mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-16 17:22:21 +00:00
Flatbuffers Python Object API (#5616)
* Flatbuffers Python Object API Implement the logic to generate the Python object API that can unpack the data from a buf class into an object class, and pack the data of an object class to a buf class. * Fix the build issues Remove unused parameters and replace auto in the for-loop statement with std::string to make it compatible with VS2010. * Fix the build issues. * Add support for Array type Added logic to handle Array type in Python Object API. Updated the generated code accordingly. * Fix the old style casting from int to char * Fixed another conversion from int to char * Fixed the import for typing Importing typing may cause errors when a machine do not have the moduel typing installed. This PR fixes the issue by guarding "import typing" with the "try/except" statement. * Fix issue of iterating the vector of import list * Update the generated examples using generate_code.sh * Fix the import order for typing The import list was stored in unordered_set, so that each generated codes may have different import order. Therefore, it failed in the consistency test where two generated copies need to have exactly the same apperance. * Optimize unpack using numpy Use numpy to unpack vector whenever it is possible to improve unpack performance. Also, added codegen command for Python specificly in generate_code.sh, because --no-includes cannot be turn on for Python. * Fix the import order * Update generate_code.bat for windows accordingly * Replace error message with pass Avoid printing error message for every Python2 users about typing. Replace it with pass.
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
75823cc275
commit
65f8703572
@@ -3,6 +3,8 @@
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# namespace: Example
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class Ability(object):
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__slots__ = ['_tab']
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@@ -21,3 +23,34 @@ def CreateAbility(builder, id, distance):
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builder.PrependUint32(distance)
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builder.PrependUint32(id)
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return builder.Offset()
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class AbilityT(object):
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# AbilityT
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def __init__(self):
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self.id = 0 # type: int
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self.distance = 0 # type: int
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@classmethod
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def InitFromBuf(cls, buf, pos):
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ability = Ability()
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ability.Init(buf, pos)
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return cls.InitFromObj(ability)
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@classmethod
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def InitFromObj(cls, ability):
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x = AbilityT()
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x._UnPack(ability)
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return x
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# AbilityT
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def _UnPack(self, ability):
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if ability is None:
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return
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self.id = ability.Id()
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self.distance = ability.Distance()
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# AbilityT
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def Pack(self, builder):
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return CreateAbility(builder, self.id, self.distance)
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@@ -8,3 +8,18 @@ class Any(object):
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TestSimpleTableWithEnum = 2
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MyGame_Example2_Monster = 3
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def AnyCreator(unionType, table):
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from flatbuffers.table import Table
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if not isinstance(table, Table):
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return None
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if unionType == Any().Monster:
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import MyGame.Example.Monster
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return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
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if unionType == Any().TestSimpleTableWithEnum:
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import MyGame.Example.TestSimpleTableWithEnum
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return MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT.InitFromBuf(table.Bytes, table.Pos)
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if unionType == Any().MyGame_Example2_Monster:
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import MyGame.Example2.Monster
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return MyGame.Example2.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
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return None
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@@ -8,3 +8,18 @@ class AnyAmbiguousAliases(object):
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M2 = 2
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M3 = 3
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def AnyAmbiguousAliasesCreator(unionType, table):
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from flatbuffers.table import Table
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if not isinstance(table, Table):
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return None
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if unionType == AnyAmbiguousAliases().M1:
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import MyGame.Example.Monster
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return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
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if unionType == AnyAmbiguousAliases().M2:
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import MyGame.Example.Monster
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return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
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if unionType == AnyAmbiguousAliases().M3:
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import MyGame.Example.Monster
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return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
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return None
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@@ -8,3 +8,18 @@ class AnyUniqueAliases(object):
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TS = 2
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M2 = 3
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def AnyUniqueAliasesCreator(unionType, table):
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from flatbuffers.table import Table
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if not isinstance(table, Table):
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return None
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if unionType == AnyUniqueAliases().M:
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import MyGame.Example.Monster
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return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
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if unionType == AnyUniqueAliases().TS:
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import MyGame.Example.TestSimpleTableWithEnum
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return MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT.InitFromBuf(table.Bytes, table.Pos)
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if unionType == AnyUniqueAliases().M2:
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import MyGame.Example2.Monster
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return MyGame.Example2.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
