[swift] Moves code to use VTablesStorage (#5888)

* Moves the code to use _vtablestorage

Rebuilt the test to confirm to the new API

Adds documentation + generates code for grpc

Reverts indentation

v0.4.0

Updated swift/readme.md

Updates VtableStorage to ensure space instead of reallocating each time

Fixes str count not being correct

* Fixes issue with boolean constant not being set + removes unused function
This commit is contained in:
mustiikhalil
2020-05-07 22:28:42 +03:00
committed by GitHub
parent c2da8d5d85
commit 870ecbc09a
15 changed files with 585 additions and 361 deletions

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@@ -52,10 +52,10 @@ func createDocument(Benchmarks: [Benchmark]) -> String {
for _ in 0..<500_000 {
let off = fb.create(string: "T")
let s = fb.startTable(with: 4)
fb.add(element: 3.2, def: 0, at: 0)
fb.add(element: 4.2, def: 0, at: 1)
fb.add(element: 5.2, def: 0, at: 2)
fb.add(offset: off, at: 3)
fb.add(element: 3.2, def: 0, at: 2)
fb.add(element: 4.2, def: 0, at: 4)
fb.add(element: 5.2, def: 0, at: 6)
fb.add(offset: off, at: 8)
_ = fb.endTable(at: s)
}
}

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@@ -13,10 +13,16 @@ public struct HelloReply: FlatBufferObject {
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var message: String? { let o = _accessor.offset(4); return o == 0 ? nil : _accessor.string(at: o) }
public var messageSegmentArray: [UInt8]? { return _accessor.getVector(at: 4) }
enum VTOFFSET: VOffset {
case message = 4
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var message: String? { let o = _accessor.offset(VTOFFSET.message.v); return o == 0 ? nil : _accessor.string(at: o) }
public var messageSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.message.v) }
public static func startHelloReply(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(message: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: message, at: 0) }
public static func add(message: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: message, at: VTOFFSET.message.p) }
public static func endHelloReply(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createHelloReply(_ fbb: inout FlatBufferBuilder,
offsetOfMessage message: Offset<String> = Offset()) -> Offset<UOffset> {
@@ -37,10 +43,16 @@ public struct HelloRequest: FlatBufferObject {
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var name: String? { let o = _accessor.offset(4); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: 4) }
enum VTOFFSET: VOffset {
case name = 4
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) }
public static func startHelloRequest(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: 0) }
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
public static func endHelloRequest(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createHelloRequest(_ fbb: inout FlatBufferBuilder,
offsetOfName name: Offset<String> = Offset()) -> Offset<UOffset> {
@@ -61,12 +73,19 @@ public struct ManyHellosRequest: FlatBufferObject {
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var name: String? { let o = _accessor.offset(4); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: 4) }
public var numGreetings: Int32 { let o = _accessor.offset(6); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
enum VTOFFSET: VOffset {
case name = 4
case numGreetings = 6
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) }
public var numGreetings: Int32 { let o = _accessor.offset(VTOFFSET.numGreetings.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public static func startManyHellosRequest(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 2) }
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: 0) }
public static func add(numGreetings: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: numGreetings, def: 0, at: 1) }
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
public static func add(numGreetings: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: numGreetings, def: 0, at: VTOFFSET.numGreetings.p) }
public static func endManyHellosRequest(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createManyHellosRequest(_ fbb: inout FlatBufferBuilder,
offsetOfName name: Offset<String> = Offset(),

View File

@@ -145,7 +145,7 @@ class FlatBuffersMonsterWriterTests: XCTestCase {
XCTAssertEqual(vec?.x, 1)
XCTAssertTrue(vec?.mutate(test1: 3) ?? false)
}
func readFlatbufferMonster(monster: inout MyGame.Example.Monster) {
XCTAssertEqual(monster.hp, 80)
XCTAssertEqual(monster.mana, 150)

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@@ -106,14 +106,14 @@ struct VPointerVec {
static func createVPointer(b: inout FlatBufferBuilder, o: Offset<UOffset>) -> Offset<UOffset> {
let s = VPointerVec.startVPointer(b: &b)
b.add(structOffset: 0)
b.add(structOffset: 4)
return VPointerVec.finish(b: &b, s: s)
}
}
enum Color: UInt32 { case red = 0, green = 1, blue = 2 }
private let VPointerVectorVecOffsets: (color: VOffset, vector: VOffset) = (0, 1)
private let VPointerVectorVecOffsets: (color: VOffset, vector: VOffset) = (4, 6)
struct VPointerVectorVec {
@@ -179,9 +179,9 @@ struct VPointerVec2 {
static func createVPointer(b: inout FlatBufferBuilder, o: Offset<UOffset>, type: Test) -> Offset<UOffset> {
let s = VPointerVec2.startVPointer(b: &b)
b.add(structOffset: 0)
b.add(element: type.rawValue, def: Test.none.rawValue, at: 1)
b.add(offset: o, at: 2)
b.add(structOffset: 4)
b.add(element: type.rawValue, def: Test.none.rawValue, at: 6)
b.add(offset: o, at: 8)
return VPointerVec2.finish(b: &b, s: s)
}
}

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@@ -2,11 +2,11 @@ import XCTest
@testable import FlatBuffers
final class FlatBuffersTests: XCTestCase {
let country = "Norway"
func testEndian() { XCTAssertEqual(isLitteEndian, true) }
func testOffset() {
let o = Offset<Int>()
let b = Offset<Int>(offset: 1)
@@ -70,7 +70,7 @@ final class FlatBuffersTests: XCTestCase {
class Country {
static let offsets: (name: VOffset, lan: VOffset, lng: VOffset) = (0, 1, 2)
static let offsets: (name: VOffset, lan: VOffset, lng: VOffset) = (4, 6, 8)
private var __t: Table
private init(_ t: Table) {

