, equipped: $equipped, path: $path}';
}
}
class _MonsterReader extends fb.TableReader<Monster> {
const _MonsterReader();
@override
Monster createObject(fb.BufferContext bc, int offset) =>
new Monster._(bc, offset);
}
class MonsterBuilder {
MonsterBuilder(this.fbBuilder) {
assert(fbBuilder != null);
}
final fb.Builder fbBuilder;
void begin() {
fbBuilder.startTable();
}
int addPos(int offset) {
fbBuilder.addStruct(0, offset);
return fbBuilder.offset;
}
int addMana(int mana) {
fbBuilder.addInt16(1, mana);
return fbBuilder.offset;
}
int addHp(int hp) {
fbBuilder.addInt16(2, hp);
return fbBuilder.offset;
}
int addNameOffset(int offset) {
fbBuilder.addOffset(3, offset);
return fbBuilder.offset;
}
int addInventoryOffset(int offset) {
fbBuilder.addOffset(5, offset);
return fbBuilder.offset;
}
int addColor(Color color) {
fbBuilder.addInt8(6, color?.value);
return fbBuilder.offset;
}
int addWeaponsOffset(int offset) {
fbBuilder.addOffset(7, offset);
return fbBuilder.offset;
}
int addEquippedType(EquipmentTypeId equippedType) {
fbBuilder.addUint8(8, equippedType?.value);
return fbBuilder.offset;
}
int addEquippedOffset(int offset) {
fbBuilder.addOffset(9, offset);
return fbBuilder.offset;
}
int addPathOffset(int offset) {
fbBuilder.addOffset(10, offset);
return fbBuilder.offset;
}
int finish() {
return fbBuilder.endTable();
}
}
class MonsterObjectBuilder extends fb.ObjectBuilder {
final Vec3ObjectBuilder _pos;
final int _mana;
final int _hp;
final String _name;
final List<int> _inventory;
final Color _color;
final List<WeaponObjectBuilder> _weapons;
final EquipmentTypeId _equippedType;
final dynamic _equipped;
final List<Vec3ObjectBuilder> _path;
MonsterObjectBuilder({
Vec3ObjectBuilder pos,
int mana,
int hp,
String name,
List<int> inventory,
Color color,
List<WeaponObjectBuilder> weapons,
EquipmentTypeId equippedType,
dynamic equipped,
List<Vec3ObjectBuilder> path,
})
: _pos = pos,
_mana = mana,
_hp = hp,
_name = name,
_inventory = inventory,
_color = color,
_weapons = weapons,
_equippedType = equippedType,
_equipped = equipped,
_path = path;
/// Finish building, and store into the [fbBuilder].
@override
int finish(
fb.Builder fbBuilder) {
assert(fbBuilder != null);
final int nameOffset = fbBuilder.writeString(_name);
final int inventoryOffset = _inventory?.isNotEmpty == true
? fbBuilder.writeListUint8(_inventory)
: null;
final int weaponsOffset = _weapons?.isNotEmpty == true
? fbBuilder.writeList(_weapons.map((b) => b.getOrCreateOffset(fbBuilder)).toList())
: null;
final int equippedOffset = _equipped?.getOrCreateOffset(fbBuilder);
final int pathOffset = _path?.isNotEmpty == true
? fbBuilder.writeListOfStructs(_path)
: null;
fbBuilder.startTable();
if (_pos != null) {
fbBuilder.addStruct(0, _pos.finish(fbBuilder));
}
fbBuilder.addInt16(1, _mana);
fbBuilder.addInt16(2, _hp);
if (nameOffset != null) {
fbBuilder.addOffset(3, nameOffset);
}
if (inventoryOffset != null) {
fbBuilder.addOffset(5, inventoryOffset);
}
fbBuilder.addInt8(6, _color?.value);
if (weaponsOffset != null) {
fbBuilder.addOffset(7, weaponsOffset);
}
fbBuilder.addUint8(8, _equippedType?.value);
if (equippedOffset != null) {
fbBuilder.addOffset(9, equippedOffset);
}
if (pathOffset != null) {
fbBuilder.addOffset(10, pathOffset);
}
return fbBuilder.endTable();
}
/// Convenience method to serialize to byte list.
@override
Uint8List toBytes([String fileIdentifier]) {
fb.Builder fbBuilder = new fb.Builder();
int offset = finish(fbBuilder);
return fbBuilder.finish(offset, fileIdentifier);
}
}
class Weapon {
Weapon._(this._bc, this._bcOffset);
factory Weapon(List<int> bytes) {
fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
return reader.read(rootRef, 0);
}
static const fb.Reader<Weapon> reader = const _WeaponReader();
final fb.BufferContext _bc;
final int _bcOffset;
String get name => const fb.StringReader().vTableGet(_bc, _bcOffset, 4, null);
int get damage => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, null);
@override
String toString() {
return 'Weapon{name: $name, damage: $damage}';
}
}
class _WeaponReader extends fb.TableReader<Weapon> {
const _WeaponReader();
@override
Weapon createObject(fb.BufferContext bc, int offset) =>
new Weapon._(bc, offset);
}
class WeaponBuilder {
WeaponBuilder(this.fbBuilder) {
assert(fbBuilder != null);
}
final fb.Builder fbBuilder;
void begin() {
fbBuilder.startTable();
}
int addNameOffset(int offset) {
fbBuilder.addOffset(0, offset);
return fbBuilder.offset;
}
int addDamage(int damage) {
fbBuilder.addInt16(1, damage);
return fbBuilder.offset;
}
int finish() {
return fbBuilder.endTable();
}
}
class WeaponObjectBuilder extends fb.ObjectBuilder {
final String _name;
final int _damage;
WeaponObjectBuilder({
String name,
int damage,
})
: _name = name,
_damage = damage;
/// Finish building, and store into the [fbBuilder].
@override
int finish(
fb.Builder fbBuilder) {
assert(fbBuilder != null);
final int nameOffset = fbBuilder.writeString(_name);
fbBuilder.startTable();
if (nameOffset != null) {
fbBuilder.addOffset(0, nameOffset);
}
fbBuilder.addInt16(1, _damage);
return fbBuilder.endTable();
}
/// Convenience method to serialize to byte list.
@override
Uint8List toBytes([String fileIdentifier]) {
fb.Builder fbBuilder = new fb.Builder();
int offset = finish(fbBuilder);
return fbBuilder.finish(offset, fileIdentifier);
}
}

1241
dart/lib/flat_buffers.dart Normal file

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28
dart/publish.sh Executable file
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@@ -0,0 +1,28 @@
#!/bin/sh
#
# Copyright 2018 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Note to pub consumers: this file is used to assist with publishing the
# pub package from the flatbuffers repository and is not meant for general use.
# As pub does not currently provide a way to exclude files, it is included here.
command -v pub >/dev/null 2>&1 || { echo >&2 "Require `pub` but it's not installed. Aborting."; exit 1; }
cp ../samples/monster.fbs example/
cp ../tests/monster_test.fbs test/
pub publish
rm example/monster.fbs
rm test/monster_test.fbs

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dart/pubspec.yaml Normal file
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name: flat_buffers
version: 1.9.0
description: >
FlatBuffers reading and writing library for Dart. Use the flatc compiler to
generate Dart classes for a FlatBuffers schema, and this library to assist with
reading and writing the binary format.
Based on original work by Konstantin Scheglov and Paul Berry of the Dart SDK team.
authors:
- Dan Field <dfield@gmail.com>
- Konstantin Scheglov
- Paul Berry
homepage: https://github.com/google/flatbuffers
documentation: https://google.github.io/flatbuffers/index.html
dev_dependencies:
test: ^0.12.33
test_reflective_loader: ^0.1.4
path: ^1.5.1

