unix2dos on tests/FlatBuffers.Test/FlatBuffers.Core.Test.csproj (#6133)

This commit is contained in:
石晓伟
2020-09-28 23:10:06 +08:00
committed by GitHub
parent 52e3628794
commit 641309a5bf

View File

@@ -1,156 +1,156 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework> <TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Remove="Properties\AssemblyInfo.cs" /> <Compile Remove="Properties\AssemblyInfo.cs" />
</ItemGroup> </ItemGroup>
<PropertyGroup Condition="'$(UnsafeByteBuffer)' == 'true'"> <PropertyGroup Condition="'$(UnsafeByteBuffer)' == 'true'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>$(DefineConstants);UNSAFE_BYTEBUFFER</DefineConstants> <DefineConstants>$(DefineConstants);UNSAFE_BYTEBUFFER</DefineConstants>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(EnableSpanT)' == 'true'"> <PropertyGroup Condition="'$(EnableSpanT)' == 'true'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>$(DefineConstants);ENABLE_SPAN_T</DefineConstants> <DefineConstants>$(DefineConstants);ENABLE_SPAN_T</DefineConstants>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="..\..\net\FlatBuffers\ByteBuffer.cs"> <Compile Include="..\..\net\FlatBuffers\ByteBuffer.cs">
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</Compile> </Compile>
<Compile Include="..\..\net\FlatBuffers\ByteBufferUtil.cs"> <Compile Include="..\..\net\FlatBuffers\ByteBufferUtil.cs">
<Link>FlatBuffers\ByteBufferUtil.cs</Link> <Link>FlatBuffers\ByteBufferUtil.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\net\FlatBuffers\IFlatbufferObject.cs"> <Compile Include="..\..\net\FlatBuffers\IFlatbufferObject.cs">
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</Compile> </Compile>
<Compile Include="..\..\net\FlatBuffers\Offset.cs"> <Compile Include="..\..\net\FlatBuffers\Offset.cs">
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<Compile Include="..\..\net\FlatBuffers\FlatBufferBuilder.cs"> <Compile Include="..\..\net\FlatBuffers\FlatBufferBuilder.cs">
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</Compile> </Compile>
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</Compile> </Compile>
<Compile Include="..\..\net\FlatBuffers\Struct.cs"> <Compile Include="..\..\net\FlatBuffers\Struct.cs">
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</Compile> </Compile>
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<Link>FlatBuffers\Table.cs</Link> <Link>FlatBuffers\Table.cs</Link>
</Compile> </Compile>
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<Compile Include="..\MyGame\Example\AnyUniqueAliases.cs"> <Compile Include="..\MyGame\Example\AnyUniqueAliases.cs">
<Link>MyGame\Example\AnyUniqueAliases.cs</Link> <Link>MyGame\Example\AnyUniqueAliases.cs</Link>
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<Compile Include="..\MyGame\Example\Color.cs"> <Compile Include="..\MyGame\Example\Color.cs">
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<Compile Include="..\MyGame\Example\Race.cs"> <Compile Include="..\MyGame\Example\Race.cs">
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<Link>MyGame\Example\Referrable.cs</Link> <Link>MyGame\Example\Referrable.cs</Link>
</Compile> </Compile>
<Compile Include="..\MyGame\Example\Stat.cs"> <Compile Include="..\MyGame\Example\Stat.cs">
<Link>MyGame\Example\Stat.cs</Link> <Link>MyGame\Example\Stat.cs</Link>
</Compile> </Compile>
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<Link>MyGame\Example\Test.cs</Link> <Link>MyGame\Example\Test.cs</Link>
