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Wrap types in namespace for --ts-flat-files and --gen-all (#7451)
* Wrap types in namespace for --ts-flat-files and --gen-all * Fixes for escaping object types * Added to generate_code
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@@ -1,6 +1,6 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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import { Monster as MyGameExample2Monster, MonsterT as MyGameExample2MonsterT } from '../../my-game/example2/monster';
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import { Monster as MyGame_Example2_Monster, MonsterT as MyGame_Example2_MonsterT } from '../../my-game/example2/monster';
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import { Monster, MonsterT } from '../../my-game/example/monster';
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import { TestSimpleTableWithEnum, TestSimpleTableWithEnumT } from '../../my-game/example/test-simple-table-with-enum';
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@@ -14,28 +14,27 @@ export enum Any {
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export function unionToAny(
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type: Any,
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accessor: (obj:Monster|MyGameExample2Monster|TestSimpleTableWithEnum) => Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null
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): Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null {
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accessor: (obj:Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum) => Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null
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): Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null {
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switch(Any[type]) {
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case 'NONE': return null;
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case 'Monster': return accessor(new Monster())! as Monster;
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case 'TestSimpleTableWithEnum': return accessor(new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum;
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case 'MyGame_Example2_Monster': return accessor(new MyGameExample2Monster())! as MyGameExample2Monster;
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case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
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default: return null;
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}
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}
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export function unionListToAny(
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type: Any,
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accessor: (index: number, obj:Monster|MyGameExample2Monster|TestSimpleTableWithEnum) => Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null,
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accessor: (index: number, obj:Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum) => Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null,
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index: number
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): Monster|MyGameExample2Monster|TestSimpleTableWithEnum|null {
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): Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null {
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switch(Any[type]) {
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case 'NONE': return null;
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case 'Monster': return accessor(index, new Monster())! as Monster;
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case 'TestSimpleTableWithEnum': return accessor(index, new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum;
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case 'MyGame_Example2_Monster': return accessor(index, new MyGameExample2Monster())! as MyGameExample2Monster;
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case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
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default: return null;
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}
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}
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