mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-22 10:18:52 +00:00
Flatbuffers Python Object API (#5616)
* Flatbuffers Python Object API Implement the logic to generate the Python object API that can unpack the data from a buf class into an object class, and pack the data of an object class to a buf class. * Fix the build issues Remove unused parameters and replace auto in the for-loop statement with std::string to make it compatible with VS2010. * Fix the build issues. * Add support for Array type Added logic to handle Array type in Python Object API. Updated the generated code accordingly. * Fix the old style casting from int to char * Fixed another conversion from int to char * Fixed the import for typing Importing typing may cause errors when a machine do not have the moduel typing installed. This PR fixes the issue by guarding "import typing" with the "try/except" statement. * Fix issue of iterating the vector of import list * Update the generated examples using generate_code.sh * Fix the import order for typing The import list was stored in unordered_set, so that each generated codes may have different import order. Therefore, it failed in the consistency test where two generated copies need to have exactly the same apperance. * Optimize unpack using numpy Use numpy to unpack vector whenever it is possible to improve unpack performance. Also, added codegen command for Python specificly in generate_code.sh, because --no-includes cannot be turn on for Python. * Fix the import order * Update generate_code.bat for windows accordingly * Replace error message with pass Avoid printing error message for every Python2 users about typing. Replace it with pass.
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
75823cc275
commit
65f8703572
@@ -3,6 +3,8 @@
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# namespace: Example
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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# an example documentation comment: monster object
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class Monster(object):
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@@ -28,7 +30,7 @@ class Monster(object):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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x = o + self._tab.Pos
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from .Vec3 import Vec3
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from MyGame.Example.Vec3 import Vec3
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obj = Vec3()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -77,6 +79,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def InventoryIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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return o == 0
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# Monster
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def Color(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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@@ -107,7 +114,7 @@ class Monster(object):
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if o != 0:
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x = self._tab.Vector(o)
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x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
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from .Test import Test
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from MyGame.Example.Test import Test
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obj = Test()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -120,6 +127,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def Test4IsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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return o == 0
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# Monster
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def Testarrayofstring(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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@@ -135,6 +147,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def TestarrayofstringIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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return o == 0
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# an example documentation comment: this will end up in the generated code
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# multiline too
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# Monster
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@@ -144,7 +161,7 @@ class Monster(object):
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x = self._tab.Vector(o)
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x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
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x = self._tab.Indirect(x)
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from .Monster import Monster
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from MyGame.Example.Monster import Monster
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obj = Monster()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -157,12 +174,17 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def TestarrayoftablesIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
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return o == 0
