[swift] Moves code to use VTablesStorage (#5888)

* Moves the code to use _vtablestorage

Rebuilt the test to confirm to the new API

Adds documentation + generates code for grpc

Reverts indentation

v0.4.0

Updated swift/readme.md

Updates VtableStorage to ensure space instead of reallocating each time

Fixes str count not being correct

* Fixes issue with boolean constant not being set + removes unused function
This commit is contained in:
mustiikhalil
2020-05-07 22:28:42 +03:00
committed by GitHub
parent c2da8d5d85
commit 870ecbc09a
15 changed files with 585 additions and 361 deletions

View File

@@ -2,9 +2,9 @@ import XCTest
@testable import FlatBuffers
final class FlatBuffersUnionTests: XCTestCase {
func testCreateMonstor() {
var b = FlatBufferBuilder(initialSize: 20)
let dmg: Int16 = 5
let str = "Axe"
@@ -27,7 +27,7 @@ final class FlatBuffersUnionTests: XCTestCase {
XCTAssertEqual(p?.name, str)
XCTAssertEqual(p?.nameVector, [65, 120, 101])
}
func testEndTableFinish() {
var builder = FlatBufferBuilder(initialSize: 20)
let sword = builder.create(string: "Sword")
@@ -111,7 +111,7 @@ final class FlatBuffersUnionTests: XCTestCase {
fb.finish(offset: newMovie)
let packedMovie = Movie.getRootAsMovie(bb: fb.buffer)
XCTAssertEqual(packedMovie.characters(at: 0, type: BookReader.self)?.booksRead, movie.characters(at: 0, type: BookReader.self)?.booksRead)
XCTAssertEqual(packedMovie.characters(at: 1, type: Attacker.self)?.swordAttackDamage, movie.characters(at: 1, type: Attacker.self)?.swordAttackDamage)
XCTAssertEqual(packedMovie.characters(at: 2, type: BookReader.self)?.booksRead, movie.characters(at: 2, type: BookReader.self)?.booksRead)
@@ -119,29 +119,29 @@ final class FlatBuffersUnionTests: XCTestCase {
}
public enum ColorsNameSpace {
enum RGB: Int32, Enum {
typealias T = Int32
static var byteSize: Int { return MemoryLayout<Int32>.size }
var value: Int32 { return self.rawValue }
case red = 0, green = 1, blue = 2
}
struct Monster: FlatBufferObject {
var __buffer: ByteBuffer! { _accessor.bb }
enum RGB: Int32, Enum {
typealias T = Int32
static var byteSize: Int { return MemoryLayout<Int32>.size }
var value: Int32 { return self.rawValue }
case red = 0, green = 1, blue = 2
}
struct Monster: FlatBufferObject {
var __buffer: ByteBuffer! { _accessor.bb }
private var _accessor: Table
static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
init(_ t: Table) { _accessor = t }
init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var colorsCount: Int32 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.vector(count: o) }
public func colors(at index: Int32) -> ColorsNameSpace.RGB? { let o = _accessor.offset(4); return o == 0 ? ColorsNameSpace.RGB(rawValue: 0)! : ColorsNameSpace.RGB(rawValue: _accessor.directRead(of: Int32.self, offset: _accessor.vector(at: o) + index * 4)) }
static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
static func add(colors: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: colors, at: 0) }
static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
}
private var _accessor: Table
static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
init(_ t: Table) { _accessor = t }
init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var colorsCount: Int32 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.vector(count: o) }
public func colors(at index: Int32) -> ColorsNameSpace.RGB? { let o = _accessor.offset(4); return o == 0 ? ColorsNameSpace.RGB(rawValue: 0)! : ColorsNameSpace.RGB(rawValue: _accessor.directRead(of: Int32.self, offset: _accessor.vector(at: o) + index * 4)) }
static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
static func add(colors: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: colors, at: 4) }
static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
