diff --git a/docs/html/md__benchmarks.html b/docs/html/md__benchmarks.html
index 4c8a27c86..c87ff1e44 100644
--- a/docs/html/md__benchmarks.html
+++ b/docs/html/md__benchmarks.html
@@ -82,7 +82,7 @@ $(document).ready(function(){initNavTree('md__benchmarks.html','');});
Some other serialization systems we compared against but did not benchmark (yet), in rough order of applicability:
- Cap'n'Proto promises to reduce Protocol Buffers much like FlatBuffers does, though with a more complicated binary encoding and less flexibility (no optional fields to allow deprecating fields or serializing with missing fields for which defaults exist). It currently also isn't fully cross-platform portable (lack of VS support).
-- msgpack: has very minimal forwards/backwards compatability support when used with the typed C++ interface. Also lacks VS2010 support.
+- msgpack: has very minimal forwards/backwards compatibility support when used with the typed C++ interface. Also lacks VS2010 support.
- Thrift: very similar to Protocol Buffers, but appears to be less efficient, and have more dependencies.
- YAML: a superset of JSON and otherwise very similar. Used by e.g. Unity.
- C# comes with built-in serialization functionality, as used by Unity also. Being tied to the language, and having no automatic versioning support limits its applicability.
diff --git a/docs/source/Benchmarks.md b/docs/source/Benchmarks.md
index b61e34c26..d613d0226 100755
--- a/docs/source/Benchmarks.md
+++ b/docs/source/Benchmarks.md
@@ -39,7 +39,7 @@ meant to be representative of game data, e.g. a scene format.
optional fields to allow deprecating fields or serializing with missing
fields for which defaults exist).
It currently also isn't fully cross-platform portable (lack of VS support).
-- msgpack: has very minimal forwards/backwards compatability support when used
+- msgpack: has very minimal forwards/backwards compatibility support when used
with the typed C++ interface. Also lacks VS2010 support.
- Thrift: very similar to Protocol Buffers, but appears to be less efficient,
and have more dependencies.