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return None
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@@ -3,6 +3,8 @@
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# namespace: Example
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class ArrayStruct(object):
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__slots__ = ['_tab']
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@@ -15,6 +17,18 @@ class ArrayStruct(object):
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def A(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
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# ArrayStruct
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def B(self): return [self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4 + i * 4)) for i in range(15)]
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# ArrayStruct
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def BLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# ArrayStruct
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def BIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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return o == 0
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# ArrayStruct
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def C(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(64))
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# ArrayStruct
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@@ -22,10 +36,34 @@ class ArrayStruct(object):
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obj.Init(self._tab.Bytes, self._tab.Pos + 72 + i * 32)
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return obj
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# ArrayStruct
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def DLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# ArrayStruct
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def DIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
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return o == 0
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# ArrayStruct
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def E(self): return self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(136))
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# ArrayStruct
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def F(self): return [self._tab.Get(flatbuffers.number_types.Int64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(144 + i * 8)) for i in range(2)]
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# ArrayStruct
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def FLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(144))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# ArrayStruct
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def FIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(144))
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return o == 0
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def CreateArrayStruct(builder, a, b, c, d_a, d_b, d_c, d_d, e, f):
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builder.Prep(8, 160)
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@@ -49,3 +87,62 @@ def CreateArrayStruct(builder, a, b, c, d_a, d_b, d_c, d_d, e, f):
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builder.PrependInt32(b[_idx0-1])
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builder.PrependFloat32(a)
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return builder.Offset()
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import MyGame.Example.NestedStruct
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try:
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from typing import List
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except:
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pass
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class ArrayStructT(object):
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# ArrayStructT
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def __init__(self):
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self.a = 0.0 # type: float
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self.b = None # type: List[int]
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self.c = 0 # type: int
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self.d = None # type: List[MyGame.Example.NestedStruct.NestedStructT]
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self.e = 0 # type: int
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self.f = None # type: List[int]
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@classmethod
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def InitFromBuf(cls, buf, pos):
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arrayStruct = ArrayStruct()
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arrayStruct.Init(buf, pos)
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return cls.InitFromObj(arrayStruct)
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@classmethod
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def InitFromObj(cls, arrayStruct):
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x = ArrayStructT()
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x._UnPack(arrayStruct)
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return x
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# ArrayStructT
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def _UnPack(self, arrayStruct):
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if arrayStruct is None:
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return
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self.a = arrayStruct.A()
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if not arrayStruct.BIsNone():
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if np is None:
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self.b = []
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for i in range(arrayStruct.BLength()):
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self.b.append(arrayStruct.B(i))
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else:
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self.b = arrayStruct.BAsNumpy()
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self.c = arrayStruct.C()
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if not arrayStruct.DIsNone():
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self.d = []
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for i in range(arrayStruct.DLength()):
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self.d.append(arrayStruct.D(i))
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self.e = arrayStruct.E()
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if not arrayStruct.FIsNone():
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if np is None:
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self.f = []
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for i in range(arrayStruct.FLength()):
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self.f.append(arrayStruct.F(i))
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else:
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self.f = arrayStruct.FAsNumpy()
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# ArrayStructT
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def Pack(self, builder):
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return CreateArrayStruct(builder, self.a, self.b, self.c, self.d.a, self.d.b, self.d.c, self.d.d, self.e, self.f)
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@@ -3,6 +3,8 @@
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# namespace: Example
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class ArrayTable(object):
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__slots__ = ['_tab']
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@@ -27,7 +29,7 @@ class ArrayTable(object):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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x = o + self._tab.Pos
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from .ArrayStruct import ArrayStruct
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from MyGame.Example.ArrayStruct import ArrayStruct
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obj = ArrayStruct()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -36,3 +38,43 @@ class ArrayTable(object):
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def ArrayTableStart(builder): builder.StartObject(1)
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def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0)
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def ArrayTableEnd(builder): return builder.EndObject()
