Flatbuffers Python Object API (#5616)

* Flatbuffers Python Object API

Implement the logic to generate the Python object API that can
unpack the data from a buf class into an object class, and pack
the data of an object class to a buf class.

* Fix the build issues

Remove unused parameters and replace auto in the for-loop statement
with std::string to make it compatible with VS2010.

* Fix the build issues.

* Add support for Array type

Added logic to handle Array type in Python Object API. Updated the
generated code accordingly.

* Fix the old style casting from int to char

* Fixed another conversion from int to char

* Fixed the import for typing

Importing typing may cause errors when a machine do not have the
moduel typing installed. This PR fixes the issue by guarding
"import typing" with the "try/except" statement.

* Fix issue of iterating the vector of import list

* Update the generated examples using generate_code.sh

* Fix the import order for typing

The import list was stored in unordered_set, so that each generated
codes may have different import order. Therefore, it failed in the
consistency test where two generated copies need to have exactly the
same apperance.

* Optimize unpack using numpy

Use numpy to unpack vector whenever it is possible to improve unpack
performance.

Also, added codegen command for Python specificly in generate_code.sh,
because --no-includes cannot be turn on for Python.

* Fix the import order

* Update generate_code.bat for windows accordingly

* Replace error message with pass

Avoid printing error message for every Python2 users about typing.
Replace it with pass.
This commit is contained in:
lu-wang-g
2019-12-02 14:11:28 -08:00
committed by Wouter van Oortmerssen
parent 75823cc275
commit 65f8703572
29 changed files with 2846 additions and 86 deletions

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class Ability(object):
__slots__ = ['_tab']
@@ -21,3 +23,34 @@ def CreateAbility(builder, id, distance):
builder.PrependUint32(distance)
builder.PrependUint32(id)
return builder.Offset()
class AbilityT(object):
# AbilityT
def __init__(self):
self.id = 0 # type: int
self.distance = 0 # type: int
@classmethod
def InitFromBuf(cls, buf, pos):
ability = Ability()
ability.Init(buf, pos)
return cls.InitFromObj(ability)
@classmethod
def InitFromObj(cls, ability):
x = AbilityT()
x._UnPack(ability)
return x
# AbilityT
def _UnPack(self, ability):
if ability is None:
return
self.id = ability.Id()
self.distance = ability.Distance()
# AbilityT
def Pack(self, builder):
return CreateAbility(builder, self.id, self.distance)

View File

@@ -8,3 +8,18 @@ class Any(object):
TestSimpleTableWithEnum = 2
MyGame_Example2_Monster = 3
def AnyCreator(unionType, table):
from flatbuffers.table import Table
if not isinstance(table, Table):
return None
if unionType == Any().Monster:
import MyGame.Example.Monster
return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
if unionType == Any().TestSimpleTableWithEnum:
import MyGame.Example.TestSimpleTableWithEnum
return MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT.InitFromBuf(table.Bytes, table.Pos)
if unionType == Any().MyGame_Example2_Monster:
import MyGame.Example2.Monster
return MyGame.Example2.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
return None

View File

@@ -8,3 +8,18 @@ class AnyAmbiguousAliases(object):
M2 = 2
M3 = 3
def AnyAmbiguousAliasesCreator(unionType, table):
from flatbuffers.table import Table
if not isinstance(table, Table):
return None
if unionType == AnyAmbiguousAliases().M1:
import MyGame.Example.Monster
return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
if unionType == AnyAmbiguousAliases().M2:
import MyGame.Example.Monster
return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
if unionType == AnyAmbiguousAliases().M3:
import MyGame.Example.Monster
return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
return None

View File

@@ -8,3 +8,18 @@ class AnyUniqueAliases(object):
TS = 2
M2 = 3
def AnyUniqueAliasesCreator(unionType, table):
from flatbuffers.table import Table
if not isinstance(table, Table):
return None
if unionType == AnyUniqueAliases().M:
import MyGame.Example.Monster
return MyGame.Example.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
if unionType == AnyUniqueAliases().TS:
import MyGame.Example.TestSimpleTableWithEnum
return MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT.InitFromBuf(table.Bytes, table.Pos)
if unionType == AnyUniqueAliases().M2:
import MyGame.Example2.Monster
return MyGame.Example2.Monster.MonsterT.InitFromBuf(table.Bytes, table.Pos)
return None

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class ArrayStruct(object):
__slots__ = ['_tab']
@@ -15,6 +17,18 @@ class ArrayStruct(object):
def A(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
# ArrayStruct
def B(self): return [self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4 + i * 4)) for i in range(15)]
# ArrayStruct
def BLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.VectorLen(o)
return 0
# ArrayStruct
def BIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
return o == 0
# ArrayStruct
def C(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(64))
# ArrayStruct
@@ -22,10 +36,34 @@ class ArrayStruct(object):
obj.Init(self._tab.Bytes, self._tab.Pos + 72 + i * 32)
return obj
# ArrayStruct
def DLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
if o != 0:
return self._tab.VectorLen(o)
return 0
# ArrayStruct
def DIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
return o == 0
# ArrayStruct
def E(self): return self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(136))
# ArrayStruct
def F(self): return [self._tab.Get(flatbuffers.number_types.Int64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(144 + i * 8)) for i in range(2)]
# ArrayStruct
def FLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(144))
if o != 0:
return self._tab.VectorLen(o)
return 0
# ArrayStruct
def FIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(144))
return o == 0
def CreateArrayStruct(builder, a, b, c, d_a, d_b, d_c, d_d, e, f):
builder.Prep(8, 160)
@@ -49,3 +87,62 @@ def CreateArrayStruct(builder, a, b, c, d_a, d_b, d_c, d_d, e, f):
builder.PrependInt32(b[_idx0-1])
builder.PrependFloat32(a)
return builder.Offset()
import MyGame.Example.NestedStruct
try:
from typing import List
except:
pass
class ArrayStructT(object):
# ArrayStructT
def __init__(self):
self.a = 0.0 # type: float
self.b = None # type: List[int]
self.c = 0 # type: int
self.d = None # type: List[MyGame.Example.NestedStruct.NestedStructT]
self.e = 0 # type: int
self.f = None # type: List[int]
@classmethod
def InitFromBuf(cls, buf, pos):
arrayStruct = ArrayStruct()
arrayStruct.Init(buf, pos)
return cls.InitFromObj(arrayStruct)
@classmethod
def InitFromObj(cls, arrayStruct):
x = ArrayStructT()
x._UnPack(arrayStruct)
return x
# ArrayStructT
def _UnPack(self, arrayStruct):
if arrayStruct is None:
return
self.a = arrayStruct.A()
if not arrayStruct.BIsNone():
if np is None:
self.b = []
for i in range(arrayStruct.BLength()):
self.b.append(arrayStruct.B(i))
else:
self.b = arrayStruct.BAsNumpy()
self.c = arrayStruct.C()
if not arrayStruct.DIsNone():
self.d = []
for i in range(arrayStruct.DLength()):
self.d.append(arrayStruct.D(i))
self.e = arrayStruct.E()
if not arrayStruct.FIsNone():
if np is None:
self.f = []
for i in range(arrayStruct.FLength()):
self.f.append(arrayStruct.F(i))
else:
self.f = arrayStruct.FAsNumpy()
# ArrayStructT
def Pack(self, builder):
return CreateArrayStruct(builder, self.a, self.b, self.c, self.d.a, self.d.b, self.d.c, self.d.d, self.e, self.f)