View File

@@ -2,9 +2,9 @@ import XCTest
@testable import FlatBuffers
final class FlatBuffersUnionTests: XCTestCase {
func testCreateMonstor() {
var b = FlatBufferBuilder(initialSize: 20)
let dmg: Int16 = 5
let str = "Axe"
@@ -27,7 +27,7 @@ final class FlatBuffersUnionTests: XCTestCase {
XCTAssertEqual(p?.name, str)
XCTAssertEqual(p?.nameVector, [65, 120, 101])
}
func testEndTableFinish() {
var builder = FlatBufferBuilder(initialSize: 20)
let sword = builder.create(string: "Sword")
@@ -111,7 +111,7 @@ final class FlatBuffersUnionTests: XCTestCase {
fb.finish(offset: newMovie)
let packedMovie = Movie.getRootAsMovie(bb: fb.buffer)
XCTAssertEqual(packedMovie.characters(at: 0, type: BookReader.self)?.booksRead, movie.characters(at: 0, type: BookReader.self)?.booksRead)
XCTAssertEqual(packedMovie.characters(at: 1, type: Attacker.self)?.swordAttackDamage, movie.characters(at: 1, type: Attacker.self)?.swordAttackDamage)
XCTAssertEqual(packedMovie.characters(at: 2, type: BookReader.self)?.booksRead, movie.characters(at: 2, type: BookReader.self)?.booksRead)
@@ -119,29 +119,29 @@ final class FlatBuffersUnionTests: XCTestCase {
}
public enum ColorsNameSpace {
enum RGB: Int32, Enum {
typealias T = Int32
static var byteSize: Int { return MemoryLayout<Int32>.size }
var value: Int32 { return self.rawValue }
case red = 0, green = 1, blue = 2
}
struct Monster: FlatBufferObject {
var __buffer: ByteBuffer! { _accessor.bb }
enum RGB: Int32, Enum {
typealias T = Int32
static var byteSize: Int { return MemoryLayout<Int32>.size }
var value: Int32 { return self.rawValue }
case red = 0, green = 1, blue = 2
}
struct Monster: FlatBufferObject {
var __buffer: ByteBuffer! { _accessor.bb }
private var _accessor: Table
static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
init(_ t: Table) { _accessor = t }
init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var colorsCount: Int32 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.vector(count: o) }
public func colors(at index: Int32) -> ColorsNameSpace.RGB? { let o = _accessor.offset(4); return o == 0 ? ColorsNameSpace.RGB(rawValue: 0)! : ColorsNameSpace.RGB(rawValue: _accessor.directRead(of: Int32.self, offset: _accessor.vector(at: o) + index * 4)) }
static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
static func add(colors: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: colors, at: 0) }
static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
}
private var _accessor: Table
static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
init(_ t: Table) { _accessor = t }
init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var colorsCount: Int32 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.vector(count: o) }
public func colors(at index: Int32) -> ColorsNameSpace.RGB? { let o = _accessor.offset(4); return o == 0 ? ColorsNameSpace.RGB(rawValue: 0)! : ColorsNameSpace.RGB(rawValue: _accessor.directRead(of: Int32.self, offset: _accessor.vector(at: o) + index * 4)) }
static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
static func add(colors: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: colors, at: 4) }
static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
}
}
@@ -150,7 +150,7 @@ enum Equipment: Byte { case none, Weapon }
enum Color3: Int8 { case red = 0, green, blue }
struct FinalMonster {
@inlinable static func createMonster(builder: inout FlatBufferBuilder,
position: Offset<UOffset>,
hp: Int16,
@@ -162,44 +162,44 @@ struct FinalMonster {
equippedOffset: Offset<Weapon>,
path: Offset<UOffset>) -> Offset<Monster> {
let start = builder.startTable(with: 11)
builder.add(structOffset: 0)
builder.add(element: hp, def: 100, at: 2)
builder.add(offset: name, at: 3)
builder.add(offset: inventory, at: 5)
builder.add(element: color.rawValue, def: Color3.green.rawValue, at: 6)
builder.add(offset: weapons, at: 7)
builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 8)
builder.add(offset: equippedOffset, at: 9)
builder.add(offset: path, at: 10)
builder.add(structOffset: 4)
builder.add(element: hp, def: 100, at: 8)
builder.add(offset: name, at: 10)
builder.add(offset: inventory, at: 14)
builder.add(element: color.rawValue, def: Color3.green.rawValue, at: 16)
builder.add(offset: weapons, at: 18)
builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 20)
builder.add(offset: equippedOffset, at: 22)
builder.add(offset: path, at: 24)
return Offset(offset: builder.endTable(at: start))
}
}
struct Monster {
private var __t: Table
init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o) }
init(_ t: Table) { __t = t }
func weapon(at index: Int32) -> Weapon? { let o = __t.offset(4); return o == 0 ? nil : Weapon.assign(__t.indirect(__t.vector(at: o) + (index * 4)), __t.bb) }
func equiped<T: FlatBufferObject>() -> T? {
let o = __t.offset(8); return o == 0 ? nil : __t.union(o)
}
static func getRootAsMonster(bb: ByteBuffer) -> Monster {
return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: 0))))
}
@inlinable static func createMonster(builder: inout FlatBufferBuilder,
offset: Offset<UOffset>,
equipment: Equipment = .none,
equippedOffset: UOffset) -> Offset<Monster> {
let start = builder.startTable(with: 3)
builder.add(element: equippedOffset, def: 0, at: 2)
builder.add(offset: offset, at: 0)
builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 1)
builder.add(element: equippedOffset, def: 0, at: 8)
builder.add(offset: offset, at: 4)
builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 6)
return Offset(offset: builder.endTable(at: start))
}
}
@@ -207,34 +207,34 @@ struct Monster {
struct Weapon: FlatBufferObject {
var __buffer: ByteBuffer! { __t.bb }
static let offsets: (name: VOffset, dmg: VOffset) = (0, 1)
static let offsets: (name: VOffset, dmg: VOffset) = (4, 6)
private var __t: Table
init(_ t: Table) { __t = t }
init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o)}
var dmg: Int16 { let o = __t.offset(6); return o == 0 ? 0 : __t.readBuffer(of: Int16.self, at: o) }
var nameVector: [UInt8]? { return __t.getVector(at: 4) }
var name: String? { let o = __t.offset(4); return o == 0 ? nil : __t.string(at: o) }
static func assign(_ i: Int32, _ bb: ByteBuffer) -> Weapon { return Weapon(Table(bb: bb, position: i)) }
@inlinable static func createWeapon(builder: inout FlatBufferBuilder, offset: Offset<String>, dmg: Int16) -> Offset<Weapon> {
let _start = builder.startTable(with: 2)
Weapon.add(builder: &builder, name: offset)
Weapon.add(builder: &builder, dmg: dmg)
return Weapon.end(builder: &builder, startOffset: _start)
}
@inlinable static func end(builder: inout FlatBufferBuilder, startOffset: UOffset) -> Offset<Weapon> {
return Offset(offset: builder.endTable(at: startOffset))
}
@inlinable static func add(builder: inout FlatBufferBuilder, name: Offset<String>) {
builder.add(offset: name, at: Weapon.offsets.name)
}
@inlinable static func add(builder: inout FlatBufferBuilder, dmg: Int16) {
builder.add(element: dmg, def: 0, at: Weapon.offsets.dmg)
}

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@@ -32,7 +32,7 @@ final class FlatBuffersVectors: XCTestCase {
b.finish(offset: o)
XCTAssertEqual(b.sizedByteArray, [4, 0, 0, 0, 0, 0, 0, 0])
}
func testCreateVectorOfStrings() {
let strs = ["Denmark", "Norway"]
var b = FlatBufferBuilder(initialSize: 20)
@@ -110,7 +110,7 @@ struct Numbers {
static func createNumbers(b: inout FlatBufferBuilder, o: Offset<UOffset>) -> Offset<UOffset> {
let start = b.startTable(with: 1)
b.add(offset: o, at: 0)
b.add(offset: o, at: 4)
return Offset(offset: b.endTable(at: start))
}
}

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@@ -2,9 +2,9 @@ import XCTest
@testable import FlatBuffers
final class FlatBuffersDoubleTests: XCTestCase {
let country = "Norway"
func testCreateCountry() {
var b = FlatBufferBuilder(initialSize: 16)
_ = CountryDouble.createCountry(builder: &b, name: country, log: 200, lan: 100)
@@ -31,7 +31,7 @@ final class FlatBuffersDoubleTests: XCTestCase {
class CountryDouble {
static let offsets: (name: VOffset, lan: VOffset, lng: VOffset) = (4,6,8)
static let offsets: (name: VOffset, lan: VOffset, lng: VOffset) = (4, 6, 8)
private var table: Table