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import MyGame.Example.ArrayStruct
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try:
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from typing import Optional
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except:
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pass
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class ArrayTableT(object):
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# ArrayTableT
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def __init__(self):
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self.a = None # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT]
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@classmethod
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def InitFromBuf(cls, buf, pos):
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arrayTable = ArrayTable()
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arrayTable.Init(buf, pos)
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return cls.InitFromObj(arrayTable)
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@classmethod
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def InitFromObj(cls, arrayTable):
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x = ArrayTableT()
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x._UnPack(arrayTable)
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return x
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# ArrayTableT
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def _UnPack(self, arrayTable):
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if arrayTable is None:
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return
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if arrayTable.A() is not None:
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self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A())
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# ArrayTableT
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def Pack(self, builder):
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ArrayTableStart(builder)
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if self.a is not None:
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a = self.a.Pack(builder)
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ArrayTableAddA(builder, a)
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arrayTable = ArrayTableEnd(builder)
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return arrayTable
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@@ -3,6 +3,8 @@
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# namespace: Example
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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# an example documentation comment: monster object
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class Monster(object):
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@@ -28,7 +30,7 @@ class Monster(object):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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x = o + self._tab.Pos
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from .Vec3 import Vec3
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from MyGame.Example.Vec3 import Vec3
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obj = Vec3()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -77,6 +79,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def InventoryIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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return o == 0
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# Monster
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def Color(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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@@ -107,7 +114,7 @@ class Monster(object):
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if o != 0:
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x = self._tab.Vector(o)
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x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
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from .Test import Test
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from MyGame.Example.Test import Test
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obj = Test()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -120,6 +127,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def Test4IsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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return o == 0
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# Monster
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def Testarrayofstring(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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@@ -135,6 +147,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def TestarrayofstringIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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return o == 0
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# an example documentation comment: this will end up in the generated code
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# multiline too
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# Monster
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@@ -144,7 +161,7 @@ class Monster(object):
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x = self._tab.Vector(o)
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x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
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x = self._tab.Indirect(x)
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from .Monster import Monster
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from MyGame.Example.Monster import Monster
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obj = Monster()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -157,12 +174,17 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def TestarrayoftablesIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
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return o == 0
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# Monster
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def Enemy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
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if o != 0:
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x = self._tab.Indirect(o + self._tab.Pos)
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from .Monster import Monster
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from MyGame.Example.Monster import Monster
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obj = Monster()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -190,12 +212,17 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def TestnestedflatbufferIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
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return o == 0
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# Monster
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def Testempty(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
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if o != 0:
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x = self._tab.Indirect(o + self._tab.Pos)
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from .Stat import Stat
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from MyGame.Example.Stat import Stat
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obj = Stat()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -286,6 +313,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def TestarrayofboolsIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
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return o == 0
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# Monster
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def Testf(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(54))
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@@ -322,13 +354,18 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def Testarrayofstring2IsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
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return o == 0
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# Monster
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def Testarrayofsortedstruct(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
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if o != 0:
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x = self._tab.Vector(o)
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x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 8
