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[C#] support Object API (#5710)
* [C#] support Object API * fix sign-compare * fix indent * add new line before for loop. * using auto whenever possible * reduce the amout of blank lines. * wip: support vectors of union * done: support unions of vectors * set C# version to 4.0 * remove null propagation operator * remove auto property initializer * remove expression-bodied method * remove pattern matching * add Example2 to NetTest.sh * separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md * add C# Object based API notes. * support vs2010. * remove range based for loop. * remove System.Linq * fix indent * CreateSharedString to CreateString * check shared attribute * snake case
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@@ -6,6 +6,7 @@ namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct NestedStruct : IFlatbufferObject
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@@ -39,7 +40,48 @@ public struct NestedStruct : IFlatbufferObject
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}
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return new Offset<MyGame.Example.NestedStruct>(builder.Offset);
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}
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public NestedStructT UnPack() {
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var _o = new NestedStructT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(NestedStructT _o) {
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_o.A = new int[2];
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for (var _j = 0; _j < 2; ++_j) { _o.A[_j] = this.A(_j); }
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_o.B = this.B;
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_o.C = new MyGame.Example.TestEnum[2];
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for (var _j = 0; _j < 2; ++_j) { _o.C[_j] = this.C(_j); }
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_o.D = new long[2];
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for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j); }
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}
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public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o) {
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if (_o == null) return default(Offset<MyGame.Example.NestedStruct>);
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var _a = _o.A;
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var _c = _o.C;
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var _d = _o.D;
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return CreateNestedStruct(
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builder,
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_a,
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_o.B,
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_c,
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_d);
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}
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};
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public class NestedStructT
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{
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public int[] A { get; set; }
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public MyGame.Example.TestEnum B { get; set; }
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public MyGame.Example.TestEnum[] C { get; set; }
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public long[] D { get; set; }
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public NestedStructT() {
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this.A = new int[2];
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this.B = MyGame.Example.TestEnum.A;
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this.C = new MyGame.Example.TestEnum[2];
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this.D = new long[2];
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}
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}
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}
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