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@@ -0,0 +1,573 @@
// Copyright (c) 2016, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
import 'dart:typed_data';
import 'dart:io' as io;
import 'package:path/path.dart' as path;
import 'package:flat_buffers/flat_buffers.dart';
import 'package:test/test.dart';
import 'package:test_reflective_loader/test_reflective_loader.dart';
import './monster_test_my_game.example_generated.dart' as example;
main() {
defineReflectiveSuite(() {
defineReflectiveTests(BuilderTest);
defineReflectiveTests(CheckOtherLangaugesData);
});
}
int indexToField(int index) {
return (1 + 1 + index) * 2;
}
@reflectiveTest
class CheckOtherLangaugesData {
test_cppData() async {
List<int> data = await new io.File(path.join(
path.dirname(io.Platform.script.path),
'monsterdata_test.mon',
))
.readAsBytes();
example.Monster mon = new example.Monster(data);
expect(mon.hp, 80);
expect(mon.mana, 150);
expect(mon.name, 'MyMonster');
expect(mon.pos.x, 1.0);
expect(mon.pos.y, 2.0);
expect(mon.pos.z, 3.0);
expect(mon.pos.test1, 3.0);
expect(mon.pos.test2.value, 2.0);
expect(mon.pos.test3.a, 5);
expect(mon.pos.test3.b, 6);
expect(mon.testType.value, example.AnyTypeId.Monster.value);
expect(mon.test is example.Monster, true);
final monster2 = mon.test as example.Monster;
expect(monster2.name, "Fred");
expect(mon.inventory.length, 5);
expect(mon.inventory.reduce((cur, next) => cur + next), 10);
expect(mon.test4.length, 2);
expect(
mon.test4[0].a + mon.test4[0].b + mon.test4[1].a + mon.test4[1].b, 100);
expect(mon.testarrayofstring.length, 2);
expect(mon.testarrayofstring[0], "test1");
expect(mon.testarrayofstring[1], "test2");
// this will fail if accessing any field fails.
expect(mon.toString(),
'Monster{pos: Vec3{x: 1.0, y: 2.0, z: 3.0, test1: 3.0, test2: Color{value: 2}, test3: Test{a: 5, b: 6}}, mana: 150, hp: 80, name: MyMonster, inventory: [0, 1, 2, 3, 4], color: Color{value: 8}, testType: AnyTypeId{value: 1}, test: Monster{pos: null, mana: 150, hp: 100, name: Fred, inventory: null, color: Color{value: 8}, testType: null, test: null, test4: null, testarrayofstring: null, testarrayoftables: null, enemy: null, testnestedflatbuffer: null, testempty: null, testbool: null, testhashs32Fnv1: null, testhashu32Fnv1: null, testhashs64Fnv1: null, testhashu64Fnv1: null, testhashs32Fnv1a: null, testhashu32Fnv1a: null, testhashs64Fnv1a: null, testhashu64Fnv1a: null, testarrayofbools: null, testf: 3.14159, testf2: 3.0, testf3: 0.0, testarrayofstring2: null, testarrayofsortedstruct: null, flex: null, test5: null, vectorOfLongs: null, vectorOfDoubles: null, parentNamespaceTest: null, vectorOfReferrables: null, singleWeakReference: null, vectorOfWeakReferences: null, vectorOfStrongReferrables: null, coOwningReference: null, vectorOfCoOwningReferences: null, nonOwningReference: null, vectorOfNonOwningReferences: null}, test4: [Test{a: 10, b: 20}, Test{a: 30, b: 40}], testarrayofstring: [test1, test2], testarrayoftables: null, enemy: Monster{pos: null, mana: 150, hp: 100, name: Fred, inventory: null, color: Color{value: 8}, testType: null, test: null, test4: null, testarrayofstring: null, testarrayoftables: null, enemy: null, testnestedflatbuffer: null, testempty: null, testbool: null, testhashs32Fnv1: null, testhashu32Fnv1: null, testhashs64Fnv1: null, testhashu64Fnv1: null, testhashs32Fnv1a: null, testhashu32Fnv1a: null, testhashs64Fnv1a: null, testhashu64Fnv1a: null, testarrayofbools: null, testf: 3.14159, testf2: 3.0, testf3: 0.0, testarrayofstring2: null, testarrayofsortedstruct: null, flex: null, test5: null, vectorOfLongs: null, vectorOfDoubles: null, parentNamespaceTest: null, vectorOfReferrables: null, singleWeakReference: null, vectorOfWeakReferences: null, vectorOfStrongReferrables: null, coOwningReference: null, vectorOfCoOwningReferences: null, nonOwningReference: null, vectorOfNonOwningReferences: null}, testnestedflatbuffer: null, testempty: null, testbool: null, testhashs32Fnv1: -579221183, testhashu32Fnv1: 3715746113, testhashs64Fnv1: 7930699090847568257, testhashu64Fnv1: 7930699090847568257, testhashs32Fnv1a: -1904106383, testhashu32Fnv1a: 2390860913, testhashs64Fnv1a: 4898026182817603057, testhashu64Fnv1a: 4898026182817603057, testarrayofbools: [true, false, true], testf: 3.14159, testf2: 3.0, testf3: 0.0, testarrayofstring2: null, testarrayofsortedstruct: null, flex: null, test5: [Test{a: 10, b: 20}, Test{a: 30, b: 40}], vectorOfLongs: [1, 100, 10000, 1000000, 100000000], vectorOfDoubles: [-1.7976931348623157e+308, 0.0, 1.7976931348623157e+308], parentNamespaceTest: null, vectorOfReferrables: null, singleWeakReference: null, vectorOfWeakReferences: null, vectorOfStrongReferrables: null, coOwningReference: null, vectorOfCoOwningReferences: null, nonOwningReference: null, vectorOfNonOwningReferences: null}');
}
}
@reflectiveTest
class BuilderTest {
void test_monsterBuilder() {
final fbBuilder = new Builder();
final str = fbBuilder.writeString('MyMonster');
fbBuilder.writeString('test1');
fbBuilder.writeString('test2');
final testArrayOfString = fbBuilder.endStructVector(2);
final fred = fbBuilder.writeString('Fred');
final List<int> treasure = [0, 1, 2, 3, 4];
final inventory = fbBuilder.writeListUint8(treasure);
final monBuilder = new example.MonsterBuilder(fbBuilder)
..begin()
..addNameOffset(fred);
final mon2 = monBuilder.finish();
final testBuilder = new example.TestBuilder(fbBuilder);
testBuilder.finish(10, 20);
testBuilder.finish(30, 40);
final test4 = fbBuilder.endStructVector(2);
monBuilder
..begin()
..addPos(
new example.Vec3Builder(fbBuilder).finish(
1.0,
2.0,
3.0,
3.0,
example.Color.Green,
() => testBuilder.finish(5, 6),
),
)
..addHp(80)
..addNameOffset(str)
..addInventoryOffset(inventory)
..addTestType(example.AnyTypeId.Monster)
..addTestOffset(mon2)
..addTest4Offset(test4)
..addTestarrayofstringOffset(testArrayOfString);
final mon = monBuilder.finish();
fbBuilder.finish(mon);
}
void test_error_addInt32_withoutStartTable() {
Builder builder = new Builder();
expect(() {
builder.addInt32(0, 0);
}, throwsStateError);
}
void test_error_addOffset_withoutStartTable() {
Builder builder = new Builder();
expect(() {
builder.addOffset(0, 0);
}, throwsStateError);
}
void test_error_endTable_withoutStartTable() {
Builder builder = new Builder();
expect(() {
builder.endTable();
}, throwsStateError);
}
void test_error_startTable_duringTable() {
Builder builder = new Builder();
builder.startTable();
expect(() {
builder.startTable();
}, throwsStateError);
}
void test_error_writeString_duringTable() {
Builder builder = new Builder();
builder.startTable();
expect(() {
builder.writeString('12345');
}, throwsStateError);
}
void test_file_identifier() {
Uint8List byteList;
{
Builder builder = new Builder(initialSize: 0);
builder.startTable();
int offset = builder.endTable();
byteList = builder.finish(offset, 'Az~ÿ');
}
// Convert byteList to a ByteData so that we can read data from it.
ByteData byteData = byteList.buffer.asByteData(byteList.offsetInBytes);
// First 4 bytes are an offset to the table data.
int tableDataLoc = byteData.getUint32(0, Endianness.LITTLE_ENDIAN);
// Next 4 bytes are the file identifier.
expect(byteData.getUint8(4), 65); // 'a'
expect(byteData.getUint8(5), 122); // 'z'
expect(byteData.getUint8(6), 126); // '~'
expect(byteData.getUint8(7), 255); // 'ÿ'
// First 4 bytes of the table data are a backwards offset to the vtable.
int vTableLoc = tableDataLoc -
byteData.getInt32(tableDataLoc, Endianness.LITTLE_ENDIAN);
// First 2 bytes of the vtable are the size of the vtable in bytes, which
// should be 4.
expect(byteData.getUint16(vTableLoc, Endianness.LITTLE_ENDIAN), 4);
// Next 2 bytes are the size of the object in bytes (including the vtable
// pointer), which should be 4.
expect(byteData.getUint16(vTableLoc + 2, Endianness.LITTLE_ENDIAN), 4);
}
void test_low() {
Builder builder = new Builder(initialSize: 0);
expect((builder..putUint8(1)).lowFinish(), [1]);
expect((builder..putUint32(2)).lowFinish(), [2, 0, 0, 0, 0, 0, 0, 1]);
expect((builder..putUint8(3)).lowFinish(),
[0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 0, 1]);
expect((builder..putUint8(4)).lowFinish(),
[0, 0, 4, 3, 2, 0, 0, 0, 0, 0, 0, 1]);
expect((builder..putUint8(5)).lowFinish(),
[0, 5, 4, 3, 2, 0, 0, 0, 0, 0, 0, 1]);
expect((builder..putUint32(6)).lowFinish(),
[6, 0, 0, 0, 0, 5, 4, 3, 2, 0, 0, 0, 0, 0, 0, 1]);
}
void test_table_default() {
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
builder.startTable();
builder.addInt32(0, 10, 10);
builder.addInt32(1, 20, 10);
int offset = builder.endTable();
byteList = builder.finish(offset);
}
// read and verify
BufferContext buffer = new BufferContext.fromBytes(byteList);
int objectOffset = buffer.derefObject(0);
// was not written, so uses the new default value
expect(
const Int32Reader()
.vTableGet(buffer, objectOffset, indexToField(0), 15),
15);
// has the written value
expect(
const Int32Reader()
.vTableGet(buffer, objectOffset, indexToField(1), 15),
20);
}
void test_table_format() {
Uint8List byteList;
{
Builder builder = new Builder(initialSize: 0);
builder.startTable();
builder.addInt32(0, 10);
builder.addInt32(1, 20);
builder.addInt32(2, 30);
byteList = builder.finish(builder.endTable());
}
// Convert byteList to a ByteData so that we can read data from it.
ByteData byteData = byteList.buffer.asByteData(byteList.offsetInBytes);
// First 4 bytes are an offset to the table data.
int tableDataLoc = byteData.getUint32(0, Endianness.LITTLE_ENDIAN);
// First 4 bytes of the table data are a backwards offset to the vtable.
int vTableLoc = tableDataLoc -
byteData.getInt32(tableDataLoc, Endianness.LITTLE_ENDIAN);
// First 2 bytes of the vtable are the size of the vtable in bytes, which
// should be 10.
expect(byteData.getUint16(vTableLoc, Endianness.LITTLE_ENDIAN), 10);
// Next 2 bytes are the size of the object in bytes (including the vtable
// pointer), which should be 16.
expect(byteData.getUint16(vTableLoc + 2, Endianness.LITTLE_ENDIAN), 16);
// Remaining 6 bytes are the offsets within the object where the ints are
// located.
for (int i = 0; i < 3; i++) {
int offset =
byteData.getUint16(vTableLoc + 4 + 2 * i, Endianness.LITTLE_ENDIAN);
expect(byteData.getInt32(tableDataLoc + offset, Endianness.LITTLE_ENDIAN),
10 + 10 * i);
}
}
void test_table_string() {
String latinString = 'test';
String unicodeString = 'Проба пера';
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int latinStringOffset = builder.writeString(latinString);
int unicodeStringOffset = builder.writeString(unicodeString);
builder.startTable();
builder.addOffset(0, latinStringOffset);
builder.addOffset(1, unicodeStringOffset);
int offset = builder.endTable();
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
int objectOffset = buf.derefObject(0);
expect(const StringReader().vTableGet(buf, objectOffset, indexToField(0)),
latinString);
expect(const StringReader().vTableGet(buf, objectOffset, indexToField(1)),
unicodeString);
}
void test_table_types() {
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int stringOffset = builder.writeString('12345');
builder.startTable();
builder.addBool(0, true);
builder.addInt8(1, 10);
builder.addInt32(2, 20);
builder.addOffset(3, stringOffset);
builder.addInt32(4, 40);
builder.addUint32(5, 0x9ABCDEF0);
builder.addUint8(6, 0x9A);
int offset = builder.endTable();
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
int objectOffset = buf.derefObject(0);
expect(
const BoolReader().vTableGet(buf, objectOffset, indexToField(0)), true);
expect(
const Int8Reader().vTableGet(buf, objectOffset, indexToField(1)), 10);
expect(
const Int32Reader().vTableGet(buf, objectOffset, indexToField(2)), 20);
expect(const StringReader().vTableGet(buf, objectOffset, indexToField(3)),
'12345');
expect(
const Int32Reader().vTableGet(buf, objectOffset, indexToField(4)), 40);
expect(const Uint32Reader().vTableGet(buf, objectOffset, indexToField(5)),
0x9ABCDEF0);
expect(const Uint8Reader().vTableGet(buf, objectOffset, indexToField(6)),
0x9A);
}
void test_writeList_of_Uint32() {
List<int> values = <int>[10, 100, 12345, 0x9abcdef0];
// write
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int offset = builder.writeListUint32(values);
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
List<int> items = const Uint32ListReader().read(buf, 0);
expect(items, hasLength(4));
expect(items, orderedEquals(values));
}
void test_writeList_ofBool() {
void verifyListBooleans(int len, List<int> trueBits) {
// write
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
List<bool> values = new List<bool>.filled(len, false);
for (int bit in trueBits) {
values[bit] = true;
}
int offset = builder.writeListBool(values);
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
List<bool> items = const BoolListReader().read(buf, 0);
expect(items, hasLength(len));
for (int i = 0; i < items.length; i++) {
expect(items[i], trueBits.contains(i), reason: 'bit $i of $len');
}
}
verifyListBooleans(0, <int>[]);
verifyListBooleans(1, <int>[]);
verifyListBooleans(1, <int>[0]);
verifyListBooleans(31, <int>[0, 1]);
verifyListBooleans(31, <int>[1, 2, 24, 25, 30]);
verifyListBooleans(31, <int>[0, 30]);
verifyListBooleans(32, <int>[1, 2, 24, 25, 31]);
verifyListBooleans(33, <int>[1, 2, 24, 25, 32]);
verifyListBooleans(33, <int>[1, 2, 24, 25, 31, 32]);
verifyListBooleans(63, <int>[]);
verifyListBooleans(63, <int>[0, 1, 2, 61, 62]);
verifyListBooleans(63, new List<int>.generate(63, (i) => i));
verifyListBooleans(64, <int>[]);
verifyListBooleans(64, <int>[0, 1, 2, 61, 62, 63]);
verifyListBooleans(64, <int>[1, 2, 62]);
verifyListBooleans(64, <int>[0, 1, 2, 63]);
verifyListBooleans(64, new List<int>.generate(64, (i) => i));
verifyListBooleans(100, <int>[0, 3, 30, 60, 90, 99]);
}
void test_writeList_ofInt32() {
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int offset = builder.writeListInt32(<int>[1, 2, 3, 4, 5]);
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
List<int> items = const ListReader<int>(const Int32Reader()).read(buf, 0);
expect(items, hasLength(5));
expect(items, orderedEquals(<int>[1, 2, 3, 4, 5]));
}
void test_writeList_ofFloat64() {
List<double> values = <double>[-1.234567, 3.4E+9, -5.6E-13, 7.8, 12.13];
// write
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int offset = builder.writeListFloat64(values);
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
List<double> items = const Float64ListReader().read(buf, 0);
expect(items, hasLength(values.length));
for (int i = 0; i < values.length; i++) {
expect(values[i], closeTo(items[i], .001));
}
}
void test_writeList_ofFloat32() {
List<double> values = [1.0, 2.23, -3.213, 7.8, 12.13];
// write
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int offset = builder.writeListFloat32(values);
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
List<double> items = const Float32ListReader().read(buf, 0);
expect(items, hasLength(5));
for (int i = 0; i < values.length; i++) {
expect(values[i], closeTo(items[i], .001));
}
}
void test_writeList_ofObjects() {
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
// write the object #1
int object1;
{
builder.startTable();
builder.addInt32(0, 10);
builder.addInt32(1, 20);
object1 = builder.endTable();
}
// write the object #1
int object2;
{
builder.startTable();
builder.addInt32(0, 100);
builder.addInt32(1, 200);
object2 = builder.endTable();
}
// write the list
int offset = builder.writeList([object1, object2]);
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
List<TestPointImpl> items =
const ListReader<TestPointImpl>(const TestPointReader()).read(buf, 0);
expect(items, hasLength(2));
expect(items[0].x, 10);
expect(items[0].y, 20);
expect(items[1].x, 100);
expect(items[1].y, 200);
}
void test_writeList_ofStrings_asRoot() {
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int str1 = builder.writeString('12345');
int str2 = builder.writeString('ABC');
int offset = builder.writeList([str1, str2]);
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
List<String> items =
const ListReader<String>(const StringReader()).read(buf, 0);
expect(items, hasLength(2));
expect(items, contains('12345'));
expect(items, contains('ABC'));
}
void test_writeList_ofStrings_inObject() {
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int listOffset = builder.writeList(
[builder.writeString('12345'), builder.writeString('ABC')]);
builder.startTable();
builder.addOffset(0, listOffset);
int offset = builder.endTable();
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
StringListWrapperImpl reader = new StringListWrapperReader().read(buf, 0);
List<String> items = reader.items;
expect(items, hasLength(2));
expect(items, contains('12345'));
expect(items, contains('ABC'));
}
void test_writeList_ofUint32() {
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int offset = builder.writeListUint32(<int>[1, 2, 0x9ABCDEF0]);
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
List<int> items = const Uint32ListReader().read(buf, 0);
expect(items, hasLength(3));
expect(items, orderedEquals(<int>[1, 2, 0x9ABCDEF0]));
}
void test_writeList_ofUint16() {
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int offset = builder.writeListUint16(<int>[1, 2, 60000]);
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
List<int> items = const Uint16ListReader().read(buf, 0);
expect(items, hasLength(3));
expect(items, orderedEquals(<int>[1, 2, 60000]));
}
void test_writeList_ofUint8() {
List<int> byteList;
{
Builder builder = new Builder(initialSize: 0);
int offset = builder.writeListUint8(<int>[1, 2, 3, 4, 0x9A]);
byteList = builder.finish(offset);
}
// read and verify
BufferContext buf = new BufferContext.fromBytes(byteList);
List<int> items = const Uint8ListReader().read(buf, 0);
expect(items, hasLength(5));
expect(items, orderedEquals(<int>[1, 2, 3, 4, 0x9A]));
}
}
class StringListWrapperImpl {
final BufferContext bp;
final int offset;
StringListWrapperImpl(this.bp, this.offset);
List<String> get items => const ListReader<String>(const StringReader())
.vTableGet(bp, offset, indexToField(0));
}
class StringListWrapperReader extends TableReader<StringListWrapperImpl> {
const StringListWrapperReader();
@override
StringListWrapperImpl createObject(BufferContext object, int offset) {
return new StringListWrapperImpl(object, offset);
}
}
class TestPointImpl {
final BufferContext bp;
final int offset;
TestPointImpl(this.bp, this.offset);
int get x => const Int32Reader().vTableGet(bp, offset, indexToField(0), 0);
int get y => const Int32Reader().vTableGet(bp, offset, indexToField(1), 0);
}
class TestPointReader extends TableReader<TestPointImpl> {
const TestPointReader();
@override
TestPointImpl createObject(BufferContext object, int offset) {
return new TestPointImpl(object, offset);
}
}