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from .Ability import Ability
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from MyGame.Example.Ability import Ability
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obj = Ability()
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obj.Init(self._tab.Bytes, x)
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return obj
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@@ -341,6 +378,11 @@ class Monster(object):
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return self._tab.VectorLen(o)
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return 0
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# Monster
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def TestarrayofsortedstructIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
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return o == 0
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# Monster
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||||
def Flex(self, j):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
|
||||
@@ -363,13 +405,18 @@ class Monster(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# Monster
|
||||
def FlexIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
|
||||
return o == 0
|
||||
|
||||
# Monster
|
||||
def Test5(self, j):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
|
||||
if o != 0:
|
||||
x = self._tab.Vector(o)
|
||||
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
|
||||
from .Test import Test
|
||||
from MyGame.Example.Test import Test
|
||||
obj = Test()
|
||||
obj.Init(self._tab.Bytes, x)
|
||||
return obj
|
||||
@@ -382,6 +429,11 @@ class Monster(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# Monster
|
||||
def Test5IsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
|
||||
return o == 0
|
||||
|
||||
# Monster
|
||||
def VectorOfLongs(self, j):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
|
||||
@@ -404,6 +456,11 @@ class Monster(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# Monster
|
||||
def VectorOfLongsIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
|
||||
return o == 0
|
||||
|
||||
# Monster
|
||||
def VectorOfDoubles(self, j):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
|
||||
@@ -426,12 +483,17 @@ class Monster(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# Monster
|
||||
def VectorOfDoublesIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
|
||||
return o == 0
|
||||
|
||||
# Monster
|
||||
def ParentNamespaceTest(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
|
||||
if o != 0:
|
||||
x = self._tab.Indirect(o + self._tab.Pos)
|
||||
from .InParentNamespace import InParentNamespace
|
||||
from MyGame.InParentNamespace import InParentNamespace
|
||||
obj = InParentNamespace()
|
||||
obj.Init(self._tab.Bytes, x)
|
||||
return obj
|
||||
@@ -444,7 +506,7 @@ class Monster(object):
|
||||
x = self._tab.Vector(o)
|
||||
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
|
||||
x = self._tab.Indirect(x)
|
||||
from .Referrable import Referrable
|
||||
from MyGame.Example.Referrable import Referrable
|
||||
obj = Referrable()
|
||||
obj.Init(self._tab.Bytes, x)
|
||||
return obj
|
||||
@@ -457,6 +519,11 @@ class Monster(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# Monster
|
||||
def VectorOfReferrablesIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
|
||||
return o == 0
|
||||
|
||||
# Monster
|
||||
def SingleWeakReference(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(76))
|
||||
@@ -486,6 +553,11 @@ class Monster(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# Monster
|
||||
def VectorOfWeakReferencesIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
|
||||
return o == 0
|
||||
|
||||
# Monster
|
||||
def VectorOfStrongReferrables(self, j):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
|
||||
@@ -493,7 +565,7 @@ class Monster(object):
|
||||
x = self._tab.Vector(o)
|
||||
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
|
||||
x = self._tab.Indirect(x)
|
||||
from .Referrable import Referrable
|
||||
from MyGame.Example.Referrable import Referrable
|
||||
obj = Referrable()
|
||||
obj.Init(self._tab.Bytes, x)
|
||||
return obj
|
||||
@@ -506,6 +578,11 @@ class Monster(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# Monster
|
||||
def VectorOfStrongReferrablesIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
|
||||
return o == 0
|
||||
|
||||
# Monster
|
||||
def CoOwningReference(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
|
||||
@@ -535,6 +612,11 @@ class Monster(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# Monster
|
||||
def VectorOfCoOwningReferencesIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
|
||||
return o == 0
|
||||
|
||||
# Monster
|
||||
def NonOwningReference(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(86))
|
||||
@@ -564,6 +646,11 @@ class Monster(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# Monster
|
||||
def VectorOfNonOwningReferencesIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
|
||||
return o == 0
|
||||
|
||||
# Monster
|
||||
def AnyUniqueType(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(90))
|
||||
@@ -620,6 +707,11 @@ class Monster(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# Monster
|
||||
def VectorOfEnumsIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
|
||||
return o == 0
|
||||
|
||||
# Monster
|
||||
def SignedEnum(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(100))
|
||||
@@ -695,3 +787,449 @@ def MonsterAddVectorOfEnums(builder, vectorOfEnums): builder.PrependUOffsetTRela
|
||||
def MonsterStartVectorOfEnumsVector(builder, numElems): return builder.StartVector(1, numElems, 1)
|
||||
def MonsterAddSignedEnum(builder, signedEnum): builder.PrependInt8Slot(48, signedEnum, -1)
|
||||
def MonsterEnd(builder): return builder.EndObject()
|
||||
|
||||
import MyGame.Example.Ability
|
||||
import MyGame.Example.Any
|
||||
import MyGame.Example.AnyAmbiguousAliases
|
||||
import MyGame.Example.AnyUniqueAliases
|
||||
import MyGame.Example.Referrable
|
||||
import MyGame.Example.Stat
|
||||
import MyGame.Example.Test
|
||||
import MyGame.Example.TestSimpleTableWithEnum
|
||||
import MyGame.Example.Vec3
|
||||
import MyGame.Example2.Monster
|
||||
import MyGame.InParentNamespace
|
||||
try:
|
||||
from typing import List, Optional, Union
|
||||
except:
|
||||
pass
|
||||
|
||||
class MonsterT(object):
|
||||
|
||||
# MonsterT
|
||||
def __init__(self):
|
||||
self.pos = None # type: Optional[MyGame.Example.Vec3.Vec3T]
|
||||
self.mana = 150 # type: int
|
||||
self.hp = 100 # type: int
|
||||
self.name = None # type: str
|
||||
self.inventory = None # type: List[int]
|
||||
self.color = 8 # type: int
|
||||
self.testType = 0 # type: int
|
||||
self.test = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT, MyGame.Example2.Monster.MonsterT]
|
||||
self.test4 = None # type: List[MyGame.Example.Test.TestT]
|
||||
self.testarrayofstring = None # type: List[str]
|
||||
self.testarrayoftables = None # type: List[MyGame.Example.Monster.MonsterT]
|
||||
self.enemy = None # type: Optional[MyGame.Example.Monster.MonsterT]
|
||||
self.testnestedflatbuffer = None # type: List[int]
|
||||
self.testempty = None # type: Optional[MyGame.Example.Stat.StatT]
|
||||
self.testbool = False # type: bool
|
||||
self.testhashs32Fnv1 = 0 # type: int
|
||||
self.testhashu32Fnv1 = 0 # type: int
|
||||
self.testhashs64Fnv1 = 0 # type: int
|
||||
self.testhashu64Fnv1 = 0 # type: int
|
||||
self.testhashs32Fnv1a = 0 # type: int
|
||||
self.testhashu32Fnv1a = 0 # type: int
|
||||
self.testhashs64Fnv1a = 0 # type: int
|
||||
self.testhashu64Fnv1a = 0 # type: int
|
||||
self.testarrayofbools = None # type: List[bool]
|
||||
self.testf = 3.14159 # type: float
|
||||
self.testf2 = 3.0 # type: float
|
||||
self.testf3 = 0.0 # type: float
|
||||
self.testarrayofstring2 = None # type: List[str]
|
||||
self.testarrayofsortedstruct = None # type: List[MyGame.Example.Ability.AbilityT]
|
||||
self.flex = None # type: List[int]
|
||||
self.test5 = None # type: List[MyGame.Example.Test.TestT]
|
||||
self.vectorOfLongs = None # type: List[int]
|
||||
self.vectorOfDoubles = None # type: List[float]
|
||||
self.parentNamespaceTest = None # type: Optional[MyGame.InParentNamespace.InParentNamespaceT]
|
||||
self.vectorOfReferrables = None # type: List[MyGame.Example.Referrable.ReferrableT]
|
||||
self.singleWeakReference = 0 # type: int
|
||||
self.vectorOfWeakReferences = None # type: List[int]
|
||||
self.vectorOfStrongReferrables = None # type: List[MyGame.Example.Referrable.ReferrableT]
|
||||
self.coOwningReference = 0 # type: int
|
||||