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# Monster
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def Enemy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
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if o != 0:
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x = self._tab.Indirect(o + self._tab.Pos)
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from .Monster import Monster
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from MyGame.Example.Monster import Monster
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obj = Monster()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -190,12 +212,17 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def TestnestedflatbufferIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
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return o == 0
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# Monster
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def Testempty(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
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if o != 0:
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x = self._tab.Indirect(o + self._tab.Pos)
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from .Stat import Stat
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from MyGame.Example.Stat import Stat
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obj = Stat()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -286,6 +313,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def TestarrayofboolsIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
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return o == 0
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# Monster
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def Testf(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(54))
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@@ -322,13 +354,18 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def Testarrayofstring2IsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
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return o == 0
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# Monster
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def Testarrayofsortedstruct(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
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if o != 0:
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x = self._tab.Vector(o)
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x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 8
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from .Ability import Ability
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from MyGame.Example.Ability import Ability
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obj = Ability()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -341,6 +378,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def TestarrayofsortedstructIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
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return o == 0
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# Monster
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def Flex(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
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@@ -363,13 +405,18 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def FlexIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
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return o == 0
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# Monster
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def Test5(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
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if o != 0:
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x = self._tab.Vector(o)
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x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
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from .Test import Test
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from MyGame.Example.Test import Test
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obj = Test()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -382,6 +429,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def Test5IsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
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return o == 0
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# Monster
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def VectorOfLongs(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
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@@ -404,6 +456,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def VectorOfLongsIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
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return o == 0
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# Monster
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def VectorOfDoubles(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
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@@ -426,12 +483,17 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def VectorOfDoublesIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
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return o == 0
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# Monster