View File

@@ -0,0 +1,60 @@
// automatically generated by the FlatBuffers compiler, do not modify
// ignore_for_file: unused_import, unused_field, unused_local_variable
library my_game.example2;
import 'dart:typed_data' show Uint8List;
import 'package:flat_buffers/flat_buffers.dart' as fb;
import './monster_test_my_game_generated.dart' as my_game;
import './monster_test_my_game.example_generated.dart' as my_game_example;
class Monster {
Monster._(this._bc, this._bcOffset);
factory Monster(List<int> bytes) {
fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
return reader.read(rootRef, 0);
}
static const fb.Reader<Monster> reader = const _MonsterReader();
final fb.BufferContext _bc;
final int _bcOffset;
@override
String toString() {
return 'Monster{}';
}
}
class _MonsterReader extends fb.TableReader<Monster> {
const _MonsterReader();
@override
Monster createObject(fb.BufferContext bc, int offset) =>
new Monster._(bc, offset);
}
class MonsterObjectBuilder extends fb.ObjectBuilder {
MonsterObjectBuilder();
/// Finish building, and store into the [fbBuilder].
@override
int finish(
fb.Builder fbBuilder) {
assert(fbBuilder != null);
fbBuilder.startTable();
return fbBuilder.endTable();
}
/// Convenience method to serialize to byte list.
@override
Uint8List toBytes([String fileIdentifier]) {
fb.Builder fbBuilder = new fb.Builder();
int offset = finish(fbBuilder);
return fbBuilder.finish(offset, fileIdentifier);
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,60 @@
// automatically generated by the FlatBuffers compiler, do not modify
// ignore_for_file: unused_import, unused_field, unused_local_variable
library my_game;
import 'dart:typed_data' show Uint8List;
import 'package:flat_buffers/flat_buffers.dart' as fb;
import './monster_test_my_game.example2_generated.dart' as my_game_example2;
import './monster_test_my_game.example_generated.dart' as my_game_example;
class InParentNamespace {
InParentNamespace._(this._bc, this._bcOffset);
factory InParentNamespace(List<int> bytes) {
fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
return reader.read(rootRef, 0);
}
static const fb.Reader<InParentNamespace> reader = const _InParentNamespaceReader();
final fb.BufferContext _bc;
final int _bcOffset;
@override
String toString() {
return 'InParentNamespace{}';
}
}
class _InParentNamespaceReader extends fb.TableReader<InParentNamespace> {
const _InParentNamespaceReader();
@override
InParentNamespace createObject(fb.BufferContext bc, int offset) =>
new InParentNamespace._(bc, offset);
}
class InParentNamespaceObjectBuilder extends fb.ObjectBuilder {
InParentNamespaceObjectBuilder();
/// Finish building, and store into the [fbBuilder].
@override
int finish(
fb.Builder fbBuilder) {
assert(fbBuilder != null);
fbBuilder.startTable();
return fbBuilder.endTable();
}
/// Convenience method to serialize to byte list.
@override
Uint8List toBytes([String fileIdentifier]) {
fb.Builder fbBuilder = new fb.Builder();
int offset = finish(fbBuilder);
return fbBuilder.finish(offset, fileIdentifier);
}
}

View File

@@ -35,6 +35,8 @@ For any schema input files, one or more generators can be specified:
- `--grpc`: Generate RPC stub code for GRPC.
- `--dart`: Generate Dart code.
For any data input files:
- `--binary`, `-b` : If data is contained in this file, generate a