self.vectorOfCoOwningReferences = None # type: List[int]
|
||||
self.nonOwningReference = 0 # type: int
|
||||
self.vectorOfNonOwningReferences = None # type: List[int]
|
||||
self.anyUniqueType = 0 # type: int
|
||||
self.anyUnique = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT, MyGame.Example2.Monster.MonsterT]
|
||||
self.anyAmbiguousType = 0 # type: int
|
||||
self.anyAmbiguous = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.Monster.MonsterT, MyGame.Example.Monster.MonsterT]
|
||||
self.vectorOfEnums = None # type: List[int]
|
||||
self.signedEnum = -1 # type: int
|
||||
|
||||
@classmethod
|
||||
def InitFromBuf(cls, buf, pos):
|
||||
monster = Monster()
|
||||
monster.Init(buf, pos)
|
||||
return cls.InitFromObj(monster)
|
||||
|
||||
@classmethod
|
||||
def InitFromObj(cls, monster):
|
||||
x = MonsterT()
|
||||
x._UnPack(monster)
|
||||
return x
|
||||
|
||||
# MonsterT
|
||||
def _UnPack(self, monster):
|
||||
if monster is None:
|
||||
return
|
||||
if monster.Pos() is not None:
|
||||
self.pos = MyGame.Example.Vec3.Vec3T.InitFromObj(monster.Pos())
|
||||
self.mana = monster.Mana()
|
||||
self.hp = monster.Hp()
|
||||
self.name = monster.Name()
|
||||
if not monster.InventoryIsNone():
|
||||
if np is None:
|
||||
self.inventory = []
|
||||
for i in range(monster.InventoryLength()):
|
||||
self.inventory.append(monster.Inventory(i))
|
||||
else:
|
||||
self.inventory = monster.InventoryAsNumpy()
|
||||
self.color = monster.Color()
|
||||
self.testType = monster.TestType()
|
||||
self.test = MyGame.Example.Any.AnyCreator(self.testType, monster.Test())
|
||||
if not monster.Test4IsNone():
|
||||
self.test4 = []
|
||||
for i in range(monster.Test4Length()):
|
||||
if monster.Test4(i) is None:
|
||||
self.test4.append(None)
|
||||
else:
|
||||
test_ = MyGame.Example.Test.TestT.InitFromObj(monster.Test4(i))
|
||||
self.test4.append(test_)
|
||||
if not monster.TestarrayofstringIsNone():
|
||||
self.testarrayofstring = []
|
||||
for i in range(monster.TestarrayofstringLength()):
|
||||
self.testarrayofstring.append(monster.Testarrayofstring(i))
|
||||
if not monster.TestarrayoftablesIsNone():
|
||||
self.testarrayoftables = []
|
||||
for i in range(monster.TestarrayoftablesLength()):
|
||||
if monster.Testarrayoftables(i) is None:
|
||||
self.testarrayoftables.append(None)
|
||||
else:
|
||||
monster_ = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Testarrayoftables(i))
|
||||
self.testarrayoftables.append(monster_)
|
||||
if monster.Enemy() is not None:
|
||||
self.enemy = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Enemy())
|
||||
if not monster.TestnestedflatbufferIsNone():
|
||||
if np is None:
|
||||
self.testnestedflatbuffer = []
|
||||
for i in range(monster.TestnestedflatbufferLength()):
|
||||
self.testnestedflatbuffer.append(monster.Testnestedflatbuffer(i))
|
||||
else:
|
||||
self.testnestedflatbuffer = monster.TestnestedflatbufferAsNumpy()
|
||||
if monster.Testempty() is not None:
|
||||
self.testempty = MyGame.Example.Stat.StatT.InitFromObj(monster.Testempty())
|
||||
self.testbool = monster.Testbool()
|
||||
self.testhashs32Fnv1 = monster.Testhashs32Fnv1()
|
||||
self.testhashu32Fnv1 = monster.Testhashu32Fnv1()
|
||||
self.testhashs64Fnv1 = monster.Testhashs64Fnv1()
|
||||
self.testhashu64Fnv1 = monster.Testhashu64Fnv1()
|
||||
self.testhashs32Fnv1a = monster.Testhashs32Fnv1a()
|
||||
self.testhashu32Fnv1a = monster.Testhashu32Fnv1a()
|
||||
self.testhashs64Fnv1a = monster.Testhashs64Fnv1a()
|
||||
self.testhashu64Fnv1a = monster.Testhashu64Fnv1a()
|
||||
if not monster.TestarrayofboolsIsNone():
|
||||
if np is None:
|
||||
self.testarrayofbools = []
|
||||
for i in range(monster.TestarrayofboolsLength()):
|
||||
self.testarrayofbools.append(monster.Testarrayofbools(i))
|
||||
else:
|
||||
self.testarrayofbools = monster.TestarrayofboolsAsNumpy()
|
||||
self.testf = monster.Testf()
|
||||
self.testf2 = monster.Testf2()
|
||||
self.testf3 = monster.Testf3()
|
||||
if not monster.Testarrayofstring2IsNone():
|
||||
self.testarrayofstring2 = []
|
||||
for i in range(monster.Testarrayofstring2Length()):
|
||||
self.testarrayofstring2.append(monster.Testarrayofstring2(i))
|
||||
if not monster.TestarrayofsortedstructIsNone():
|
||||
self.testarrayofsortedstruct = []
|
||||
for i in range(monster.TestarrayofsortedstructLength()):
|
||||
if monster.Testarrayofsortedstruct(i) is None:
|
||||
self.testarrayofsortedstruct.append(None)
|
||||
else:
|
||||
ability_ = MyGame.Example.Ability.AbilityT.InitFromObj(monster.Testarrayofsortedstruct(i))
|
||||
self.testarrayofsortedstruct.append(ability_)
|
||||
if not monster.FlexIsNone():
|
||||
if np is None:
|
||||
self.flex = []
|
||||
for i in range(monster.FlexLength()):
|
||||
self.flex.append(monster.Flex(i))
|
||||
else:
|
||||
self.flex = monster.FlexAsNumpy()
|
||||
if not monster.Test5IsNone():
|
||||
self.test5 = []
|
||||
for i in range(monster.Test5Length()):
|
||||
if monster.Test5(i) is None:
|
||||
self.test5.append(None)
|
||||
else:
|
||||
test_ = MyGame.Example.Test.TestT.InitFromObj(monster.Test5(i))
|
||||
self.test5.append(test_)
|
||||
if not monster.VectorOfLongsIsNone():
|
||||
if np is None:
|
||||
self.vectorOfLongs = []
|
||||
for i in range(monster.VectorOfLongsLength()):
|
||||
self.vectorOfLongs.append(monster.VectorOfLongs(i))
|
||||
else:
|
||||
self.vectorOfLongs = monster.VectorOfLongsAsNumpy()
|
||||
if not monster.VectorOfDoublesIsNone():
|
||||
if np is None:
|
||||
self.vectorOfDoubles = []
|
||||
for i in range(monster.VectorOfDoublesLength()):
|
||||
self.vectorOfDoubles.append(monster.VectorOfDoubles(i))
|
||||
else:
|
||||
self.vectorOfDoubles = monster.VectorOfDoublesAsNumpy()
|
||||
if monster.ParentNamespaceTest() is not None:
|
||||
self.parentNamespaceTest = MyGame.InParentNamespace.InParentNamespaceT.InitFromObj(monster.ParentNamespaceTest())
|
||||
if not monster.VectorOfReferrablesIsNone():
|
||||
self.vectorOfReferrables = []
|
||||
for i in range(monster.VectorOfReferrablesLength()):
|
||||
if monster.VectorOfReferrables(i) is None:
|
||||
self.vectorOfReferrables.append(None)
|
||||
else:
|
||||
referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfReferrables(i))
|
||||
self.vectorOfReferrables.append(referrable_)
|
||||
self.singleWeakReference = monster.SingleWeakReference()
|
||||
if not monster.VectorOfWeakReferencesIsNone():
|
||||
if np is None:
|
||||
self.vectorOfWeakReferences = []
|
||||
for i in range(monster.VectorOfWeakReferencesLength()):
|
||||
self.vectorOfWeakReferences.append(monster.VectorOfWeakReferences(i))
|
||||
else:
|
||||
self.vectorOfWeakReferences = monster.VectorOfWeakReferencesAsNumpy()
|
||||
if not monster.VectorOfStrongReferrablesIsNone():
|
||||
self.vectorOfStrongReferrables = []
|
||||
for i in range(monster.VectorOfStrongReferrablesLength()):
|
||||
if monster.VectorOfStrongReferrables(i) is None:
|
||||
self.vectorOfStrongReferrables.append(None)
|
||||
else:
|
||||
referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfStrongReferrables(i))
|
||||
self.vectorOfStrongReferrables.append(referrable_)
|
||||
self.coOwningReference = monster.CoOwningReference()
|
||||
if not monster.VectorOfCoOwningReferencesIsNone():
|
||||
if np is None:
|
||||
self.vectorOfCoOwningReferences = []
|
||||
for i in range(monster.VectorOfCoOwningReferencesLength()):
|
||||
self.vectorOfCoOwningReferences.append(monster.VectorOfCoOwningReferences(i))
|
||||
else:
|
||||
self.vectorOfCoOwningReferences = monster.VectorOfCoOwningReferencesAsNumpy()
|
||||
self.nonOwningReference = monster.NonOwningReference()
|
||||
if not monster.VectorOfNonOwningReferencesIsNone():
|
||||
if np is None:
|
||||
self.vectorOfNonOwningReferences = []
|
||||
for i in range(monster.VectorOfNonOwningReferencesLength()):
|
||||
self.vectorOfNonOwningReferences.append(monster.VectorOfNonOwningReferences(i))
|
||||
else:
|
||||
self.vectorOfNonOwningReferences = monster.VectorOfNonOwningReferencesAsNumpy()
|
||||
self.anyUniqueType = monster.AnyUniqueType()
|
||||
self.anyUnique = MyGame.Example.AnyUniqueAliases.AnyUniqueAliasesCreator(self.anyUniqueType, monster.AnyUnique())
|
||||
self.anyAmbiguousType = monster.AnyAmbiguousType()
|
||||
self.anyAmbiguous = MyGame.Example.AnyAmbiguousAliases.AnyAmbiguousAliasesCreator(self.anyAmbiguousType, monster.AnyAmbiguous())
|
||||
if not monster.VectorOfEnumsIsNone():
|
||||
if np is None:
|
||||
self.vectorOfEnums = []
|
||||
for i in range(monster.VectorOfEnumsLength()):
|
||||
self.vectorOfEnums.append(monster.VectorOfEnums(i))
|
||||
else:
|
||||
self.vectorOfEnums = monster.VectorOfEnumsAsNumpy()
|
||||
self.signedEnum = monster.SignedEnum()
|
||||
|
||||
# MonsterT
|
||||
def Pack(self, builder):
|
||||
if self.name is not None:
|
||||
name = builder.CreateString(self.name)
