Swap the dependency of CreateX and X::Pack object API functions. (#8754)

Previously: X::Pack forwarded to CreateX.

Now: CreateX will forward to X::Pack.

This is a step toward enabling using native types for tables when using the
object API. When defining a native table, the user will be able to define a
custom X::Pack method (which is more consistent with the existing native_type
functionality for structs). By reversing the order of the dependencies, CreateX
can continue to be auto-generated and will use the custom X::Pack method when
overriden for native_type tables.
This commit is contained in:
cosmith-nvidia
2025-11-04 15:42:16 -08:00
committed by GitHub
parent 5ed02dc04a
commit 78a3d59a65
22 changed files with 419 additions and 203 deletions

View File

@@ -613,11 +613,11 @@ inline void Monster::UnPackTo(MonsterT *_o, const ::flatbuffers::resolver_functi
{ auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (::flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } else { _o->path.resize(0); } }
}
inline ::flatbuffers::Offset<Monster> Monster::Pack(::flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const ::flatbuffers::rehasher_function_t *_rehasher) {
return CreateMonster(_fbb, _o, _rehasher);
inline ::flatbuffers::Offset<Monster> CreateMonster(::flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const ::flatbuffers::rehasher_function_t *_rehasher) {
return Monster::Pack(_fbb, _o, _rehasher);
}
inline ::flatbuffers::Offset<Monster> CreateMonster(::flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const ::flatbuffers::rehasher_function_t *_rehasher) {
inline ::flatbuffers::Offset<Monster> Monster::Pack(::flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const ::flatbuffers::rehasher_function_t *_rehasher) {
(void)_rehasher;
(void)_o;
struct _VectorArgs { ::flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const ::flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
@@ -670,11 +670,11 @@ inline void Weapon::UnPackTo(WeaponT *_o, const ::flatbuffers::resolver_function
{ auto _e = damage(); _o->damage = _e; }
}
inline ::flatbuffers::Offset<Weapon> Weapon::Pack(::flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const ::flatbuffers::rehasher_function_t *_rehasher) {
return CreateWeapon(_fbb, _o, _rehasher);
inline ::flatbuffers::Offset<Weapon> CreateWeapon(::flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const ::flatbuffers::rehasher_function_t *_rehasher) {
return Weapon::Pack(_fbb, _o, _rehasher);
}
inline ::flatbuffers::Offset<Weapon> CreateWeapon(::flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const ::flatbuffers::rehasher_function_t *_rehasher) {
inline ::flatbuffers::Offset<Weapon> Weapon::Pack(::flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const ::flatbuffers::rehasher_function_t *_rehasher) {
(void)_rehasher;
(void)_o;
struct _VectorArgs { ::flatbuffers::FlatBufferBuilder *__fbb; const WeaponT* __o; const ::flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;