Revamping the FlatBuffers docs.

Adding an API reference for the supported languages.

General docs cleanup, including a new `tutorial` section that
supports all of the supported languages.

Added samples for each supported language to mirror the new
tutorial page.

Cleaned up all the links by making them `@ref` style links,
instead of referencing the names of the generated `.html` files.

Removed all generated files that were unnecessarily committed.

Also fixed the C# tests (two were failing due to a missing file).

Bug: b/25801305

Tested: Tested all samples on Ubuntu, Mac, and Android. Docs were
generated using doxygen and viewed on Chrome.

Change-Id: I2acaba6e332a15ae2deff5f26a4a25da7bd2c954
This commit is contained in:
Mark Klara
2015-12-03 20:30:54 -08:00
parent d75d29e2fe
commit 69a31b807a
115 changed files with 5537 additions and 5917 deletions

View File

@@ -1,10 +1,10 @@
// example IDL file
// Example IDL file for our monster's schema.
namespace MyGame.Sample;
enum Color:byte { Red = 0, Green, Blue = 2 }
union Any { Monster } // add more elements..
union Equipment { Weapon } // Optionally add more tables.
struct Vec3 {
x:float;
@@ -20,6 +20,13 @@ table Monster {
friendly:bool = false (deprecated);
inventory:[ubyte];
color:Color = Blue;
weapons:[Weapon];
equipped:Equipment;
}
table Weapon {
name:string;
damage:short;
}
root_type Monster;