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def ParentNamespaceTest(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
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if o != 0:
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x = self._tab.Indirect(o + self._tab.Pos)
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from .InParentNamespace import InParentNamespace
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from MyGame.InParentNamespace import InParentNamespace
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obj = InParentNamespace()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -444,7 +506,7 @@ class Monster(object):
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x = self._tab.Vector(o)
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x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
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x = self._tab.Indirect(x)
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from .Referrable import Referrable
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from MyGame.Example.Referrable import Referrable
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obj = Referrable()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -457,6 +519,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def VectorOfReferrablesIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
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return o == 0
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# Monster
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def SingleWeakReference(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(76))
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@@ -486,6 +553,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def VectorOfWeakReferencesIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
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return o == 0
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# Monster
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def VectorOfStrongReferrables(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
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@@ -493,7 +565,7 @@ class Monster(object):
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x = self._tab.Vector(o)
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x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
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x = self._tab.Indirect(x)
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from .Referrable import Referrable
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from MyGame.Example.Referrable import Referrable
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obj = Referrable()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -506,6 +578,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def VectorOfStrongReferrablesIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
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return o == 0
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# Monster
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def CoOwningReference(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
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@@ -535,6 +612,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def VectorOfCoOwningReferencesIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
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return o == 0
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# Monster
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def NonOwningReference(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(86))
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@@ -564,6 +646,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def VectorOfNonOwningReferencesIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
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return o == 0
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# Monster
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def AnyUniqueType(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(90))
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@@ -620,6 +707,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def VectorOfEnumsIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
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return o == 0
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# Monster
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def SignedEnum(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(100))
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@@ -695,3 +787,449 @@ def MonsterAddVectorOfEnums(builder, vectorOfEnums): builder.PrependUOffsetTRela
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def MonsterStartVectorOfEnumsVector(builder, numElems): return builder.StartVector(1, numElems, 1)
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def MonsterAddSignedEnum(builder, signedEnum): builder.PrependInt8Slot(48, signedEnum, -1)
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def MonsterEnd(builder): return builder.EndObject()
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import MyGame.Example.Ability
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import MyGame.Example.Any
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import MyGame.Example.AnyAmbiguousAliases