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@@ -419,10 +419,16 @@ public struct TestSimpleTableWithEnum: FlatBufferObject {
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var color: MyGame.Example.Color { let o = _accessor.offset(4); return o == 0 ? .green : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .green }
public func mutate(color: MyGame.Example.Color) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(color.rawValue, index: o) }
enum VTOFFSET: VOffset {
case color = 4
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var color: MyGame.Example.Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .green : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .green }
public func mutate(color: MyGame.Example.Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
public static func startTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(color: MyGame.Example.Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: 0) }
public static func add(color: MyGame.Example.Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) }
public static func endTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder,
color: MyGame.Example.Color = .green) -> Offset<UOffset> {
@@ -469,16 +475,24 @@ public struct Stat: FlatBufferObject {
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var id: String? { let o = _accessor.offset(4); return o == 0 ? nil : _accessor.string(at: o) }
public var idSegmentArray: [UInt8]? { return _accessor.getVector(at: 4) }
public var val: Int64 { let o = _accessor.offset(6); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(val: Int64) -> Bool {let o = _accessor.offset(6); return _accessor.mutate(val, index: o) }
public var count: UInt16 { let o = _accessor.offset(8); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
public func mutate(count: UInt16) -> Bool {let o = _accessor.offset(8); return _accessor.mutate(count, index: o) }
enum VTOFFSET: VOffset {
case id = 4
case val = 6
case count = 8
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var id: String? { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? nil : _accessor.string(at: o) }
public var idSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.id.v) }
public var val: Int64 { let o = _accessor.offset(VTOFFSET.val.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(val: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.val.v); return _accessor.mutate(val, index: o) }
public var count: UInt16 { let o = _accessor.offset(VTOFFSET.count.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
public func mutate(count: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.count.v); return _accessor.mutate(count, index: o) }
public static func startStat(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 3) }
public static func add(id: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: id, at: 0) }
public static func add(val: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: val, def: 0, at: 1) }
public static func add(count: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: count, def: 0, at: 2) }
public static func add(id: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: id, at: VTOFFSET.id.p) }
public static func add(val: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: val, def: 0, at: VTOFFSET.val.p) }
public static func add(count: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: count, def: 0, at: VTOFFSET.count.p) }
public static func endStat(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createStat(_ fbb: inout FlatBufferBuilder,
offsetOfId id: Offset<String> = Offset(),
@@ -543,10 +557,16 @@ public struct Referrable: FlatBufferObject {
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var id: UInt64 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(id: UInt64) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(id, index: o) }
enum VTOFFSET: VOffset {
case id = 4
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var id: UInt64 { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(id: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.id.v); return _accessor.mutate(id, index: o) }
public static func startReferrable(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(id: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: id, def: 0, at: 0) }
public static func add(id: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: id, def: 0, at: VTOFFSET.id.p) }
public static func endReferrable(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createReferrable(_ fbb: inout FlatBufferBuilder,
id: UInt64 = 0) -> Offset<UOffset> {
@@ -618,164 +638,217 @@ public struct Monster: FlatBufferObject {
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var pos: MyGame.Example.Vec3? { let o = _accessor.offset(4); return o == 0 ? nil : MyGame.Example.Vec3(_accessor.bb, o: o + _accessor.postion) }
public var mana: Int16 { let o = _accessor.offset(6); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(6); return _accessor.mutate(mana, index: o) }
public var hp: Int16 { let o = _accessor.offset(8); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(8); return _accessor.mutate(hp, index: o) }
public var name: String? { let o = _accessor.offset(10); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: 10) }
public var inventoryCount: Int32 { let o = _accessor.offset(14); return o == 0 ? 0 : _accessor.vector(count: o) }
public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(14); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var inventory: [UInt8] { return _accessor.getVector(at: 14) ?? [] }
public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(14); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
public var color: MyGame.Example.Color { let o = _accessor.offset(16); return o == 0 ? .blue : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .blue }
public func mutate(color: MyGame.Example.Color) -> Bool {let o = _accessor.offset(16); return _accessor.mutate(color.rawValue, index: o) }
public var testType: MyGame.Example.Any_ { let o = _accessor.offset(18); return o == 0 ? .none : MyGame.Example.Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func test<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(20); return o == 0 ? nil : _accessor.union(o) }
public var test4Count: Int32 { let o = _accessor.offset(22); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test4(at index: Int32) -> MyGame.Example.Test? { let o = _accessor.offset(22); return o == 0 ? nil : MyGame.Example.Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public var testarrayofstringCount: Int32 { let o = _accessor.offset(24); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(24); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
enum VTOFFSET: VOffset {
case pos = 4
case mana = 6
case hp = 8
case name = 10
case inventory = 14
case color = 16
case testType = 18
case test = 20
case test4 = 22
case testarrayofstring = 24
case testarrayoftables = 26
case enemy = 28
case testnestedflatbuffer = 30
case testempty = 32
case testbool = 34
case testhashs32Fnv1 = 36
case testhashu32Fnv1 = 38
case testhashs64Fnv1 = 40
case testhashu64Fnv1 = 42
case testhashs32Fnv1a = 44
case testhashu32Fnv1a = 46
case testhashs64Fnv1a = 48
case testhashu64Fnv1a = 50
case testarrayofbools = 52
case testf = 54
case testf2 = 56
case testf3 = 58
case testarrayofstring2 = 60
case testarrayofsortedstruct = 62
case flex = 64
case test5 = 66
case vectorOfLongs = 68
case vectorOfDoubles = 70
case parentNamespaceTest = 72
case vectorOfReferrables = 74
case singleWeakReference = 76
case vectorOfWeakReferences = 78
case vectorOfStrongReferrables = 80
case coOwningReference = 82
case vectorOfCoOwningReferences = 84
case nonOwningReference = 86
case vectorOfNonOwningReferences = 88
case anyUniqueType = 90
case anyUnique = 92
case anyAmbiguousType = 94
case anyAmbiguous = 96
case vectorOfEnums = 98
case signedEnum = 100
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var pos: MyGame.Example.Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame.Example.Vec3(_accessor.bb, o: o + _accessor.postion) }
public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) }
public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) }
public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) }
public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] }
public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
public var color: MyGame.Example.Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .blue }
public func mutate(color: MyGame.Example.Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
public var testType: MyGame.Example.Any_ { let o = _accessor.offset(VTOFFSET.testType.v); return o == 0 ? .none : MyGame.Example.Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func test<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.test.v); return o == 0 ? nil : _accessor.union(o) }
public var test4Count: Int32 { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test4(at index: Int32) -> MyGame.Example.Test? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : MyGame.Example.Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public var testarrayofstringCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
/// an example documentation comment: this will end up in the generated code
/// multiline too
public var testarrayoftablesCount: Int32 { let o = _accessor.offset(26); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayoftables(at index: Int32) -> MyGame.Example.Monster? { let o = _accessor.offset(26); return o == 0 ? nil : MyGame.Example.Monster(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func testarrayoftablesBy(key: String) -> MyGame.Example.Monster? { let o = _accessor.offset(26); return o == 0 ? nil : MyGame.Example.Monster.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var enemy: MyGame.Example.Monster? { let o = _accessor.offset(28); return o == 0 ? nil : MyGame.Example.Monster(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var testnestedflatbufferCount: Int32 { let o = _accessor.offset(30); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testnestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(30); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var testnestedflatbuffer: [UInt8] { return _accessor.getVector(at: 30) ?? [] }
public func mutate(testnestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(30); return _accessor.directMutate(testnestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