108
docs/source/DartUsage.md Normal file
View File

@@ -0,0 +1,108 @@
Use in Dart {#flatbuffers_guide_use_dart}
===========
## Before you get started
Before diving into the FlatBuffers usage in Dart, it should be noted that
the [Tutorial](@ref flatbuffers_guide_tutorial) page has a complete guide
to general FlatBuffers usage in all of the supported languages (including Dart).
This page is designed to cover the nuances of FlatBuffers usage, specific to
Dart.
You should also have read the [Building](@ref flatbuffers_guide_building)
documentation to build `flatc` and should be familiar with
[Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler) and
[Writing a schema](@ref flatbuffers_guide_writing_schema).
## FlatBuffers Dart library code location
The code for the FlatBuffers Go library can be found at
`flatbuffers/dart`. You can browse the library code on the [FlatBuffers
GitHub page](https://github.com/google/flatbuffers/tree/master/dart).
## Testing the FlatBuffers Dart library
The code to test the Dart library can be found at `flatbuffers/tests`.
The test code itself is located in [dart_test.dart](https://github.com/google/
flatbuffers/blob/master/tests/dart_test.dart).
To run the tests, use the [DartTest.sh](https://github.com/google/flatbuffers/
blob/master/tests/DartTest.sh) shell script.
*Note: The shell script requires the [Dart SDK](https://www.dartlang.org/tools/sdk)
to be installed.*
## Using the FlatBuffers Dart library
*Note: See [Tutorial](@ref flatbuffers_guide_tutorial) for a more in-depth
example of how to use FlatBuffers in Dart.*
FlatBuffers supports reading and writing binary FlatBuffers in Dart.
To use FlatBuffers in your own code, first generate Dart classes from your
schema with the `--dart` option to `flatc`. Then you can include both FlatBuffers
and the generated code to read or write a FlatBuffer.
For example, here is how you would read a FlatBuffer binary file in Dart: First,
include the library and generated code. Then read a FlatBuffer binary file into
a `List<int>`, which you pass to the factory constructor for `Monster`:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.dart}
import 'dart:io' as io;
import 'package:flat_buffers/flat_buffers.dart' as fb;
import './monster_my_game.sample_generated.dart' as myGame;
List<int> data = await new io.File('monster.dat').readAsBytes();
var monster = new myGame.Monster(data);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now you can access values like this:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.dart}
var hp = monster.hp;
var pos = monster.pos;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## Differences from the Dart SDK Front End flat_buffers
The work in this repository is signfiicantly based on the implementation used
internally by the Dart SDK in the front end/analyzer package. Several
significant changes have been made.
1. Support for packed boolean lists has been removed. This is not standard
in other implementations and is not compatible with them. Do note that,
like in the JavaScript implementation, __null values in boolean lists
will be treated as false__. It is also still entirely possible to pack data
in a single scalar field, but that would have to be done on the application
side.
2. The SDK implementation supports enums with regular Dart enums, which
works if enums are always indexed at 1; however, FlatBuffers does not
require that. This implementation uses specialized enum-like classes to
ensure proper mapping from FlatBuffers to Dart and other platforms.
3. The SDK implementation does not appear to support FlatBuffer structs or
vectors of structs - it treated everything as a built-in scalar or a table.
This implementation treats structs in a way that is compatible with other
non-Dart implementations, and properly handles vectors of structs. Many of
the methods prefixed with 'low' have been prepurposed to support this.
4. The SDK implementation treats int64 and uint64 as float64s. This
implementation does not. This may cause problems with JavaScript
compatibility - however, it should be possible to use the JavaScript
implementation, or to do a customized implementation that treats all 64 bit
numbers as floats. Supporting the Dart VM and Flutter was a more important
goal of this implementation. Support for 16 bit integers was also added.
5. The code generation in this offers an "ObjectBuilder", which generates code
very similar to the SDK classes that consume FlatBuffers, as well as Builder
classes, which produces code which more closely resembles the builders in
other languages. The ObjectBuilder classes are easier to use, at the cost of
additional references allocated.
## Text Parsing
There currently is no support for parsing text (Schema's and JSON) directly
from Dart, though you could use the C++ parser through Dart Native Extensions.
Please see the C++ documentation for more on text parsing (note that this is
not currently an option in Flutter - follow [this issue](https://github.com/flutter/flutter/issues/7053)
for the latest).
<br>

View File

@@ -18,23 +18,24 @@ In general:
NOTE: this table is a start, it needs to be extended.
Feature | C++ | Java | C# | Go | Python | JS | TS | C | PHP | Ruby
------------------------------ | ------ | ------ | ------ | ------ | ------ | --------- | --------- | ------ | --- | ----
Codegen for all basic features | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | WiP | WiP
JSON parsing | Yes | No | No | No | No | No | No | Yes | No | No
Simple mutation | Yes | Yes | Yes | Yes | No | No | No | No | No | No
Reflection | Yes | No | No | No | No | No | No | Basic | No | No
Buffer verifier | Yes | No | No | No | No | No | No | Yes | No | No
Testing: basic | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ? | ?
Testing: fuzz | Yes | No | No | Yes | Yes | No | No | No | ? | ?
Performance: | Superb | Great | Great | Great | Ok | ? | ? | Superb | ? | ?
Platform: Windows | VS2010 | Yes | Yes | ? | ? | ? | Yes | VS2010 | ? | ?
Platform: Linux | GCC282 | Yes | ? | Yes | Yes | ? | Yes | Yes | ? | ?
Platform: OS X | Xcode4 | ? | ? | ? | Yes | ? | Yes | Yes | ? | ?
Platform: Android | NDK10d | Yes | ? | ? | ? | ? | ? | ? | ? | ?
Platform: iOS | ? | ? | ? | ? | ? | ? | ? | ? | ? | ?
Engine: Unity | ? | ? | Yes | ? | ? | ? | ? | ? | ? | ?
Primary authors (github) | gwvo | gwvo | ev*/js*| rw | rw | evanw/ev* | kr | mik* | ch* | rw
Feature | C++ | Java | C# | Go | Python | JS | TS | C | PHP | Ruby | Dart
------------------------------ | ------ | ------ | ------ | ------ | ------ | --------- | --------- | ------ | --- | ---- | ----
Codegen for all basic features | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | WiP | WiP | Yes
JSON parsing | Yes | No | No | No | No | No | No | Yes | No | No | No
Simple mutation | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No
Reflection | Yes | No | No | No | No | No | No | Basic | No | No | No
Buffer verifier | Yes | No | No | No | No | No | No | Yes | No | No | No
Testing: basic | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ? | ? | Yes
Testing: fuzz | Yes | No | No | Yes | Yes | No | No | No | ? | ? | No
Performance: | Superb | Great | Great | Great | Ok | ? | ? | Superb | ? | ? | ?
Platform: Windows | VS2010 | Yes | Yes | ? | ? | ? | Yes | VS2010 | ? | ? | Yes
Platform: Linux | GCC282 | Yes | ? | Yes | Yes | ? | Yes | Yes | ? | ? | Yes
Platform: OS X | Xcode4 | ? | ? | ? | Yes | ? | Yes | Yes | ? | ? | Yes
Platform: Android | NDK10d | Yes | ? | ? | ? | ? | ? | ? | ? | ? | Flutter
Platform: iOS | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | Flutter
Engine: Unity | ? | ? | Yes | ? | ? | ? | ? | ? | ? | ? | ?
Primary authors (github) | gwvo | gwvo | ev*/js*| rw | rw | evanw/ev* | kr | mik* | ch* | rw | dnfield
* ev = evolutional
* js = jonsimantov

