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Enums in C++ are now strongly typed.
Accessors and constructors now take enum types rather than ints. Bug: 16570507 Change-Id: I4b50fd64ad2e662ea2481bc0ccea784326fb31c0 Tested: on Linux and Windows.
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@@ -12,7 +12,7 @@ namespace Sample {
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struct Vec3;
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struct Monster;
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enum {
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enum Color {
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Color_Red = 0,
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Color_Green = 1,
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Color_Blue = 2
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@@ -23,9 +23,9 @@ inline const char **EnumNamesColor() {
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return names;
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}
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inline const char *EnumNameColor(int e) { return EnumNamesColor()[e]; }
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inline const char *EnumNameColor(Color e) { return EnumNamesColor()[e]; }
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enum {
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enum Any {
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Any_NONE = 0,
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Any_Monster = 1
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};
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@@ -35,7 +35,7 @@ inline const char **EnumNamesAny() {
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return names;
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}
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inline const char *EnumNameAny(int e) { return EnumNamesAny()[e]; }
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inline const char *EnumNameAny(Any e) { return EnumNamesAny()[e]; }
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inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, uint8_t type);
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@@ -61,7 +61,7 @@ struct Monster : private flatbuffers::Table {
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int16_t hp() const { return GetField<int16_t>(8, 100); }
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const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(10); }
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const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(14); }
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int8_t color() const { return GetField<int8_t>(16, 2); }
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Color color() const { return static_cast<Color>(GetField<int8_t>(16, 2)); }
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<Vec3>(verifier, 4 /* pos */) &&
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@@ -84,10 +84,13 @@ struct MonsterBuilder {
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void add_hp(int16_t hp) { fbb_.AddElement<int16_t>(8, hp, 100); }
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void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(10, name); }
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void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { fbb_.AddOffset(14, inventory); }
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void add_color(int8_t color) { fbb_.AddElement<int8_t>(16, color, 2); }
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void add_color(Color color) { fbb_.AddElement<int8_t>(16, static_cast<int8_t>(color), 2); }
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MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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MonsterBuilder &operator=(const MonsterBuilder &);
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flatbuffers::Offset<Monster> Finish() { return flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 7)); }
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flatbuffers::Offset<Monster> Finish() {
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auto o = flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 7));
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return o;
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}
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};
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inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb,
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@@ -96,7 +99,7 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
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int16_t hp = 100,
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flatbuffers::Offset<flatbuffers::String> name = 0,
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flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
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int8_t color = 2) {
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Color color = Color_Blue) {
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MonsterBuilder builder_(_fbb);
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builder_.add_inventory(inventory);
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builder_.add_name(name);
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