}
}
@@ -150,7 +150,7 @@ enum Equipment: Byte { case none, Weapon }
enum Color3: Int8 { case red = 0, green, blue }
struct FinalMonster {
@inlinable static func createMonster(builder: inout FlatBufferBuilder,
position: Offset<UOffset>,
hp: Int16,
@@ -162,44 +162,44 @@ struct FinalMonster {
equippedOffset: Offset<Weapon>,
path: Offset<UOffset>) -> Offset<Monster> {
let start = builder.startTable(with: 11)
builder.add(structOffset: 0)
builder.add(element: hp, def: 100, at: 2)
builder.add(offset: name, at: 3)
builder.add(offset: inventory, at: 5)
builder.add(element: color.rawValue, def: Color3.green.rawValue, at: 6)
builder.add(offset: weapons, at: 7)
builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 8)
builder.add(offset: equippedOffset, at: 9)
builder.add(offset: path, at: 10)
builder.add(structOffset: 4)
builder.add(element: hp, def: 100, at: 8)
builder.add(offset: name, at: 10)
builder.add(offset: inventory, at: 14)
builder.add(element: color.rawValue, def: Color3.green.rawValue, at: 16)
builder.add(offset: weapons, at: 18)
builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 20)
builder.add(offset: equippedOffset, at: 22)
builder.add(offset: path, at: 24)
return Offset(offset: builder.endTable(at: start))
}
}
struct Monster {
private var __t: Table
init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o) }
init(_ t: Table) { __t = t }
func weapon(at index: Int32) -> Weapon? { let o = __t.offset(4); return o == 0 ? nil : Weapon.assign(__t.indirect(__t.vector(at: o) + (index * 4)), __t.bb) }
func equiped<T: FlatBufferObject>() -> T? {
let o = __t.offset(8); return o == 0 ? nil : __t.union(o)
}
static func getRootAsMonster(bb: ByteBuffer) -> Monster {
return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: 0))))
}
@inlinable static func createMonster(builder: inout FlatBufferBuilder,
offset: Offset<UOffset>,
equipment: Equipment = .none,
equippedOffset: UOffset) -> Offset<Monster> {
let start = builder.startTable(with: 3)
builder.add(element: equippedOffset, def: 0, at: 2)
builder.add(offset: offset, at: 0)
builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 1)
builder.add(element: equippedOffset, def: 0, at: 8)
builder.add(offset: offset, at: 4)
builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 6)
return Offset(offset: builder.endTable(at: start))
}
}
@@ -207,34 +207,34 @@ struct Monster {
struct Weapon: FlatBufferObject {
var __buffer: ByteBuffer! { __t.bb }
static let offsets: (name: VOffset, dmg: VOffset) = (0, 1)
static let offsets: (name: VOffset, dmg: VOffset) = (4, 6)
private var __t: Table
init(_ t: Table) { __t = t }
init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o)}
var dmg: Int16 { let o = __t.offset(6); return o == 0 ? 0 : __t.readBuffer(of: Int16.self, at: o) }
var nameVector: [UInt8]? { return __t.getVector(at: 4) }
var name: String? { let o = __t.offset(4); return o == 0 ? nil : __t.string(at: o) }
static func assign(_ i: Int32, _ bb: ByteBuffer) -> Weapon { return Weapon(Table(bb: bb, position: i)) }
@inlinable static func createWeapon(builder: inout FlatBufferBuilder, offset: Offset<String>, dmg: Int16) -> Offset<Weapon> {
let _start = builder.startTable(with: 2)
Weapon.add(builder: &builder, name: offset)
Weapon.add(builder: &builder, dmg: dmg)
return Weapon.end(builder: &builder, startOffset: _start)
}
@inlinable static func end(builder: inout FlatBufferBuilder, startOffset: UOffset) -> Offset<Weapon> {
return Offset(offset: builder.endTable(at: startOffset))
}
@inlinable static func add(builder: inout FlatBufferBuilder, name: Offset<String>) {
builder.add(offset: name, at: Weapon.offsets.name)
}
@inlinable static func add(builder: inout FlatBufferBuilder, dmg: Int16) {
builder.add(element: dmg, def: 0, at: Weapon.offsets.dmg)
}