|
||||
if self.inventory is not None:
|
||||
MonsterStartInventoryVector(builder, len(self.inventory))
|
||||
for i in reversed(range(len(self.inventory))):
|
||||
builder.PrependUint8(self.inventory[i])
|
||||
inventory = builder.EndVector(len(self.inventory))
|
||||
if self.test is not None:
|
||||
test = self.test.Pack(builder)
|
||||
if self.test4 is not None:
|
||||
MonsterStartTest4Vector(builder, len(self.test4))
|
||||
for i in reversed(range(len(self.test4))):
|
||||
self.test4[i].Pack(builder)
|
||||
test4 = builder.EndVector(len(self.test4))
|
||||
if self.testarrayofstring is not None:
|
||||
testarrayofstringlist = []
|
||||
for i in range(len(self.testarrayofstring)):
|
||||
testarrayofstringlist.append(builder.CreateString(self.testarrayofstring[i]))
|
||||
MonsterStartTestarrayofstringVector(builder, len(self.testarrayofstring))
|
||||
for i in reversed(range(len(self.testarrayofstring))):
|
||||
builder.PrependUOffsetTRelative(testarrayofstringlist[i])
|
||||
testarrayofstring = builder.EndVector(len(self.testarrayofstring))
|
||||
if self.testarrayoftables is not None:
|
||||
testarrayoftableslist = []
|
||||
for i in range(len(self.testarrayoftables)):
|
||||
testarrayoftableslist.append(self.testarrayoftables[i].Pack(builder))
|
||||
MonsterStartTestarrayoftablesVector(builder, len(self.testarrayoftables))
|
||||
for i in reversed(range(len(self.testarrayoftables))):
|
||||
builder.PrependUOffsetTRelative(testarrayoftableslist[i])
|
||||
testarrayoftables = builder.EndVector(len(self.testarrayoftables))
|
||||
if self.enemy is not None:
|
||||
enemy = self.enemy.Pack(builder)
|
||||
if self.testnestedflatbuffer is not None:
|
||||
MonsterStartTestnestedflatbufferVector(builder, len(self.testnestedflatbuffer))
|
||||
for i in reversed(range(len(self.testnestedflatbuffer))):
|
||||
builder.PrependUint8(self.testnestedflatbuffer[i])
|
||||
testnestedflatbuffer = builder.EndVector(len(self.testnestedflatbuffer))
|
||||
if self.testempty is not None:
|
||||
testempty = self.testempty.Pack(builder)
|
||||
if self.testarrayofbools is not None:
|
||||
MonsterStartTestarrayofboolsVector(builder, len(self.testarrayofbools))
|
||||
for i in reversed(range(len(self.testarrayofbools))):
|
||||
builder.PrependBool(self.testarrayofbools[i])
|
||||
testarrayofbools = builder.EndVector(len(self.testarrayofbools))
|
||||
if self.testarrayofstring2 is not None:
|
||||
testarrayofstring2list = []
|
||||
for i in range(len(self.testarrayofstring2)):
|
||||
testarrayofstring2list.append(builder.CreateString(self.testarrayofstring2[i]))
|
||||
MonsterStartTestarrayofstring2Vector(builder, len(self.testarrayofstring2))
|
||||
for i in reversed(range(len(self.testarrayofstring2))):
|
||||
builder.PrependUOffsetTRelative(testarrayofstring2list[i])
|
||||
testarrayofstring2 = builder.EndVector(len(self.testarrayofstring2))
|
||||
if self.testarrayofsortedstruct is not None:
|
||||
MonsterStartTestarrayofsortedstructVector(builder, len(self.testarrayofsortedstruct))
|
||||
for i in reversed(range(len(self.testarrayofsortedstruct))):
|
||||
self.testarrayofsortedstruct[i].Pack(builder)
|
||||
testarrayofsortedstruct = builder.EndVector(len(self.testarrayofsortedstruct))
|
||||
if self.flex is not None:
|
||||
MonsterStartFlexVector(builder, len(self.flex))
|
||||
for i in reversed(range(len(self.flex))):
|
||||
builder.PrependUint8(self.flex[i])
|
||||
flex = builder.EndVector(len(self.flex))
|
||||
if self.test5 is not None:
|
||||
MonsterStartTest5Vector(builder, len(self.test5))
|
||||
for i in reversed(range(len(self.test5))):
|
||||
self.test5[i].Pack(builder)
|
||||
test5 = builder.EndVector(len(self.test5))
|
||||
if self.vectorOfLongs is not None:
|
||||
MonsterStartVectorOfLongsVector(builder, len(self.vectorOfLongs))
|
||||
for i in reversed(range(len(self.vectorOfLongs))):
|
||||
builder.PrependInt64(self.vectorOfLongs[i])
|
||||
vectorOfLongs = builder.EndVector(len(self.vectorOfLongs))
|
||||
if self.vectorOfDoubles is not None:
|
||||
MonsterStartVectorOfDoublesVector(builder, len(self.vectorOfDoubles))
|
||||
for i in reversed(range(len(self.vectorOfDoubles))):
|
||||
builder.PrependFloat64(self.vectorOfDoubles[i])
|
||||
vectorOfDoubles = builder.EndVector(len(self.vectorOfDoubles))
|
||||
if self.parentNamespaceTest is not None:
|
||||
parentNamespaceTest = self.parentNamespaceTest.Pack(builder)
|
||||
if self.vectorOfReferrables is not None:
|
||||
vectorOfReferrableslist = []
|
||||
for i in range(len(self.vectorOfReferrables)):
|
||||
vectorOfReferrableslist.append(self.vectorOfReferrables[i].Pack(builder))
|
||||
MonsterStartVectorOfReferrablesVector(builder, len(self.vectorOfReferrables))
|
||||
for i in reversed(range(len(self.vectorOfReferrables))):
|
||||
builder.PrependUOffsetTRelative(vectorOfReferrableslist[i])
|
||||
vectorOfReferrables = builder.EndVector(len(self.vectorOfReferrables))
|
||||
if self.vectorOfWeakReferences is not None:
|
||||
MonsterStartVectorOfWeakReferencesVector(builder, len(self.vectorOfWeakReferences))
|
||||
for i in reversed(range(len(self.vectorOfWeakReferences))):
|
||||
builder.PrependUint64(self.vectorOfWeakReferences[i])
|
||||
vectorOfWeakReferences = builder.EndVector(len(self.vectorOfWeakReferences))
|
||||
if self.vectorOfStrongReferrables is not None:
|
||||
vectorOfStrongReferrableslist = []
|
||||
for i in range(len(self.vectorOfStrongReferrables)):
|
||||
vectorOfStrongReferrableslist.append(self.vectorOfStrongReferrables[i].Pack(builder))
|
||||
MonsterStartVectorOfStrongReferrablesVector(builder, len(self.vectorOfStrongReferrables))
|
||||
for i in reversed(range(len(self.vectorOfStrongReferrables))):
|
||||
builder.PrependUOffsetTRelative(vectorOfStrongReferrableslist[i])
|
||||
vectorOfStrongReferrables = builder.EndVector(len(self.vectorOfStrongReferrables))
|
||||
if self.vectorOfCoOwningReferences is not None:
|
||||
MonsterStartVectorOfCoOwningReferencesVector(builder, len(self.vectorOfCoOwningReferences))
|
||||
for i in reversed(range(len(self.vectorOfCoOwningReferences))):
|
||||
builder.PrependUint64(self.vectorOfCoOwningReferences[i])
|
||||
vectorOfCoOwningReferences = builder.EndVector(len(self.vectorOfCoOwningReferences))
|
||||
if self.vectorOfNonOwningReferences is not None:
|
||||
MonsterStartVectorOfNonOwningReferencesVector(builder, len(self.vectorOfNonOwningReferences))
|
||||
for i in reversed(range(len(self.vectorOfNonOwningReferences))):
|
||||
builder.PrependUint64(self.vectorOfNonOwningReferences[i])
|
||||
vectorOfNonOwningReferences = builder.EndVector(len(self.vectorOfNonOwningReferences))
|
||||
if self.anyUnique is not None:
|
||||
anyUnique = self.anyUnique.Pack(builder)
|
||||
if self.anyAmbiguous is not None:
|
||||
anyAmbiguous = self.anyAmbiguous.Pack(builder)
|
||||
if self.vectorOfEnums is not None:
|
||||
MonsterStartVectorOfEnumsVector(builder, len(self.vectorOfEnums))
|
||||
for i in reversed(range(len(self.vectorOfEnums))):
|
||||
builder.PrependUint8(self.vectorOfEnums[i])
|
||||
vectorOfEnums = builder.EndVector(len(self.vectorOfEnums))
|
||||
MonsterStart(builder)
|
||||
if self.pos is not None:
|
||||
pos = self.pos.Pack(builder)
|
||||
MonsterAddPos(builder, pos)
|
||||
MonsterAddMana(builder, self.mana)
|
||||
MonsterAddHp(builder, self.hp)
|
||||
if self.name is not None:
|
||||
MonsterAddName(builder, name)
|
||||
if self.inventory is not None:
|
||||
MonsterAddInventory(builder, inventory)
|
||||
MonsterAddColor(builder, self.color)
|
||||
MonsterAddTestType(builder, self.testType)
|
||||
if self.test is not None:
|
||||
MonsterAddTest(builder, test)
|
||||
if self.test4 is not None:
|
||||
MonsterAddTest4(builder, test4)
|
||||
if self.testarrayofstring is not None:
|
||||
MonsterAddTestarrayofstring(builder, testarrayofstring)
|
||||
if self.testarrayoftables is not None:
|
||||
MonsterAddTestarrayoftables(builder, testarrayoftables)
|
||||
if self.enemy is not None:
|
||||
MonsterAddEnemy(builder, enemy)
|
||||
if self.testnestedflatbuffer is not None:
|
||||
MonsterAddTestnestedflatbuffer(builder, testnestedflatbuffer)
|
||||
if self.testempty is not None:
|
||||
MonsterAddTestempty(builder, testempty)
|
||||
MonsterAddTestbool(builder, self.testbool)
|
||||
MonsterAddTesthashs32Fnv1(builder, self.testhashs32Fnv1)
|
||||
MonsterAddTesthashu32Fnv1(builder, self.testhashu32Fnv1)
|
||||
MonsterAddTesthashs64Fnv1(builder, self.testhashs64Fnv1)
|
||||
MonsterAddTesthashu64Fnv1(builder, self.testhashu64Fnv1)
|
||||
MonsterAddTesthashs32Fnv1a(builder, self.testhashs32Fnv1a)
|
||||
MonsterAddTesthashu32Fnv1a(builder, self.testhashu32Fnv1a)
|
||||
MonsterAddTesthashs64Fnv1a(builder, self.testhashs64Fnv1a)
|
||||
MonsterAddTesthashu64Fnv1a(builder, self.testhashu64Fnv1a)
|
||||
if self.testarrayofbools is not None:
