[C#] support Object API (#5710)

* [C#] support Object API

* fix sign-compare

* fix indent

* add new line before for loop.

* using auto whenever possible

* reduce the amout of blank lines.

* wip: support vectors of union

* done: support unions of vectors

* set C# version to 4.0
* remove null propagation operator
* remove auto property initializer
* remove expression-bodied method
* remove pattern matching

* add Example2 to NetTest.sh

* separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md

* add C# Object based API notes.

* support vs2010.

* remove range based for loop.

* remove System.Linq

* fix indent

* CreateSharedString to CreateString

* check shared attribute

* snake case
This commit is contained in:
mugisoba
2020-01-31 03:18:28 +09:00
committed by GitHub
parent c580fa284c
commit 7418d85872
36 changed files with 2548 additions and 107 deletions

View File

@@ -6,6 +6,7 @@ namespace MyGame.Example
{
using global::System;
using global::System.Collections.Generic;
using global::FlatBuffers;
public struct Stat : IFlatbufferObject
@@ -49,7 +50,39 @@ public struct Stat : IFlatbufferObject
int o = builder.EndTable();
return new Offset<MyGame.Example.Stat>(o);
}
public StatT UnPack() {
var _o = new StatT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(StatT _o) {
_o.Id = this.Id;
_o.Val = this.Val;
_o.Count = this.Count;
}
public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) {
if (_o == null) return default(Offset<MyGame.Example.Stat>);
var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id);
return CreateStat(
builder,
_id,
_o.Val,
_o.Count);
}
};
public class StatT
{
public string Id { get; set; }
public long Val { get; set; }
public ushort Count { get; set; }
public StatT() {
this.Id = null;
this.Val = 0;
this.Count = 0;
}
}
}