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Revamping the FlatBuffers docs.
Adding an API reference for the supported languages. General docs cleanup, including a new `tutorial` section that supports all of the supported languages. Added samples for each supported language to mirror the new tutorial page. Cleaned up all the links by making them `@ref` style links, instead of referencing the names of the generated `.html` files. Removed all generated files that were unnecessarily committed. Also fixed the C# tests (two were failing due to a missing file). Bug: b/25801305 Tested: Tested all samples on Ubuntu, Mac, and Android. Docs were generated using doxygen and viewed on Chrome. Change-Id: I2acaba6e332a15ae2deff5f26a4a25da7bd2c954
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@@ -1,10 +1,10 @@
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// example IDL file
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// Example IDL file for our monster's schema.
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namespace MyGame.Sample;
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enum Color:byte { Red = 0, Green, Blue = 2 }
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union Any { Monster } // add more elements..
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union Equipment { Weapon } // Optionally add more tables.
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struct Vec3 {
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x:float;
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@@ -20,6 +20,13 @@ table Monster {
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friendly:bool = false (deprecated);
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inventory:[ubyte];
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color:Color = Blue;
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weapons:[Weapon];
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equipped:Equipment;
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}
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table Weapon {
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name:string;
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damage:short;
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}
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root_type Monster;
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