Added support for mini-reflection tables.

Change-Id: I83453d074685fa57bbf1c7c87b1d9392ce972085
Tested: on Linux.
This commit is contained in:
Wouter van Oortmerssen
2017-08-24 17:44:03 -07:00
parent 21a8121982
commit 72a99abfb7
17 changed files with 1340 additions and 27 deletions

View File

@@ -605,6 +605,120 @@ inline void EquipmentUnion::Reset() {
type = Equipment_NONE;
}
flatbuffers::TypeTable *Vec3TypeTable();
flatbuffers::TypeTable *MonsterTypeTable();
flatbuffers::TypeTable *WeaponTypeTable();
flatbuffers::TypeTable *ColorTypeTable() {
static flatbuffers::TypeCode type_codes[] = {
{ flatbuffers::ET_CHAR, 0, 0 },
{ flatbuffers::ET_CHAR, 0, 0 },
{ flatbuffers::ET_CHAR, 0, 0 }
};
static flatbuffers::TypeFunction type_refs[] = {
ColorTypeTable
};
static const char *names[] = {
"Red",
"Green",
"Blue"
};
static flatbuffers::TypeTable tt = {
flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, names
};
return &tt;
}
flatbuffers::TypeTable *EquipmentTypeTable() {
static flatbuffers::TypeCode type_codes[] = {
{ flatbuffers::ET_SEQUENCE, 0, -1 },
{ flatbuffers::ET_SEQUENCE, 0, 0 }
};
static flatbuffers::TypeFunction type_refs[] = {
WeaponTypeTable
};
static const char *names[] = {
"NONE",
"Weapon"
};
static flatbuffers::TypeTable tt = {
flatbuffers::ST_UNION, 2, type_codes, type_refs, nullptr, names
};
return &tt;
}
flatbuffers::TypeTable *Vec3TypeTable() {
static flatbuffers::TypeCode type_codes[] = {
{ flatbuffers::ET_FLOAT, 0, -1 },
{ flatbuffers::ET_FLOAT, 0, -1 },
{ flatbuffers::ET_FLOAT, 0, -1 }
};
static const int32_t values[] = { 0, 4, 8, 12 };
static const char *names[] = {
"x",
"y",
"z"
};
static flatbuffers::TypeTable tt = {
flatbuffers::ST_STRUCT, 3, type_codes, nullptr, values, names
};
return &tt;
}
flatbuffers::TypeTable *MonsterTypeTable() {
static flatbuffers::TypeCode type_codes[] = {
{ flatbuffers::ET_SEQUENCE, 0, 0 },
{ flatbuffers::ET_SHORT, 0, -1 },
{ flatbuffers::ET_SHORT, 0, -1 },
{ flatbuffers::ET_STRING, 0, -1 },
{ flatbuffers::ET_BOOL, 0, -1 },
{ flatbuffers::ET_UCHAR, 1, -1 },
{ flatbuffers::ET_CHAR, 0, 1 },
{ flatbuffers::ET_SEQUENCE, 1, 2 },
{ flatbuffers::ET_UTYPE, 0, 3 },
{ flatbuffers::ET_SEQUENCE, 0, 3 }
};
static flatbuffers::TypeFunction type_refs[] = {
Vec3TypeTable,
ColorTypeTable,
WeaponTypeTable,
EquipmentTypeTable
};
static const char *names[] = {
"pos",
"mana",
"hp",
"name",
"friendly",
"inventory",
"color",
"weapons",
"equipped_type",
"equipped"
};
static flatbuffers::TypeTable tt = {
flatbuffers::ST_TABLE, 10, type_codes, type_refs, nullptr, names
};
return &tt;
}
flatbuffers::TypeTable *WeaponTypeTable() {
static flatbuffers::TypeCode type_codes[] = {
{ flatbuffers::ET_STRING, 0, -1 },
{ flatbuffers::ET_SHORT, 0, -1 }
};
static const char *names[] = {
"name",
"damage"
};
static flatbuffers::TypeTable tt = {
flatbuffers::ST_TABLE, 2, type_codes, nullptr, nullptr, names
};
return &tt;
}
inline const MyGame::Sample::Monster *GetMonster(const void *buf) {
return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf);
}