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import MyGame.Example.AnyUniqueAliases
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import MyGame.Example.Referrable
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import MyGame.Example.Stat
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import MyGame.Example.Test
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import MyGame.Example.TestSimpleTableWithEnum
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import MyGame.Example.Vec3
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import MyGame.Example2.Monster
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import MyGame.InParentNamespace
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try:
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from typing import List, Optional, Union
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except:
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pass
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class MonsterT(object):
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# MonsterT
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def __init__(self):
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self.pos = None # type: Optional[MyGame.Example.Vec3.Vec3T]
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self.mana = 150 # type: int
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self.hp = 100 # type: int
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self.name = None # type: str
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self.inventory = None # type: List[int]
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self.color = 8 # type: int
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self.testType = 0 # type: int
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self.test = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT, MyGame.Example2.Monster.MonsterT]
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self.test4 = None # type: List[MyGame.Example.Test.TestT]
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self.testarrayofstring = None # type: List[str]
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self.testarrayoftables = None # type: List[MyGame.Example.Monster.MonsterT]
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self.enemy = None # type: Optional[MyGame.Example.Monster.MonsterT]
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self.testnestedflatbuffer = None # type: List[int]
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self.testempty = None # type: Optional[MyGame.Example.Stat.StatT]
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self.testbool = False # type: bool
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self.testhashs32Fnv1 = 0 # type: int
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self.testhashu32Fnv1 = 0 # type: int
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self.testhashs64Fnv1 = 0 # type: int
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self.testhashu64Fnv1 = 0 # type: int
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self.testhashs32Fnv1a = 0 # type: int
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self.testhashu32Fnv1a = 0 # type: int
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self.testhashs64Fnv1a = 0 # type: int
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self.testhashu64Fnv1a = 0 # type: int
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self.testarrayofbools = None # type: List[bool]
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self.testf = 3.14159 # type: float
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self.testf2 = 3.0 # type: float
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self.testf3 = 0.0 # type: float
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self.testarrayofstring2 = None # type: List[str]
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self.testarrayofsortedstruct = None # type: List[MyGame.Example.Ability.AbilityT]
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self.flex = None # type: List[int]
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self.test5 = None # type: List[MyGame.Example.Test.TestT]
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self.vectorOfLongs = None # type: List[int]
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self.vectorOfDoubles = None # type: List[float]
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self.parentNamespaceTest = None # type: Optional[MyGame.InParentNamespace.InParentNamespaceT]
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self.vectorOfReferrables = None # type: List[MyGame.Example.Referrable.ReferrableT]
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self.singleWeakReference = 0 # type: int
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self.vectorOfWeakReferences = None # type: List[int]
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self.vectorOfStrongReferrables = None # type: List[MyGame.Example.Referrable.ReferrableT]
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self.coOwningReference = 0 # type: int
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self.vectorOfCoOwningReferences = None # type: List[int]
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self.nonOwningReference = 0 # type: int