View File

@@ -30,6 +30,7 @@ Please select your desired language for our quest:
<input type="radio" name="language" value="typescript">TypeScript</input>
<input type="radio" name="language" value="php">PHP</input>
<input type="radio" name="language" value="c">C</input>
<input type="radio" name="language" value="dart">Dart</input>
</form>
\endhtmlonly
@@ -132,6 +133,9 @@ For your chosen language, please cross-reference with:
<div class="language-c">
[monster.c](https://github.com/dvidelabs/flatcc/blob/master/samples/monster/monster.c)
</div>
<div class="language-dart">
[example.dart](https://github.com/google/flatbuffers/blob/master/dart/example/example.dart)
</div>
## Writing the Monsters' FlatBuffer Schema
@@ -312,6 +316,12 @@ Please be aware of the difference between `flatc` and `flatcc` tools.
flatcc/samples/monster/build.sh
~~~
</div>
<div class="language-dart">
~~~{.sh}
cd flatbuffers/sample
./../flatc --dart samples/monster.fbs
~~~
</div>
For a more complete guide to using the `flatc` compiler, please read the
[Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler)
@@ -421,6 +431,14 @@ The first step is to import/include the library, generated files, etc.
#define c_vec_len(V) (sizeof(V)/sizeof((V)[0]))
~~~
</div>
<div class="language-dart">
~~~{.dart}
import 'package:flat_buffers/flat_buffers.dart' as fb;
// Generated by `flatc`.
import 'monster_my_game.sample_generated.dart' as myGame;
~~~
</div>
Now we are ready to start building some buffers. In order to start, we need
to create an instance of the `FlatBufferBuilder`, which will contain the buffer
@@ -491,6 +509,15 @@ which will grow automatically if needed:
flatcc_builder_init(B);
~~~
</div>
<div class="language-dart">
~~~{.dart}
// Create the fb.Builder object that will be used by our generated builders
// Note that if you are only planning to immediately get the byte array this builder would create,
// you can use the convenience method `toBytes()` on the generated builders.
// For example, you could do something like `new myGame.MonsterBuilder(...).toBytes()`
var builder = new fb.Builder(initialSize: 1024);
~~~
</div>
After creating the `builder`, we can start serializing our data. Before we make
our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
@@ -633,6 +660,51 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
ns(Weapon_ref_t) axe = ns(Weapon_create(B, weapon_two_name, weapon_two_damage));
~~~
</div>
<div class="language-dart">
~~~{.dart}
// The generated Builder classes work much like in other languages,
final int weaponOneName = builder.writeString("Sword");
final int weaponOneDamage = 3;
final int weaponTwoName = builder.writeString("Axe");
final int weaponTwoDamage = 5;
final swordBuilder = new myGame.WeaponBuilder(builder)
..begin()
..addNameOffset(weaponOneName)
..addDamage(weaponOneDamage);
final int sword = swordBuilder.finish();
final axeBuilder = new myGame.WeaponBuilder(builder)
..begin()
..addNameOffset(weaponTwoName)
..addDamage(weaponTwoDamage);
final int axe = axeBuilder.finish();
// The genearted ObjectBuilder classes offer an easier to use alternative
// at the cost of requiring some additional reference allocations. If memory
// usage is critical, or if you'll be working with especially large messages
// or tables, you should prefer using the generated Builder classes.
// The following code would produce an identical buffer as above.
final String weaponOneName = "Sword";
final int weaponOneDamage = 3;
final String weaponTwoName = "Axe";
final int weaponTwoDamage = 5;
final myGame.WeaponBuilder sword = new myGame.WeaponObjectBuilder(
name: weaponOneName,
damage: weaponOneDamage,
);
final myGame.WeaponBuilder axe = new myGame.WeaponObjectBuilder(
name: weaponTwoName,
damage: weaponTwoDamage,
);
~~~
</div>
Now let's create our monster, the `orc`. For this `orc`, lets make him
`red` with rage, positioned at `(1.0, 2.0, 3.0)`, and give him
@@ -760,6 +832,26 @@ traversal. This is generally easy to do on any tree structures.
inventory = flatbuffers_uint8_vec_create(B, treasure, c_vec_len(treasure));
~~~
</div>
<div class="language-dart">
~~~{.dart}
// Serialize a name for our monster, called "Orc".
final int name = builder.writeString('Orc');
// Create a list representing the inventory of the Orc. Each number
// could correspond to an item that can be claimed after he is slain.
final List<int> treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
final inventory = builder.writeListUint8(treasure);
// The following code should be used instead if you intend to use the
// ObjectBuilder classes:
// Serialize a name for our monster, called "Orc".
final String name = 'Orc';
// Create a list representing the inventory of the Orc. Each number
// could correspond to an item that can be claimed after he is slain.
final List<int> treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
~~~
</div>
We serialized two built-in data types (`string` and `vector`) and captured
their return values. These values are offsets into the serialized data,
@@ -863,6 +955,15 @@ offsets.
ns(Weapon_vec_ref_t) weapons = ns(Weapon_vec_end(B));
~~~
</div>
<div class="language-dart">
~~~{.dart}
// If using the Builder classes, serialize the `[sword,axe]`
final weapons = builder.writeList([sword, axe]);
// If using the ObjectBuilders, just create an array from the two `Weapon`s
final List<myGame.WeaponBuilder> weaps = [sword, axe];
~~~
</div>
<div class="language-cpp">
<br>
@@ -943,6 +1044,25 @@ for the `path` field above:
// TBD
~~~
</div>
<div class="language-dart">
~~~{.dart}
// Using the Builder classes, you can write a list of structs like so:
// Note that the intended order should be reversed if order is important.
final vec3Builder = new myGame.Vec3Builder(builder);
vec3Builder.finish(4.0, 5.0, 6.0);
vec3Builder.finish(1.0, 2.0, 3.0);
final int path = builder.endStructVector(2); // the lenght of the vector
// Otherwise, using the ObjectBuilder classes:
// The dart implementation provides a simple interface for writing vectors
// of structs, in `writeListOfStructs`. This method takes
// `List<ObjectBuilder>` and is used by the generated builder classes.
final List<myGame.Vec3ObjectBuilder> path = [
new myGame.Vec3ObjectBuilder(x: 1.0, y: 2.0, z: 3.0),
new myGame.Vec3ObjectBuilder(x: 4.0, y: 5.0, z: 6.0)
];
~~~
</div>
We have now serialized the non-scalar components of the orc, so we
can serialize the monster itself:
@@ -1095,6 +1215,58 @@ can serialize the monster itself:
weapons, equipped, path));
~~~
</div>
<div class="language-dart">
~~~{.dart}
// Using the Builder API:
// Set his hit points to 300 and his mana to 150.
final int hp = 300;
final int mana = 150;
final monster = new myGame.MonsterBuilder(builder)
..begin()
..addNameOffset(name)
..addInventoryOffset(inventory)
..addWeaponsOffset(weapons)
..addEquippedType(myGame.EquipmentTypeId.Weapon)
..addEquippedOffset(axe)
..addHp(hp)
..addMana(mana)
..addPos(vec3Builder.finish(1.0, 2.0, 3.0))
..addPathOffset(path)
..addColor(myGame.Color.Red);
final int orc = monster.finish();
// -Or- using the ObjectBuilder API:
// Set his hit points to 300 and his mana to 150.
final int hp = 300;
final int mana = 150;
// Note that these parameters are optional - it is not necessary to set
// all of them.
// Also note that it is not necessary to `finish` the builder helpers above
// - the generated code will automatically reuse offsets if the same object
// is used in more than one place (e.g. the axe appearing in `weapons` and
// `equipped`).
final myGame.MonsterBuilder orcBuilder = new myGame.MonsterBuilder(
name: name,
inventory: treasure,
weapons: weaps,
equippedType: myGame.EquipmentTypeId.Weapon,
equipped: axe,
path: path,
hp: hp,
mana: mana,
pos: new myGame.Vec3Builder(x: 1.0, y: 2.0, z: 3.0),
color: myGame.Color.Red,
path: [
new myGame.Vec3ObjectBuilder(x: 1.0, y: 2.0, z: 3.0),
new myGame.Vec3ObjectBuilder(x: 4.0, y: 5.0, z: 6.0)
]);
final int orc = orcBuilder.finish(builder);
~~~
</div>
Note how we create `Vec3` struct in-line in the table. Unlike tables, structs
are simple combinations of scalars that are always stored inline, just like
@@ -1226,6 +1398,17 @@ Here is a repetition these lines, to help highlight them more clearly:
ns(Monster_equipped_Weapon_add(B, axe));
~~~
</div>
<div class="language-dart">
~~~{.dart}
// using the builder API:
..addEquippedType(myGame.EquipmentTypeId.Weapon)
..addEquippedOffset(axe)
// in the ObjectBuilder API:
equippedTypeId: myGame.EquipmentTypeId.Weapon, // Union type
equipped: axe, // Union data
~~~
</div>
After you have created your buffer, you will have the offset to the root of the
data in the `orc` variable, so you can finish the buffer by calling the
@@ -1291,6 +1474,12 @@ appropriate `finish` method.
// Because we used `Monster_create_as_root`, we do not need a `finish` call in C`.
~~~
</div>
<div class="language-dart">
~~~{.dart}
// Call `finish()` to instruct the builder that this monster is complete.
// See the next code section, as in Dart `finish` will also return the byte array.
~~~
</div>
The buffer is now ready to be stored somewhere, sent over the network, be
compressed, or whatever you'd like to do with it. You can access the buffer
@@ -1383,6 +1572,11 @@ like so:
flatcc_builder_clear(B);
~~~
</div>
<div class="language-dart">
~~~{.dart}
final Uint8List buf = builder.finish(orc);
~~~
</div>
Now you can write the bytes to a file, send them over the network..
**Make sure your file mode (or tranfer protocol) is set to BINARY, not text.**
@@ -1490,6 +1684,12 @@ before:
#define ns(x) FLATBUFFERS_WRAP_NAMESPACE(MyGame_Sample, x) // Specified in the schema.
~~~
</div>
<div class="language-dart">
~~~{.dart}
import 'package:flat_buffers/flat_buffers.dart' as fb;
import './monster_my_game.sample_generated.dart' as myGame;
~~~
</div>
Then, assuming you have a buffer of bytes received from disk,
network, etc., you can create start accessing the buffer like so:
@@ -1591,6 +1791,13 @@ won't work**
// Note: root object pointers are NOT the same as the `buffer` pointer.
~~~
</div>
<div class="language-dart">
~~~{.dart}
List<int> data = ... // the data, e.g. from file or network
// A generated factory constructor that will read the data.
myGame.Monster monster = new myGame.Monster(data);
~~~
</div>
If you look in the generated files from the schema compiler, you will see it generated
accessors for all non-`deprecated` fields. For example:
@@ -1611,7 +1818,7 @@ accessors for all non-`deprecated` fields. For example:
</div>
<div class="language-csharp">
~~~{.cs}
// For C#, unlike other languages support by FlatBuffers, most values (except for
// For C#, unlike most other languages support by FlatBuffers, most values (except for
// vectors and unions) are available as propreties instead of asccessor methods.
var hp = monster.Hp
var mana = monster.Mana
@@ -1660,6 +1867,15 @@ accessors for all non-`deprecated` fields. For example:
flatbuffers_string_t name = ns(Monster_name(monster));
~~~
</div>
<div class="language-dart">
~~~{.dart}
// For Dart, unlike other languages support by FlatBuffers, most values
// are available as propreties instead of asccessor methods.
var hp = monster.hp;
var mana = monster.mana;
var name = monster.name;
~~~
</div>
These should hold `300`, `150`, and `"Orc"` respectively.
@@ -1745,6 +1961,14 @@ To access sub-objects, in the case of our `pos`, which is a `Vec3`:
float z = ns(Vec3_z(pos));
~~~
</div>
<div class="language-dart">
~~~{.dart}
myGame.Vec3 pos = monster.pos;
double x = pos.x;
double y = pos.y;
double z = pos.z;
~~~
</div>
`x`, `y`, and `z` will contain `1.0`, `2.0`, and `3.0`, respectively.
@@ -1811,6 +2035,12 @@ FlatBuffers `vector`.
size_t inv_len = flatbuffers_uint8_vec_len(inv);
~~~
</div>
<div class="language-dart">
~~~{.dart}
int invLength = monster.inventory.length;
var thirdItem = monster.inventory[2];
~~~
</div>
For `vector`s of `table`s, you can access the elements like any other vector,
except your need to handle the result as a FlatBuffer `table`:
@@ -1885,6 +2115,13 @@ except your need to handle the result as a FlatBuffer `table`:
uint16_t second_weapon_damage = ns(Weapon_damage(ns(Weapon_vec_at(weapons, 1))));
~~~
</div>
<div class="language-dart">
~~~{.dart}
int weaponsLength = monster.weapons.length;
var secondWeaponName = monster.weapons[1].name;
var secondWeaponDamage = monster.Weapons[1].damage;
~~~
</div>
Last, we can access our `Equipped` FlatBuffer `union`. Just like when we created
the `union`, we need to get both parts of the `union`: the type and the data.
@@ -2008,6 +2245,18 @@ We can access the type to dynamically cast the data as needed (since the
}
~~~
</div>
<div class="language-dart">
~~~{.dart}
var unionType = monster.equippedType.value;
if (unionType == myGame.EquipmentTypeId.Weapon.value) {
myGame.Weapon weapon = mon.equipped as myGame.Weapon;
var weaponName = weapon.name; // "Axe"
var weaponDamage = weapon.damage; // 5
}
~~~
</div>
## Mutating FlatBuffers
@@ -2083,6 +2332,11 @@ mutators like so:
(except in-place vector sorting is possible).>
~~~
</div>
<div class="language-dart">
~~~{.dart}
<API for mutating FlatBuffers not yet available in Dart.>
~~~
</div>
We use the somewhat verbose term `mutate` instead of `set` to indicate that this
is a special use case, not to be confused with the default way of constructing
@@ -2192,5 +2446,8 @@ For your chosen language, see:
<div class="language-c">
[Use in C](@ref flatbuffers_guide_use_c)
</div>
<div class="language-dart">
[Use in Dart](@ref flatbuffers_guide_use_dart)
</div>
<br>

View File

@@ -751,6 +751,7 @@ INPUT = "FlatBuffers.md" \
"Schemas.md" \
"CppUsage.md" \
"CUsage.md" \
"DartUsage.md" \
"GoUsage.md" \
"JavaCsharpUsage.md" \
"JavaScriptUsage.md" \

View File

@@ -39,6 +39,8 @@
title="Use in PHP"/>
<tab type="user" url="@ref flatbuffers_guide_use_python"
title="Use in Python"/>
<tab type="user" url="@ref flatbuffers_guide_use_dart"
title="Use in Dart"/>
<tab type="user" url="@ref flexbuffers"
title="Schema-less version"/>
<tab type="usergroup" url="" title="gRPC">