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class ArrayTable(object):
__slots__ = ['_tab']
@@ -27,7 +29,7 @@ class ArrayTable(object):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
x = o + self._tab.Pos
from .ArrayStruct import ArrayStruct
from MyGame.Example.ArrayStruct import ArrayStruct
obj = ArrayStruct()
obj.Init(self._tab.Bytes, x)
return obj
@@ -36,3 +38,43 @@ class ArrayTable(object):
def ArrayTableStart(builder): builder.StartObject(1)
def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0)
def ArrayTableEnd(builder): return builder.EndObject()
import MyGame.Example.ArrayStruct
try:
from typing import Optional
except:
pass
class ArrayTableT(object):
# ArrayTableT
def __init__(self):
self.a = None # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT]
@classmethod
def InitFromBuf(cls, buf, pos):
arrayTable = ArrayTable()
arrayTable.Init(buf, pos)
return cls.InitFromObj(arrayTable)
@classmethod
def InitFromObj(cls, arrayTable):
x = ArrayTableT()
x._UnPack(arrayTable)
return x
# ArrayTableT
def _UnPack(self, arrayTable):
if arrayTable is None:
return
if arrayTable.A() is not None:
self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A())
# ArrayTableT
def Pack(self, builder):
ArrayTableStart(builder)
if self.a is not None:
a = self.a.Pack(builder)
ArrayTableAddA(builder, a)
arrayTable = ArrayTableEnd(builder)
return arrayTable