public var testempty: MyGame.Example.Stat? { let o = _accessor.offset(32); return o == 0 ? nil : MyGame.Example.Stat(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var testbool: Bool { let o = _accessor.offset(34); return o == 0 ? false : 0 != _accessor.readBuffer(of: Byte.self, at: o) }
public func mutate(testbool: Byte) -> Bool {let o = _accessor.offset(34); return _accessor.mutate(testbool, index: o) }
public var testhashs32Fnv1: Int32 { let o = _accessor.offset(36); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(testhashs32Fnv1: Int32) -> Bool {let o = _accessor.offset(36); return _accessor.mutate(testhashs32Fnv1, index: o) }
public var testhashu32Fnv1: UInt32 { let o = _accessor.offset(38); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
public func mutate(testhashu32Fnv1: UInt32) -> Bool {let o = _accessor.offset(38); return _accessor.mutate(testhashu32Fnv1, index: o) }
public var testhashs64Fnv1: Int64 { let o = _accessor.offset(40); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(testhashs64Fnv1: Int64) -> Bool {let o = _accessor.offset(40); return _accessor.mutate(testhashs64Fnv1, index: o) }
public var testhashu64Fnv1: UInt64 { let o = _accessor.offset(42); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(testhashu64Fnv1: UInt64) -> Bool {let o = _accessor.offset(42); return _accessor.mutate(testhashu64Fnv1, index: o) }
public var testhashs32Fnv1a: Int32 { let o = _accessor.offset(44); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(testhashs32Fnv1a: Int32) -> Bool {let o = _accessor.offset(44); return _accessor.mutate(testhashs32Fnv1a, index: o) }
public var testhashu32Fnv1a: UInt32 { let o = _accessor.offset(46); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
public func mutate(testhashu32Fnv1a: UInt32) -> Bool {let o = _accessor.offset(46); return _accessor.mutate(testhashu32Fnv1a, index: o) }
public var testhashs64Fnv1a: Int64 { let o = _accessor.offset(48); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(testhashs64Fnv1a: Int64) -> Bool {let o = _accessor.offset(48); return _accessor.mutate(testhashs64Fnv1a, index: o) }
public var testhashu64Fnv1a: UInt64 { let o = _accessor.offset(50); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(testhashu64Fnv1a: UInt64) -> Bool {let o = _accessor.offset(50); return _accessor.mutate(testhashu64Fnv1a, index: o) }
public var testarrayofboolsCount: Int32 { let o = _accessor.offset(52); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofbools(at index: Int32) -> Bool { let o = _accessor.offset(52); return o == 0 ? true : 0 != _accessor.directRead(of: Byte.self, offset: _accessor.vector(at: o) + index * 1) }
public var testarrayofbools: [Byte] { return _accessor.getVector(at: 52) ?? [] }
public func mutate(testarrayofbools: Byte, at index: Int32) -> Bool { let o = _accessor.offset(52); return _accessor.directMutate(testarrayofbools, index: _accessor.vector(at: o) + index * 1) }
public var testf: Float32 { let o = _accessor.offset(54); return o == 0 ? 3.14159 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(testf: Float32) -> Bool {let o = _accessor.offset(54); return _accessor.mutate(testf, index: o) }
public var testf2: Float32 { let o = _accessor.offset(56); return o == 0 ? 3.0 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(testf2: Float32) -> Bool {let o = _accessor.offset(56); return _accessor.mutate(testf2, index: o) }
public var testf3: Float32 { let o = _accessor.offset(58); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(testf3: Float32) -> Bool {let o = _accessor.offset(58); return _accessor.mutate(testf3, index: o) }
public var testarrayofstring2Count: Int32 { let o = _accessor.offset(60); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(60); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(62); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofsortedstruct(at index: Int32) -> MyGame.Example.Ability? { let o = _accessor.offset(62); return o == 0 ? nil : MyGame.Example.Ability(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
public var flexCount: Int32 { let o = _accessor.offset(64); return o == 0 ? 0 : _accessor.vector(count: o) }
public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(64); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var flex: [UInt8] { return _accessor.getVector(at: 64) ?? [] }
public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(64); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) }
public var test5Count: Int32 { let o = _accessor.offset(66); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test5(at index: Int32) -> MyGame.Example.Test? { let o = _accessor.offset(66); return o == 0 ? nil : MyGame.Example.Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public var vectorOfLongsCount: Int32 { let o = _accessor.offset(68); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(68); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfLongs: [Int64] { return _accessor.getVector(at: 68) ?? [] }
public func mutate(vectorOfLongs: Int64, at index: Int32) -> Bool { let o = _accessor.offset(68); return _accessor.directMutate(vectorOfLongs, index: _accessor.vector(at: o) + index * 8) }
public var vectorOfDoublesCount: Int32 { let o = _accessor.offset(70); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfDoubles(at index: Int32) -> Double { let o = _accessor.offset(70); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfDoubles: [Double] { return _accessor.getVector(at: 70) ?? [] }
public func mutate(vectorOfDoubles: Double, at index: Int32) -> Bool { let o = _accessor.offset(70); return _accessor.directMutate(vectorOfDoubles, index: _accessor.vector(at: o) + index * 8) }
public var parentNamespaceTest: MyGame.InParentNamespace? { let o = _accessor.offset(72); return o == 0 ? nil : MyGame.InParentNamespace(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var vectorOfReferrablesCount: Int32 { let o = _accessor.offset(74); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfReferrables(at index: Int32) -> MyGame.Example.Referrable? { let o = _accessor.offset(74); return o == 0 ? nil : MyGame.Example.Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func vectorOfReferrablesBy(key: UInt64) -> MyGame.Example.Referrable? { let o = _accessor.offset(74); return o == 0 ? nil : MyGame.Example.Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var singleWeakReference: UInt64 { let o = _accessor.offset(76); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(singleWeakReference: UInt64) -> Bool {let o = _accessor.offset(76); return _accessor.mutate(singleWeakReference, index: o) }
public var vectorOfWeakReferencesCount: Int32 { let o = _accessor.offset(78); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfWeakReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(78); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfWeakReferences: [UInt64] { return _accessor.getVector(at: 78) ?? [] }
public func mutate(vectorOfWeakReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(78); return _accessor.directMutate(vectorOfWeakReferences, index: _accessor.vector(at: o) + index * 8) }
public var vectorOfStrongReferrablesCount: Int32 { let o = _accessor.offset(80); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfStrongReferrables(at index: Int32) -> MyGame.Example.Referrable? { let o = _accessor.offset(80); return o == 0 ? nil : MyGame.Example.Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func vectorOfStrongReferrablesBy(key: UInt64) -> MyGame.Example.Referrable? { let o = _accessor.offset(80); return o == 0 ? nil : MyGame.Example.Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var coOwningReference: UInt64 { let o = _accessor.offset(82); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(coOwningReference: UInt64) -> Bool {let o = _accessor.offset(82); return _accessor.mutate(coOwningReference, index: o) }
public var vectorOfCoOwningReferencesCount: Int32 { let o = _accessor.offset(84); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfCoOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(84); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfCoOwningReferences: [UInt64] { return _accessor.getVector(at: 84) ?? [] }
public func mutate(vectorOfCoOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(84); return _accessor.directMutate(vectorOfCoOwningReferences, index: _accessor.vector(at: o) + index * 8) }
public var nonOwningReference: UInt64 { let o = _accessor.offset(86); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(nonOwningReference: UInt64) -> Bool {let o = _accessor.offset(86); return _accessor.mutate(nonOwningReference, index: o) }
public var vectorOfNonOwningReferencesCount: Int32 { let o = _accessor.offset(88); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(88); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: 88) ?? [] }
public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(88); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) }
public var anyUniqueType: MyGame.Example.AnyUniqueAliases { let o = _accessor.offset(90); return o == 0 ? .none : MyGame.Example.AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func anyUnique<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(92); return o == 0 ? nil : _accessor.union(o) }
public var anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases { let o = _accessor.offset(94); return o == 0 ? .none : MyGame.Example.AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func anyAmbiguous<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(96); return o == 0 ? nil : _accessor.union(o) }
public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(98); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfEnums(at index: Int32) -> MyGame.Example.Color? { let o = _accessor.offset(98); return o == 0 ? MyGame.Example.Color.red : MyGame.Example.Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
public var signedEnum: MyGame.Example.Race { let o = _accessor.offset(100); return o == 0 ? .none : MyGame.Example.Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .none }
public func mutate(signedEnum: MyGame.Example.Race) -> Bool {let o = _accessor.offset(100); return _accessor.mutate(signedEnum.rawValue, index: o) }
