mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-08 06:05:17 +00:00
Add CodeWriter utility class.
Helps simplify code generation code. Instead of this:
code += "inline const " + cpp_qualified_name + " *Get";
code += name;
code += "(const void *buf) {\n return flatbuffers::GetRoot<";
code += cpp_qualified_name + ">(buf);\n}\n\n";
You do this:
code.SetValue("NAME", struct_def.name);
code.SetValue("CPP_NAME", cpp_qualified_name);
code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {";
code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);";
code += "}";
code += "";
Updated the CPP code generator to use the CodeWriter class. Most of the
changes in the generated code are white-space changes, esp. around new
lines (since the code generator class automatically appends new lines
when appending a string). Actual code changes include:
* Renamed "rehasher" to "_rehasher" for consistency with other args in
Pack function.
* Renamed "union_obj" to "obj: in UnPack function.
* Always do "(void)_o;" to prevent unused variable warning in Create
function (instead of only doing it if there are no fields) in order
to avoid two-passes.
* Renamed padding variables from __paddingX to paddingX__.
"Each name that contains a double underscore (_ _) [...] is reserved
to the implementation for any use." C++ standards 17.4.3.1.2.
* Add braces around switch cases.
* Calculate index as a separate statement in EnumName function, eg.
const size_t index = ...;
return EnumNamesX()[index];
vs.
return EnumNamesX()[...];
* Stored end table offset in variable in Finish() functions, eg.
const auto end = fbb_.EndTable(start_, ...);
auto o = flatbuffers::Offset<T>(end);
vs.
auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...));
* Separate reinterpret_cast calls from function calls in Union
functions, eg.
auto ptr = reinterpret_cast<const T *>(obj);
return ptr->UnPack(resolver);
vs.
return reinterpret_cast<const T *>(obj)->UnPack(resolver);
* Removed unecessary (void)(padding__X) no-ops from constructors, eg.
Test(int16_t a, int8_t b) : ... {
(void)__padding0; // <-- Removed this line.
}
In the idl_gen_cpp.cpp file itself, I refactored some code generation into
new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders,
GenUnpackFieldStatement, and GenCreateParam.
Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
This commit is contained in:
@@ -1,5 +1,6 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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#ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
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#define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
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@@ -25,11 +26,19 @@ enum Color {
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};
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inline const char **EnumNamesColor() {
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static const char *names[] = { "Red", "Green", "Blue", nullptr };
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static const char *names[] = {
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"Red",
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"Green",
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"Blue",
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nullptr
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};
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return names;
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}
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inline const char *EnumNameColor(Color e) { return EnumNamesColor()[static_cast<int>(e)]; }
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inline const char *EnumNameColor(Color e) {
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const size_t index = static_cast<int>(e);
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return EnumNamesColor()[index];
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}
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enum Equipment {
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Equipment_NONE = 0,
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@@ -39,11 +48,18 @@ enum Equipment {
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};
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inline const char **EnumNamesEquipment() {
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static const char *names[] = { "NONE", "Weapon", nullptr };
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static const char *names[] = {
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"NONE",
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"Weapon",
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nullptr
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};
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return names;
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}
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inline const char *EnumNameEquipment(Equipment e) { return EnumNamesEquipment()[static_cast<int>(e)]; }
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inline const char *EnumNameEquipment(Equipment e) {
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const size_t index = static_cast<int>(e);
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return EnumNamesEquipment()[index];
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}
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template<typename T> struct EquipmentTraits {
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static const Equipment enum_value = Equipment_NONE;
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@@ -55,12 +71,13 @@ template<> struct EquipmentTraits<Weapon> {
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struct EquipmentUnion {
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Equipment type;
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flatbuffers::NativeTable *table;
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EquipmentUnion() : type(Equipment_NONE), table(nullptr) {}
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EquipmentUnion(const EquipmentUnion &);
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EquipmentUnion &operator=(const EquipmentUnion &);
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~EquipmentUnion() { Reset(); }
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void Reset();
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template <typename T>
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@@ -72,13 +89,16 @@ struct EquipmentUnion {
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}
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}
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static flatbuffers::NativeTable *UnPack(const void *union_obj, Equipment type, const flatbuffers::resolver_function_t *resolver);
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flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *rehasher = nullptr) const;
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static flatbuffers::NativeTable *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver);
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flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
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WeaponT *AsWeapon() { return type == Equipment_Weapon ? reinterpret_cast<WeaponT *>(table) : nullptr; }
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WeaponT *AsWeapon() {
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return type == Equipment_Weapon ?