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
# an example documentation comment: monster object
class Monster(object):
@@ -28,7 +30,7 @@ class Monster(object):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
x = o + self._tab.Pos
from .Vec3 import Vec3
from MyGame.Example.Vec3 import Vec3
obj = Vec3()
obj.Init(self._tab.Bytes, x)
return obj
@@ -77,6 +79,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def InventoryIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
return o == 0
# Monster
def Color(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
@@ -107,7 +114,7 @@ class Monster(object):
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
from .Test import Test
from MyGame.Example.Test import Test
obj = Test()
obj.Init(self._tab.Bytes, x)
return obj
@@ -120,6 +127,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def Test4IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
return o == 0
# Monster
def Testarrayofstring(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
@@ -135,6 +147,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayofstringIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
return o == 0
# an example documentation comment: this will end up in the generated code
# multiline too
# Monster
@@ -144,7 +161,7 @@ class Monster(object):
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from .Monster import Monster
from MyGame.Example.Monster import Monster
obj = Monster()
obj.Init(self._tab.Bytes, x)
return obj
@@ -157,12 +174,17 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayoftablesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
return o == 0
# Monster
def Enemy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from .Monster import Monster
from MyGame.Example.Monster import Monster
obj = Monster()
obj.Init(self._tab.Bytes, x)
return obj
@@ -190,12 +212,17 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def TestnestedflatbufferIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
return o == 0
# Monster
def Testempty(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from .Stat import Stat
from MyGame.Example.Stat import Stat
obj = Stat()
obj.Init(self._tab.Bytes, x)
return obj
@@ -286,6 +313,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayofboolsIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
return o == 0
# Monster
def Testf(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(54))
@@ -322,13 +354,18 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def Testarrayofstring2IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
return o == 0
# Monster
def Testarrayofsortedstruct(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 8
from .Ability import Ability
from MyGame.Example.Ability import Ability
obj = Ability()
obj.Init(self._tab.Bytes, x)
return obj
@@ -341,6 +378,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayofsortedstructIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
return o == 0
# Monster
def Flex(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
@@ -363,13 +405,18 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def FlexIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
return o == 0
# Monster
def Test5(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
from .Test import Test
from MyGame.Example.Test import Test
obj = Test()
obj.Init(self._tab.Bytes, x)
return obj
@@ -382,6 +429,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def Test5IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
return o == 0
# Monster
def VectorOfLongs(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
@@ -404,6 +456,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfLongsIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
return o == 0
# Monster
def VectorOfDoubles(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
@@ -426,12 +483,17 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfDoublesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
return o == 0
# Monster
def ParentNamespaceTest(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from .InParentNamespace import InParentNamespace
from MyGame.InParentNamespace import InParentNamespace
obj = InParentNamespace()
obj.Init(self._tab.Bytes, x)
return obj
@@ -444,7 +506,7 @@ class Monster(object):
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from .Referrable import Referrable
from MyGame.Example.Referrable import Referrable
obj = Referrable()
obj.Init(self._tab.Bytes, x)
return obj
@@ -457,6 +519,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfReferrablesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
return o == 0
# Monster
def SingleWeakReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(76))
@@ -486,6 +553,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfWeakReferencesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
return o == 0
# Monster
def VectorOfStrongReferrables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
@@ -493,7 +565,7 @@ class Monster(object):
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from .Referrable import Referrable
from MyGame.Example.Referrable import Referrable
obj = Referrable()
obj.Init(self._tab.Bytes, x)
return obj
@@ -506,6 +578,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfStrongReferrablesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
return o == 0
# Monster
def CoOwningReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
@@ -535,6 +612,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfCoOwningReferencesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
return o == 0
# Monster
def NonOwningReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(86))
@@ -564,6 +646,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfNonOwningReferencesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
return o == 0
# Monster
def AnyUniqueType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(90))
@@ -620,6 +707,11 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfEnumsIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
return o == 0
# Monster
def SignedEnum(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(100))
@@ -695,3 +787,449 @@ def MonsterAddVectorOfEnums(builder, vectorOfEnums): builder.PrependUOffsetTRela
def MonsterStartVectorOfEnumsVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterAddSignedEnum(builder, signedEnum): builder.PrependInt8Slot(48, signedEnum, -1)
def MonsterEnd(builder): return builder.EndObject()
import MyGame.Example.Ability
import MyGame.Example.Any
import MyGame.Example.AnyAmbiguousAliases
import MyGame.Example.AnyUniqueAliases
import MyGame.Example.Referrable
import MyGame.Example.Stat
import MyGame.Example.Test
import MyGame.Example.TestSimpleTableWithEnum
import MyGame.Example.Vec3
import MyGame.Example2.Monster
import MyGame.InParentNamespace
try:
from typing import List, Optional, Union
except:
pass
class MonsterT(object):
# MonsterT
def __init__(self):
self.pos = None # type: Optional[MyGame.Example.Vec3.Vec3T]
self.mana = 150 # type: int
self.hp = 100 # type: int
self.name = None # type: str
self.inventory = None # type: List[int]
self.color = 8 # type: int
self.testType = 0 # type: int
self.test = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT, MyGame.Example2.Monster.MonsterT]
self.test4 = None # type: List[MyGame.Example.Test.TestT]
self.testarrayofstring = None # type: List[str]
self.testarrayoftables = None # type: List[MyGame.Example.Monster.MonsterT]
self.enemy = None # type: Optional[MyGame.Example.Monster.MonsterT]
self.testnestedflatbuffer = None # type: List[int]
self.testempty = None # type: Optional[MyGame.Example.Stat.StatT]
self.testbool = False # type: bool
self.testhashs32Fnv1 = 0 # type: int
self.testhashu32Fnv1 = 0 # type: int
self.testhashs64Fnv1 = 0 # type: int
self.testhashu64Fnv1 = 0 # type: int
self.testhashs32Fnv1a = 0 # type: int
self.testhashu32Fnv1a = 0 # type: int
self.testhashs64Fnv1a = 0 # type: int
self.testhashu64Fnv1a = 0 # type: int
self.testarrayofbools = None # type: List[bool]
self.testf = 3.14159 # type: float
self.testf2 = 3.0 # type: float
self.testf3 = 0.0 # type: float
self.testarrayofstring2 = None # type: List[str]
self.testarrayofsortedstruct = None # type: List[MyGame.Example.Ability.AbilityT]
self.flex = None # type: List[int]
self.test5 = None # type: List[MyGame.Example.Test.TestT]
self.vectorOfLongs = None # type: List[int]
self.vectorOfDoubles = None # type: List[float]
self.parentNamespaceTest = None # type: Optional[MyGame.InParentNamespace.InParentNamespaceT]
self.vectorOfReferrables = None # type: List[MyGame.Example.Referrable.ReferrableT]
self.singleWeakReference = 0 # type: int
self.vectorOfWeakReferences = None # type: List[int]
self.vectorOfStrongReferrables = None # type: List[MyGame.Example.Referrable.ReferrableT]
self.coOwningReference = 0 # type: int
self.vectorOfCoOwningReferences = None # type: List[int]
self.nonOwningReference = 0 # type: int
self.vectorOfNonOwningReferences = None # type: List[int]
self.anyUniqueType = 0 # type: int
self.anyUnique = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT, MyGame.Example2.Monster.MonsterT]
self.anyAmbiguousType = 0 # type: int
self.anyAmbiguous = None # type: Union[None, MyGame.Example.Monster.MonsterT, MyGame.Example.Monster.MonsterT, MyGame.Example.Monster.MonsterT]
self.vectorOfEnums = None # type: List[int]
self.signedEnum = -1 # type: int
@classmethod
def InitFromBuf(cls, buf, pos):
monster = Monster()
monster.Init(buf, pos)
return cls.InitFromObj(monster)
@classmethod
def InitFromObj(cls, monster):
x = MonsterT()
x._UnPack(monster)
return x
# MonsterT
def _UnPack(self, monster):
if monster is None:
return
if monster.Pos() is not None:
self.pos = MyGame.Example.Vec3.Vec3T.InitFromObj(monster.Pos())
self.mana = monster.Mana()
self.hp = monster.Hp()
self.name = monster.Name()
if not monster.InventoryIsNone():
if np is None:
self.inventory = []
for i in range(monster.InventoryLength()):
self.inventory.append(monster.Inventory(i))
else:
self.inventory = monster.InventoryAsNumpy()
self.color = monster.Color()
self.testType = monster.TestType()
self.test = MyGame.Example.Any.AnyCreator(self.testType, monster.Test())
if not monster.Test4IsNone():
self.test4 = []
for i in range(monster.Test4Length()):
if monster.Test4(i) is None:
self.test4.append(None)
else:
test_ = MyGame.Example.Test.TestT.InitFromObj(monster.Test4(i))
self.test4.append(test_)
if not monster.TestarrayofstringIsNone():
self.testarrayofstring = []
for i in range(monster.TestarrayofstringLength()):
self.testarrayofstring.append(monster.Testarrayofstring(i))
if not monster.TestarrayoftablesIsNone():
self.testarrayoftables = []
for i in range(monster.TestarrayoftablesLength()):
if monster.Testarrayoftables(i) is None:
self.testarrayoftables.append(None)
else:
monster_ = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Testarrayoftables(i))
self.testarrayoftables.append(monster_)
if monster.Enemy() is not None:
self.enemy = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Enemy())
if not monster.TestnestedflatbufferIsNone():
if np is None:
self.testnestedflatbuffer = []
for i in range(monster.TestnestedflatbufferLength()):
self.testnestedflatbuffer.append(monster.Testnestedflatbuffer(i))
else:
self.testnestedflatbuffer = monster.TestnestedflatbufferAsNumpy()
if monster.Testempty() is not None:
self.testempty = MyGame.Example.Stat.StatT.InitFromObj(monster.Testempty())
self.testbool = monster.Testbool()
self.testhashs32Fnv1 = monster.Testhashs32Fnv1()
self.testhashu32Fnv1 = monster.Testhashu32Fnv1()
self.testhashs64Fnv1 = monster.Testhashs64Fnv1()
self.testhashu64Fnv1 = monster.Testhashu64Fnv1()
self.testhashs32Fnv1a = monster.Testhashs32Fnv1a()
self.testhashu32Fnv1a = monster.Testhashu32Fnv1a()
self.testhashs64Fnv1a = monster.Testhashs64Fnv1a()
self.testhashu64Fnv1a = monster.Testhashu64Fnv1a()
if not monster.TestarrayofboolsIsNone():
if np is None:
self.testarrayofbools = []
for i in range(monster.TestarrayofboolsLength()):
self.testarrayofbools.append(monster.Testarrayofbools(i))
else:
self.testarrayofbools = monster.TestarrayofboolsAsNumpy()
self.testf = monster.Testf()
self.testf2 = monster.Testf2()
self.testf3 = monster.Testf3()
if not monster.Testarrayofstring2IsNone():
self.testarrayofstring2 = []
for i in range(monster.Testarrayofstring2Length()):
self.testarrayofstring2.append(monster.Testarrayofstring2(i))
if not monster.TestarrayofsortedstructIsNone():
self.testarrayofsortedstruct = []
for i in range(monster.TestarrayofsortedstructLength()):
if monster.Testarrayofsortedstruct(i) is None:
self.testarrayofsortedstruct.append(None)
else:
ability_ = MyGame.Example.Ability.AbilityT.InitFromObj(monster.Testarrayofsortedstruct(i))
self.testarrayofsortedstruct.append(ability_)
if not monster.FlexIsNone():
if np is None:
self.flex = []
for i in range(monster.FlexLength()):
self.flex.append(monster.Flex(i))
else:
self.flex = monster.FlexAsNumpy()
if not monster.Test5IsNone():
self.test5 = []
for i in range(monster.Test5Length()):