public var testarrayoftablesCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayoftables(at index: Int32) -> MyGame.Example.Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame.Example.Monster(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func testarrayoftablesBy(key: String) -> MyGame.Example.Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame.Example.Monster.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var enemy: MyGame.Example.Monster? { let o = _accessor.offset(VTOFFSET.enemy.v); return o == 0 ? nil : MyGame.Example.Monster(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var testnestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testnestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var testnestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testnestedflatbuffer.v) ?? [] }
public func mutate(testnestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return _accessor.directMutate(testnestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
public var testempty: MyGame.Example.Stat? { let o = _accessor.offset(VTOFFSET.testempty.v); return o == 0 ? nil : MyGame.Example.Stat(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var testbool: Bool { let o = _accessor.offset(VTOFFSET.testbool.v); return o == 0 ? false : 0 != _accessor.readBuffer(of: Byte.self, at: o) }
public func mutate(testbool: Byte) -> Bool {let o = _accessor.offset(VTOFFSET.testbool.v); return _accessor.mutate(testbool, index: o) }
public var testhashs32Fnv1: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(testhashs32Fnv1: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return _accessor.mutate(testhashs32Fnv1, index: o) }
public var testhashu32Fnv1: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
public func mutate(testhashu32Fnv1: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return _accessor.mutate(testhashu32Fnv1, index: o) }
public var testhashs64Fnv1: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(testhashs64Fnv1: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return _accessor.mutate(testhashs64Fnv1, index: o) }
public var testhashu64Fnv1: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(testhashu64Fnv1: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return _accessor.mutate(testhashu64Fnv1, index: o) }
public var testhashs32Fnv1a: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(testhashs32Fnv1a: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return _accessor.mutate(testhashs32Fnv1a, index: o) }
public var testhashu32Fnv1a: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
public func mutate(testhashu32Fnv1a: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return _accessor.mutate(testhashu32Fnv1a, index: o) }
public var testhashs64Fnv1a: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(testhashs64Fnv1a: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return _accessor.mutate(testhashs64Fnv1a, index: o) }
public var testhashu64Fnv1a: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(testhashu64Fnv1a: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return _accessor.mutate(testhashu64Fnv1a, index: o) }
public var testarrayofboolsCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofbools(at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? true : 0 != _accessor.directRead(of: Byte.self, offset: _accessor.vector(at: o) + index * 1) }
public var testarrayofbools: [Byte] { return _accessor.getVector(at: VTOFFSET.testarrayofbools.v) ?? [] }
public func mutate(testarrayofbools: Byte, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return _accessor.directMutate(testarrayofbools, index: _accessor.vector(at: o) + index * 1) }
public var testf: Float32 { let o = _accessor.offset(VTOFFSET.testf.v); return o == 0 ? 3.14159 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(testf: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf.v); return _accessor.mutate(testf, index: o) }
public var testf2: Float32 { let o = _accessor.offset(VTOFFSET.testf2.v); return o == 0 ? 3.0 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(testf2: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf2.v); return _accessor.mutate(testf2, index: o) }
public var testf3: Float32 { let o = _accessor.offset(VTOFFSET.testf3.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(testf3: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf3.v); return _accessor.mutate(testf3, index: o) }
public var testarrayofstring2Count: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofsortedstruct(at index: Int32) -> MyGame.Example.Ability? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : MyGame.Example.Ability(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
public var flexCount: Int32 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var flex: [UInt8] { return _accessor.getVector(at: VTOFFSET.flex.v) ?? [] }
public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.flex.v); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) }
public var test5Count: Int32 { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test5(at index: Int32) -> MyGame.Example.Test? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : MyGame.Example.Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public var vectorOfLongsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfLongs: [Int64] { return _accessor.getVector(at: VTOFFSET.vectorOfLongs.v) ?? [] }
public func mutate(vectorOfLongs: Int64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return _accessor.directMutate(vectorOfLongs, index: _accessor.vector(at: o) + index * 8) }
public var vectorOfDoublesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfDoubles(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfDoubles: [Double] { return _accessor.getVector(at: VTOFFSET.vectorOfDoubles.v) ?? [] }
public func mutate(vectorOfDoubles: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return _accessor.directMutate(vectorOfDoubles, index: _accessor.vector(at: o) + index * 8) }
public var parentNamespaceTest: MyGame.InParentNamespace? { let o = _accessor.offset(VTOFFSET.parentNamespaceTest.v); return o == 0 ? nil : MyGame.InParentNamespace(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var vectorOfReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfReferrables(at index: Int32) -> MyGame.Example.Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame.Example.Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func vectorOfReferrablesBy(key: UInt64) -> MyGame.Example.Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame.Example.Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var singleWeakReference: UInt64 { let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(singleWeakReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return _accessor.mutate(singleWeakReference, index: o) }
public var vectorOfWeakReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfWeakReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfWeakReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfWeakReferences.v) ?? [] }
public func mutate(vectorOfWeakReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return _accessor.directMutate(vectorOfWeakReferences, index: _accessor.vector(at: o) + index * 8) }
public var vectorOfStrongReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfStrongReferrables(at index: Int32) -> MyGame.Example.Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame.Example.Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func vectorOfStrongReferrablesBy(key: UInt64) -> MyGame.Example.Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame.Example.Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var coOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.coOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(coOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.coOwningReference.v); return _accessor.mutate(coOwningReference, index: o) }
public var vectorOfCoOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfCoOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfCoOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfCoOwningReferences.v) ?? [] }
public func mutate(vectorOfCoOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return _accessor.directMutate(vectorOfCoOwningReferences, index: _accessor.vector(at: o) + index * 8) }
public var nonOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(nonOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return _accessor.mutate(nonOwningReference, index: o) }
public var vectorOfNonOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfNonOwningReferences.v) ?? [] }
public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) }
public var anyUniqueType: MyGame.Example.AnyUniqueAliases { let o = _accessor.offset(VTOFFSET.anyUniqueType.v); return o == 0 ? .none : MyGame.Example.AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func anyUnique<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyUnique.v); return o == 0 ? nil : _accessor.union(o) }
public var anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases { let o = _accessor.offset(VTOFFSET.anyAmbiguousType.v); return o == 0 ? .none : MyGame.Example.AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func anyAmbiguous<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyAmbiguous.v); return o == 0 ? nil : _accessor.union(o) }
public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfEnums(at index: Int32) -> MyGame.Example.Color? { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? MyGame.Example.Color.red : MyGame.Example.Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
public var signedEnum: MyGame.Example.Race { let o = _accessor.offset(VTOFFSET.signedEnum.v); return o == 0 ? .none : MyGame.Example.Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .none }
public func mutate(signedEnum: MyGame.Example.Race) -> Bool {let o = _accessor.offset(VTOFFSET.signedEnum.v); return _accessor.mutate(signedEnum.rawValue, index: o) }
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 49) }
public static func add(pos: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(structOffset: 0) }
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: 1) }
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: 2) }
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: 3) }
public static func addVectorOf(inventory: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: 5) }
public static func add(color: MyGame.Example.Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 8, at: 6) }
public static func add(testType: MyGame.Example.Any_, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testType.rawValue, def: 0, at: 7) }
