[Java] ObjectAPI implementation (#6521) (#6582)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)

* [Java] ObjectAPI implementation (#6521)
This commit is contained in:
ofirm93
2021-06-04 00:17:40 +03:00
committed by GitHub
parent baaffbaedd
commit 7c3e267e1e
77 changed files with 3538 additions and 238 deletions

View File

@@ -0,0 +1,37 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import com.google.flatbuffers.FlatBufferBuilder;
public class AnyAmbiguousAliasesUnion {
private byte type;
private Object value;
public byte getType() { return type; }
public void setType(byte type) { this.type = type; }
public Object getValue() { return value; }
public void setValue(Object value) { this.value = value; }
public AnyAmbiguousAliasesUnion() {
this.type = AnyAmbiguousAliases.NONE;
this.value = null;
}
public MyGame.Example.MonsterT asM1() { return (MyGame.Example.MonsterT) value; }
public MyGame.Example.MonsterT asM2() { return (MyGame.Example.MonsterT) value; }
public MyGame.Example.MonsterT asM3() { return (MyGame.Example.MonsterT) value; }
public static int pack(FlatBufferBuilder builder, AnyAmbiguousAliasesUnion _o) {
switch (_o.type) {
case AnyAmbiguousAliases.M1: return MyGame.Example.Monster.pack(builder, _o.asM1());
case AnyAmbiguousAliases.M2: return MyGame.Example.Monster.pack(builder, _o.asM2());
case AnyAmbiguousAliases.M3: return MyGame.Example.Monster.pack(builder, _o.asM3());
default: return 0;
}
}
}