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self.vectorOfNonOwningReferences = None # type: List[int]
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self.anyUniqueType = 0 # type: int
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self.anyUnique = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT, MyGame.Example2.Monster.MonsterT]
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self.anyAmbiguousType = 0 # type: int
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self.anyAmbiguous = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.Monster.MonsterT, MyGame.Example.Monster.MonsterT]
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self.vectorOfEnums = None # type: List[int]
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self.signedEnum = -1 # type: int
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@classmethod
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def InitFromBuf(cls, buf, pos):
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monster = Monster()
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monster.Init(buf, pos)
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return cls.InitFromObj(monster)
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@classmethod
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def InitFromObj(cls, monster):
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x = MonsterT()
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x._UnPack(monster)
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return x
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# MonsterT
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def _UnPack(self, monster):
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if monster is None:
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return
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if monster.Pos() is not None:
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self.pos = MyGame.Example.Vec3.Vec3T.InitFromObj(monster.Pos())
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self.mana = monster.Mana()
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self.hp = monster.Hp()
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self.name = monster.Name()
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if not monster.InventoryIsNone():
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if np is None:
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self.inventory = []
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for i in range(monster.InventoryLength()):
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self.inventory.append(monster.Inventory(i))
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else:
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self.inventory = monster.InventoryAsNumpy()
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self.color = monster.Color()
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self.testType = monster.TestType()
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self.test = MyGame.Example.Any.AnyCreator(self.testType, monster.Test())
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if not monster.Test4IsNone():
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self.test4 = []
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for i in range(monster.Test4Length()):
|
||||
if monster.Test4(i) is None:
|
||||
self.test4.append(None)
|
||||
else:
|
||||
test_ = MyGame.Example.Test.TestT.InitFromObj(monster.Test4(i))
|
||||
self.test4.append(test_)
|
||||
if not monster.TestarrayofstringIsNone():
|
||||
self.testarrayofstring = []
|
||||
for i in range(monster.TestarrayofstringLength()):
|
||||
self.testarrayofstring.append(monster.Testarrayofstring(i))
|
||||
if not monster.TestarrayoftablesIsNone():
|
||||
self.testarrayoftables = []
|
||||
for i in range(monster.TestarrayoftablesLength()):
|
||||
if monster.Testarrayoftables(i) is None:
|
||||
self.testarrayoftables.append(None)
|
||||
else:
|
||||
monster_ = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Testarrayoftables(i))
|
||||
self.testarrayoftables.append(monster_)
|
||||
if monster.Enemy() is not None:
|
||||
self.enemy = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Enemy())
|
||||
if not monster.TestnestedflatbufferIsNone():
|
||||
if np is None:
|
||||
self.testnestedflatbuffer = []
|
||||
for i in range(monster.TestnestedflatbufferLength()):
|
||||
self.testnestedflatbuffer.append(monster.Testnestedflatbuffer(i))
|
||||
else:
|
||||
self.testnestedflatbuffer = monster.TestnestedflatbufferAsNumpy()
|
||||
if monster.Testempty() is not None:
|
||||
self.testempty = MyGame.Example.Stat.StatT.InitFromObj(monster.Testempty())
|
||||
self.testbool = monster.Testbool()
|
||||
self.testhashs32Fnv1 = monster.Testhashs32Fnv1()
|
||||
self.testhashu32Fnv1 = monster.Testhashu32Fnv1()
|
||||
self.testhashs64Fnv1 = monster.Testhashs64Fnv1()
|
||||
self.testhashu64Fnv1 = monster.Testhashu64Fnv1()
|
||||
self.testhashs32Fnv1a = monster.Testhashs32Fnv1a()
|
||||
self.testhashu32Fnv1a = monster.Testhashu32Fnv1a()
|
||||
self.testhashs64Fnv1a = monster.Testhashs64Fnv1a()
|
||||
self.testhashu64Fnv1a = monster.Testhashu64Fnv1a()
|
||||
if not monster.TestarrayofboolsIsNone():
|
||||
if np is None:
|
||||
self.testarrayofbools = []
|
||||
for i in range(monster.TestarrayofboolsLength()):
|
||||