if monster.Test5(i) is None:
self.test5.append(None)
else:
test_ = MyGame.Example.Test.TestT.InitFromObj(monster.Test5(i))
self.test5.append(test_)
if not monster.VectorOfLongsIsNone():
if np is None:
self.vectorOfLongs = []
for i in range(monster.VectorOfLongsLength()):
self.vectorOfLongs.append(monster.VectorOfLongs(i))
else:
self.vectorOfLongs = monster.VectorOfLongsAsNumpy()
if not monster.VectorOfDoublesIsNone():
if np is None:
self.vectorOfDoubles = []
for i in range(monster.VectorOfDoublesLength()):
self.vectorOfDoubles.append(monster.VectorOfDoubles(i))
else:
self.vectorOfDoubles = monster.VectorOfDoublesAsNumpy()
if monster.ParentNamespaceTest() is not None:
self.parentNamespaceTest = MyGame.InParentNamespace.InParentNamespaceT.InitFromObj(monster.ParentNamespaceTest())
if not monster.VectorOfReferrablesIsNone():
self.vectorOfReferrables = []
for i in range(monster.VectorOfReferrablesLength()):
if monster.VectorOfReferrables(i) is None:
self.vectorOfReferrables.append(None)
else:
referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfReferrables(i))
self.vectorOfReferrables.append(referrable_)
self.singleWeakReference = monster.SingleWeakReference()
if not monster.VectorOfWeakReferencesIsNone():
if np is None:
self.vectorOfWeakReferences = []
for i in range(monster.VectorOfWeakReferencesLength()):
self.vectorOfWeakReferences.append(monster.VectorOfWeakReferences(i))
else:
self.vectorOfWeakReferences = monster.VectorOfWeakReferencesAsNumpy()
if not monster.VectorOfStrongReferrablesIsNone():
self.vectorOfStrongReferrables = []
for i in range(monster.VectorOfStrongReferrablesLength()):
if monster.VectorOfStrongReferrables(i) is None:
self.vectorOfStrongReferrables.append(None)
else:
referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfStrongReferrables(i))
self.vectorOfStrongReferrables.append(referrable_)
self.coOwningReference = monster.CoOwningReference()
if not monster.VectorOfCoOwningReferencesIsNone():
if np is None:
self.vectorOfCoOwningReferences = []
for i in range(monster.VectorOfCoOwningReferencesLength()):
self.vectorOfCoOwningReferences.append(monster.VectorOfCoOwningReferences(i))
else:
self.vectorOfCoOwningReferences = monster.VectorOfCoOwningReferencesAsNumpy()
self.nonOwningReference = monster.NonOwningReference()
if not monster.VectorOfNonOwningReferencesIsNone():
if np is None:
self.vectorOfNonOwningReferences = []
for i in range(monster.VectorOfNonOwningReferencesLength()):
self.vectorOfNonOwningReferences.append(monster.VectorOfNonOwningReferences(i))
else:
self.vectorOfNonOwningReferences = monster.VectorOfNonOwningReferencesAsNumpy()
self.anyUniqueType = monster.AnyUniqueType()
self.anyUnique = MyGame.Example.AnyUniqueAliases.AnyUniqueAliasesCreator(self.anyUniqueType, monster.AnyUnique())
self.anyAmbiguousType = monster.AnyAmbiguousType()
self.anyAmbiguous = MyGame.Example.AnyAmbiguousAliases.AnyAmbiguousAliasesCreator(self.anyAmbiguousType, monster.AnyAmbiguous())
if not monster.VectorOfEnumsIsNone():
if np is None:
self.vectorOfEnums = []
for i in range(monster.VectorOfEnumsLength()):
self.vectorOfEnums.append(monster.VectorOfEnums(i))
else:
self.vectorOfEnums = monster.VectorOfEnumsAsNumpy()
self.signedEnum = monster.SignedEnum()
# MonsterT
def Pack(self, builder):
if self.name is not None:
name = builder.CreateString(self.name)
if self.inventory is not None:
MonsterStartInventoryVector(builder, len(self.inventory))
for i in reversed(range(len(self.inventory))):
builder.PrependUint8(self.inventory[i])
inventory = builder.EndVector(len(self.inventory))
if self.test is not None:
test = self.test.Pack(builder)
if self.test4 is not None:
MonsterStartTest4Vector(builder, len(self.test4))
for i in reversed(range(len(self.test4))):
self.test4[i].Pack(builder)
test4 = builder.EndVector(len(self.test4))
if self.testarrayofstring is not None:
testarrayofstringlist = []
for i in range(len(self.testarrayofstring)):
testarrayofstringlist.append(builder.CreateString(self.testarrayofstring[i]))
MonsterStartTestarrayofstringVector(builder, len(self.testarrayofstring))
for i in reversed(range(len(self.testarrayofstring))):
builder.PrependUOffsetTRelative(testarrayofstringlist[i])
testarrayofstring = builder.EndVector(len(self.testarrayofstring))
if self.testarrayoftables is not None:
testarrayoftableslist = []
for i in range(len(self.testarrayoftables)):
testarrayoftableslist.append(self.testarrayoftables[i].Pack(builder))
MonsterStartTestarrayoftablesVector(builder, len(self.testarrayoftables))
for i in reversed(range(len(self.testarrayoftables))):
builder.PrependUOffsetTRelative(testarrayoftableslist[i])
testarrayoftables = builder.EndVector(len(self.testarrayoftables))
if self.enemy is not None:
enemy = self.enemy.Pack(builder)
if self.testnestedflatbuffer is not None:
MonsterStartTestnestedflatbufferVector(builder, len(self.testnestedflatbuffer))
for i in reversed(range(len(self.testnestedflatbuffer))):
builder.PrependUint8(self.testnestedflatbuffer[i])
testnestedflatbuffer = builder.EndVector(len(self.testnestedflatbuffer))
if self.testempty is not None:
testempty = self.testempty.Pack(builder)
if self.testarrayofbools is not None:
MonsterStartTestarrayofboolsVector(builder, len(self.testarrayofbools))
for i in reversed(range(len(self.testarrayofbools))):
builder.PrependBool(self.testarrayofbools[i])
testarrayofbools = builder.EndVector(len(self.testarrayofbools))
if self.testarrayofstring2 is not None:
testarrayofstring2list = []
for i in range(len(self.testarrayofstring2)):
testarrayofstring2list.append(builder.CreateString(self.testarrayofstring2[i]))
MonsterStartTestarrayofstring2Vector(builder, len(self.testarrayofstring2))
for i in reversed(range(len(self.testarrayofstring2))):
builder.PrependUOffsetTRelative(testarrayofstring2list[i])
testarrayofstring2 = builder.EndVector(len(self.testarrayofstring2))
if self.testarrayofsortedstruct is not None:
MonsterStartTestarrayofsortedstructVector(builder, len(self.testarrayofsortedstruct))
for i in reversed(range(len(self.testarrayofsortedstruct))):
self.testarrayofsortedstruct[i].Pack(builder)
testarrayofsortedstruct = builder.EndVector(len(self.testarrayofsortedstruct))
if self.flex is not None:
MonsterStartFlexVector(builder, len(self.flex))
for i in reversed(range(len(self.flex))):
builder.PrependUint8(self.flex[i])
flex = builder.EndVector(len(self.flex))
if self.test5 is not None:
MonsterStartTest5Vector(builder, len(self.test5))
for i in reversed(range(len(self.test5))):
self.test5[i].Pack(builder)
test5 = builder.EndVector(len(self.test5))
if self.vectorOfLongs is not None:
MonsterStartVectorOfLongsVector(builder, len(self.vectorOfLongs))
for i in reversed(range(len(self.vectorOfLongs))):
builder.PrependInt64(self.vectorOfLongs[i])
vectorOfLongs = builder.EndVector(len(self.vectorOfLongs))
if self.vectorOfDoubles is not None:
MonsterStartVectorOfDoublesVector(builder, len(self.vectorOfDoubles))
for i in reversed(range(len(self.vectorOfDoubles))):
builder.PrependFloat64(self.vectorOfDoubles[i])
vectorOfDoubles = builder.EndVector(len(self.vectorOfDoubles))
if self.parentNamespaceTest is not None:
parentNamespaceTest = self.parentNamespaceTest.Pack(builder)
if self.vectorOfReferrables is not None:
vectorOfReferrableslist = []
for i in range(len(self.vectorOfReferrables)):
vectorOfReferrableslist.append(self.vectorOfReferrables[i].Pack(builder))
MonsterStartVectorOfReferrablesVector(builder, len(self.vectorOfReferrables))
for i in reversed(range(len(self.vectorOfReferrables))):
builder.PrependUOffsetTRelative(vectorOfReferrableslist[i])
vectorOfReferrables = builder.EndVector(len(self.vectorOfReferrables))
if self.vectorOfWeakReferences is not None:
MonsterStartVectorOfWeakReferencesVector(builder, len(self.vectorOfWeakReferences))
for i in reversed(range(len(self.vectorOfWeakReferences))):
builder.PrependUint64(self.vectorOfWeakReferences[i])
vectorOfWeakReferences = builder.EndVector(len(self.vectorOfWeakReferences))
if self.vectorOfStrongReferrables is not None:
vectorOfStrongReferrableslist = []
for i in range(len(self.vectorOfStrongReferrables)):
vectorOfStrongReferrableslist.append(self.vectorOfStrongReferrables[i].Pack(builder))
MonsterStartVectorOfStrongReferrablesVector(builder, len(self.vectorOfStrongReferrables))
for i in reversed(range(len(self.vectorOfStrongReferrables))):
builder.PrependUOffsetTRelative(vectorOfStrongReferrableslist[i])
vectorOfStrongReferrables = builder.EndVector(len(self.vectorOfStrongReferrables))
if self.vectorOfCoOwningReferences is not None:
MonsterStartVectorOfCoOwningReferencesVector(builder, len(self.vectorOfCoOwningReferences))
for i in reversed(range(len(self.vectorOfCoOwningReferences))):
builder.PrependUint64(self.vectorOfCoOwningReferences[i])
vectorOfCoOwningReferences = builder.EndVector(len(self.vectorOfCoOwningReferences))
if self.vectorOfNonOwningReferences is not None:
MonsterStartVectorOfNonOwningReferencesVector(builder, len(self.vectorOfNonOwningReferences))
for i in reversed(range(len(self.vectorOfNonOwningReferences))):
builder.PrependUint64(self.vectorOfNonOwningReferences[i])
vectorOfNonOwningReferences = builder.EndVector(len(self.vectorOfNonOwningReferences))
if self.anyUnique is not None:
anyUnique = self.anyUnique.Pack(builder)
if self.anyAmbiguous is not None:
anyAmbiguous = self.anyAmbiguous.Pack(builder)
if self.vectorOfEnums is not None:
MonsterStartVectorOfEnumsVector(builder, len(self.vectorOfEnums))
for i in reversed(range(len(self.vectorOfEnums))):
builder.PrependUint8(self.vectorOfEnums[i])
vectorOfEnums = builder.EndVector(len(self.vectorOfEnums))
MonsterStart(builder)
if self.pos is not None:
pos = self.pos.Pack(builder)
MonsterAddPos(builder, pos)
MonsterAddMana(builder, self.mana)
MonsterAddHp(builder, self.hp)
if self.name is not None:
MonsterAddName(builder, name)
if self.inventory is not None:
MonsterAddInventory(builder, inventory)
MonsterAddColor(builder, self.color)
MonsterAddTestType(builder, self.testType)
if self.test is not None:
MonsterAddTest(builder, test)
if self.test4 is not None:
MonsterAddTest4(builder, test4)
if self.testarrayofstring is not None:
MonsterAddTestarrayofstring(builder, testarrayofstring)
if self.testarrayoftables is not None:
MonsterAddTestarrayoftables(builder, testarrayoftables)
if self.enemy is not None:
MonsterAddEnemy(builder, enemy)
if self.testnestedflatbuffer is not None:
MonsterAddTestnestedflatbuffer(builder, testnestedflatbuffer)
if self.testempty is not None:
MonsterAddTestempty(builder, testempty)
MonsterAddTestbool(builder, self.testbool)
MonsterAddTesthashs32Fnv1(builder, self.testhashs32Fnv1)
MonsterAddTesthashu32Fnv1(builder, self.testhashu32Fnv1)
MonsterAddTesthashs64Fnv1(builder, self.testhashs64Fnv1)
MonsterAddTesthashu64Fnv1(builder, self.testhashu64Fnv1)
MonsterAddTesthashs32Fnv1a(builder, self.testhashs32Fnv1a)
MonsterAddTesthashu32Fnv1a(builder, self.testhashu32Fnv1a)
MonsterAddTesthashs64Fnv1a(builder, self.testhashs64Fnv1a)
MonsterAddTesthashu64Fnv1a(builder, self.testhashu64Fnv1a)
if self.testarrayofbools is not None:
MonsterAddTestarrayofbools(builder, testarrayofbools)
MonsterAddTestf(builder, self.testf)
MonsterAddTestf2(builder, self.testf2)
MonsterAddTestf3(builder, self.testf3)
if self.testarrayofstring2 is not None:
MonsterAddTestarrayofstring2(builder, testarrayofstring2)
if self.testarrayofsortedstruct is not None:
MonsterAddTestarrayofsortedstruct(builder, testarrayofsortedstruct)
if self.flex is not None:
MonsterAddFlex(builder, flex)
if self.test5 is not None:
MonsterAddTest5(builder, test5)
if self.vectorOfLongs is not None:
MonsterAddVectorOfLongs(builder, vectorOfLongs)
if self.vectorOfDoubles is not None:
MonsterAddVectorOfDoubles(builder, vectorOfDoubles)
if self.parentNamespaceTest is not None:
MonsterAddParentNamespaceTest(builder, parentNamespaceTest)
if self.vectorOfReferrables is not None:
MonsterAddVectorOfReferrables(builder, vectorOfReferrables)
MonsterAddSingleWeakReference(builder, self.singleWeakReference)
if self.vectorOfWeakReferences is not None:
MonsterAddVectorOfWeakReferences(builder, vectorOfWeakReferences)
if self.vectorOfStrongReferrables is not None:
MonsterAddVectorOfStrongReferrables(builder, vectorOfStrongReferrables)
MonsterAddCoOwningReference(builder, self.coOwningReference)
if self.vectorOfCoOwningReferences is not None:
MonsterAddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences)
MonsterAddNonOwningReference(builder, self.nonOwningReference)
if self.vectorOfNonOwningReferences is not None:
MonsterAddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences)
MonsterAddAnyUniqueType(builder, self.anyUniqueType)
if self.anyUnique is not None:
MonsterAddAnyUnique(builder, anyUnique)
MonsterAddAnyAmbiguousType(builder, self.anyAmbiguousType)
if self.anyAmbiguous is not None:
MonsterAddAnyAmbiguous(builder, anyAmbiguous)
if self.vectorOfEnums is not None:
MonsterAddVectorOfEnums(builder, vectorOfEnums)
MonsterAddSignedEnum(builder, self.signedEnum)
monster = MonsterEnd(builder)
return monster