public static func add(test: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test, at: 8) }
public static func addVectorOf(test4: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test4, at: 9) }
public static func addVectorOf(testarrayofstring: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: 10) }
public static func addVectorOf(testarrayoftables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: 11) }
public static func add(enemy: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: enemy, at: 12) }
public static func addVectorOf(testnestedflatbuffer: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testnestedflatbuffer, at: 13) }
public static func add(testempty: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testempty, at: 14) }
public static func add(testbool: Bool, _ fbb: inout FlatBufferBuilder) { fbb.add(condition: testbool, def: false, at: 15) }
public static func add(testhashs32Fnv1: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1, def: 0, at: 16) }
public static func add(testhashu32Fnv1: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1, def: 0, at: 17) }
public static func add(testhashs64Fnv1: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1, def: 0, at: 18) }
public static func add(testhashu64Fnv1: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1, def: 0, at: 19) }
public static func add(testhashs32Fnv1a: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1a, def: 0, at: 20) }
public static func add(testhashu32Fnv1a: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1a, def: 0, at: 21) }
public static func add(testhashs64Fnv1a: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1a, def: 0, at: 22) }
public static func add(testhashu64Fnv1a: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1a, def: 0, at: 23) }
public static func addVectorOf(testarrayofbools: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofbools, at: 24) }
public static func add(testf: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf, def: 3.14159, at: 25) }
public static func add(testf2: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf2, def: 3.0, at: 26) }
public static func add(testf3: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf3, def: 0.0, at: 27) }
public static func addVectorOf(testarrayofstring2: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: 28) }
public static func addVectorOf(testarrayofsortedstruct: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: 29) }
public static func addVectorOf(flex: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: flex, at: 30) }
public static func addVectorOf(test5: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test5, at: 31) }
public static func addVectorOf(vectorOfLongs: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: 32) }
public static func addVectorOf(vectorOfDoubles: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: 33) }
public static func add(parentNamespaceTest: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: parentNamespaceTest, at: 34) }
public static func addVectorOf(vectorOfReferrables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfReferrables, at: 35) }
public static func add(singleWeakReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: singleWeakReference, def: 0, at: 36) }
public static func addVectorOf(vectorOfWeakReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfWeakReferences, at: 37) }
public static func addVectorOf(vectorOfStrongReferrables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfStrongReferrables, at: 38) }
public static func add(coOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: coOwningReference, def: 0, at: 39) }
public static func addVectorOf(vectorOfCoOwningReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfCoOwningReferences, at: 40) }
public static func add(nonOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: nonOwningReference, def: 0, at: 41) }
public static func addVectorOf(vectorOfNonOwningReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfNonOwningReferences, at: 42) }
public static func add(anyUniqueType: MyGame.Example.AnyUniqueAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyUniqueType.rawValue, def: 0, at: 43) }
public static func add(anyUnique: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyUnique, at: 44) }
public static func add(anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyAmbiguousType.rawValue, def: 0, at: 45) }
public static func add(anyAmbiguous: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyAmbiguous, at: 46) }
public static func addVectorOf(vectorOfEnums: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: 47) }
public static func add(signedEnum: MyGame.Example.Race, _ fbb: inout FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: 48) }
public static func add(pos: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(structOffset: VTOFFSET.pos.p) }
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) }
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) }
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
public static func addVectorOf(inventory: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) }
public static func add(color: MyGame.Example.Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 8, at: VTOFFSET.color.p) }
public static func add(testType: MyGame.Example.Any_, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testType.rawValue, def: 0, at: VTOFFSET.testType.p) }
public static func add(test: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test, at: VTOFFSET.test.p) }
public static func addVectorOf(test4: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test4, at: VTOFFSET.test4.p) }
public static func addVectorOf(testarrayofstring: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: VTOFFSET.testarrayofstring.p) }
public static func addVectorOf(testarrayoftables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: VTOFFSET.testarrayoftables.p) }
public static func add(enemy: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: enemy, at: VTOFFSET.enemy.p) }
public static func addVectorOf(testnestedflatbuffer: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testnestedflatbuffer, at: VTOFFSET.testnestedflatbuffer.p) }
public static func add(testempty: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testempty, at: VTOFFSET.testempty.p) }
public static func add(testbool: Bool, _ fbb: inout FlatBufferBuilder) { fbb.add(condition: testbool, def: false, at: VTOFFSET.testbool.p) }
public static func add(testhashs32Fnv1: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1, def: 0, at: VTOFFSET.testhashs32Fnv1.p) }
public static func add(testhashu32Fnv1: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1, def: 0, at: VTOFFSET.testhashu32Fnv1.p) }
public static func add(testhashs64Fnv1: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1, def: 0, at: VTOFFSET.testhashs64Fnv1.p) }
public static func add(testhashu64Fnv1: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1, def: 0, at: VTOFFSET.testhashu64Fnv1.p) }
public static func add(testhashs32Fnv1a: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1a, def: 0, at: VTOFFSET.testhashs32Fnv1a.p) }
public static func add(testhashu32Fnv1a: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1a, def: 0, at: VTOFFSET.testhashu32Fnv1a.p) }
public static func add(testhashs64Fnv1a: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1a, def: 0, at: VTOFFSET.testhashs64Fnv1a.p) }
public static func add(testhashu64Fnv1a: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1a, def: 0, at: VTOFFSET.testhashu64Fnv1a.p) }
public static func addVectorOf(testarrayofbools: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofbools, at: VTOFFSET.testarrayofbools.p) }
public static func add(testf: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf, def: 3.14159, at: VTOFFSET.testf.p) }
public static func add(testf2: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf2, def: 3.0, at: VTOFFSET.testf2.p) }
public static func add(testf3: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf3, def: 0.0, at: VTOFFSET.testf3.p) }
public static func addVectorOf(testarrayofstring2: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: VTOFFSET.testarrayofstring2.p) }
public static func addVectorOf(testarrayofsortedstruct: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: VTOFFSET.testarrayofsortedstruct.p) }
public static func addVectorOf(flex: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: flex, at: VTOFFSET.flex.p) }
public static func addVectorOf(test5: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test5, at: VTOFFSET.test5.p) }
public static func addVectorOf(vectorOfLongs: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: VTOFFSET.vectorOfLongs.p) }
public static func addVectorOf(vectorOfDoubles: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: VTOFFSET.vectorOfDoubles.p) }
public static func add(parentNamespaceTest: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: parentNamespaceTest, at: VTOFFSET.parentNamespaceTest.p) }
public static func addVectorOf(vectorOfReferrables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfReferrables, at: VTOFFSET.vectorOfReferrables.p) }
public static func add(singleWeakReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: singleWeakReference, def: 0, at: VTOFFSET.singleWeakReference.p) }
public static func addVectorOf(vectorOfWeakReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfWeakReferences, at: VTOFFSET.vectorOfWeakReferences.p) }
public static func addVectorOf(vectorOfStrongReferrables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfStrongReferrables, at: VTOFFSET.vectorOfStrongReferrables.p) }
public static func add(coOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: coOwningReference, def: 0, at: VTOFFSET.coOwningReference.p) }
public static func addVectorOf(vectorOfCoOwningReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfCoOwningReferences, at: VTOFFSET.vectorOfCoOwningReferences.p) }
public static func add(nonOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: nonOwningReference, def: 0, at: VTOFFSET.nonOwningReference.p) }
public static func addVectorOf(vectorOfNonOwningReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfNonOwningReferences, at: VTOFFSET.vectorOfNonOwningReferences.p) }
public static func add(anyUniqueType: MyGame.Example.AnyUniqueAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyUniqueType.rawValue, def: 0, at: VTOFFSET.anyUniqueType.p) }