self.testarrayofbools.append(monster.Testarrayofbools(i))
|
||||
else:
|
||||
self.testarrayofbools = monster.TestarrayofboolsAsNumpy()
|
||||
self.testf = monster.Testf()
|
||||
self.testf2 = monster.Testf2()
|
||||
self.testf3 = monster.Testf3()
|
||||
if not monster.Testarrayofstring2IsNone():
|
||||
self.testarrayofstring2 = []
|
||||
for i in range(monster.Testarrayofstring2Length()):
|
||||
self.testarrayofstring2.append(monster.Testarrayofstring2(i))
|
||||
if not monster.TestarrayofsortedstructIsNone():
|
||||
self.testarrayofsortedstruct = []
|
||||
for i in range(monster.TestarrayofsortedstructLength()):
|
||||
if monster.Testarrayofsortedstruct(i) is None:
|
||||
self.testarrayofsortedstruct.append(None)
|
||||
else:
|
||||
ability_ = MyGame.Example.Ability.AbilityT.InitFromObj(monster.Testarrayofsortedstruct(i))
|
||||
self.testarrayofsortedstruct.append(ability_)
|
||||
if not monster.FlexIsNone():
|
||||
if np is None:
|
||||
self.flex = []
|
||||
for i in range(monster.FlexLength()):
|
||||
self.flex.append(monster.Flex(i))
|
||||
else:
|
||||
self.flex = monster.FlexAsNumpy()
|
||||
if not monster.Test5IsNone():
|
||||
self.test5 = []
|
||||
for i in range(monster.Test5Length()):
|
||||
if monster.Test5(i) is None:
|
||||
self.test5.append(None)
|
||||
else:
|
||||
test_ = MyGame.Example.Test.TestT.InitFromObj(monster.Test5(i))
|
||||
self.test5.append(test_)
|
||||
if not monster.VectorOfLongsIsNone():
|
||||
if np is None:
|
||||
self.vectorOfLongs = []
|
||||
for i in range(monster.VectorOfLongsLength()):
|
||||
self.vectorOfLongs.append(monster.VectorOfLongs(i))
|
||||
else:
|
||||
self.vectorOfLongs = monster.VectorOfLongsAsNumpy()
|
||||
if not monster.VectorOfDoublesIsNone():
|
||||
if np is None:
|
||||
self.vectorOfDoubles = []
|
||||
for i in range(monster.VectorOfDoublesLength()):
|
||||
self.vectorOfDoubles.append(monster.VectorOfDoubles(i))
|
||||
else:
|
||||
self.vectorOfDoubles = monster.VectorOfDoublesAsNumpy()
|
||||
if monster.ParentNamespaceTest() is not None:
|
||||
self.parentNamespaceTest = MyGame.InParentNamespace.InParentNamespaceT.InitFromObj(monster.ParentNamespaceTest())
|
||||
if not monster.VectorOfReferrablesIsNone():
|
||||
self.vectorOfReferrables = []
|
||||
for i in range(monster.VectorOfReferrablesLength()):
|
||||
if monster.VectorOfReferrables(i) is None:
|
||||
self.vectorOfReferrables.append(None)
|
||||
else:
|
||||
referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfReferrables(i))
|
||||
self.vectorOfReferrables.append(referrable_)
|
||||
self.singleWeakReference = monster.SingleWeakReference()
|
||||
if not monster.VectorOfWeakReferencesIsNone():
|
||||
if np is None:
|
||||
self.vectorOfWeakReferences = []
|
||||
for i in range(monster.VectorOfWeakReferencesLength()):
|
||||
self.vectorOfWeakReferences.append(monster.VectorOfWeakReferences(i))
|
||||
else:
|
||||
self.vectorOfWeakReferences = monster.VectorOfWeakReferencesAsNumpy()
|
||||
if not monster.VectorOfStrongReferrablesIsNone():
|
||||
self.vectorOfStrongReferrables = []
|
||||
for i in range(monster.VectorOfStrongReferrablesLength()):
|
||||
if monster.VectorOfStrongReferrables(i) is None:
|
||||
self.vectorOfStrongReferrables.append(None)
|
||||
else:
|
||||
referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfStrongReferrables(i))
|
||||
self.vectorOfStrongReferrables.append(referrable_)
|
||||
self.coOwningReference = monster.CoOwningReference()
|
||||
if not monster.VectorOfCoOwningReferencesIsNone():
|
||||
if np is None:
|
||||
self.vectorOfCoOwningReferences = []
|
||||
for i in range(monster.VectorOfCoOwningReferencesLength()):
|
||||
self.vectorOfCoOwningReferences.append(monster.VectorOfCoOwningReferences(i))
|
||||
else:
|
||||
self.vectorOfCoOwningReferences = monster.VectorOfCoOwningReferencesAsNumpy()
|
||||
self.nonOwningReference = monster.NonOwningReference()
|
||||
if not monster.VectorOfNonOwningReferencesIsNone():
|
||||
if np is None:
|
||||
self.vectorOfNonOwningReferences = []
|
||||
for i in range(monster.VectorOfNonOwningReferencesLength()):
|
||||
self.vectorOfNonOwningReferences.append(monster.VectorOfNonOwningReferences(i))
|
||||
else:
|
||||
self.vectorOfNonOwningReferences = monster.VectorOfNonOwningReferencesAsNumpy()
|
||||
self.anyUniqueType = monster.AnyUniqueType()
|
||||
self.anyUnique = MyGame.Example.AnyUniqueAliases.AnyUniqueAliasesCreator(self.anyUniqueType, monster.AnyUnique())
|
||||
self.anyAmbiguousType = monster.AnyAmbiguousType()
|
||||
self.anyAmbiguous = MyGame.Example.AnyAmbiguousAliases.AnyAmbiguousAliasesCreator(self.anyAmbiguousType, monster.AnyAmbiguous())
|
||||
if not monster.VectorOfEnumsIsNone():
|
||||
if np is None:
|
||||
self.vectorOfEnums = []
|
||||
for i in range(monster.VectorOfEnumsLength()):
|
||||
self.vectorOfEnums.append(monster.VectorOfEnums(i))
|
||||
else:
|
||||
self.vectorOfEnums = monster.VectorOfEnumsAsNumpy()
|
||||
self.signedEnum = monster.SignedEnum()
|
||||
|
||||
# MonsterT
|
||||
def Pack(self, builder):
|
||||
if self.name is not None:
|
||||
name = builder.CreateString(self.name)
|
||||
if self.inventory is not None:
|
||||
MonsterStartInventoryVector(builder, len(self.inventory))
|
||||
for i in reversed(range(len(self.inventory))):
|
||||
builder.PrependUint8(self.inventory[i])
|
||||
inventory = builder.EndVector(len(self.inventory))
|
||||
if self.test is not None:
|
||||