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class NestedStruct(object):
__slots__ = ['_tab']
@@ -13,12 +15,48 @@ class NestedStruct(object):
# NestedStruct
def A(self): return [self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0 + i * 4)) for i in range(2)]
# NestedStruct
def ALength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(0))
if o != 0:
return self._tab.VectorLen(o)
return 0
# NestedStruct
def AIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(0))
return o == 0
# NestedStruct
def B(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8))
# NestedStruct
def C(self): return [self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(9 + i * 1)) for i in range(2)]
# NestedStruct
def CLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(9))
if o != 0:
return self._tab.VectorLen(o)
return 0
# NestedStruct
def CIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(9))
return o == 0
# NestedStruct
def D(self): return [self._tab.Get(flatbuffers.number_types.Int64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(16 + i * 8)) for i in range(2)]
# NestedStruct
def DLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.VectorLen(o)
return 0
# NestedStruct
def DIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
return o == 0
def CreateNestedStruct(builder, a, b, c, d):
builder.Prep(8, 32)
@@ -31,3 +69,60 @@ def CreateNestedStruct(builder, a, b, c, d):
for _idx0 in range(2 , 0, -1):
builder.PrependInt32(a[_idx0-1])
return builder.Offset()
try:
from typing import List
except:
pass
class NestedStructT(object):
# NestedStructT
def __init__(self):
self.a = None # type: List[int]
self.b = 0 # type: int
self.c = None # type: List[int]
self.d = None # type: List[int]
@classmethod
def InitFromBuf(cls, buf, pos):
nestedStruct = NestedStruct()
nestedStruct.Init(buf, pos)
return cls.InitFromObj(nestedStruct)
@classmethod
def InitFromObj(cls, nestedStruct):
x = NestedStructT()
x._UnPack(nestedStruct)
return x
# NestedStructT
def _UnPack(self, nestedStruct):
if nestedStruct is None:
return
if not nestedStruct.AIsNone():
if np is None:
self.a = []
for i in range(nestedStruct.ALength()):
self.a.append(nestedStruct.A(i))
else:
self.a = nestedStruct.AAsNumpy()
self.b = nestedStruct.B()
if not nestedStruct.CIsNone():
if np is None:
self.c = []
for i in range(nestedStruct.CLength()):
self.c.append(nestedStruct.C(i))
else:
self.c = nestedStruct.CAsNumpy()
if not nestedStruct.DIsNone():
if np is None:
self.d = []
for i in range(nestedStruct.DLength()):
self.d.append(nestedStruct.D(i))
else:
self.d = nestedStruct.DAsNumpy()
# NestedStructT
def Pack(self, builder):
return CreateNestedStruct(builder, self.a, self.b, self.c, self.d)