|
||||
MonsterAddTestarrayofbools(builder, testarrayofbools)
|
||||
MonsterAddTestf(builder, self.testf)
|
||||
MonsterAddTestf2(builder, self.testf2)
|
||||
MonsterAddTestf3(builder, self.testf3)
|
||||
if self.testarrayofstring2 is not None:
|
||||
MonsterAddTestarrayofstring2(builder, testarrayofstring2)
|
||||
if self.testarrayofsortedstruct is not None:
|
||||
MonsterAddTestarrayofsortedstruct(builder, testarrayofsortedstruct)
|
||||
if self.flex is not None:
|
||||
MonsterAddFlex(builder, flex)
|
||||
if self.test5 is not None:
|
||||
MonsterAddTest5(builder, test5)
|
||||
if self.vectorOfLongs is not None:
|
||||
MonsterAddVectorOfLongs(builder, vectorOfLongs)
|
||||
if self.vectorOfDoubles is not None:
|
||||
MonsterAddVectorOfDoubles(builder, vectorOfDoubles)
|
||||
if self.parentNamespaceTest is not None:
|
||||
MonsterAddParentNamespaceTest(builder, parentNamespaceTest)
|
||||
if self.vectorOfReferrables is not None:
|
||||
MonsterAddVectorOfReferrables(builder, vectorOfReferrables)
|
||||
MonsterAddSingleWeakReference(builder, self.singleWeakReference)
|
||||
if self.vectorOfWeakReferences is not None:
|
||||
MonsterAddVectorOfWeakReferences(builder, vectorOfWeakReferences)
|
||||
if self.vectorOfStrongReferrables is not None:
|
||||
MonsterAddVectorOfStrongReferrables(builder, vectorOfStrongReferrables)
|
||||
MonsterAddCoOwningReference(builder, self.coOwningReference)
|
||||
if self.vectorOfCoOwningReferences is not None:
|
||||
MonsterAddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences)
|
||||
MonsterAddNonOwningReference(builder, self.nonOwningReference)
|
||||
if self.vectorOfNonOwningReferences is not None:
|
||||
MonsterAddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences)
|
||||
MonsterAddAnyUniqueType(builder, self.anyUniqueType)
|
||||
if self.anyUnique is not None:
|
||||
MonsterAddAnyUnique(builder, anyUnique)
|
||||
MonsterAddAnyAmbiguousType(builder, self.anyAmbiguousType)
|
||||
if self.anyAmbiguous is not None:
|
||||
MonsterAddAnyAmbiguous(builder, anyAmbiguous)
|
||||
if self.vectorOfEnums is not None:
|
||||
MonsterAddVectorOfEnums(builder, vectorOfEnums)
|
||||
MonsterAddSignedEnum(builder, self.signedEnum)
|
||||
monster = MonsterEnd(builder)
|
||||
return monster
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
# namespace: Example
|
||||
|
||||
import flatbuffers
|
||||
from flatbuffers.compat import import_numpy
|
||||
np = import_numpy()
|
||||
|
||||
class NestedStruct(object):
|
||||
__slots__ = ['_tab']
|
||||
@@ -13,12 +15,48 @@ class NestedStruct(object):
|
||||
|
||||
# NestedStruct
|
||||
def A(self): return [self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0 + i * 4)) for i in range(2)]
|
||||
# NestedStruct
|
||||
def ALength(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(0))
|
||||
if o != 0:
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# NestedStruct
|
||||
def AIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(0))
|
||||
return o == 0
|
||||
|
||||
# NestedStruct
|
||||
def B(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8))
|
||||
# NestedStruct
|
||||
def C(self): return [self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(9 + i * 1)) for i in range(2)]
|
||||
# NestedStruct
|
||||
def CLength(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(9))
|
||||
if o != 0:
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# NestedStruct
|
||||
def CIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(9))
|
||||
return o == 0
|
||||
|
||||
# NestedStruct
|
||||
def D(self): return [self._tab.Get(flatbuffers.number_types.Int64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(16 + i * 8)) for i in range(2)]
|
||||
# NestedStruct
|
||||
def DLength(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
|
||||
if o != 0:
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# NestedStruct
|
||||
def DIsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
|
||||
return o == 0
|
||||
|
||||
|
||||
def CreateNestedStruct(builder, a, b, c, d):
|
||||
builder.Prep(8, 32)
|
||||
@@ -31,3 +69,60 @@ def CreateNestedStruct(builder, a, b, c, d):
|
||||
for _idx0 in range(2 , 0, -1):
|
||||
builder.PrependInt32(a[_idx0-1])
|
||||
return builder.Offset()
|
||||
|
||||
try:
|
||||
from typing import List
|
||||
except:
|
||||
pass
|
||||
|
||||
class NestedStructT(object):
|
||||
|
||||
# NestedStructT
|
||||
def __init__(self):
|
||||
self.a = None # type: List[int]
|
||||
self.b = 0 # type: int
|
||||
self.c = None # type: List[int]
|
||||
self.d = None # type: List[int]
|
||||
|
||||
@classmethod
|
||||
def InitFromBuf(cls, buf, pos):
|
||||
nestedStruct = NestedStruct()
|
||||
nestedStruct.Init(buf, pos)
|
||||
return cls.InitFromObj(nestedStruct)
|
||||
|
||||
@classmethod
|
||||
def InitFromObj(cls, nestedStruct):
|
||||
x = NestedStructT()
|
||||
x._UnPack(nestedStruct)
|
||||
return x
|
||||
|
||||
# NestedStructT
|
||||
def _UnPack(self, nestedStruct):
|
||||
if nestedStruct is None:
|
||||
return
|
||||
if not nestedStruct.AIsNone():
|
||||
if np is None:
|
||||
self.a = []
|
||||
for i in range(nestedStruct.ALength()):
|
||||
self.a.append(nestedStruct.A(i))
|
||||
else:
|
||||
self.a = nestedStruct.AAsNumpy()
|
||||
self.b = nestedStruct.B()
|
||||
if not nestedStruct.CIsNone():
|
||||
if np is None:
|
||||
self.c = []
|
||||
for i in range(nestedStruct.CLength()):
|
||||
self.c.append(nestedStruct.C(i))
|
||||
else:
|
||||
self.c = nestedStruct.CAsNumpy()
|
||||
if not nestedStruct.DIsNone():
|
||||
if np is None:
|
||||
self.d = []
|
||||
for i in range(nestedStruct.DLength()):
|
||||
self.d.append(nestedStruct.D(i))
|
||||
else:
|
||||
self.d = nestedStruct.DAsNumpy()
|
||||
|
||||
# NestedStructT
|
||||
def Pack(self, builder):
|
||||
return CreateNestedStruct(builder, self.a, self.b, self.c, self.d)
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
# namespace: Example
|
||||
|
||||
import flatbuffers
|
||||
from flatbuffers.compat import import_numpy
|
||||
np = import_numpy()
|
||||
|
||||
class Referrable(object):
|
||||
__slots__ = ['_tab']
|
||||
@@ -32,3 +34,35 @@ class Referrable(object):
|
||||
def ReferrableStart(builder): builder.StartObject(1)
|
||||
def ReferrableAddId(builder, id): builder.PrependUint64Slot(0, id, 0)
|
||||
def ReferrableEnd(builder): return builder.EndObject()
|
||||
|
||||
|
||||
class ReferrableT(object):
|
||||
|
||||
# ReferrableT
|
||||
def __init__(self):
|
||||
self.id = 0 # type: int
|
||||
|
||||
@classmethod
|
||||
def InitFromBuf(cls, buf, pos):
|
||||
referrable = Referrable()
|
||||
referrable.Init(buf, pos)
|
||||
return cls.InitFromObj(referrable)
|
||||
|
||||
@classmethod
|
||||
def InitFromObj(cls, referrable):
|
||||
x = ReferrableT()
|
||||
x._UnPack(referrable)
|
||||
return x
|
||||
|
||||
# ReferrableT
|
||||
def _UnPack(self, referrable):
|
||||
if referrable is None:
|
||||
return
|
||||
self.id = referrable.Id()
|
||||
|
||||
# ReferrableT
|
||||
def Pack(self, builder):
|
||||
ReferrableStart(builder)
|
||||
ReferrableAddId(builder, self.id)
|
||||
referrable = ReferrableEnd(builder)
|
||||
return referrable
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
# namespace: Example
|
||||
|
||||
import flatbuffers
|
||||
from flatbuffers.compat import import_numpy
|
||||
np = import_numpy()
|
||||
|
||||
class Stat(object):
|
||||
__slots__ = ['_tab']
|
||||
@@ -48,3 +50,44 @@ def StatAddId(builder, id): builder.PrependUOffsetTRelativeSlot(0, flatbuffers.n
|
||||
def StatAddVal(builder, val): builder.PrependInt64Slot(1, val, 0)
|
||||
def StatAddCount(builder, count): builder.PrependUint16Slot(2, count, 0)
|
||||
def StatEnd(builder): return builder.EndObject()
|
||||
|
||||
|
||||
class StatT(object):
|
||||
|
||||
# StatT
|
||||
def __init__(self):
|
||||
self.id = None # type: str
|
||||
self.val = 0 # type: int
|
||||
self.count = 0 # type: int
|
||||
|
||||
@classmethod
|
||||
def InitFromBuf(cls, buf, pos):
|
||||
stat = Stat()
|
||||
stat.Init(buf, pos)
|
||||
return cls.InitFromObj(stat)
|
||||
|
||||
@classmethod
|
||||
def InitFromObj(cls, stat):
|
||||
x = StatT()
|
||||
x._UnPack(stat)
|
||||
return x
|
||||
|
||||
# StatT
|
||||
def _UnPack(self, stat):
|
||||
if stat is None:
|
||||
return
|
||||
self.id = stat.Id()
|
||||
self.val = stat.Val()
|
||||
self.count = stat.Count()
|
||||
|
||||
# StatT
|
||||
def Pack(self, builder):
|
||||
if self.id is not None:
|
||||
id = builder.CreateString(self.id)
|
||||
StatStart(builder)
|
||||
if self.id is not None:
|
||||
StatAddId(builder, id)
|
||||
StatAddVal(builder, self.val)
|
||||
StatAddCount(builder, self.count)
|
||||
stat = StatEnd(builder)
|
||||
return stat
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
# namespace: Example
|
||||
|
||||
import flatbuffers
|
||||