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reinterpret_cast<WeaponT *>(table) : nullptr;
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}
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};
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inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type);
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bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type);
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MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
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private:
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@@ -87,17 +107,35 @@ MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
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float z_;
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public:
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Vec3() { memset(this, 0, sizeof(Vec3)); }
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Vec3(const Vec3 &_o) { memcpy(this, &_o, sizeof(Vec3)); }
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Vec3() {
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memset(this, 0, sizeof(Vec3));
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}
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Vec3(const Vec3 &_o) {
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memcpy(this, &_o, sizeof(Vec3));
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}
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Vec3(float _x, float _y, float _z)
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: x_(flatbuffers::EndianScalar(_x)), y_(flatbuffers::EndianScalar(_y)), z_(flatbuffers::EndianScalar(_z)) { }
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float x() const { return flatbuffers::EndianScalar(x_); }
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void mutate_x(float _x) { flatbuffers::WriteScalar(&x_, _x); }
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float y() const { return flatbuffers::EndianScalar(y_); }
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void mutate_y(float _y) { flatbuffers::WriteScalar(&y_, _y); }
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float z() const { return flatbuffers::EndianScalar(z_); }
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void mutate_z(float _z) { flatbuffers::WriteScalar(&z_, _z); }
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: x_(flatbuffers::EndianScalar(_x)),
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y_(flatbuffers::EndianScalar(_y)),
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z_(flatbuffers::EndianScalar(_z)) {
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}
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float x() const {
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return flatbuffers::EndianScalar(x_);
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}
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void mutate_x(float _x) {
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flatbuffers::WriteScalar(&x_, _x);
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}
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float y() const {
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return flatbuffers::EndianScalar(y_);
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}
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void mutate_y(float _y) {
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flatbuffers::WriteScalar(&y_, _y);
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}
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float z() const {
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return flatbuffers::EndianScalar(z_);
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}
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void mutate_z(float _z) {
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flatbuffers::WriteScalar(&z_, _z);
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}
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};
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STRUCT_END(Vec3, 12);
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@@ -112,9 +150,10 @@ struct MonsterT : public flatbuffers::NativeTable {
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std::vector<std::unique_ptr<WeaponT>> weapons;
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EquipmentUnion equipped;
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MonsterT()
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: mana(150),
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hp(100),
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color(Color_Blue) {}
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: mana(150),
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hp(100),
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color(Color_Blue) {
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}
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};
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struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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@@ -130,24 +169,60 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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VT_EQUIPPED_TYPE = 20,
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VT_EQUIPPED = 22
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};
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const Vec3 *pos() const { return GetStruct<const Vec3 *>(VT_POS); }
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Vec3 *mutable_pos() { return GetStruct<Vec3 *>(VT_POS); }
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int16_t mana() const { return GetField<int16_t>(VT_MANA, 150); }
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bool mutate_mana(int16_t _mana) { return SetField(VT_MANA, _mana); }
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int16_t hp() const { return GetField<int16_t>(VT_HP, 100); }
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bool mutate_hp(int16_t _hp) { return SetField(VT_HP, _hp); }
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const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(VT_NAME); }
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flatbuffers::String *mutable_name() { return GetPointer<flatbuffers::String *>(VT_NAME); }
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const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); }
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flatbuffers::Vector<uint8_t> *mutable_inventory() { return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); }
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Color color() const { return static_cast<Color>(GetField<int8_t>(VT_COLOR, 2)); }
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bool mutate_color(Color _color) { return SetField(VT_COLOR, static_cast<int8_t>(_color)); }
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const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *weapons() const { return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS); }
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flatbuffers::Vector<flatbuffers::Offset<Weapon>> *mutable_weapons() { return GetPointer<flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS); }
