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[C#] support Object API (#5710)
* [C#] support Object API * fix sign-compare * fix indent * add new line before for loop. * using auto whenever possible * reduce the amout of blank lines. * wip: support vectors of union * done: support unions of vectors * set C# version to 4.0 * remove null propagation operator * remove auto property initializer * remove expression-bodied method * remove pattern matching * add Example2 to NetTest.sh * separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md * add C# Object based API notes. * support vs2010. * remove range based for loop. * remove System.Linq * fix indent * CreateSharedString to CreateString * check shared attribute * snake case
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@@ -13,5 +13,29 @@ public enum AnyUniqueAliases : byte
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M2 = 3,
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};
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public class AnyUniqueAliasesUnion {
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public AnyUniqueAliases Type { get; set; }
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public object Value { get; set; }
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public AnyUniqueAliasesUnion() {
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this.Type = AnyUniqueAliases.NONE;
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this.Value = null;
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}
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public T As<T>() where T : class { return this.Value as T; }
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public MyGame.Example.MonsterT AsM() { return this.As<MyGame.Example.MonsterT>(); }
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internal MyGame.Example.TestSimpleTableWithEnumT AsTS() { return this.As<MyGame.Example.TestSimpleTableWithEnumT>(); }
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public MyGame.Example2.MonsterT AsM2() { return this.As<MyGame.Example2.MonsterT>(); }
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public static int Pack(FlatBuffers.FlatBufferBuilder builder, AnyUniqueAliasesUnion _o) {
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switch (_o.Type) {
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default: return 0;
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case AnyUniqueAliases.M: return MyGame.Example.Monster.Pack(builder, _o.AsM()).Value;
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case AnyUniqueAliases.TS: return MyGame.Example.TestSimpleTableWithEnum.Pack(builder, _o.AsTS()).Value;
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case AnyUniqueAliases.M2: return MyGame.Example2.Monster.Pack(builder, _o.AsM2()).Value;
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}
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}
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}
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}
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