[C++, JSON] Fix nullptr access when reading a key with a default value. (#6375)

This commit fixes handling of default and NULL `key` fields in `Parser::ParseVector` (#5928).

The JSON generator updated. It outputs `key` fields even if the `--force-defaults` option is inactive.

Additional test cases for `key` added.
This commit is contained in:
Vladimir Glavnyy
2021-01-08 02:24:59 +07:00
committed by GitHub
parent 4363c1d2cb
commit 83ce29cc22
28 changed files with 1243 additions and 579 deletions

View File

@@ -203,8 +203,15 @@ public final class Monster extends Table {
public MyGame.Example.Monster testrequirednestedflatbufferAsMonster() { return testrequirednestedflatbufferAsMonster(new MyGame.Example.Monster()); }
public MyGame.Example.Monster testrequirednestedflatbufferAsMonster(MyGame.Example.Monster obj) { int o = __offset(102); return o != 0 ? obj.__assign(__indirect(__vector(o)), bb) : null; }
public boolean mutateTestrequirednestedflatbuffer(int j, int testrequirednestedflatbuffer) { int o = __offset(102); if (o != 0) { bb.put(__vector(o) + j * 1, (byte)testrequirednestedflatbuffer); return true; } else { return false; } }
public MyGame.Example.Stat scalarKeySortedTables(int j) { return scalarKeySortedTables(new MyGame.Example.Stat(), j); }
public MyGame.Example.Stat scalarKeySortedTables(MyGame.Example.Stat obj, int j) { int o = __offset(104); return o != 0 ? obj.__assign(__indirect(__vector(o) + j * 4), bb) : null; }
public int scalarKeySortedTablesLength() { int o = __offset(104); return o != 0 ? __vector_len(o) : 0; }
public MyGame.Example.Stat scalarKeySortedTablesByKey(int key) { int o = __offset(104); return o != 0 ? MyGame.Example.Stat.__lookup_by_key(null, __vector(o), key, bb) : null; }
public MyGame.Example.Stat scalarKeySortedTablesByKey(MyGame.Example.Stat obj, int key) { int o = __offset(104); return o != 0 ? MyGame.Example.Stat.__lookup_by_key(obj, __vector(o), key, bb) : null; }
public MyGame.Example.Stat.Vector scalarKeySortedTablesVector() { return scalarKeySortedTablesVector(new MyGame.Example.Stat.Vector()); }
public MyGame.Example.Stat.Vector scalarKeySortedTablesVector(MyGame.Example.Stat.Vector obj) { int o = __offset(104); return o != 0 ? obj.__assign(__vector(o), 4, bb) : null; }
public static void startMonster(FlatBufferBuilder builder) { builder.startTable(50); }
public static void startMonster(FlatBufferBuilder builder) { builder.startTable(51); }
public static void addPos(FlatBufferBuilder builder, int posOffset) { builder.addStruct(0, posOffset, 0); }
public static void addMana(FlatBufferBuilder builder, short mana) { builder.addShort(1, mana, 150); }
public static void addHp(FlatBufferBuilder builder, short hp) { builder.addShort(2, hp, 100); }
@@ -294,6 +301,9 @@ public final class Monster extends Table {
public static int createTestrequirednestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { return builder.createByteVector(data); }
public static int createTestrequirednestedflatbufferVector(FlatBufferBuilder builder, ByteBuffer data) { return builder.createByteVector(data); }
public static void startTestrequirednestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.startVector(1, numElems, 1); }
public static void addScalarKeySortedTables(FlatBufferBuilder builder, int scalarKeySortedTablesOffset) { builder.addOffset(50, scalarKeySortedTablesOffset, 0); }
public static int createScalarKeySortedTablesVector(FlatBufferBuilder builder, int[] data) { builder.startVector(4, data.length, 4); for (int i = data.length - 1; i >= 0; i--) builder.addOffset(data[i]); return builder.endVector(); }
public static void startScalarKeySortedTablesVector(FlatBufferBuilder builder, int numElems) { builder.startVector(4, numElems, 4); }
public static int endMonster(FlatBufferBuilder builder) {
int o = builder.endTable();
builder.required(o, 10); // name