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class Referrable(object):
__slots__ = ['_tab']
@@ -32,3 +34,35 @@ class Referrable(object):
def ReferrableStart(builder): builder.StartObject(1)
def ReferrableAddId(builder, id): builder.PrependUint64Slot(0, id, 0)
def ReferrableEnd(builder): return builder.EndObject()
class ReferrableT(object):
# ReferrableT
def __init__(self):
self.id = 0 # type: int
@classmethod
def InitFromBuf(cls, buf, pos):
referrable = Referrable()
referrable.Init(buf, pos)
return cls.InitFromObj(referrable)
@classmethod
def InitFromObj(cls, referrable):
x = ReferrableT()
x._UnPack(referrable)
return x
# ReferrableT
def _UnPack(self, referrable):
if referrable is None:
return
self.id = referrable.Id()
# ReferrableT
def Pack(self, builder):
ReferrableStart(builder)
ReferrableAddId(builder, self.id)
referrable = ReferrableEnd(builder)
return referrable

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class Stat(object):
__slots__ = ['_tab']
@@ -48,3 +50,44 @@ def StatAddId(builder, id): builder.PrependUOffsetTRelativeSlot(0, flatbuffers.n
def StatAddVal(builder, val): builder.PrependInt64Slot(1, val, 0)
def StatAddCount(builder, count): builder.PrependUint16Slot(2, count, 0)
def StatEnd(builder): return builder.EndObject()
class StatT(object):
# StatT
def __init__(self):
self.id = None # type: str
self.val = 0 # type: int
self.count = 0 # type: int
@classmethod
def InitFromBuf(cls, buf, pos):
stat = Stat()
stat.Init(buf, pos)
return cls.InitFromObj(stat)
@classmethod
def InitFromObj(cls, stat):
x = StatT()
x._UnPack(stat)
return x
# StatT
def _UnPack(self, stat):
if stat is None:
return
self.id = stat.Id()
self.val = stat.Val()
self.count = stat.Count()
# StatT
def Pack(self, builder):
if self.id is not None:
id = builder.CreateString(self.id)
StatStart(builder)
if self.id is not None:
StatAddId(builder, id)
StatAddVal(builder, self.val)
StatAddCount(builder, self.count)
stat = StatEnd(builder)
return stat

