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Revamping the FlatBuffers docs.
Adding an API reference for the supported languages. General docs cleanup, including a new `tutorial` section that supports all of the supported languages. Added samples for each supported language to mirror the new tutorial page. Cleaned up all the links by making them `@ref` style links, instead of referencing the names of the generated `.html` files. Removed all generated files that were unnecessarily committed. Also fixed the C# tests (two were failing due to a missing file). Bug: b/25801305 Tested: Tested all samples on Ubuntu, Mac, and Android. Docs were generated using doxygen and viewed on Chrome. Change-Id: I2acaba6e332a15ae2deff5f26a4a25da7bd2c954
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@@ -12,9 +12,10 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <android/log.h>
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#include "android_native_app_glue.h"
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#include "animal_generated.h"
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#include "flatbuffers/flatbuffers.h"
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#include "animal_generated.h" // Includes "flatbuffers/flatbuffers.h".
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void android_main(android_app *app) {
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app_dummy();
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@@ -24,5 +25,19 @@ void android_main(android_app *app) {
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auto sound = builder.CreateString("Bark");
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auto animal_buffer = sample::CreateAnimal(builder, name, sound);
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builder.Finish(animal_buffer);
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}
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// We now have a FlatBuffer that can be stored on disk or sent over a network.
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// ...Code to store on disk or send over a network goes here...
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// Instead, we're going to access it immediately, as if we just recieved this.
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auto animal = sample::GetAnimal(builder.GetBufferPointer());
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assert(animal->name()->str() == "Dog");
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assert(animal->sound()->str() == "Bark");
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(void)animal; // To silence "Unused Variable" warnings.
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__android_log_print(ANDROID_LOG_INFO, "FlatBufferSample",
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"FlatBuffer successfully created and verified.");
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}
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