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Performance Increase of Vector of Structures using .NET BlockCopy (#4830)
* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy(). * Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy(). Added Create<Name>VectorBlock() method to add a typed array using Buffer.BlockCopy() to speed up creation of vector of arrays New Lua files for namespace test * fixed c++ style issue
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committed by
Wouter van Oortmerssen
parent
6e185d06a7
commit
7b50004ec9
@@ -19,6 +19,7 @@ public struct Stat : IFlatbufferObject
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public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
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public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); }
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public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
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public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
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