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class Test(object):
__slots__ = ['_tab']
@@ -22,3 +24,34 @@ def CreateTest(builder, a, b):
builder.PrependInt8(b)
builder.PrependInt16(a)
return builder.Offset()
class TestT(object):
# TestT
def __init__(self):
self.a = 0 # type: int
self.b = 0 # type: int
@classmethod
def InitFromBuf(cls, buf, pos):
test = Test()
test.Init(buf, pos)
return cls.InitFromObj(test)
@classmethod
def InitFromObj(cls, test):
x = TestT()
x._UnPack(test)
return x
# TestT
def _UnPack(self, test):
if test is None:
return
self.a = test.A()
self.b = test.B()
# TestT
def Pack(self, builder):
return CreateTest(builder, self.a, self.b)

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class TestSimpleTableWithEnum(object):
__slots__ = ['_tab']
@@ -32,3 +34,35 @@ class TestSimpleTableWithEnum(object):
def TestSimpleTableWithEnumStart(builder): builder.StartObject(1)
def TestSimpleTableWithEnumAddColor(builder, color): builder.PrependUint8Slot(0, color, 2)
def TestSimpleTableWithEnumEnd(builder): return builder.EndObject()
class TestSimpleTableWithEnumT(object):
# TestSimpleTableWithEnumT
def __init__(self):
self.color = 2 # type: int
@classmethod
def InitFromBuf(cls, buf, pos):
testSimpleTableWithEnum = TestSimpleTableWithEnum()
testSimpleTableWithEnum.Init(buf, pos)
return cls.InitFromObj(testSimpleTableWithEnum)
@classmethod
def InitFromObj(cls, testSimpleTableWithEnum):
x = TestSimpleTableWithEnumT()
x._UnPack(testSimpleTableWithEnum)
return x
# TestSimpleTableWithEnumT
def _UnPack(self, testSimpleTableWithEnum):
if testSimpleTableWithEnum is None:
return
self.color = testSimpleTableWithEnum.Color()
# TestSimpleTableWithEnumT
def Pack(self, builder):
TestSimpleTableWithEnumStart(builder)
TestSimpleTableWithEnumAddColor(builder, self.color)
testSimpleTableWithEnum = TestSimpleTableWithEnumEnd(builder)
return testSimpleTableWithEnum

