[C#] support Object API (#5710)

* [C#] support Object API

* fix sign-compare

* fix indent

* add new line before for loop.

* using auto whenever possible

* reduce the amout of blank lines.

* wip: support vectors of union

* done: support unions of vectors

* set C# version to 4.0
* remove null propagation operator
* remove auto property initializer
* remove expression-bodied method
* remove pattern matching

* add Example2 to NetTest.sh

* separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md

* add C# Object based API notes.

* support vs2010.

* remove range based for loop.

* remove System.Linq

* fix indent

* CreateSharedString to CreateString

* check shared attribute

* snake case
This commit is contained in:
mugisoba
2020-01-31 03:18:28 +09:00
committed by GitHub
parent c580fa284c
commit 7418d85872
36 changed files with 2548 additions and 107 deletions

View File

@@ -6,6 +6,7 @@ namespace MyGame
{
using global::System;
using global::System.Collections.Generic;
using global::FlatBuffers;
public struct MonsterExtra : IFlatbufferObject
@@ -102,7 +103,78 @@ public struct MonsterExtra : IFlatbufferObject
}
public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); }
public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); }
public MonsterExtraT UnPack() {
var _o = new MonsterExtraT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(MonsterExtraT _o) {
_o.D0 = this.D0;
_o.D1 = this.D1;
_o.D2 = this.D2;
_o.D3 = this.D3;
_o.F0 = this.F0;
_o.F1 = this.F1;
_o.F2 = this.F2;
_o.F3 = this.F3;
_o.Dvec = new List<double>();
for (var _j = 0; _j < this.DvecLength; ++_j) {_o.Dvec.Add(this.Dvec(_j));}
_o.Fvec = new List<float>();
for (var _j = 0; _j < this.FvecLength; ++_j) {_o.Fvec.Add(this.Fvec(_j));}
}
public static Offset<MyGame.MonsterExtra> Pack(FlatBufferBuilder builder, MonsterExtraT _o) {
if (_o == null) return default(Offset<MyGame.MonsterExtra>);
var _dvec = default(VectorOffset);
if (_o.Dvec != null) {
var __dvec = _o.Dvec.ToArray();
_dvec = CreateDvecVector(builder, __dvec);
}
var _fvec = default(VectorOffset);
if (_o.Fvec != null) {
var __fvec = _o.Fvec.ToArray();
_fvec = CreateFvecVector(builder, __fvec);
}
return CreateMonsterExtra(
builder,
_o.D0,
_o.D1,
_o.D2,
_o.D3,
_o.F0,
_o.F1,
_o.F2,
_o.F3,
_dvec,
_fvec);
}
};
public class MonsterExtraT
{
public double D0 { get; set; }
public double D1 { get; set; }
public double D2 { get; set; }
public double D3 { get; set; }
public float F0 { get; set; }
public float F1 { get; set; }
public float F2 { get; set; }
public float F3 { get; set; }
public List<double> Dvec { get; set; }
public List<float> Fvec { get; set; }
public MonsterExtraT() {
this.D0 = Double.NaN;
this.D1 = Double.NaN;
this.D2 = Double.PositiveInfinity;
this.D3 = Double.NegativeInfinity;
this.F0 = Single.NaN;
this.F1 = Single.NaN;
this.F2 = Single.PositiveInfinity;
this.F3 = Single.NegativeInfinity;
this.Dvec = null;
this.Fvec = null;
}
}
}