public static func add(anyUnique: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyUnique, at: VTOFFSET.anyUnique.p) }
public static func add(anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyAmbiguousType.rawValue, def: 0, at: VTOFFSET.anyAmbiguousType.p) }
public static func add(anyAmbiguous: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyAmbiguous, at: VTOFFSET.anyAmbiguous.p) }
public static func addVectorOf(vectorOfEnums: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: VTOFFSET.vectorOfEnums.p) }
public static func add(signedEnum: MyGame.Example.Race, _ fbb: inout FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: VTOFFSET.signedEnum.p) }
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end }
public static func createMonster(_ fbb: inout FlatBufferBuilder,
offsetOfPos pos: Offset<UOffset> = Offset(),
@@ -1280,47 +1353,64 @@ public struct TypeAliases: FlatBufferObject {
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var i8: Int8 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.readBuffer(of: Int8.self, at: o) }
public func mutate(i8: Int8) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(i8, index: o) }
public var u8: UInt8 { let o = _accessor.offset(6); return o == 0 ? 0 : _accessor.readBuffer(of: UInt8.self, at: o) }
public func mutate(u8: UInt8) -> Bool {let o = _accessor.offset(6); return _accessor.mutate(u8, index: o) }
public var i16: Int16 { let o = _accessor.offset(8); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
public func mutate(i16: Int16) -> Bool {let o = _accessor.offset(8); return _accessor.mutate(i16, index: o) }
public var u16: UInt16 { let o = _accessor.offset(10); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
public func mutate(u16: UInt16) -> Bool {let o = _accessor.offset(10); return _accessor.mutate(u16, index: o) }
public var i32: Int32 { let o = _accessor.offset(12); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(i32: Int32) -> Bool {let o = _accessor.offset(12); return _accessor.mutate(i32, index: o) }
public var u32: UInt32 { let o = _accessor.offset(14); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
public func mutate(u32: UInt32) -> Bool {let o = _accessor.offset(14); return _accessor.mutate(u32, index: o) }
public var i64: Int64 { let o = _accessor.offset(16); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(i64: Int64) -> Bool {let o = _accessor.offset(16); return _accessor.mutate(i64, index: o) }
public var u64: UInt64 { let o = _accessor.offset(18); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(u64: UInt64) -> Bool {let o = _accessor.offset(18); return _accessor.mutate(u64, index: o) }
public var f32: Float32 { let o = _accessor.offset(20); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(f32: Float32) -> Bool {let o = _accessor.offset(20); return _accessor.mutate(f32, index: o) }
public var f64: Double { let o = _accessor.offset(22); return o == 0 ? 0.0 : _accessor.readBuffer(of: Double.self, at: o) }
public func mutate(f64: Double) -> Bool {let o = _accessor.offset(22); return _accessor.mutate(f64, index: o) }
public var v8Count: Int32 { let o = _accessor.offset(24); return o == 0 ? 0 : _accessor.vector(count: o) }
public func v8(at index: Int32) -> Int8 { let o = _accessor.offset(24); return o == 0 ? 0 : _accessor.directRead(of: Int8.self, offset: _accessor.vector(at: o) + index * 1) }
public var v8: [Int8] { return _accessor.getVector(at: 24) ?? [] }
public func mutate(v8: Int8, at index: Int32) -> Bool { let o = _accessor.offset(24); return _accessor.directMutate(v8, index: _accessor.vector(at: o) + index * 1) }
public var vf64Count: Int32 { let o = _accessor.offset(26); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vf64(at index: Int32) -> Double { let o = _accessor.offset(26); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
public var vf64: [Double] { return _accessor.getVector(at: 26) ?? [] }
public func mutate(vf64: Double, at index: Int32) -> Bool { let o = _accessor.offset(26); return _accessor.directMutate(vf64, index: _accessor.vector(at: o) + index * 8) }
enum VTOFFSET: VOffset {
case i8 = 4
case u8 = 6
case i16 = 8
case u16 = 10
case i32 = 12
case u32 = 14
case i64 = 16
case u64 = 18
case f32 = 20
case f64 = 22
case v8 = 24
case vf64 = 26
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var i8: Int8 { let o = _accessor.offset(VTOFFSET.i8.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int8.self, at: o) }
public func mutate(i8: Int8) -> Bool {let o = _accessor.offset(VTOFFSET.i8.v); return _accessor.mutate(i8, index: o) }
public var u8: UInt8 { let o = _accessor.offset(VTOFFSET.u8.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt8.self, at: o) }
public func mutate(u8: UInt8) -> Bool {let o = _accessor.offset(VTOFFSET.u8.v); return _accessor.mutate(u8, index: o) }
public var i16: Int16 { let o = _accessor.offset(VTOFFSET.i16.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
public func mutate(i16: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.i16.v); return _accessor.mutate(i16, index: o) }
public var u16: UInt16 { let o = _accessor.offset(VTOFFSET.u16.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
public func mutate(u16: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.u16.v); return _accessor.mutate(u16, index: o) }
public var i32: Int32 { let o = _accessor.offset(VTOFFSET.i32.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(i32: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.i32.v); return _accessor.mutate(i32, index: o) }
public var u32: UInt32 { let o = _accessor.offset(VTOFFSET.u32.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
public func mutate(u32: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.u32.v); return _accessor.mutate(u32, index: o) }
public var i64: Int64 { let o = _accessor.offset(VTOFFSET.i64.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(i64: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.i64.v); return _accessor.mutate(i64, index: o) }
public var u64: UInt64 { let o = _accessor.offset(VTOFFSET.u64.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(u64: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.u64.v); return _accessor.mutate(u64, index: o) }
public var f32: Float32 { let o = _accessor.offset(VTOFFSET.f32.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(f32: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.f32.v); return _accessor.mutate(f32, index: o) }
public var f64: Double { let o = _accessor.offset(VTOFFSET.f64.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Double.self, at: o) }
public func mutate(f64: Double) -> Bool {let o = _accessor.offset(VTOFFSET.f64.v); return _accessor.mutate(f64, index: o) }
public var v8Count: Int32 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func v8(at index: Int32) -> Int8 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.directRead(of: Int8.self, offset: _accessor.vector(at: o) + index * 1) }
public var v8: [Int8] { return _accessor.getVector(at: VTOFFSET.v8.v) ?? [] }
public func mutate(v8: Int8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.v8.v); return _accessor.directMutate(v8, index: _accessor.vector(at: o) + index * 1) }
public var vf64Count: Int32 { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vf64(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
public var vf64: [Double] { return _accessor.getVector(at: VTOFFSET.vf64.v) ?? [] }
public func mutate(vf64: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vf64.v); return _accessor.directMutate(vf64, index: _accessor.vector(at: o) + index * 8) }
public static func startTypeAliases(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 12) }
public static func add(i8: Int8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i8, def: 0, at: 0) }
public static func add(u8: UInt8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u8, def: 0, at: 1) }
public static func add(i16: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i16, def: 0, at: 2) }
public static func add(u16: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u16, def: 0, at: 3) }
public static func add(i32: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i32, def: 0, at: 4) }
public static func add(u32: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u32, def: 0, at: 5) }
public static func add(i64: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i64, def: 0, at: 6) }
public static func add(u64: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u64, def: 0, at: 7) }
public static func add(f32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f32, def: 0.0, at: 8) }
public static func add(f64: Double, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f64, def: 0.0, at: 9) }
public static func addVectorOf(v8: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: v8, at: 10) }
public static func addVectorOf(vf64: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vf64, at: 11) }
public static func add(i8: Int8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i8, def: 0, at: VTOFFSET.i8.p) }
public static func add(u8: UInt8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u8, def: 0, at: VTOFFSET.u8.p) }
public static func add(i16: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i16, def: 0, at: VTOFFSET.i16.p) }
public static func add(u16: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u16, def: 0, at: VTOFFSET.u16.p) }
public static func add(i32: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i32, def: 0, at: VTOFFSET.i32.p) }
public static func add(u32: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u32, def: 0, at: VTOFFSET.u32.p) }
public static func add(i64: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i64, def: 0, at: VTOFFSET.i64.p) }
public static func add(u64: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u64, def: 0, at: VTOFFSET.u64.p) }
public static func add(f32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f32, def: 0.0, at: VTOFFSET.f32.p) }
public static func add(f64: Double, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f64, def: 0.0, at: VTOFFSET.f64.p) }
public static func addVectorOf(v8: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: v8, at: VTOFFSET.v8.p) }
public static func addVectorOf(vf64: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vf64, at: VTOFFSET.vf64.p) }
public static func endTypeAliases(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createTypeAliases(_ fbb: inout FlatBufferBuilder,
i8: Int8 = 0,