test = self.test.Pack(builder)
|
||||
if self.test4 is not None:
|
||||
MonsterStartTest4Vector(builder, len(self.test4))
|
||||
for i in reversed(range(len(self.test4))):
|
||||
self.test4[i].Pack(builder)
|
||||
test4 = builder.EndVector(len(self.test4))
|
||||
if self.testarrayofstring is not None:
|
||||
testarrayofstringlist = []
|
||||
for i in range(len(self.testarrayofstring)):
|
||||
testarrayofstringlist.append(builder.CreateString(self.testarrayofstring[i]))
|
||||
MonsterStartTestarrayofstringVector(builder, len(self.testarrayofstring))
|
||||
for i in reversed(range(len(self.testarrayofstring))):
|
||||
builder.PrependUOffsetTRelative(testarrayofstringlist[i])
|
||||
testarrayofstring = builder.EndVector(len(self.testarrayofstring))
|
||||
if self.testarrayoftables is not None:
|
||||
testarrayoftableslist = []
|
||||
for i in range(len(self.testarrayoftables)):
|
||||
testarrayoftableslist.append(self.testarrayoftables[i].Pack(builder))
|
||||
MonsterStartTestarrayoftablesVector(builder, len(self.testarrayoftables))
|
||||
for i in reversed(range(len(self.testarrayoftables))):
|
||||
builder.PrependUOffsetTRelative(testarrayoftableslist[i])
|
||||
testarrayoftables = builder.EndVector(len(self.testarrayoftables))
|
||||
if self.enemy is not None:
|
||||
enemy = self.enemy.Pack(builder)
|
||||
if self.testnestedflatbuffer is not None:
|
||||
MonsterStartTestnestedflatbufferVector(builder, len(self.testnestedflatbuffer))
|
||||
for i in reversed(range(len(self.testnestedflatbuffer))):
|
||||
builder.PrependUint8(self.testnestedflatbuffer[i])
|
||||
testnestedflatbuffer = builder.EndVector(len(self.testnestedflatbuffer))
|
||||
if self.testempty is not None:
|
||||
testempty = self.testempty.Pack(builder)
|
||||
if self.testarrayofbools is not None:
|
||||
MonsterStartTestarrayofboolsVector(builder, len(self.testarrayofbools))
|
||||
for i in reversed(range(len(self.testarrayofbools))):
|
||||
builder.PrependBool(self.testarrayofbools[i])
|
||||
testarrayofbools = builder.EndVector(len(self.testarrayofbools))
|
||||
if self.testarrayofstring2 is not None:
|
||||
testarrayofstring2list = []
|
||||
for i in range(len(self.testarrayofstring2)):
|
||||
testarrayofstring2list.append(builder.CreateString(self.testarrayofstring2[i]))
|
||||
MonsterStartTestarrayofstring2Vector(builder, len(self.testarrayofstring2))
|
||||
for i in reversed(range(len(self.testarrayofstring2))):
|
||||
builder.PrependUOffsetTRelative(testarrayofstring2list[i])
|
||||
testarrayofstring2 = builder.EndVector(len(self.testarrayofstring2))
|
||||
if self.testarrayofsortedstruct is not None:
|
||||
MonsterStartTestarrayofsortedstructVector(builder, len(self.testarrayofsortedstruct))
|
||||
for i in reversed(range(len(self.testarrayofsortedstruct))):
|
||||
self.testarrayofsortedstruct[i].Pack(builder)
|
||||
testarrayofsortedstruct = builder.EndVector(len(self.testarrayofsortedstruct))
|
||||
if self.flex is not None:
|
||||
MonsterStartFlexVector(builder, len(self.flex))
|
||||
for i in reversed(range(len(self.flex))):
|
||||
builder.PrependUint8(self.flex[i])
|
||||
flex = builder.EndVector(len(self.flex))
|
||||
if self.test5 is not None:
|
||||
MonsterStartTest5Vector(builder, len(self.test5))
|
||||
for i in reversed(range(len(self.test5))):
|
||||
self.test5[i].Pack(builder)
|
||||
test5 = builder.EndVector(len(self.test5))
|
||||
if self.vectorOfLongs is not None:
|
||||
MonsterStartVectorOfLongsVector(builder, len(self.vectorOfLongs))
|
||||
for i in reversed(range(len(self.vectorOfLongs))):
|
||||
builder.PrependInt64(self.vectorOfLongs[i])
|
||||
vectorOfLongs = builder.EndVector(len(self.vectorOfLongs))
|
||||
if self.vectorOfDoubles is not None:
|
||||
MonsterStartVectorOfDoublesVector(builder, len(self.vectorOfDoubles))
|
||||
for i in reversed(range(len(self.vectorOfDoubles))):
|
||||
builder.PrependFloat64(self.vectorOfDoubles[i])
|
||||
vectorOfDoubles = builder.EndVector(len(self.vectorOfDoubles))
|
||||
if self.parentNamespaceTest is not None:
|
||||
parentNamespaceTest = self.parentNamespaceTest.Pack(builder)
|
||||
if self.vectorOfReferrables is not None:
|
||||
vectorOfReferrableslist = []
|
||||
for i in range(len(self.vectorOfReferrables)):
|
||||
vectorOfReferrableslist.append(self.vectorOfReferrables[i].Pack(builder))
|
||||
MonsterStartVectorOfReferrablesVector(builder, len(self.vectorOfReferrables))
|
||||
for i in reversed(range(len(self.vectorOfReferrables))):
|
||||
builder.PrependUOffsetTRelative(vectorOfReferrableslist[i])
|
||||
vectorOfReferrables = builder.EndVector(len(self.vectorOfReferrables))
|
||||
if self.vectorOfWeakReferences is not None:
|
||||
MonsterStartVectorOfWeakReferencesVector(builder, len(self.vectorOfWeakReferences))
|
||||
for i in reversed(range(len(self.vectorOfWeakReferences))):
|
||||
builder.PrependUint64(self.vectorOfWeakReferences[i])
|
||||
vectorOfWeakReferences = builder.EndVector(len(self.vectorOfWeakReferences))
|
||||
if self.vectorOfStrongReferrables is not None:
|
||||
vectorOfStrongReferrableslist = []
|
||||
for i in range(len(self.vectorOfStrongReferrables)):
|
||||
vectorOfStrongReferrableslist.append(self.vectorOfStrongReferrables[i].Pack(builder))
|
||||
MonsterStartVectorOfStrongReferrablesVector(builder, len(self.vectorOfStrongReferrables))
|
||||
for i in reversed(range(len(self.vectorOfStrongReferrables))):
|
||||