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Equipment equipped_type() const { return static_cast<Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0)); }
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bool mutate_equipped_type(Equipment _equipped_type) { return SetField(VT_EQUIPPED_TYPE, static_cast<uint8_t>(_equipped_type)); }
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const void *equipped() const { return GetPointer<const void *>(VT_EQUIPPED); }
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void *mutable_equipped() { return GetPointer<void *>(VT_EQUIPPED); }
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const Vec3 *pos() const {
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return GetStruct<const Vec3 *>(VT_POS);
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}
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Vec3 *mutable_pos() {
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return GetStruct<Vec3 *>(VT_POS);
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}
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int16_t mana() const {
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return GetField<int16_t>(VT_MANA, 150);
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}
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bool mutate_mana(int16_t _mana) {
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return SetField(VT_MANA, _mana);
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}
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int16_t hp() const {
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return GetField<int16_t>(VT_HP, 100);
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}
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bool mutate_hp(int16_t _hp) {
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return SetField(VT_HP, _hp);
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}
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const flatbuffers::String *name() const {
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return GetPointer<const flatbuffers::String *>(VT_NAME);
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}
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flatbuffers::String *mutable_name() {
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return GetPointer<flatbuffers::String *>(VT_NAME);
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}
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const flatbuffers::Vector<uint8_t> *inventory() const {
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return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
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}
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flatbuffers::Vector<uint8_t> *mutable_inventory() {
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return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
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}
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Color color() const {
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return static_cast<Color>(GetField<int8_t>(VT_COLOR, 2));
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}
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bool mutate_color(Color _color) {
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return SetField(VT_COLOR, static_cast<int8_t>(_color));
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}
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const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *weapons() const {
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return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS);
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}
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flatbuffers::Vector<flatbuffers::Offset<Weapon>> *mutable_weapons() {
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return GetPointer<flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS);
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}
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Equipment equipped_type() const {
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return static_cast<Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0));
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}
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bool mutate_equipped_type(Equipment _equipped_type) {
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return SetField(VT_EQUIPPED_TYPE, static_cast<uint8_t>(_equipped_type));
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}
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const void *equipped() const {
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return GetPointer<const void *>(VT_EQUIPPED);
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}
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void *mutable_equipped() {
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return GetPointer<void *>(VT_EQUIPPED);
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}
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<Vec3>(verifier, VT_POS) &&
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@@ -200,15 +275,20 @@ struct MonsterBuilder {
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void add_equipped(flatbuffers::Offset<void> equipped) {
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fbb_.AddOffset(Monster::VT_EQUIPPED, equipped);
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}
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MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
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: fbb_(_fbb) {
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start_ = fbb_.StartTable();
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}
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MonsterBuilder &operator=(const MonsterBuilder &);
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flatbuffers::Offset<Monster> Finish() {
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auto o = flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 10));
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const auto end = fbb_.EndTable(start_, 10);
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auto o = flatbuffers::Offset<Monster>(end);
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return o;
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}
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};
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inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb,
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inline flatbuffers::Offset<Monster> CreateMonster(
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flatbuffers::FlatBufferBuilder &_fbb,
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const Vec3 *pos = 0,
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int16_t mana = 150,
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int16_t hp = 100,
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@@ -231,7 +311,8 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
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return builder_.Finish();
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}
