Updated docs to point to benchmark source code location.

Change-Id: If4c8fac6a421ac6436cab0dd7a0ae822a32e90bf
This commit is contained in:
Wouter van Oortmerssen
2016-01-06 16:51:00 -08:00
parent b4d29970f4
commit 6beafd14e0
2 changed files with 9 additions and 1 deletions

View File

@@ -52,3 +52,9 @@ meant to be representative of game data, e.g. a scene format.
fields manually), is very much tied to the rest of the engine, and works
without a schema to generate code (tied to your C++ class definition).
### Code for benchmarks
Code for these benchmarks sits in `benchmarks/` in git branch `benchmarks`.
It sits in its own branch because it has submodule dependencies that the main
project doesn't need, and the code standards do not meet those of the main
project. Please read `benchmarks/cpp/README.txt` before working with the code.