mirror of
https://github.com/google/flatbuffers.git
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[C#] support Object API (#5710)
* [C#] support Object API * fix sign-compare * fix indent * add new line before for loop. * using auto whenever possible * reduce the amout of blank lines. * wip: support vectors of union * done: support unions of vectors * set C# version to 4.0 * remove null propagation operator * remove auto property initializer * remove expression-bodied method * remove pattern matching * add Example2 to NetTest.sh * separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md * add C# Object based API notes. * support vs2010. * remove range based for loop. * remove System.Linq * fix indent * CreateSharedString to CreateString * check shared attribute * snake case
This commit is contained in:
@@ -6,6 +6,7 @@ namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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/// an example documentation comment: monster object
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@@ -318,7 +319,374 @@ public struct Monster : IFlatbufferObject
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}
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return null;
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}
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public MonsterT UnPack() {
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var _o = new MonsterT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(MonsterT _o) {
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_o.Pos = this.Pos.HasValue ? this.Pos.Value.UnPack() : null;
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_o.Mana = this.Mana;
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_o.Hp = this.Hp;
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_o.Name = this.Name;
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_o.Inventory = new List<byte>();
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for (var _j = 0; _j < this.InventoryLength; ++_j) {_o.Inventory.Add(this.Inventory(_j));}
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_o.Color = this.Color;
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_o.Test = new MyGame.Example.AnyUnion();
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_o.Test.Type = this.TestType;
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switch (this.TestType) {
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default: break;
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case MyGame.Example.Any.Monster:
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_o.Test.Value = this.Test<MyGame.Example.Monster>().HasValue ? this.Test<MyGame.Example.Monster>().Value.UnPack() : null;
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break;
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case MyGame.Example.Any.TestSimpleTableWithEnum:
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_o.Test.Value = this.Test<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.Test<MyGame.Example.TestSimpleTableWithEnum>().Value.UnPack() : null;
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break;
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case MyGame.Example.Any.MyGame_Example2_Monster:
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_o.Test.Value = this.Test<MyGame.Example2.Monster>().HasValue ? this.Test<MyGame.Example2.Monster>().Value.UnPack() : null;
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break;
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}
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_o.Test4 = new List<MyGame.Example.TestT>();
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for (var _j = 0; _j < this.Test4Length; ++_j) {_o.Test4.Add(this.Test4(_j).HasValue ? this.Test4(_j).Value.UnPack() : null);}
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_o.Testarrayofstring = new List<string>();
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for (var _j = 0; _j < this.TestarrayofstringLength; ++_j) {_o.Testarrayofstring.Add(this.Testarrayofstring(_j));}
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_o.Testarrayoftables = new List<MyGame.Example.MonsterT>();
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for (var _j = 0; _j < this.TestarrayoftablesLength; ++_j) {_o.Testarrayoftables.Add(this.Testarrayoftables(_j).HasValue ? this.Testarrayoftables(_j).Value.UnPack() : null);}
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_o.Enemy = this.Enemy.HasValue ? this.Enemy.Value.UnPack() : null;
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_o.Testnestedflatbuffer = new List<byte>();
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for (var _j = 0; _j < this.TestnestedflatbufferLength; ++_j) {_o.Testnestedflatbuffer.Add(this.Testnestedflatbuffer(_j));}
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_o.Testempty = this.Testempty.HasValue ? this.Testempty.Value.UnPack() : null;
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_o.Testbool = this.Testbool;
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_o.Testhashs32Fnv1 = this.Testhashs32Fnv1;
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_o.Testhashu32Fnv1 = this.Testhashu32Fnv1;
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_o.Testhashs64Fnv1 = this.Testhashs64Fnv1;
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_o.Testhashu64Fnv1 = this.Testhashu64Fnv1;
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_o.Testhashs32Fnv1a = this.Testhashs32Fnv1a;
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_o.Testhashu32Fnv1a = this.Testhashu32Fnv1a;
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_o.Testhashs64Fnv1a = this.Testhashs64Fnv1a;
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_o.Testhashu64Fnv1a = this.Testhashu64Fnv1a;