View File

@@ -405,6 +405,7 @@ struct IDLOptions {
kBinary = 1 << 8,
kTs = 1 << 9,
kJsonSchema = 1 << 10,
kDart = 1 << 11,
kMAX
};
@@ -767,6 +768,10 @@ extern bool GenerateCPP(const Parser &parser,
const std::string &path,
const std::string &file_name);
extern bool GenerateDart(const Parser &parser,
const std::string &path,
const std::string &file_name);
// Generate JavaScript or TypeScript code from the definitions in the Parser object.
// See idl_gen_js.
extern bool GenerateJS(const Parser &parser,
@@ -823,6 +828,12 @@ extern std::string CPPMakeRule(const Parser &parser,
const std::string &path,
const std::string &file_name);
// Generate a make rule for the generated Dart code
// see idl_gen_dart.cpp
extern std::string DartMakeRule(const Parser &parser,
const std::string &path,
const std::string &file_name);
// Generate a make rule for the generated Java/C#/... files.
// See idl_gen_general.cpp.
extern std::string GeneralMakeRule(const Parser &parser,

52
samples/dart_sample.sh Executable file
View File

@@ -0,0 +1,52 @@
#!/bin/bash
#
# Copyright 2018 Dan Field. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Note: This script runs on Mac and Linux. It requires `Node.js` to be installed
# and `flatc` to be built (using `cmake` in the root directory).
sampledir=$(cd $(dirname $BASH_SOURCE) && pwd)
rootdir=$(cd $sampledir/.. && pwd)
currentdir=$(pwd)
if [[ "$sampledir" != "$currentdir" ]]; then
echo Error: This script must be run from inside the $sampledir directory.
echo You executed it from the $currentdir directory.
exit 1
fi
cd ../dart/example
# Run `flatc`. Note: This requires you to compile using `cmake` from the
# root `/flatbuffers` directory.
if [ -e ../../flatc ]; then
../../flatc --dart ../../samples/monster.fbs
elif [ -e ../../Debug/flatc ]; then
../../Debug/flatc --dart ../../samples/monster.fbs
else
echo 'flatc' could not be found. Make sure to build FlatBuffers from the \
$rootdir directory.
exit 1
fi
echo Running the Dart sample.
# Execute the sample.
dart example.dart
# Cleanup temporary files.
git checkout monster_my_game.sample_generated.dart
cd ../../samples

View File

@@ -58,6 +58,9 @@ int main(int argc, const char *argv[]) {
{ flatbuffers::GenerateJS, "-s", "--js", "JavaScript", true, nullptr,
flatbuffers::IDLOptions::kJs,
"Generate JavaScript code for tables/structs", flatbuffers::JSMakeRule },
{ flatbuffers::GenerateDart, "-d", "--dart", "Dart", true, nullptr,
flatbuffers::IDLOptions::kDart,
"Generate Dart classes for tables/structs", flatbuffers::DartMakeRule },
{ flatbuffers::GenerateJS, "-T", "--ts", "TypeScript", true, nullptr,
flatbuffers::IDLOptions::kTs,
"Generate TypeScript code for tables/structs", flatbuffers::JSMakeRule },