from flatbuffers.compat import import_numpy
|
||||
np = import_numpy()
|
||||
|
||||
class Test(object):
|
||||
__slots__ = ['_tab']
|
||||
@@ -22,3 +24,34 @@ def CreateTest(builder, a, b):
|
||||
builder.PrependInt8(b)
|
||||
builder.PrependInt16(a)
|
||||
return builder.Offset()
|
||||
|
||||
|
||||
class TestT(object):
|
||||
|
||||
# TestT
|
||||
def __init__(self):
|
||||
self.a = 0 # type: int
|
||||
self.b = 0 # type: int
|
||||
|
||||
@classmethod
|
||||
def InitFromBuf(cls, buf, pos):
|
||||
test = Test()
|
||||
test.Init(buf, pos)
|
||||
return cls.InitFromObj(test)
|
||||
|
||||
@classmethod
|
||||
def InitFromObj(cls, test):
|
||||
x = TestT()
|
||||
x._UnPack(test)
|
||||
return x
|
||||
|
||||
# TestT
|
||||
def _UnPack(self, test):
|
||||
if test is None:
|
||||
return
|
||||
self.a = test.A()
|
||||
self.b = test.B()
|
||||
|
||||
# TestT
|
||||
def Pack(self, builder):
|
||||
return CreateTest(builder, self.a, self.b)
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
# namespace: Example
|
||||
|
||||
import flatbuffers
|
||||
from flatbuffers.compat import import_numpy
|
||||
np = import_numpy()
|
||||
|
||||
class TestSimpleTableWithEnum(object):
|
||||
__slots__ = ['_tab']
|
||||
@@ -32,3 +34,35 @@ class TestSimpleTableWithEnum(object):
|
||||
def TestSimpleTableWithEnumStart(builder): builder.StartObject(1)
|
||||
def TestSimpleTableWithEnumAddColor(builder, color): builder.PrependUint8Slot(0, color, 2)
|
||||
def TestSimpleTableWithEnumEnd(builder): return builder.EndObject()
|
||||
|
||||
|
||||
class TestSimpleTableWithEnumT(object):
|
||||
|
||||
# TestSimpleTableWithEnumT
|
||||
def __init__(self):
|
||||
self.color = 2 # type: int
|
||||
|
||||
@classmethod
|
||||
def InitFromBuf(cls, buf, pos):
|
||||
testSimpleTableWithEnum = TestSimpleTableWithEnum()
|
||||
testSimpleTableWithEnum.Init(buf, pos)
|
||||
return cls.InitFromObj(testSimpleTableWithEnum)
|
||||
|
||||
@classmethod
|
||||
def InitFromObj(cls, testSimpleTableWithEnum):
|
||||
x = TestSimpleTableWithEnumT()
|
||||
x._UnPack(testSimpleTableWithEnum)
|
||||
return x
|
||||
|
||||
# TestSimpleTableWithEnumT
|
||||
def _UnPack(self, testSimpleTableWithEnum):
|
||||
if testSimpleTableWithEnum is None:
|
||||
return
|
||||
self.color = testSimpleTableWithEnum.Color()
|
||||
|
||||
# TestSimpleTableWithEnumT
|
||||
def Pack(self, builder):
|
||||
TestSimpleTableWithEnumStart(builder)
|
||||
TestSimpleTableWithEnumAddColor(builder, self.color)
|
||||
testSimpleTableWithEnum = TestSimpleTableWithEnumEnd(builder)
|
||||
return testSimpleTableWithEnum
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
# namespace: Example
|
||||
|
||||
import flatbuffers
|
||||
from flatbuffers.compat import import_numpy
|
||||
np = import_numpy()
|
||||
|
||||
class TypeAliases(object):
|
||||
__slots__ = ['_tab']
|
||||
@@ -114,6 +116,11 @@ class TypeAliases(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# TypeAliases
|
||||
def V8IsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
|
||||
return o == 0
|
||||
|
||||
# TypeAliases
|
||||
def Vf64(self, j):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
|
||||
@@ -136,6 +143,11 @@ class TypeAliases(object):
|
||||
return self._tab.VectorLen(o)
|
||||
return 0
|
||||
|
||||
# TypeAliases
|
||||
def Vf64IsNone(self):
|
||||
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
|
||||
return o == 0
|
||||
|
||||
def TypeAliasesStart(builder): builder.StartObject(12)
|
||||
def TypeAliasesAddI8(builder, i8): builder.PrependInt8Slot(0, i8, 0)
|
||||
def TypeAliasesAddU8(builder, u8): builder.PrependUint8Slot(1, u8, 0)
|
||||
@@ -152,3 +164,96 @@ def TypeAliasesStartV8Vector(builder, numElems): return builder.StartVector(1, n
|
||||
def TypeAliasesAddVf64(builder, vf64): builder.PrependUOffsetTRelativeSlot(11, flatbuffers.number_types.UOffsetTFlags.py_type(vf64), 0)
|
||||
def TypeAliasesStartVf64Vector(builder, numElems): return builder.StartVector(8, numElems, 8)
|
||||
def TypeAliasesEnd(builder): return builder.EndObject()
|
||||
|
||||
try:
|
||||
from typing import List
|
||||
except:
|
||||
pass
|
||||
|
||||
class TypeAliasesT(object):
|
||||
|
||||
# TypeAliasesT
|
||||
def __init__(self):
|
||||
self.i8 = 0 # type: int
|
||||
self.u8 = 0 # type: int
|
||||
self.i16 = 0 # type: int
|
||||
self.u16 = 0 # type: int
|
||||
self.i32 = 0 # type: int
|
||||
self.u32 = 0 # type: int
|
||||
self.i64 = 0 # type: int
|
||||
self.u64 = 0 # type: int
|
||||
self.f32 = 0.0 # type: float
|
||||
self.f64 = 0.0 # type: float
|
||||
self.v8 = None # type: List[int]
|
||||
self.vf64 = None # type: List[float]
|
||||
|
||||
@classmethod
|
||||
def InitFromBuf(cls, buf, pos):
|
||||
typeAliases = TypeAliases()
|
||||
typeAliases.Init(buf, pos)
|
||||
return cls.InitFromObj(typeAliases)
|
||||
|
||||
@classmethod
|
||||
def InitFromObj(cls, typeAliases):
|
||||
x = TypeAliasesT()
|
||||
x._UnPack(typeAliases)
|
||||
return x
|
||||
|
||||
# TypeAliasesT
|
||||
def _UnPack(self, typeAliases):
|
||||
if typeAliases is None:
|
||||
return
|
||||
self.i8 = typeAliases.I8()
|
||||
self.u8 = typeAliases.U8()
|
||||
self.i16 = typeAliases.I16()
|
||||
self.u16 = typeAliases.U16()
|
||||
self.i32 = typeAliases.I32()
|
||||
self.u32 = typeAliases.U32()
|
||||
self.i64 = typeAliases.I64()
|
||||
self.u64 = typeAliases.U64()
|
||||
self.f32 = typeAliases.F32()
|
||||
self.f64 = typeAliases.F64()
|
||||
if not typeAliases.V8IsNone():
|
||||
if np is None:
|
||||
self.v8 = []
|
||||
for i in range(typeAliases.V8Length()):
|
||||
self.v8.append(typeAliases.V8(i))
|
||||
else:
|
||||
self.v8 = typeAliases.V8AsNumpy()
|
||||
if not typeAliases.Vf64IsNone():
|
||||
if np is None:
|
||||
self.vf64 = []
|
||||
for i in range(typeAliases.Vf64Length()):
|
||||
self.vf64.append(typeAliases.Vf64(i))
|
||||
else:
|
||||
self.vf64 = typeAliases.Vf64AsNumpy()
|
||||
|
||||
# TypeAliasesT
|
||||
def Pack(self, builder):
|
||||
if self.v8 is not None:
|
||||
TypeAliasesStartV8Vector(builder, len(self.v8))
|
||||
for i in reversed(range(len(self.v8))):
|
||||
builder.PrependByte(self.v8[i])
|
||||
v8 = builder.EndVector(len(self.v8))
|
||||
if self.vf64 is not None:
|
||||
TypeAliasesStartVf64Vector(builder, len(self.vf64))
|
||||
for i in reversed(range(len(self.vf64))):
|
||||
builder.PrependFloat64(self.vf64[i])
|
||||
vf64 = builder.EndVector(len(self.vf64))
|
||||
TypeAliasesStart(builder)
|
||||
TypeAliasesAddI8(builder, self.i8)
|
||||
TypeAliasesAddU8(builder, self.u8)
|
||||
TypeAliasesAddI16(builder, self.i16)
|
||||
TypeAliasesAddU16(builder, self.u16)
|
||||
TypeAliasesAddI32(builder, self.i32)
|
||||
TypeAliasesAddU32(builder, self.u32)
|
||||
TypeAliasesAddI64(builder, self.i64)
|
||||
TypeAliasesAddU64(builder, self.u64)
|
||||
TypeAliasesAddF32(builder, self.f32)
|
||||
TypeAliasesAddF64(builder, self.f64)
|
||||
if self.v8 is not None:
|
||||
TypeAliasesAddV8(builder, v8)
|
||||
if self.vf64 is not None:
|
||||
TypeAliasesAddVf64(builder, vf64)
|
||||
typeAliases = TypeAliasesEnd(builder)
|
||||
return typeAliases
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
# namespace: Example
|
||||
|
||||
import flatbuffers
|
||||
from flatbuffers.compat import import_numpy
|
||||
np = import_numpy()
|
||||
|
||||
class Vec3(object):
|
||||
__slots__ = ['_tab']
|
||||
@@ -42,3 +44,48 @@ def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b):
|
||||
builder.PrependFloat32(y)
|
||||
builder.PrependFloat32(x)
|
||||
return builder.Offset()
|
||||
|
||||
import MyGame.Example.Test
|
||||
try:
|
||||
from typing import Optional
|
||||
except:
|
||||
pass
|
||||
|
||||
class Vec3T(object):
|
||||
|
||||
# Vec3T
|
||||
def __init__(self):
|
||||
self.x = 0.0 # type: float
|
||||
self.y = 0.0 # type: float
|
||||
self.z = 0.0 # type: float
|
||||
self.test1 = 0.0 # type: float
|
||||
self.test2 = 0 # type: int
|
||||
self.test3 = None # type: Optional[MyGame.Example.Test.TestT]
|
||||
|
||||
@classmethod
|
||||
def InitFromBuf(cls, buf, pos):
|
||||
vec3 = Vec3()
|
||||
vec3.Init(buf, pos)
|
||||
return cls.InitFromObj(vec3)
|
||||
|
||||
@classmethod
|
||||
def InitFromObj(cls, vec3):
|
||||
x = Vec3T()
|
||||
x._UnPack(vec3)
|
||||
return x
|
||||
|
||||
# Vec3T
|
||||
def _UnPack(self, vec3):
|
||||
if vec3 is None:
|
||||
return
|
||||
self.x = vec3.X()
|
||||
self.y = vec3.Y()
|
||||
self.z = vec3.Z()
|
||||
self.test1 = vec3.Test1()
|
||||
self.test2 = vec3.Test2()
|
||||
if vec3.Test3(MyGame.Example.Test.Test()) is not None:
|
||||
self.test3 = MyGame.Example.Test.TestT.InitFromObj(vec3.Test3(MyGame.Example.Test.Test()))
|
||||
|
||||
# Vec3T
|
||||
def Pack(self, builder):
|
||||
return CreateVec3(builder, self.x, self.y, self.z, self.test1, self.test2, self.test3.a, self.test3.b)
|
||||
|
||||
Reference in New Issue
Block a user