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_o.Testarrayofbools = new List<bool>();
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for (var _j = 0; _j < this.TestarrayofboolsLength; ++_j) {_o.Testarrayofbools.Add(this.Testarrayofbools(_j));}
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_o.Testf = this.Testf;
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_o.Testf2 = this.Testf2;
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_o.Testf3 = this.Testf3;
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_o.Testarrayofstring2 = new List<string>();
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for (var _j = 0; _j < this.Testarrayofstring2Length; ++_j) {_o.Testarrayofstring2.Add(this.Testarrayofstring2(_j));}
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_o.Testarrayofsortedstruct = new List<MyGame.Example.AbilityT>();
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for (var _j = 0; _j < this.TestarrayofsortedstructLength; ++_j) {_o.Testarrayofsortedstruct.Add(this.Testarrayofsortedstruct(_j).HasValue ? this.Testarrayofsortedstruct(_j).Value.UnPack() : null);}
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_o.Flex = new List<byte>();
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for (var _j = 0; _j < this.FlexLength; ++_j) {_o.Flex.Add(this.Flex(_j));}
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_o.Test5 = new List<MyGame.Example.TestT>();
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for (var _j = 0; _j < this.Test5Length; ++_j) {_o.Test5.Add(this.Test5(_j).HasValue ? this.Test5(_j).Value.UnPack() : null);}
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_o.VectorOfLongs = new List<long>();
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for (var _j = 0; _j < this.VectorOfLongsLength; ++_j) {_o.VectorOfLongs.Add(this.VectorOfLongs(_j));}
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_o.VectorOfDoubles = new List<double>();
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for (var _j = 0; _j < this.VectorOfDoublesLength; ++_j) {_o.VectorOfDoubles.Add(this.VectorOfDoubles(_j));}
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_o.ParentNamespaceTest = this.ParentNamespaceTest.HasValue ? this.ParentNamespaceTest.Value.UnPack() : null;
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_o.VectorOfReferrables = new List<MyGame.Example.ReferrableT>();
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for (var _j = 0; _j < this.VectorOfReferrablesLength; ++_j) {_o.VectorOfReferrables.Add(this.VectorOfReferrables(_j).HasValue ? this.VectorOfReferrables(_j).Value.UnPack() : null);}
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_o.SingleWeakReference = this.SingleWeakReference;
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_o.VectorOfWeakReferences = new List<ulong>();
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for (var _j = 0; _j < this.VectorOfWeakReferencesLength; ++_j) {_o.VectorOfWeakReferences.Add(this.VectorOfWeakReferences(_j));}
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_o.VectorOfStrongReferrables = new List<MyGame.Example.ReferrableT>();
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for (var _j = 0; _j < this.VectorOfStrongReferrablesLength; ++_j) {_o.VectorOfStrongReferrables.Add(this.VectorOfStrongReferrables(_j).HasValue ? this.VectorOfStrongReferrables(_j).Value.UnPack() : null);}
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_o.CoOwningReference = this.CoOwningReference;
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_o.VectorOfCoOwningReferences = new List<ulong>();
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for (var _j = 0; _j < this.VectorOfCoOwningReferencesLength; ++_j) {_o.VectorOfCoOwningReferences.Add(this.VectorOfCoOwningReferences(_j));}
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_o.NonOwningReference = this.NonOwningReference;
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_o.VectorOfNonOwningReferences = new List<ulong>();
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for (var _j = 0; _j < this.VectorOfNonOwningReferencesLength; ++_j) {_o.VectorOfNonOwningReferences.Add(this.VectorOfNonOwningReferences(_j));}
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_o.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion();
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_o.AnyUnique.Type = this.AnyUniqueType;
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switch (this.AnyUniqueType) {
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default: break;
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case MyGame.Example.AnyUniqueAliases.M:
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_o.AnyUnique.Value = this.AnyUnique<MyGame.Example.Monster>().HasValue ? this.AnyUnique<MyGame.Example.Monster>().Value.UnPack() : null;
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break;
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case MyGame.Example.AnyUniqueAliases.TS:
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_o.AnyUnique.Value = this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().Value.UnPack() : null;
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break;
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case MyGame.Example.AnyUniqueAliases.M2:
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_o.AnyUnique.Value = this.AnyUnique<MyGame.Example2.Monster>().HasValue ? this.AnyUnique<MyGame.Example2.Monster>().Value.UnPack() : null;
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break;
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}
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_o.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion();