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class TypeAliases(object):
__slots__ = ['_tab']
@@ -114,6 +116,11 @@ class TypeAliases(object):
return self._tab.VectorLen(o)
return 0
# TypeAliases
def V8IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
return o == 0
# TypeAliases
def Vf64(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
@@ -136,6 +143,11 @@ class TypeAliases(object):
return self._tab.VectorLen(o)
return 0
# TypeAliases
def Vf64IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
return o == 0
def TypeAliasesStart(builder): builder.StartObject(12)
def TypeAliasesAddI8(builder, i8): builder.PrependInt8Slot(0, i8, 0)
def TypeAliasesAddU8(builder, u8): builder.PrependUint8Slot(1, u8, 0)
@@ -152,3 +164,96 @@ def TypeAliasesStartV8Vector(builder, numElems): return builder.StartVector(1, n
def TypeAliasesAddVf64(builder, vf64): builder.PrependUOffsetTRelativeSlot(11, flatbuffers.number_types.UOffsetTFlags.py_type(vf64), 0)
def TypeAliasesStartVf64Vector(builder, numElems): return builder.StartVector(8, numElems, 8)
def TypeAliasesEnd(builder): return builder.EndObject()
try:
from typing import List
except:
pass
class TypeAliasesT(object):
# TypeAliasesT
def __init__(self):
self.i8 = 0 # type: int
self.u8 = 0 # type: int
self.i16 = 0 # type: int
self.u16 = 0 # type: int
self.i32 = 0 # type: int
self.u32 = 0 # type: int
self.i64 = 0 # type: int
self.u64 = 0 # type: int
self.f32 = 0.0 # type: float
self.f64 = 0.0 # type: float
self.v8 = None # type: List[int]
self.vf64 = None # type: List[float]
@classmethod
def InitFromBuf(cls, buf, pos):
typeAliases = TypeAliases()
typeAliases.Init(buf, pos)
return cls.InitFromObj(typeAliases)
@classmethod
def InitFromObj(cls, typeAliases):
x = TypeAliasesT()
x._UnPack(typeAliases)
return x
# TypeAliasesT
def _UnPack(self, typeAliases):
if typeAliases is None:
return
self.i8 = typeAliases.I8()
self.u8 = typeAliases.U8()
self.i16 = typeAliases.I16()
self.u16 = typeAliases.U16()
self.i32 = typeAliases.I32()
self.u32 = typeAliases.U32()
self.i64 = typeAliases.I64()
self.u64 = typeAliases.U64()
self.f32 = typeAliases.F32()
self.f64 = typeAliases.F64()
if not typeAliases.V8IsNone():
if np is None:
self.v8 = []
for i in range(typeAliases.V8Length()):
self.v8.append(typeAliases.V8(i))
else:
self.v8 = typeAliases.V8AsNumpy()
if not typeAliases.Vf64IsNone():
if np is None:
self.vf64 = []
for i in range(typeAliases.Vf64Length()):
self.vf64.append(typeAliases.Vf64(i))
else:
self.vf64 = typeAliases.Vf64AsNumpy()
# TypeAliasesT
def Pack(self, builder):
if self.v8 is not None:
TypeAliasesStartV8Vector(builder, len(self.v8))
for i in reversed(range(len(self.v8))):
builder.PrependByte(self.v8[i])
v8 = builder.EndVector(len(self.v8))
if self.vf64 is not None:
TypeAliasesStartVf64Vector(builder, len(self.vf64))
for i in reversed(range(len(self.vf64))):
builder.PrependFloat64(self.vf64[i])
vf64 = builder.EndVector(len(self.vf64))
TypeAliasesStart(builder)
TypeAliasesAddI8(builder, self.i8)
TypeAliasesAddU8(builder, self.u8)
TypeAliasesAddI16(builder, self.i16)
TypeAliasesAddU16(builder, self.u16)
TypeAliasesAddI32(builder, self.i32)
TypeAliasesAddU32(builder, self.u32)
TypeAliasesAddI64(builder, self.i64)
TypeAliasesAddU64(builder, self.u64)
TypeAliasesAddF32(builder, self.f32)
TypeAliasesAddF64(builder, self.f64)
if self.v8 is not None:
TypeAliasesAddV8(builder, v8)
if self.vf64 is not None:
TypeAliasesAddVf64(builder, vf64)
typeAliases = TypeAliasesEnd(builder)
return typeAliases

View File

@@ -3,6 +3,8 @@
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class Vec3(object):
__slots__ = ['_tab']
@@ -42,3 +44,48 @@ def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b):
builder.PrependFloat32(y)
builder.PrependFloat32(x)
return builder.Offset()
import MyGame.Example.Test
try:
from typing import Optional
except:
pass
class Vec3T(object):
# Vec3T
def __init__(self):
self.x = 0.0 # type: float
self.y = 0.0 # type: float
self.z = 0.0 # type: float
self.test1 = 0.0 # type: float
self.test2 = 0 # type: int
self.test3 = None # type: Optional[MyGame.Example.Test.TestT]
@classmethod
def InitFromBuf(cls, buf, pos):
vec3 = Vec3()
vec3.Init(buf, pos)
return cls.InitFromObj(vec3)
@classmethod
def InitFromObj(cls, vec3):
x = Vec3T()
x._UnPack(vec3)
return x
# Vec3T
def _UnPack(self, vec3):
if vec3 is None:
return
self.x = vec3.X()
self.y = vec3.Y()
self.z = vec3.Z()
self.test1 = vec3.Test1()
self.test2 = vec3.Test2()
if vec3.Test3(MyGame.Example.Test.Test()) is not None:
self.test3 = MyGame.Example.Test.TestT.InitFromObj(vec3.Test3(MyGame.Example.Test.Test()))
# Vec3T
def Pack(self, builder):
return CreateVec3(builder, self.x, self.y, self.z, self.test1, self.test2, self.test3.a, self.test3.b)