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inline flatbuffers::Offset<Monster> CreateMonsterDirect(flatbuffers::FlatBufferBuilder &_fbb,
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inline flatbuffers::Offset<Monster> CreateMonsterDirect(
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flatbuffers::FlatBufferBuilder &_fbb,
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const Vec3 *pos = 0,
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int16_t mana = 150,
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int16_t hp = 100,
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@@ -241,17 +322,28 @@ inline flatbuffers::Offset<Monster> CreateMonsterDirect(flatbuffers::FlatBufferB
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const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr,
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Equipment equipped_type = Equipment_NONE,
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flatbuffers::Offset<void> equipped = 0) {
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return CreateMonster(_fbb, pos, mana, hp, name ? _fbb.CreateString(name) : 0, inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0, color, weapons ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(*weapons) : 0, equipped_type, equipped);
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return CreateMonster(
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_fbb,
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pos,
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mana,
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hp,
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name ? _fbb.CreateString(name) : 0,
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inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0,
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color,
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weapons ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(*weapons) : 0,
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equipped_type,
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equipped);
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}
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inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *rehasher = nullptr);
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flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
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struct WeaponT : public flatbuffers::NativeTable {
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typedef Weapon TableType;
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std::string name;
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int16_t damage;
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WeaponT()
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: damage(0) {}
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: damage(0) {
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}
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};
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struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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@@ -260,10 +352,18 @@ struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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VT_NAME = 4,
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VT_DAMAGE = 6
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};
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const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(VT_NAME); }
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flatbuffers::String *mutable_name() { return GetPointer<flatbuffers::String *>(VT_NAME); }
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int16_t damage() const { return GetField<int16_t>(VT_DAMAGE, 0); }
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bool mutate_damage(int16_t _damage) { return SetField(VT_DAMAGE, _damage); }
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const flatbuffers::String *name() const {
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return GetPointer<const flatbuffers::String *>(VT_NAME);
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}
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flatbuffers::String *mutable_name() {
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return GetPointer<flatbuffers::String *>(VT_NAME);
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}
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int16_t damage() const {
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return GetField<int16_t>(VT_DAMAGE, 0);
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}
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bool mutate_damage(int16_t _damage) {
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return SetField(VT_DAMAGE, _damage);
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}
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, VT_NAME) &&
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@@ -284,15 +384,20 @@ struct WeaponBuilder {
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void add_damage(int16_t damage) {
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fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
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}
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WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)
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: fbb_(_fbb) {
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start_ = fbb_.StartTable();
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}
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WeaponBuilder &operator=(const WeaponBuilder &);
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flatbuffers::Offset<Weapon> Finish() {
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auto o = flatbuffers::Offset<Weapon>(fbb_.EndTable(start_, 2));
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const auto end = fbb_.EndTable(start_, 2);
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auto o = flatbuffers::Offset<Weapon>(end);
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return o;
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}
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};
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inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb,
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inline flatbuffers::Offset<Weapon> CreateWeapon(
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flatbuffers::FlatBufferBuilder &_fbb,
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flatbuffers::Offset<flatbuffers::String> name = 0,
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int16_t damage = 0) {
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WeaponBuilder builder_(_fbb);
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@@ -301,13 +406,17 @@ inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &
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return builder_.Finish();
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}
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inline flatbuffers::Offset<Weapon> CreateWeaponDirect(flatbuffers::FlatBufferBuilder &_fbb,