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_o.AnyAmbiguous.Type = this.AnyAmbiguousType;
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switch (this.AnyAmbiguousType) {
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default: break;
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case MyGame.Example.AnyAmbiguousAliases.M1:
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_o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
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break;
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case MyGame.Example.AnyAmbiguousAliases.M2:
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_o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
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break;
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case MyGame.Example.AnyAmbiguousAliases.M3:
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_o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
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break;
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}
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_o.VectorOfEnums = new List<MyGame.Example.Color>();
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for (var _j = 0; _j < this.VectorOfEnumsLength; ++_j) {_o.VectorOfEnums.Add(this.VectorOfEnums(_j));}
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_o.SignedEnum = this.SignedEnum;
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}
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public static Offset<MyGame.Example.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) {
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if (_o == null) return default(Offset<MyGame.Example.Monster>);
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var _name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name);
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var _inventory = default(VectorOffset);
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if (_o.Inventory != null) {
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var __inventory = _o.Inventory.ToArray();
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_inventory = CreateInventoryVector(builder, __inventory);
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}
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var _test_type = _o.Test == null ? MyGame.Example.Any.NONE : _o.Test.Type;
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var _test = _o.Test == null ? 0 : MyGame.Example.AnyUnion.Pack(builder, _o.Test);
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var _test4 = default(VectorOffset);
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if (_o.Test4 != null) {
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StartTest4Vector(builder, _o.Test4.Count);
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for (var _j = _o.Test4.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test4[_j]); }
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_test4 = builder.EndVector();
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}
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var _testarrayofstring = default(VectorOffset);
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if (_o.Testarrayofstring != null) {
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var __testarrayofstring = new StringOffset[_o.Testarrayofstring.Count];
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for (var _j = 0; _j < __testarrayofstring.Length; ++_j) { __testarrayofstring[_j] = builder.CreateString(_o.Testarrayofstring[_j]); }
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_testarrayofstring = CreateTestarrayofstringVector(builder, __testarrayofstring);
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}
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var _testarrayoftables = default(VectorOffset);
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if (_o.Testarrayoftables != null) {
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var __testarrayoftables = new Offset<MyGame.Example.Monster>[_o.Testarrayoftables.Count];
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for (var _j = 0; _j < __testarrayoftables.Length; ++_j) { __testarrayoftables[_j] = MyGame.Example.Monster.Pack(builder, _o.Testarrayoftables[_j]); }
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_testarrayoftables = CreateTestarrayoftablesVector(builder, __testarrayoftables);
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}
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var _enemy = _o.Enemy == null ? default(Offset<MyGame.Example.Monster>) : MyGame.Example.Monster.Pack(builder, _o.Enemy);
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var _testnestedflatbuffer = default(VectorOffset);
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if (_o.Testnestedflatbuffer != null) {
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var __testnestedflatbuffer = _o.Testnestedflatbuffer.ToArray();
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_testnestedflatbuffer = CreateTestnestedflatbufferVector(builder, __testnestedflatbuffer);
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}
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var _testempty = _o.Testempty == null ? default(Offset<MyGame.Example.Stat>) : MyGame.Example.Stat.Pack(builder, _o.Testempty);
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var _testarrayofbools = default(VectorOffset);
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if (_o.Testarrayofbools != null) {
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var __testarrayofbools = _o.Testarrayofbools.ToArray();
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_testarrayofbools = CreateTestarrayofboolsVector(builder, __testarrayofbools);
