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https://github.com/google/flatbuffers.git
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[C#] support Object API (#5710)
* [C#] support Object API * fix sign-compare * fix indent * add new line before for loop. * using auto whenever possible * reduce the amout of blank lines. * wip: support vectors of union * done: support unions of vectors * set C# version to 4.0 * remove null propagation operator * remove auto property initializer * remove expression-bodied method * remove pattern matching * add Example2 to NetTest.sh * separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md * add C# Object based API notes. * support vs2010. * remove range based for loop. * remove System.Linq * fix indent * CreateSharedString to CreateString * check shared attribute * snake case
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@@ -6,6 +6,7 @@ namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct ArrayStruct : IFlatbufferObject
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@@ -56,7 +57,66 @@ public struct ArrayStruct : IFlatbufferObject
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builder.PutFloat(A);
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return new Offset<MyGame.Example.ArrayStruct>(builder.Offset);
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}
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public ArrayStructT UnPack() {
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var _o = new ArrayStructT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(ArrayStructT _o) {
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_o.A = this.A;
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_o.B = new int[15];
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for (var _j = 0; _j < 15; ++_j) { _o.B[_j] = this.B(_j); }
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_o.C = this.C;
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_o.D = new MyGame.Example.NestedStructT[2];
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for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j).UnPack(); }
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_o.E = this.E;
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_o.F = new long[2];
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for (var _j = 0; _j < 2; ++_j) { _o.F[_j] = this.F(_j); }
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}
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public static Offset<MyGame.Example.ArrayStruct> Pack(FlatBufferBuilder builder, ArrayStructT _o) {
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if (_o == null) return default(Offset<MyGame.Example.ArrayStruct>);
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var _b = _o.B;
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var _d_a = new int[2,2];
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for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_a[idx0,idx1] = _o.D[idx0].A[idx1];}}
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var _d_b = new MyGame.Example.TestEnum[2];
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for (var idx0 = 0; idx0 < 2; ++idx0) {_d_b[idx0] = _o.D[idx0].B;}
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var _d_c = new MyGame.Example.TestEnum[2,2];
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for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_c[idx0,idx1] = _o.D[idx0].C[idx1];}}
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var _d_d = new long[2,2];
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for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_d[idx0,idx1] = _o.D[idx0].D[idx1];}}
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var _f = _o.F;
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return CreateArrayStruct(
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builder,
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_o.A,
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_b,
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_o.C,
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_d_a,
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_d_b,
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_d_c,
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_d_d,
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_o.E,
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_f);
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}
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};
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public class ArrayStructT
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{
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public float A { get; set; }
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public int[] B { get; set; }
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public sbyte C { get; set; }
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public MyGame.Example.NestedStructT[] D { get; set; }
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public int E { get; set; }
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public long[] F { get; set; }
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public ArrayStructT() {
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this.A = 0.0f;
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this.B = new int[15];
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this.C = 0;
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this.D = new MyGame.Example.NestedStructT[2];
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this.E = 0;
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this.F = new long[2];
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}
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}
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}
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