View File

@@ -144,10 +144,16 @@ public struct Attacker: FlatBufferObject {
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var swordAttackDamage: Int32 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(swordAttackDamage: Int32) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(swordAttackDamage, index: o) }
enum VTOFFSET: VOffset {
case swordAttackDamage = 4
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var swordAttackDamage: Int32 { let o = _accessor.offset(VTOFFSET.swordAttackDamage.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(swordAttackDamage: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.swordAttackDamage.v); return _accessor.mutate(swordAttackDamage, index: o) }
public static func startAttacker(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(swordAttackDamage: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: swordAttackDamage, def: 0, at: 0) }
public static func add(swordAttackDamage: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: swordAttackDamage, def: 0, at: VTOFFSET.swordAttackDamage.p) }
public static func endAttacker(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createAttacker(_ fbb: inout FlatBufferBuilder,
swordAttackDamage: Int32 = 0) -> Offset<UOffset> {
@@ -194,17 +200,26 @@ public struct Movie: FlatBufferObject {
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var mainCharacterType: Character { let o = _accessor.offset(4); return o == 0 ? .none : Character(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func mainCharacter<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(6); return o == 0 ? nil : _accessor.union(o) }
public var charactersTypeCount: Int32 { let o = _accessor.offset(8); return o == 0 ? 0 : _accessor.vector(count: o) }
public func charactersType(at index: Int32) -> Character? { let o = _accessor.offset(8); return o == 0 ? Character.none : Character(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
public var charactersCount: Int32 { let o = _accessor.offset(10); return o == 0 ? 0 : _accessor.vector(count: o) }
public func characters<T: FlatBufferObject>(at index: Int32, type: T.Type) -> T? { let o = _accessor.offset(10); return o == 0 ? nil : _accessor.directUnion(_accessor.vector(at: o) + index * 4) }
enum VTOFFSET: VOffset {
case mainCharacterType = 4
case mainCharacter = 6
case charactersType = 8
case characters = 10
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var mainCharacterType: Character { let o = _accessor.offset(VTOFFSET.mainCharacterType.v); return o == 0 ? .none : Character(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func mainCharacter<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.mainCharacter.v); return o == 0 ? nil : _accessor.union(o) }
public var charactersTypeCount: Int32 { let o = _accessor.offset(VTOFFSET.charactersType.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func charactersType(at index: Int32) -> Character? { let o = _accessor.offset(VTOFFSET.charactersType.v); return o == 0 ? Character.none : Character(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
public var charactersCount: Int32 { let o = _accessor.offset(VTOFFSET.characters.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func characters<T: FlatBufferObject>(at index: Int32, type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.characters.v); return o == 0 ? nil : _accessor.directUnion(_accessor.vector(at: o) + index * 4) }
public static func startMovie(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 4) }
public static func add(mainCharacterType: Character, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mainCharacterType.rawValue, def: 0, at: 0) }
public static func add(mainCharacter: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: mainCharacter, at: 1) }
public static func addVectorOf(charactersType: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: charactersType, at: 2) }
public static func addVectorOf(characters: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: characters, at: 3) }
public static func add(mainCharacterType: Character, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mainCharacterType.rawValue, def: 0, at: VTOFFSET.mainCharacterType.p) }
public static func add(mainCharacter: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: mainCharacter, at: VTOFFSET.mainCharacter.p) }
public static func addVectorOf(charactersType: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: charactersType, at: VTOFFSET.charactersType.p) }
public static func addVectorOf(characters: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: characters, at: VTOFFSET.characters.p) }
public static func endMovie(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createMovie(_ fbb: inout FlatBufferBuilder,
mainCharacterType: Character = .none,