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Flatbuffers Python Object API (#5616)
* Flatbuffers Python Object API Implement the logic to generate the Python object API that can unpack the data from a buf class into an object class, and pack the data of an object class to a buf class. * Fix the build issues Remove unused parameters and replace auto in the for-loop statement with std::string to make it compatible with VS2010. * Fix the build issues. * Add support for Array type Added logic to handle Array type in Python Object API. Updated the generated code accordingly. * Fix the old style casting from int to char * Fixed another conversion from int to char * Fixed the import for typing Importing typing may cause errors when a machine do not have the moduel typing installed. This PR fixes the issue by guarding "import typing" with the "try/except" statement. * Fix issue of iterating the vector of import list * Update the generated examples using generate_code.sh * Fix the import order for typing The import list was stored in unordered_set, so that each generated codes may have different import order. Therefore, it failed in the consistency test where two generated copies need to have exactly the same apperance. * Optimize unpack using numpy Use numpy to unpack vector whenever it is possible to improve unpack performance. Also, added codegen command for Python specificly in generate_code.sh, because --no-includes cannot be turn on for Python. * Fix the import order * Update generate_code.bat for windows accordingly * Replace error message with pass Avoid printing error message for every Python2 users about typing. Replace it with pass.
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
75823cc275
commit
65f8703572
@@ -3,6 +3,8 @@
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# namespace: Example
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class Vec3(object):
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__slots__ = ['_tab']
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@@ -42,3 +44,48 @@ def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b):
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builder.PrependFloat32(y)
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builder.PrependFloat32(x)
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return builder.Offset()
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import MyGame.Example.Test
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try:
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from typing import Optional
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except:
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pass
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class Vec3T(object):
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# Vec3T
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def __init__(self):
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self.x = 0.0 # type: float
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self.y = 0.0 # type: float
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self.z = 0.0 # type: float
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self.test1 = 0.0 # type: float
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self.test2 = 0 # type: int
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self.test3 = None # type: Optional[MyGame.Example.Test.TestT]
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@classmethod
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def InitFromBuf(cls, buf, pos):
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vec3 = Vec3()
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vec3.Init(buf, pos)
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return cls.InitFromObj(vec3)
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@classmethod
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def InitFromObj(cls, vec3):
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x = Vec3T()
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x._UnPack(vec3)
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return x
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# Vec3T
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def _UnPack(self, vec3):
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if vec3 is None:
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return
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self.x = vec3.X()
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self.y = vec3.Y()
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self.z = vec3.Z()
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self.test1 = vec3.Test1()
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self.test2 = vec3.Test2()
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if vec3.Test3(MyGame.Example.Test.Test()) is not None:
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self.test3 = MyGame.Example.Test.TestT.InitFromObj(vec3.Test3(MyGame.Example.Test.Test()))
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# Vec3T
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def Pack(self, builder):
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return CreateVec3(builder, self.x, self.y, self.z, self.test1, self.test2, self.test3.a, self.test3.b)
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