builder.PrependUOffsetTRelative(vectorOfStrongReferrableslist[i])
|
||||
vectorOfStrongReferrables = builder.EndVector(len(self.vectorOfStrongReferrables))
|
||||
if self.vectorOfCoOwningReferences is not None:
|
||||
MonsterStartVectorOfCoOwningReferencesVector(builder, len(self.vectorOfCoOwningReferences))
|
||||
for i in reversed(range(len(self.vectorOfCoOwningReferences))):
|
||||
builder.PrependUint64(self.vectorOfCoOwningReferences[i])
|
||||
vectorOfCoOwningReferences = builder.EndVector(len(self.vectorOfCoOwningReferences))
|
||||
if self.vectorOfNonOwningReferences is not None:
|
||||
MonsterStartVectorOfNonOwningReferencesVector(builder, len(self.vectorOfNonOwningReferences))
|
||||
for i in reversed(range(len(self.vectorOfNonOwningReferences))):
|
||||
builder.PrependUint64(self.vectorOfNonOwningReferences[i])
|
||||
vectorOfNonOwningReferences = builder.EndVector(len(self.vectorOfNonOwningReferences))
|
||||
if self.anyUnique is not None:
|
||||
anyUnique = self.anyUnique.Pack(builder)
|
||||
if self.anyAmbiguous is not None:
|
||||
anyAmbiguous = self.anyAmbiguous.Pack(builder)
|
||||
if self.vectorOfEnums is not None:
|
||||
MonsterStartVectorOfEnumsVector(builder, len(self.vectorOfEnums))
|
||||
for i in reversed(range(len(self.vectorOfEnums))):
|
||||
builder.PrependUint8(self.vectorOfEnums[i])
|
||||
vectorOfEnums = builder.EndVector(len(self.vectorOfEnums))
|
||||
MonsterStart(builder)
|
||||
if self.pos is not None:
|
||||
pos = self.pos.Pack(builder)
|
||||
MonsterAddPos(builder, pos)
|
||||
MonsterAddMana(builder, self.mana)
|
||||
MonsterAddHp(builder, self.hp)
|
||||
if self.name is not None:
|
||||
MonsterAddName(builder, name)
|
||||
if self.inventory is not None:
|
||||
MonsterAddInventory(builder, inventory)
|
||||
MonsterAddColor(builder, self.color)
|
||||
MonsterAddTestType(builder, self.testType)
|
||||
if self.test is not None:
|
||||
MonsterAddTest(builder, test)
|
||||
if self.test4 is not None:
|
||||
MonsterAddTest4(builder, test4)
|
||||
if self.testarrayofstring is not None:
|
||||
MonsterAddTestarrayofstring(builder, testarrayofstring)
|
||||
if self.testarrayoftables is not None:
|
||||
MonsterAddTestarrayoftables(builder, testarrayoftables)
|
||||
if self.enemy is not None:
|
||||
MonsterAddEnemy(builder, enemy)
|
||||
if self.testnestedflatbuffer is not None:
|
||||
MonsterAddTestnestedflatbuffer(builder, testnestedflatbuffer)
|
||||
if self.testempty is not None:
|
||||
MonsterAddTestempty(builder, testempty)
|
||||
MonsterAddTestbool(builder, self.testbool)
|
||||
MonsterAddTesthashs32Fnv1(builder, self.testhashs32Fnv1)
|
||||
MonsterAddTesthashu32Fnv1(builder, self.testhashu32Fnv1)
|
||||
MonsterAddTesthashs64Fnv1(builder, self.testhashs64Fnv1)
|
||||
MonsterAddTesthashu64Fnv1(builder, self.testhashu64Fnv1)
|
||||
MonsterAddTesthashs32Fnv1a(builder, self.testhashs32Fnv1a)
|
||||
MonsterAddTesthashu32Fnv1a(builder, self.testhashu32Fnv1a)
|
||||
MonsterAddTesthashs64Fnv1a(builder, self.testhashs64Fnv1a)
|
||||
MonsterAddTesthashu64Fnv1a(builder, self.testhashu64Fnv1a)
|
||||
if self.testarrayofbools is not None:
|
||||
MonsterAddTestarrayofbools(builder, testarrayofbools)
|
||||
MonsterAddTestf(builder, self.testf)
|
||||
MonsterAddTestf2(builder, self.testf2)
|
||||
MonsterAddTestf3(builder, self.testf3)
|
||||
if self.testarrayofstring2 is not None:
|
||||
MonsterAddTestarrayofstring2(builder, testarrayofstring2)
|
||||
if self.testarrayofsortedstruct is not None:
|
||||
MonsterAddTestarrayofsortedstruct(builder, testarrayofsortedstruct)
|
||||
if self.flex is not None:
|
||||
MonsterAddFlex(builder, flex)
|
||||
if self.test5 is not None:
|
||||
MonsterAddTest5(builder, test5)
|
||||
if self.vectorOfLongs is not None:
|
||||
MonsterAddVectorOfLongs(builder, vectorOfLongs)
|
||||
if self.vectorOfDoubles is not None:
|
||||
MonsterAddVectorOfDoubles(builder, vectorOfDoubles)
|
||||
if self.parentNamespaceTest is not None:
|
||||
MonsterAddParentNamespaceTest(builder, parentNamespaceTest)
|
||||
if self.vectorOfReferrables is not None:
|
||||
MonsterAddVectorOfReferrables(builder, vectorOfReferrables)
|
||||
MonsterAddSingleWeakReference(builder, self.singleWeakReference)
|
||||
if self.vectorOfWeakReferences is not None:
|
||||
MonsterAddVectorOfWeakReferences(builder, vectorOfWeakReferences)
|
||||
if self.vectorOfStrongReferrables is not None:
|
||||
MonsterAddVectorOfStrongReferrables(builder, vectorOfStrongReferrables)
|
||||
MonsterAddCoOwningReference(builder, self.coOwningReference)
|
||||
if self.vectorOfCoOwningReferences is not None:
|
||||
MonsterAddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences)
|
||||
MonsterAddNonOwningReference(builder, self.nonOwningReference)
|
||||
if self.vectorOfNonOwningReferences is not None:
|
||||
MonsterAddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences)
|
||||
MonsterAddAnyUniqueType(builder, self.anyUniqueType)
|
||||
if self.anyUnique is not None:
|
||||
MonsterAddAnyUnique(builder, anyUnique)
|
||||
MonsterAddAnyAmbiguousType(builder, self.anyAmbiguousType)
|
||||
if self.anyAmbiguous is not None:
|
||||
MonsterAddAnyAmbiguous(builder, anyAmbiguous)
|
||||
if self.vectorOfEnums is not None:
|
||||
MonsterAddVectorOfEnums(builder, vectorOfEnums)
|
||||
MonsterAddSignedEnum(builder, self.signedEnum)
|
||||
monster = MonsterEnd(builder)
|
||||
return monster
|
||||
|
||||
Reference in New Issue
Block a user