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}
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var _testarrayofstring2 = default(VectorOffset);
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if (_o.Testarrayofstring2 != null) {
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var __testarrayofstring2 = new StringOffset[_o.Testarrayofstring2.Count];
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for (var _j = 0; _j < __testarrayofstring2.Length; ++_j) { __testarrayofstring2[_j] = builder.CreateString(_o.Testarrayofstring2[_j]); }
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_testarrayofstring2 = CreateTestarrayofstring2Vector(builder, __testarrayofstring2);
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}
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var _testarrayofsortedstruct = default(VectorOffset);
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if (_o.Testarrayofsortedstruct != null) {
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StartTestarrayofsortedstructVector(builder, _o.Testarrayofsortedstruct.Count);
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for (var _j = _o.Testarrayofsortedstruct.Count - 1; _j >= 0; --_j) { MyGame.Example.Ability.Pack(builder, _o.Testarrayofsortedstruct[_j]); }
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_testarrayofsortedstruct = builder.EndVector();
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}
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var _flex = default(VectorOffset);
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if (_o.Flex != null) {
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var __flex = _o.Flex.ToArray();
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_flex = CreateFlexVector(builder, __flex);
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}
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var _test5 = default(VectorOffset);
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if (_o.Test5 != null) {
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StartTest5Vector(builder, _o.Test5.Count);
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for (var _j = _o.Test5.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test5[_j]); }
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_test5 = builder.EndVector();
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}
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var _vector_of_longs = default(VectorOffset);
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if (_o.VectorOfLongs != null) {
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var __vector_of_longs = _o.VectorOfLongs.ToArray();
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_vector_of_longs = CreateVectorOfLongsVector(builder, __vector_of_longs);
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}
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var _vector_of_doubles = default(VectorOffset);
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if (_o.VectorOfDoubles != null) {
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var __vector_of_doubles = _o.VectorOfDoubles.ToArray();
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_vector_of_doubles = CreateVectorOfDoublesVector(builder, __vector_of_doubles);
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}
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var _parent_namespace_test = _o.ParentNamespaceTest == null ? default(Offset<MyGame.InParentNamespace>) : MyGame.InParentNamespace.Pack(builder, _o.ParentNamespaceTest);
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var _vector_of_referrables = default(VectorOffset);
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if (_o.VectorOfReferrables != null) {
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var __vector_of_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfReferrables.Count];
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for (var _j = 0; _j < __vector_of_referrables.Length; ++_j) { __vector_of_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfReferrables[_j]); }
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_vector_of_referrables = CreateVectorOfReferrablesVector(builder, __vector_of_referrables);
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}
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var _vector_of_weak_references = default(VectorOffset);
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if (_o.VectorOfWeakReferences != null) {
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var __vector_of_weak_references = _o.VectorOfWeakReferences.ToArray();
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_vector_of_weak_references = CreateVectorOfWeakReferencesVector(builder, __vector_of_weak_references);
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}
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var _vector_of_strong_referrables = default(VectorOffset);
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if (_o.VectorOfStrongReferrables != null) {
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var __vector_of_strong_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfStrongReferrables.Count];
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for (var _j = 0; _j < __vector_of_strong_referrables.Length; ++_j) { __vector_of_strong_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfStrongReferrables[_j]); }
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_vector_of_strong_referrables = CreateVectorOfStrongReferrablesVector(builder, __vector_of_strong_referrables);
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}
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var _vector_of_co_owning_references = default(VectorOffset);