890
src/idl_gen_dart.cpp Normal file
View File

@@ -0,0 +1,890 @@
/*
* Copyright 2018 Dan Field
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// independent from idl_parser, since this code is not needed for most clients
#include <cassert>
#include <unordered_map>
#include "flatbuffers/code_generators.h"
#include "flatbuffers/flatbuffers.h"
#include "flatbuffers/idl.h"
#include "flatbuffers/util.h"
namespace flatbuffers {
static std::string GeneratedFileName(const std::string &path,
const std::string &file_name) {
return path + file_name + "_generated.dart";
}
namespace dart {
const std::string _kFb = "fb";
// see https://www.dartlang.org/guides/language/language-tour#keywords
// yeild*, async*, and sync* shouldn't be problems anyway but keeping them in
static const char *keywords[] = {
"abstract", "deferred", "if", "super", "as", "do",
"implements", "switch", "assert", "dynamic", "import", "sync*",
"async", "else", "in", "this", "async*", "enum",
"is", "throw", "await", "export", "library", "true",
"break", "external", "new", "try", "case", "extends",
"null", "typedef", "catch", "factory", "operator", "var",
"class", "false", "part", "void", "const", "final",
"rethrow", "while", "continue", "finally", "return", "with",
"covariant", "for", "set", "yield", "default", "get",
"static", "yield*"
};
// Iterate through all definitions we haven't generate code for (enums, structs,
// and tables) and output them to a single file.
class DartGenerator : public BaseGenerator {
public:
typedef std::unordered_map<std::string, std::string> namespace_code_map;
DartGenerator(const Parser &parser, const std::string &path,
const std::string &file_name)
: BaseGenerator(parser, path, file_name, "", "."){};
// Iterate through all definitions we haven't generate code for (enums,
// structs, and tables) and output them to a single file.
bool generate() {
std::string code;
namespace_code_map namespace_code;
GenerateEnums(&namespace_code);
GenerateStructs(&namespace_code);
for (auto kv = namespace_code.begin(); kv != namespace_code.end(); ++kv) {
code.clear();
code = code + "// " + FlatBuffersGeneratedWarning() + "\n";
code = code +
"// ignore_for_file: unused_import, unused_field, "
"unused_local_variable\n\n";
code += "library " + kv->first + ";\n\n";
code += "import 'dart:typed_data' show Uint8List;\n";
code += "import 'package:flat_buffers/flat_buffers.dart' as " + _kFb +
";\n\n";
for (auto kv2 = namespace_code.begin(); kv2 != namespace_code.end();
++kv2) {
if (kv2->first != kv->first) {
code += "import '" +
GeneratedFileName("./", file_name_ + "_" + kv2->first) +
"' as " + ImportAliasName(kv2->first) + ";\n";
}
}
code += "\n";
code += kv->second;
if (!SaveFile(
GeneratedFileName(path_, file_name_ + "_" + kv->first).c_str(),
code, false)) {
return false;
}
}
return true;
}
private:
static std::string ImportAliasName(const std::string &ns) {
std::string ret;
ret.assign(ns);
size_t pos = ret.find(".");
while (pos != std::string::npos) {
ret.replace(pos, 1, "_");
pos = ret.find(".", pos + 1);
}
return ret;
}
static std::string BuildNamespaceName(const Namespace &ns) {
std::stringstream sstream;
std::copy(ns.components.begin(), ns.components.end() - 1,
std::ostream_iterator<std::string>(sstream, "."));
auto ret = sstream.str() + ns.components.back();
for (int i = 0; ret[i]; i++) {
auto lower = tolower(ret[i]);
if (lower != ret[i]) {
ret[i] = static_cast<char>(lower);
if (i != 0 && ret[i - 1] != '.') {
ret.insert(i, "_");
i++;
}
}
}
// std::transform(ret.begin(), ret.end(), ret.begin(), ::tolower);
return ret;
}
static std::string EscapeKeyword(const std::string &name) {
for (size_t i = 0; i < sizeof(keywords) / sizeof(keywords[0]); i++) {
if (name == keywords[i]) { return MakeCamel(name + "_", false); }
}
return MakeCamel(name, false);
}
void GenerateEnums(namespace_code_map *namespace_code) {
for (auto it = parser_.enums_.vec.begin(); it != parser_.enums_.vec.end();
++it) {
auto &enum_def = **it;
GenEnum(enum_def, namespace_code); // enum_code_ptr);
}
}
void GenerateStructs(namespace_code_map *namespace_code) {
for (auto it = parser_.structs_.vec.begin();
it != parser_.structs_.vec.end(); ++it) {
auto &struct_def = **it;
GenStruct(struct_def, namespace_code);
}
}
// Generate a documentation comment, if available.
static void GenDocComment(const std::vector<std::string> &dc,
std::string *code_ptr,
const std::string &extra_lines,
const char *indent = nullptr) {
if (dc.empty() && extra_lines.empty()) {
// Don't output empty comment blocks with 0 lines of comment content.
return;
}
auto &code = *code_ptr;
if (indent) code += indent;
for (auto it = dc.begin(); it != dc.end(); ++it) {
if (indent) code += indent;
code += "/// " + *it + "\n";
}
if (!extra_lines.empty()) {
if (!dc.empty()) {
if (indent) code += indent;
code += "///\n";
}
if (indent) code += indent;
std::string::size_type start = 0;
for (;;) {
auto end = extra_lines.find('\n', start);
if (end != std::string::npos) {
code += "/// " + extra_lines.substr(start, end - start) + "\n";
start = end + 1;
} else {
code += "/// " + extra_lines.substr(start) + "\n";
break;
}
}
}
}
static void GenDocComment(std::string *code_ptr,
const std::string &extra_lines) {
GenDocComment(std::vector<std::string>(), code_ptr, extra_lines);
}
// Generate an enum declaration and an enum string lookup table.
void GenEnum(EnumDef &enum_def, namespace_code_map *namespace_code) {
if (enum_def.generated) return;
auto ns = BuildNamespaceName(*enum_def.defined_namespace);
std::string code;
GenDocComment(enum_def.doc_comment, &code, "");
auto name = enum_def.is_union ? enum_def.name + "TypeId" : enum_def.name;
auto is_bit_flags = enum_def.attributes.Lookup("bit_flags");
code += "class " + name + " {\n";
code += " final int value;\n";
code += " const " + name + "._(this.value);\n\n";
code += " factory " + name + ".fromValue(int value) {\n";
code += " if (value == null) return null;\n";
code += " if (!values.containsKey(value)) {\n";
code +=
" throw new StateError('Invalid value $value for bit flag enum ";
code += name + "');\n";
code += " }\n";
code += " return values[value];\n";
code += " }\n\n";
// this is meaningless for bit_flags
// however, note that unlike "regular" dart enums this enum can still have
// holes.
if (!is_bit_flags) {
code += " static const int minValue = " +
NumToString(enum_def.vals.vec.front()->value) + ";\n";
code += " static const int maxValue = " +
NumToString(enum_def.vals.vec.back()->value) + ";\n";
}
code +=
" static bool containsValue(int value) =>"
" values.containsKey(value);\n\n";
for (auto it = enum_def.vals.vec.begin(); it != enum_def.vals.vec.end();
++it) {
auto &ev = **it;
if (!ev.doc_comment.empty()) {
if (it != enum_def.vals.vec.begin()) { code += '\n'; }
GenDocComment(ev.doc_comment, &code, "", " ");
}
code += " static const " + name + " " + ev.name + " = ";
code += "const " + name + "._(" + NumToString(ev.value) + ");\n";
}
code += " static get values => {";
for (auto it = enum_def.vals.vec.begin(); it != enum_def.vals.vec.end();
++it) {
auto &ev = **it;
code += NumToString(ev.value) + ": " + ev.name + ",";
}
code += "};\n\n";
code += " static const " + _kFb + ".Reader<" + name +
"> reader = const _" + name + "Reader();\n\n";
code += " @override\n";
code += " String toString() {\n";
code += " return '" + name + "{value: $value}';\n";
code += " }\n";
code += "}\n\n";
GenEnumReader(enum_def, name, &code);
(*namespace_code)[ns] += code;
}
void GenEnumReader(EnumDef &enum_def, const std::string &name,
std::string *code_ptr) {
auto &code = *code_ptr;
code += "class _" + name + "Reader extends " + _kFb + ".Reader<" + name +
"> {\n";
code += " const _" + name + "Reader();\n\n";
code += " @override\n";
code += " int get size => 1;\n\n";
code += " @override\n";
code +=
" " + name + " read(" + _kFb + ".BufferContext bc, int offset) =>\n";
code += " new " + name + ".fromValue(const " + _kFb + "." +
GenType(enum_def.underlying_type) + "Reader().read(bc, offset));\n";
code += "}\n\n";
}
static std::string GenType(const Type &type) {
switch (type.base_type) {
case BASE_TYPE_BOOL: return "Bool";
case BASE_TYPE_CHAR: return "Int8";
case BASE_TYPE_UTYPE:
case BASE_TYPE_UCHAR: return "Uint8";
case BASE_TYPE_SHORT: return "Int16";
case BASE_TYPE_USHORT: return "Uint16";
case BASE_TYPE_INT: return "Int32";
case BASE_TYPE_UINT: return "Uint32";
case BASE_TYPE_LONG: return "Int64";
case BASE_TYPE_ULONG: return "Uint64";
case BASE_TYPE_FLOAT: return "Float32";
case BASE_TYPE_DOUBLE: return "Float64";
case BASE_TYPE_STRING: return "String";
case BASE_TYPE_VECTOR: return GenType(type.VectorType());
case BASE_TYPE_STRUCT: return type.struct_def->name;
case BASE_TYPE_UNION: return type.enum_def->name + "TypeId";
default: return "Table";
}
}
std::string GenReaderTypeName(const Type &type, Namespace *current_namespace,
const FieldDef &def,
bool parent_is_vector = false) {
if (type.base_type == BASE_TYPE_BOOL) {
return "const " + _kFb + ".BoolReader()";
} else if (type.base_type == BASE_TYPE_VECTOR) {
return "const " + _kFb + ".ListReader<" +
GenDartTypeName(type.VectorType(), current_namespace, def) + ">(" +
GenReaderTypeName(type.VectorType(), current_namespace, def,
true) +
")";
} else if (type.base_type == BASE_TYPE_STRING) {
return "const " + _kFb + ".StringReader()";
}
if (IsScalar(type.base_type)) {
if (type.enum_def && parent_is_vector) {
return GenDartTypeName(type, current_namespace, def) + ".reader";
}
return "const " + _kFb + "." + GenType(type) + "Reader()";
} else {
return GenDartTypeName(type, current_namespace, def) + ".reader";
}
}
std::string GenDartTypeName(const Type &type, Namespace *current_namespace,
const FieldDef &def, bool addBuilder = false) {
if (type.enum_def) {
if (type.enum_def->is_union && type.base_type != BASE_TYPE_UNION) {
return type.enum_def->name + "TypeId";
} else if (type.enum_def->is_union) {
return "dynamic";
} else if (type.base_type != BASE_TYPE_VECTOR) {
return type.enum_def->name;
}
}
switch (type.base_type) {
case BASE_TYPE_BOOL: return "bool";
case BASE_TYPE_LONG:
case BASE_TYPE_ULONG:
case BASE_TYPE_INT:
case BASE_TYPE_UINT:
case BASE_TYPE_SHORT:
case BASE_TYPE_USHORT:
case BASE_TYPE_CHAR:
case BASE_TYPE_UCHAR: return "int";
case BASE_TYPE_FLOAT:
case BASE_TYPE_DOUBLE: return "double";
case BASE_TYPE_STRING: return "String";
case BASE_TYPE_STRUCT:
return MaybeWrapNamespace(
type.struct_def->name + (addBuilder ? "ObjectBuilder" : ""),
current_namespace, def);
case BASE_TYPE_VECTOR:
return "List<" +
GenDartTypeName(type.VectorType(), current_namespace, def,
addBuilder) +
">";
default: assert(0); return "dynamic";
}
}
static const std::string MaybeWrapNamespace(const std::string &type_name,
Namespace *current_ns,
const FieldDef &field) {
auto curr_ns_str = BuildNamespaceName(*current_ns);
std::string field_ns_str = "";
if (field.value.type.struct_def) {
field_ns_str +=
BuildNamespaceName(*field.value.type.struct_def->defined_namespace);
} else if (field.value.type.enum_def) {
field_ns_str +=
BuildNamespaceName(*field.value.type.enum_def->defined_namespace);
}
if (field_ns_str != "" && field_ns_str != curr_ns_str) {
return ImportAliasName(field_ns_str) + "." + type_name;
} else {
return type_name;
}
}
// Generate an accessor struct with constructor for a flatbuffers struct.
void GenStruct(const StructDef &struct_def,
namespace_code_map *namespace_code) {
if (struct_def.generated) return;
auto object_namespace = BuildNamespaceName(*struct_def.defined_namespace);
std::string code;
auto object_name = struct_def.name;
// Emit constructor
GenDocComment(struct_def.doc_comment, &code, "");
auto reader_name = "_" + struct_def.name + "Reader";
auto builder_name = struct_def.name + "Builder";
auto object_builder_name = struct_def.name + "ObjectBuilder";
std::string reader_code, builder_code;
code += "class " + struct_def.name + " {\n";
code += " " + struct_def.name + "._(this._bc, this._bcOffset);\n";
if (!struct_def.fixed) {
code += " factory " + struct_def.name + "(List<int> bytes) {\n";
code += " " + _kFb + ".BufferContext rootRef = new " + _kFb +
".BufferContext.fromBytes(bytes);\n";
code += " return reader.read(rootRef, 0);\n";
code += " }\n";
}
code += "\n";
code += " static const " + _kFb + ".Reader<" + struct_def.name +
"> reader = const " + reader_name + "();\n\n";
code += " final " + _kFb + ".BufferContext _bc;\n";
code += " final int _bcOffset;\n\n";
GenImplementationGetters(struct_def, &code);
code += "}\n\n";
GenReader(struct_def, &reader_name, &reader_code);
GenBuilder(struct_def, &builder_name, &builder_code);
GenObjectBuilder(struct_def, &object_builder_name, &builder_code);
code += reader_code;
code += builder_code;
(*namespace_code)[object_namespace] += code;
}
std::string NamespaceAliasFromUnionType(const std::string &in) {
if (in.find("_") == std::string::npos) { return in; }
std::stringstream ss(in);
std::string item;
std::vector<std::string> parts;
std::string ns;
while (std::getline(ss, item, '_')) { parts.push_back(item); }
for (auto it = parts.begin(); it != parts.end() - 1; ++it) {
auto &part = *it;
for (size_t i = 0; i < part.length(); i++) {
if (i && !isdigit(part[i]) &&
part[i] == static_cast<char>(toupper(part[i]))) {
ns += "_";
ns += static_cast<char>(tolower(part[i]));
} else {
ns += static_cast<char>(tolower(part[i]));
}
}
if (it != parts.end() - 2) { ns += "_"; }
}
return ns + "." + parts.back();
}
void GenImplementationGetters(const StructDef &struct_def,
std::string *code_ptr) {
auto &code = *code_ptr;
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
std::string field_name = MakeCamel(field.name, false);
std::string type_name = GenDartTypeName(
field.value.type, struct_def.defined_namespace, field, false);
GenDocComment(field.doc_comment, &code, "");
code += " " + type_name + " get " + field_name;
if (field.value.type.base_type == BASE_TYPE_UNION) {
code += " {\n";
code += " switch (" + field_name + "Type?.value) {\n";
for (auto en_it = field.value.type.enum_def->vals.vec.begin() + 1;
en_it != field.value.type.enum_def->vals.vec.end(); ++en_it) {
auto &ev = **en_it;
auto enum_name = NamespaceAliasFromUnionType(ev.name);
code += " case " + NumToString(ev.value) + ": return " +
enum_name + ".reader.vTableGet(_bc, _bcOffset, " +
NumToString(field.value.offset) + ", null);\n";
}
code += " default: return null;\n";
code += " }\n";
code += " }\n";
} else {
code += " => ";
if (field.value.type.enum_def &&
field.value.type.base_type != BASE_TYPE_VECTOR) {
code += "new " +
GenDartTypeName(field.value.type,
struct_def.defined_namespace, field) +
".fromValue(";
}
code += GenReaderTypeName(field.value.type,
struct_def.defined_namespace, field);
if (struct_def.fixed) {
code +=
".read(_bc, _bcOffset + " + NumToString(field.value.offset) + ")";
} else {
code += ".vTableGet(_bc, _bcOffset, " +
NumToString(field.value.offset) + ", ";
if (!field.value.constant.empty() && field.value.constant != "0") {
code += field.value.constant;
} else {
code += "null";
}
code += ")";
}
if (field.value.type.enum_def &&
field.value.type.base_type != BASE_TYPE_VECTOR) {
code += ")";
}
code += ";\n";
}
}
code += "\n";
code += " @override\n";
code += " String toString() {\n";
code += " return '" + struct_def.name + "{";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
code +=
MakeCamel(field.name, false) + ": $" + MakeCamel(field.name, false);
if (it != struct_def.fields.vec.end() - 1) { code += ", "; }
}
code += "}';\n";
code += " }\n";
}
void GenReader(const StructDef &struct_def, std::string *reader_name_ptr,
std::string *code_ptr) {
auto &code = *code_ptr;
auto &reader_name = *reader_name_ptr;
auto &impl_name = struct_def.name;
code += "class " + reader_name + " extends " + _kFb;
if (struct_def.fixed) {
code += ".StructReader<";
} else {
code += ".TableReader<";
}
code += impl_name + "> {\n";
code += " const " + reader_name + "();\n\n";
if (struct_def.fixed) {
code += " @override\n";
code += " int get size => " + NumToString(struct_def.bytesize) + ";\n\n";
}
code += " @override\n";
code += " " + impl_name +
" createObject(fb.BufferContext bc, int offset) => \n new " +
impl_name + "._(bc, offset);\n";
code += "}\n\n";
}
void GenBuilder(const StructDef &struct_def, std::string *builder_name_ptr,
std::string *code_ptr) {
if (struct_def.fields.vec.size() == 0) { return; }
auto &code = *code_ptr;
auto &builder_name = *builder_name_ptr;
code += "class " + builder_name + " {\n";
code += " " + builder_name + "(this.fbBuilder) {\n";
code += " assert(fbBuilder != null);\n";
code += " }\n\n";
code += " final " + _kFb + ".Builder fbBuilder;\n\n";
if (struct_def.fixed) {
StructBuilderBody(struct_def, code_ptr);
} else {
TableBuilderBody(struct_def, code_ptr);
}
code += "}\n\n";
}
void StructBuilderBody(const StructDef &struct_def, std::string *code_ptr) {
auto &code = *code_ptr;
code += " int finish(";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
if (IsStruct(field.value.type)) {
code += "fb.StructBuilder";
} else {
code += GenDartTypeName(field.value.type, struct_def.defined_namespace,
field);
}
code += " " + field.name;
if (it != struct_def.fields.vec.end() - 1) { code += ", "; }
}
code += ") {\n";
for (auto it = struct_def.fields.vec.rbegin();
it != struct_def.fields.vec.rend(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
if (field.padding) {
code += " fbBuilder.pad(" + NumToString(field.padding) + ");\n";
}
if (IsStruct(field.value.type)) {
code += " " + field.name + "();\n";
} else {
code += " fbBuilder.put" + GenType(field.value.type) + "(";
code += field.name;
if (field.value.type.enum_def) { code += "?.value"; }
code += ");\n";
}
}
code += " return fbBuilder.offset;\n";
code += " }\n\n";
}
void TableBuilderBody(const StructDef &struct_def, std::string *code_ptr) {
auto &code = *code_ptr;
code += " void begin() {\n";
code += " fbBuilder.startTable();\n";
code += " }\n\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
auto offset = it - struct_def.fields.vec.begin();
if (IsScalar(field.value.type.base_type)) {
code += " int add" + MakeCamel(field.name) + "(";
code += GenDartTypeName(field.value.type, struct_def.defined_namespace,
field);
code += " " + MakeCamel(field.name, false) + ") {\n";
code += " fbBuilder.add" + GenType(field.value.type) + "(" +
NumToString(offset) + ", ";
code += MakeCamel(field.name, false);
if (field.value.type.enum_def) { code += "?.value"; }
code += ");\n";
} else if (IsStruct(field.value.type)) {
code += " int add" + MakeCamel(field.name) + "(int offset) {\n";
code +=
" fbBuilder.addStruct(" + NumToString(offset) + ", offset);\n";
} else {
code += " int add" + MakeCamel(field.name) + "Offset(int offset) {\n";
code +=
" fbBuilder.addOffset(" + NumToString(offset) + ", offset);\n";
}
code += " return fbBuilder.offset;\n";
code += " }\n";
}
code += "\n";
code += " int finish() {\n";
code += " return fbBuilder.endTable();\n";
code += " }\n";
}
void GenObjectBuilder(const StructDef &struct_def,
std::string *builder_name_ptr, std::string *code_ptr) {
auto &code = *code_ptr;
auto &builder_name = *builder_name_ptr;
code += "class " + builder_name + " extends " + _kFb + ".ObjectBuilder {\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
code += " final " +
GenDartTypeName(field.value.type, struct_def.defined_namespace,
field, true) +
" _" + MakeCamel(field.name, false) + ";\n";
}
code += "\n";
code += " " + builder_name + "(";
if (struct_def.fields.vec.size() != 0) {
code +=
"{\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
code += " " +
GenDartTypeName(field.value.type, struct_def.defined_namespace,
field, true) +
" " + MakeCamel(field.name, false) + ",\n";
}
code += " })\n";
code += " : ";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
code += "_" + MakeCamel(field.name, false) + " = " +
MakeCamel(field.name, false);
if (it == struct_def.fields.vec.end() - 1) {
code += ";\n\n";
} else {
code += ",\n ";
}
}
} else {
code += ");\n\n";
}
code += " /// Finish building, and store into the [fbBuilder].\n";
code += " @override\n";
code += " int finish(\n";
code += " " + _kFb + ".Builder fbBuilder) {\n";
code += " assert(fbBuilder != null);\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
if (IsScalar(field.value.type.base_type) || IsStruct(field.value.type))
continue;
code += " final int " + MakeCamel(field.name, false) + "Offset";
if (field.value.type.base_type == BASE_TYPE_VECTOR) {
code +=
" = _" + MakeCamel(field.name, false) + "?.isNotEmpty == true\n";
code += " ? fbBuilder.writeList";
switch (field.value.type.VectorType().base_type) {
case BASE_TYPE_STRING:
code += "(_" + MakeCamel(field.name, false) +
".map((b) => fbBuilder.writeString(b)).toList())";
break;
case BASE_TYPE_STRUCT:
if (field.value.type.struct_def->fixed) {
code += "OfStructs(_" + MakeCamel(field.name, false) + ")";
} else {
code += "(_" + MakeCamel(field.name, false) +
".map((b) => b.getOrCreateOffset(fbBuilder)).toList())";
}
break;
default:
code += GenType(field.value.type.VectorType()) + "(_" +
MakeCamel(field.name, false);
if (field.value.type.enum_def) { code += ".map((f) => f.value)"; }
code += ")";
}
code += "\n : null;\n";
} else if (field.value.type.base_type == BASE_TYPE_STRING) {
code += " = fbBuilder.writeString(_" + field.name + ");\n";
} else {
code += " = _" + MakeCamel(field.name, false) +
"?.getOrCreateOffset(fbBuilder);\n";
}
}
code += "\n";
if (struct_def.fixed) {
StructObjectBuilderBody(struct_def, code_ptr);
} else {
TableObjectBuilderBody(struct_def, code_ptr);
}
code += " }\n\n";
code += " /// Convenience method to serialize to byte list.\n";
code += " @override\n";
code += " Uint8List toBytes([String fileIdentifier]) {\n";
code += " " + _kFb + ".Builder fbBuilder = new ";
code += _kFb + ".Builder();\n";
code += " int offset = finish(fbBuilder);\n";
code += " return fbBuilder.finish(offset, fileIdentifier);\n";
code += " }\n";
code += "}\n";
}
void StructObjectBuilderBody(const StructDef &struct_def,
std::string *code_ptr,
bool prependUnderscore = true) {
auto &code = *code_ptr;
for (auto it = struct_def.fields.vec.rbegin();
it != struct_def.fields.vec.rend(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
if (field.padding) {
code += " fbBuilder.pad(" + NumToString(field.padding) + ");\n";
}
if (IsStruct(field.value.type)) {
code += " ";
if (prependUnderscore) { code += "_"; }
code += field.name + ".finish(fbBuilder);\n";
} else {
code += " fbBuilder.put" + GenType(field.value.type) + "(";
if (prependUnderscore) { code += "_"; }
code += field.name;
if (field.value.type.enum_def) { code += "?.value"; }
code += ");\n";
}
}
code += " return fbBuilder.offset;\n";
}
void TableObjectBuilderBody(const StructDef &struct_def,
std::string *code_ptr,
bool prependUnderscore = true) {
std::string &code = *code_ptr;
code += " fbBuilder.startTable();\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
auto offset = it - struct_def.fields.vec.begin();
if (IsScalar(field.value.type.base_type)) {
code += " fbBuilder.add" + GenType(field.value.type) + "(" +
NumToString(offset) + ", ";
if (prependUnderscore) { code += "_"; }
code += MakeCamel(field.name, false);
if (field.value.type.enum_def) { code += "?.value"; }
code += ");\n";
} else if (IsStruct(field.value.type)) {
code += " if (";
if (prependUnderscore) { code += "_"; }
code += MakeCamel(field.name, false) + " != null) {\n";
code += " fbBuilder.addStruct(" + NumToString(offset) + ", ";
code += "_" + MakeCamel(field.name, false) + ".finish(fbBuilder));\n";
code += " }\n";
} else {
code +=
" if (" + MakeCamel(field.name, false) + "Offset != null) {\n";
code += " fbBuilder.addOffset(" + NumToString(offset) + ", " +
MakeCamel(field.name, false) + "Offset);\n";
code += " }\n";
}
}
code += " return fbBuilder.endTable();\n";
}
};
} // namespace dart
bool GenerateDart(const Parser &parser, const std::string &path,
const std::string &file_name) {
dart::DartGenerator generator(parser, path, file_name);
return generator.generate();
}
std::string DartMakeRule(const Parser &parser, const std::string &path,
const std::string &file_name) {
assert(parser.opts.lang <= IDLOptions::kMAX);
auto filebase =
flatbuffers::StripPath(flatbuffers::StripExtension(file_name));
auto make_rule = GeneratedFileName(path, filebase) + ": ";
auto included_files = parser.GetIncludedFilesRecursive(file_name);
for (auto it = included_files.begin(); it != included_files.end(); ++it) {
make_rule += " " + *it;
}
return make_rule;
}
} // namespace flatbuffers