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inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
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flatbuffers::FlatBufferBuilder &_fbb,
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const char *name = nullptr,
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int16_t damage = 0) {
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return CreateWeapon(_fbb, name ? _fbb.CreateString(name) : 0, damage);
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return CreateWeapon(
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_fbb,
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name ? _fbb.CreateString(name) : 0,
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damage);
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}
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inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *rehasher = nullptr);
|
||||
flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
|
||||
|
||||
inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *resolver) const {
|
||||
(void)resolver;
|
||||
@@ -316,11 +425,11 @@ inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *resolve
|
||||
{ auto _e = mana(); _o->mana = _e; };
|
||||
{ auto _e = hp(); _o->hp = _e; };
|
||||
{ auto _e = name(); if (_e) _o->name = _e->str(); };
|
||||
{ auto _e = inventory(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory.push_back(_e->Get(_i)); } } };
|
||||
{ auto _e = inventory(); if (_e) for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory.push_back(_e->Get(_i)); } };
|
||||
{ auto _e = color(); _o->color = _e; };
|
||||
{ auto _e = weapons(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons.push_back(std::unique_ptr<WeaponT>(_e->Get(_i)->UnPack(resolver))); } } };
|
||||
{ auto _e = weapons(); if (_e) for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons.push_back(std::unique_ptr<WeaponT>(_e->Get(_i)->UnPack(resolver))); } };
|
||||
{ auto _e = equipped_type(); _o->equipped.type = _e; };
|
||||
{ auto _e = equipped(); if (_e) _o->equipped.table = EquipmentUnion::UnPack(_e, equipped_type(), resolver); };
|
||||
{ auto _e = equipped(); if (_e) _o->equipped.table = EquipmentUnion::UnPack(_e, equipped_type(),resolver); };
|
||||
return _o;
|
||||
}
|
||||
|
||||
@@ -328,18 +437,20 @@ inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder
|
||||
return CreateMonster(_fbb, _o, _rehasher);
|
||||
}
|
||||
|
||||
inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *rehasher) {
|
||||
(void)rehasher;
|
||||
return CreateMonster(_fbb,
|
||||
_o->pos ? _o->pos.get() : 0,
|
||||
_o->mana,
|
||||
_o->hp,
|
||||
_o->name.size() ? _fbb.CreateString(_o->name) : 0,
|
||||
_o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0,
|
||||
_o->color,
|
||||
_o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(_o->weapons.size(), [&](size_t i) { return CreateWeapon(_fbb, _o->weapons[i].get(), rehasher); }) : 0,
|
||||
_o->equipped.type,
|
||||
_o->equipped.Pack(_fbb));
|
||||
inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
|
||||
(void)_rehasher;
|
||||
(void)_o;
|
||||
return CreateMonster(
|
||||
_fbb,
|
||||
_o->pos ? _o->pos.get() : 0,
|
||||
_o->mana,
|
||||
_o->hp,
|
||||
_o->name.size() ? _fbb.CreateString(_o->name) : 0,
|
||||
_o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0,
|
||||
_o->color,
|
||||
_o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(_o->weapons.size(), [&](size_t i) { return CreateWeapon(_fbb, _o->weapons[i].get(), _rehasher); }) : 0,
|
||||
_o->equipped.type,
|
||||
_o->equipped.Pack(_fbb));
|
||||
}
|
||||
|
||||
inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *resolver) const {
|
||||
@@ -354,40 +465,55 @@ inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &
|
||||
return CreateWeapon(_fbb, _o, _rehasher);
|
||||
}
|
||||
|
||||
inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *rehasher) {
|
||||
(void)rehasher;
|
||||
return CreateWeapon(_fbb,
|
||||
_o->name.size() ? _fbb.CreateString(_o->name) : 0,
|
||||
_o->damage);
|
||||
inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
|
||||
(void)_rehasher;
|
||||
(void)_o;
|
||||
return CreateWeapon(
|
||||
_fbb,
|
||||
_o->name.size() ? _fbb.CreateString(_o->name) : 0,
|
||||
_o->damage);
|
||||
}
|
||||
|
||||
inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type) {
|
||||
inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type) {
|
||||
switch (type) {
|
||||
case Equipment_NONE: return true;
|
||||
case Equipment_Weapon: return verifier.VerifyTable(reinterpret_cast<const Weapon *>(union_obj));
|
||||
case Equipment_NONE: {
|
||||
return true;
|
||||
}
|
||||
case Equipment_Weapon: {
|
||||
auto ptr = reinterpret_cast<const Weapon *>(obj);
|
||||
return verifier.VerifyTable(ptr);
|
||||
}
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
inline flatbuffers::NativeTable *EquipmentUnion::UnPack(const void *union_obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
|
||||
inline flatbuffers::NativeTable *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
|
||||
switch (type) {
|
||||
case Equipment_NONE: return nullptr;
|
||||
case Equipment_Weapon: return reinterpret_cast<const Weapon *>(union_obj)->UnPack(resolver);
|
||||
case Equipment_Weapon: {
|
||||
auto ptr = reinterpret_cast<const Weapon *>(obj);
|
||||
return ptr->UnPack(resolver);
|
||||
}
|
||||
default: return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *rehasher) const {
|
||||
inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
|
||||
switch (type) {
|
||||
case Equipment_NONE: return 0;
|
||||
case Equipment_Weapon: return CreateWeapon(_fbb, reinterpret_cast<const WeaponT *>(table), rehasher).Union();
|
||||
case Equipment_Weapon: {
|
||||
auto ptr = reinterpret_cast<const WeaponT *>(table);
|
||||
return CreateWeapon(_fbb, ptr, _rehasher).Union();
|
||||
}
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
inline void EquipmentUnion::Reset() {
|
||||
switch (type) {
|
||||
case Equipment_Weapon: delete reinterpret_cast<WeaponT *>(table); break;
|
||||
case Equipment_Weapon: {
|
||||
auto ptr = reinterpret_cast<WeaponT *>(table);
|
||||
delete ptr;
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
table = nullptr;
|
||||
@@ -402,16 +528,21 @@ inline Monster *GetMutableMonster(void *buf) {
|
||||
return flatbuffers::GetMutableRoot<Monster>(buf);
|
||||
}
|
||||
|
||||
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) {
|
||||
inline bool VerifyMonsterBuffer(
|
||||
flatbuffers::Verifier &verifier) {
|
||||
return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
|
||||
}
|
||||
|
||||
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) {
|
||||
inline void FinishMonsterBuffer(
|
||||
flatbuffers::FlatBufferBuilder &fbb,
|
||||
flatbuffers::Offset<MyGame::Sample::Monster> root) {
|
||||
fbb.Finish(root);
|
||||
}
|
||||
|
||||
inline std::unique_ptr<MonsterT> UnPackMonster(const void *buf, const flatbuffers::resolver_function_t *resolver = nullptr) {
|
||||
return std::unique_ptr<MonsterT>(GetMonster(buf)->UnPack(resolver));
|
||||
inline std::unique_ptr<MonsterT> UnPackMonster(
|
||||
const void *buf,
|
||||
const flatbuffers::resolver_function_t *res = nullptr) {
|
||||
return std::unique_ptr<MonsterT>(GetMonster(buf)->UnPack(res));
|
||||
}
|
||||
|
||||
} // namespace Sample
|
||||
|
||||
Reference in New Issue
Block a user