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if (_o.VectorOfCoOwningReferences != null) {
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var __vector_of_co_owning_references = _o.VectorOfCoOwningReferences.ToArray();
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_vector_of_co_owning_references = CreateVectorOfCoOwningReferencesVector(builder, __vector_of_co_owning_references);
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}
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var _vector_of_non_owning_references = default(VectorOffset);
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if (_o.VectorOfNonOwningReferences != null) {
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var __vector_of_non_owning_references = _o.VectorOfNonOwningReferences.ToArray();
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_vector_of_non_owning_references = CreateVectorOfNonOwningReferencesVector(builder, __vector_of_non_owning_references);
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}
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var _any_unique_type = _o.AnyUnique == null ? MyGame.Example.AnyUniqueAliases.NONE : _o.AnyUnique.Type;
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var _any_unique = _o.AnyUnique == null ? 0 : MyGame.Example.AnyUniqueAliasesUnion.Pack(builder, _o.AnyUnique);
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var _any_ambiguous_type = _o.AnyAmbiguous == null ? MyGame.Example.AnyAmbiguousAliases.NONE : _o.AnyAmbiguous.Type;
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var _any_ambiguous = _o.AnyAmbiguous == null ? 0 : MyGame.Example.AnyAmbiguousAliasesUnion.Pack(builder, _o.AnyAmbiguous);
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var _vector_of_enums = default(VectorOffset);
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if (_o.VectorOfEnums != null) {
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var __vector_of_enums = _o.VectorOfEnums.ToArray();
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_vector_of_enums = CreateVectorOfEnumsVector(builder, __vector_of_enums);
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}
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StartMonster(builder);
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AddPos(builder, MyGame.Example.Vec3.Pack(builder, _o.Pos));
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AddMana(builder, _o.Mana);
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AddHp(builder, _o.Hp);
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AddName(builder, _name);
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AddInventory(builder, _inventory);
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AddColor(builder, _o.Color);
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AddTestType(builder, _test_type);
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AddTest(builder, _test);
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AddTest4(builder, _test4);
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AddTestarrayofstring(builder, _testarrayofstring);
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AddTestarrayoftables(builder, _testarrayoftables);
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AddEnemy(builder, _enemy);
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AddTestnestedflatbuffer(builder, _testnestedflatbuffer);
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AddTestempty(builder, _testempty);
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AddTestbool(builder, _o.Testbool);
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AddTesthashs32Fnv1(builder, _o.Testhashs32Fnv1);
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AddTesthashu32Fnv1(builder, _o.Testhashu32Fnv1);
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AddTesthashs64Fnv1(builder, _o.Testhashs64Fnv1);
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AddTesthashu64Fnv1(builder, _o.Testhashu64Fnv1);
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AddTesthashs32Fnv1a(builder, _o.Testhashs32Fnv1a);
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AddTesthashu32Fnv1a(builder, _o.Testhashu32Fnv1a);
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AddTesthashs64Fnv1a(builder, _o.Testhashs64Fnv1a);
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AddTesthashu64Fnv1a(builder, _o.Testhashu64Fnv1a);
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AddTestarrayofbools(builder, _testarrayofbools);
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AddTestf(builder, _o.Testf);
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AddTestf2(builder, _o.Testf2);
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AddTestf3(builder, _o.Testf3);
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AddTestarrayofstring2(builder, _testarrayofstring2);
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AddTestarrayofsortedstruct(builder, _testarrayofsortedstruct);
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AddFlex(builder, _flex);
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AddTest5(builder, _test5);
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AddVectorOfLongs(builder, _vector_of_longs);
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AddVectorOfDoubles(builder, _vector_of_doubles);
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AddParentNamespaceTest(builder, _parent_namespace_test);
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AddVectorOfReferrables(builder, _vector_of_referrables);
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AddSingleWeakReference(builder, _o.SingleWeakReference);
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AddVectorOfWeakReferences(builder, _vector_of_weak_references);