34
tests/DartTest.sh Executable file
View File

@@ -0,0 +1,34 @@
#!/bin/sh
#
# Copyright 2016 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
pushd "$(dirname $0)" >/dev/null
command -v pub >/dev/null 2>&1 || { echo >&2 "Dart tests require `pub` but it's not installed. Aborting."; exit 1; }
command -v dart >/dev/null 2>&1 || { echo >&2 "Dart tests require dart to be in path but it's not installed. Aborting."; exit 1; }
# output required files to the dart folder so that pub will be able to
# distrubte them and more people can more easily run the dart tests
../flatc --dart -I include_test -o ../dart/test monster_test.fbs
cp monsterdata_test.mon ../dart/test
cd ../dart
# update packages
pub get
# Execute the sample.
dart test/flat_buffers_test.dart
# cleanup
rm ../dart/test/monsterdata_test.mon

View File

@@ -36,6 +36,10 @@ echo "************************ PHP:"
php phpTest.php
sh phpUnionVectorTest.sh
echo "************************ Dart:"
sh DartTest.sh
echo "************************ C:"
echo "(in a different repo)"

View File

@@ -14,8 +14,8 @@
# See the License for the specific language governing permissions and
# limitations under the License.
../flatc --cpp --java --csharp --go --binary --python --js --ts --php --grpc --gen-mutable --reflect-names --gen-object-api --no-includes --cpp-ptr-type flatbuffers::unique_ptr --no-fb-import -I include_test monster_test.fbs monsterdata_test.json
../flatc --cpp --java --csharp --go --binary --python --js --ts --php --gen-mutable --reflect-names --no-fb-import --cpp-ptr-type flatbuffers::unique_ptr -o namespace_test namespace_test/namespace_test1.fbs namespace_test/namespace_test2.fbs
../flatc --cpp --java --csharp --dart --go --binary --python --js --ts --php --grpc --gen-mutable --reflect-names --gen-object-api --no-includes --cpp-ptr-type flatbuffers::unique_ptr --no-fb-import -I include_test monster_test.fbs monsterdata_test.json
../flatc --cpp --java --csharp --dart --go --binary --python --js --ts --php --gen-mutable --reflect-names --no-fb-import --cpp-ptr-type flatbuffers::unique_ptr -o namespace_test namespace_test/namespace_test1.fbs namespace_test/namespace_test2.fbs
../flatc --cpp --js --ts --php --gen-mutable --reflect-names --gen-object-api --cpp-ptr-type flatbuffers::unique_ptr -o union_vector ./union_vector/union_vector.fbs
../flatc -b --schema --bfbs-comments -I include_test monster_test.fbs
../flatc --jsonschema --schema -I include_test monster_test.fbs