[C#] Thread safe reads of Double and Float values from a ByteBuffer (#5900)

* Fixed refractoring issue in reflection/generate_code.sh. Also, mv deletes the original file, so I don't need to clean it up manually in that case.

* Thread safe reads of Double and Floats from ByteBuffer
This commit is contained in:
Derek Bailey
2020-05-07 14:33:29 -07:00
committed by GitHub
parent de89bd1933
commit 85ee4df7a2
5 changed files with 104 additions and 23 deletions

View File

@@ -16,6 +16,7 @@
using System.IO;
using System.Text;
using System.Threading;
using MyGame.Example;
namespace FlatBuffers.Test
@@ -828,5 +829,64 @@ namespace FlatBuffers.Test
var e = MovieT.DeserializeFromBinary(fbBuffer);
AreEqual(a, e);
}
// For use in TestParallelAccess test case.
static private int _comparisons = 0;
static private int _failures = 0;
static private void KeepComparing(Monster mon, int count, float floatValue, double doubleValue)
{
int i = 0;
while (++i <= count)
{
Interlocked.Add(ref _comparisons, 1);
if(mon.Pos.Value.Test1 != doubleValue || mon.Pos.Value.Z != floatValue) {
Interlocked.Add(ref _failures, 1);
}
}
}
[FlatBuffersTestMethod]
public void TestParallelAccess() {
// Tests that reading from a flatbuffer over multiple threads is thread-safe in regard to double and float
// values, since they previously were non-thread safe
const float floatValue = 3.141592F;
const double doubleValue = 1.618033988;
var fbb = new FlatBufferBuilder(1);
var str = fbb.CreateString("ParallelTest");
Monster.StartMonster(fbb);
Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, floatValue, doubleValue,
Color.Green, (short)5, (sbyte)6));
Monster.AddName(fbb, str);
Monster.FinishMonsterBuffer(fbb, Monster.EndMonster(fbb));
var mon = Monster.GetRootAsMonster(fbb.DataBuffer);
var pos = mon.Pos.Value;
Assert.AreEqual(pos.Test1, doubleValue);
Assert.AreEqual(pos.Z, floatValue);
const int thread_count = 10;
const int reps = 1000000;
// Need to use raw Threads since Tasks are not supported in .NET 3.5
Thread[] threads = new Thread[thread_count];
for(int i = 0; i < thread_count; i++) {
threads[i] = new Thread(() => KeepComparing(mon, reps, floatValue, doubleValue));
}
for(int i = 0; i < thread_count; i++) {
threads[i].Start();
}
for(int i = 0; i < thread_count; i++) {
threads[i].Join();
}
// Make sure the threads actually did the comparisons.
Assert.AreEqual(thread_count * reps, _comparisons);
// Make sure we never read the values incorrectly.
Assert.AreEqual(0, _failures);
}
}
}