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AddVectorOfStrongReferrables(builder, _vector_of_strong_referrables);
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AddCoOwningReference(builder, _o.CoOwningReference);
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AddVectorOfCoOwningReferences(builder, _vector_of_co_owning_references);
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AddNonOwningReference(builder, _o.NonOwningReference);
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AddVectorOfNonOwningReferences(builder, _vector_of_non_owning_references);
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AddAnyUniqueType(builder, _any_unique_type);
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AddAnyUnique(builder, _any_unique);
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AddAnyAmbiguousType(builder, _any_ambiguous_type);
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AddAnyAmbiguous(builder, _any_ambiguous);
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AddVectorOfEnums(builder, _vector_of_enums);
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AddSignedEnum(builder, _o.SignedEnum);
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return EndMonster(builder);
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}
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};
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public class MonsterT
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{
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public MyGame.Example.Vec3T Pos { get; set; }
|
||||
public short Mana { get; set; }
|
||||
public short Hp { get; set; }
|
||||
public string Name { get; set; }
|
||||
public List<byte> Inventory { get; set; }
|
||||
public MyGame.Example.Color Color { get; set; }
|
||||
public MyGame.Example.AnyUnion Test { get; set; }
|
||||
public List<MyGame.Example.TestT> Test4 { get; set; }
|
||||
public List<string> Testarrayofstring { get; set; }
|
||||
public List<MyGame.Example.MonsterT> Testarrayoftables { get; set; }
|
||||
public MyGame.Example.MonsterT Enemy { get; set; }
|
||||
public List<byte> Testnestedflatbuffer { get; set; }
|
||||
public MyGame.Example.StatT Testempty { get; set; }
|
||||
public bool Testbool { get; set; }
|
||||
public int Testhashs32Fnv1 { get; set; }
|
||||
public uint Testhashu32Fnv1 { get; set; }
|
||||
public long Testhashs64Fnv1 { get; set; }
|
||||
public ulong Testhashu64Fnv1 { get; set; }
|
||||
public int Testhashs32Fnv1a { get; set; }
|
||||
public uint Testhashu32Fnv1a { get; set; }
|
||||
public long Testhashs64Fnv1a { get; set; }
|
||||
public ulong Testhashu64Fnv1a { get; set; }
|
||||
public List<bool> Testarrayofbools { get; set; }
|
||||
public float Testf { get; set; }
|
||||
public float Testf2 { get; set; }
|
||||
public float Testf3 { get; set; }
|
||||
public List<string> Testarrayofstring2 { get; set; }
|
||||
public List<MyGame.Example.AbilityT> Testarrayofsortedstruct { get; set; }
|
||||
public List<byte> Flex { get; set; }
|
||||
public List<MyGame.Example.TestT> Test5 { get; set; }
|
||||
public List<long> VectorOfLongs { get; set; }
|
||||
public List<double> VectorOfDoubles { get; set; }
|
||||
public MyGame.InParentNamespaceT ParentNamespaceTest { get; set; }
|
||||
public List<MyGame.Example.ReferrableT> VectorOfReferrables { get; set; }
|
||||
public ulong SingleWeakReference { get; set; }
|
||||
public List<ulong> VectorOfWeakReferences { get; set; }
|
||||
public List<MyGame.Example.ReferrableT> VectorOfStrongReferrables { get; set; }
|
||||
public ulong CoOwningReference { get; set; }
|
||||
public List<ulong> VectorOfCoOwningReferences { get; set; }
|
||||
public ulong NonOwningReference { get; set; }
|
||||
public List<ulong> VectorOfNonOwningReferences { get; set; }
|
||||
public MyGame.Example.AnyUniqueAliasesUnion AnyUnique { get; set; }
|
||||
public MyGame.Example.AnyAmbiguousAliasesUnion AnyAmbiguous { get; set; }
|
||||
public List<MyGame.Example.Color> VectorOfEnums { get; set; }
|
||||
public MyGame.Example.Race SignedEnum { get; set; }
|
||||
|
||||
public MonsterT() {
|
||||
this.Pos = new MyGame.Example.Vec3T();
|
||||
this.Mana = 150;
|
||||
this.Hp = 100;
|
||||
this.Name = null;
|
||||
this.Inventory = null;
|
||||
this.Color = MyGame.Example.Color.Blue;
|
||||
this.Test = null;
|
||||
this.Test4 = null;
|
||||
this.Testarrayofstring = null;
|
||||
this.Testarrayoftables = null;
|
||||
this.Enemy = null;
|
||||
this.Testnestedflatbuffer = null;
|
||||
this.Testempty = null;
|
||||
this.Testbool = false;
|
||||
this.Testhashs32Fnv1 = 0;
|
||||
this.Testhashu32Fnv1 = 0;
|
||||
this.Testhashs64Fnv1 = 0;
|
||||
this.Testhashu64Fnv1 = 0;
|
||||
this.Testhashs32Fnv1a = 0;
|
||||
this.Testhashu32Fnv1a = 0;
|
||||
this.Testhashs64Fnv1a = 0;
|
||||
this.Testhashu64Fnv1a = 0;
|
||||
this.Testarrayofbools = null;
|
||||
this.Testf = 3.14159f;
|
||||
this.Testf2 = 3.0f;
|
||||
this.Testf3 = 0.0f;
|
||||
this.Testarrayofstring2 = null;
|
||||
this.Testarrayofsortedstruct = null;
|
||||
this.Flex = null;
|
||||
this.Test5 = null;
|
||||
this.VectorOfLongs = null;
|
||||
this.VectorOfDoubles = null;
|
||||
this.ParentNamespaceTest = null;
|
||||
this.VectorOfReferrables = null;
|
||||
this.SingleWeakReference = 0;
|
||||
this.VectorOfWeakReferences = null;
|
||||
this.VectorOfStrongReferrables = null;
|
||||
this.CoOwningReference = 0;
|
||||
this.VectorOfCoOwningReferences = null;
|
||||
this.NonOwningReference = 0;
|
||||
this.VectorOfNonOwningReferences = null;
|
||||
this.AnyUnique = null;
|
||||
this.AnyAmbiguous = null;
|
||||
this.VectorOfEnums = null;
|
||||
this.SignedEnum = MyGame.Example.Race.None;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user