</Compile> </Compile>
<Compile Include="..\MyGame\Example\TestSimpleTableWithEnum.cs"> <Compile Include="..\MyGame\Example\TestSimpleTableWithEnum.cs">
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</Compile> </Compile>
<Compile Include="..\MyGame\Example\TypeAliases.cs"> <Compile Include="..\MyGame\Example\TypeAliases.cs">
<Link>MyGame\Example\TypeAliases.cs</Link> <Link>MyGame\Example\TypeAliases.cs</Link>
</Compile> </Compile>
<Compile Include="..\MyGame\Example\Vec3.cs"> <Compile Include="..\MyGame\Example\Vec3.cs">
<Link>MyGame\Example\Vec3.cs</Link> <Link>MyGame\Example\Vec3.cs</Link>
</Compile> </Compile>
<Compile Include="..\MyGame\Example\Ability.cs"> <Compile Include="..\MyGame\Example\Ability.cs">
<Link>MyGame\Example\Ability.cs</Link> <Link>MyGame\Example\Ability.cs</Link>
</Compile> </Compile>
<Compile Include="..\MyGame\Example\ArrayTable.cs"> <Compile Include="..\MyGame\Example\ArrayTable.cs">
<Link>MyGame\Example\ArrayTable.cs</Link> <Link>MyGame\Example\ArrayTable.cs</Link>
</Compile> </Compile>
<Compile Include="..\MyGame\Example\ArrayStruct.cs"> <Compile Include="..\MyGame\Example\ArrayStruct.cs">
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</Compile> </Compile>
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<Link>MyGame\Example\NestedStruct.cs</Link> <Link>MyGame\Example\NestedStruct.cs</Link>
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<Compile Include="..\MyGame\Example\TestEnum.cs"> <Compile Include="..\MyGame\Example\TestEnum.cs">
<Link>MyGame\Example\TestEnum.cs</Link> <Link>MyGame\Example\TestEnum.cs</Link>
</Compile> </Compile>
<Compile Include="..\MyGame\InParentNamespace.cs"> <Compile Include="..\MyGame\InParentNamespace.cs">
<Link>MyGame\InParentNamespace.cs</Link> <Link>MyGame\InParentNamespace.cs</Link>
</Compile> </Compile>
<Compile Include="..\namespace_test\NamespaceA\NamespaceB\EnumInNestedNS.cs"> <Compile Include="..\namespace_test\NamespaceA\NamespaceB\EnumInNestedNS.cs">
<Link>NamespaceA\NamespaceB\EnumInNestedNS.cs</Link> <Link>NamespaceA\NamespaceB\EnumInNestedNS.cs</Link>
</Compile> </Compile>
<Compile Include="..\namespace_test\NamespaceA\NamespaceB\StructInNestedNS.cs"> <Compile Include="..\namespace_test\NamespaceA\NamespaceB\StructInNestedNS.cs">
<Link>NamespaceA\NamespaceB\StructInNestedNS.cs</Link> <Link>NamespaceA\NamespaceB\StructInNestedNS.cs</Link>
</Compile> </Compile>
<Compile Include="..\namespace_test\NamespaceA\NamespaceB\TableInNestedNS.cs"> <Compile Include="..\namespace_test\NamespaceA\NamespaceB\TableInNestedNS.cs">
<Link>NamespaceA\NamespaceB\TableInNestedNS.cs</Link> <Link>NamespaceA\NamespaceB\TableInNestedNS.cs</Link>
</Compile> </Compile>
<Compile Include="..\namespace_test\NamespaceA\TableInFirstNS.cs"> <Compile Include="..\namespace_test\NamespaceA\TableInFirstNS.cs">
<Link>NamespaceA\TableInFirstNS.cs</Link> <Link>NamespaceA\TableInFirstNS.cs</Link>
</Compile> </Compile>
<Compile Include="..\union_vector\Attacker.cs"> <Compile Include="..\union_vector\Attacker.cs">
<Link>union_vector\Attacker.cs</Link> <Link>union_vector\Attacker.cs</Link>
</Compile> </Compile>
<Compile Include="..\union_vector\BookReader.cs"> <Compile Include="..\union_vector\BookReader.cs">
<Link>union_vector\BookReader.cs</Link> <Link>union_vector\BookReader.cs</Link>
</Compile> </Compile>
<Compile Include="..\union_vector\Character.cs"> <Compile Include="..\union_vector\Character.cs">
<Link>union_vector\Character.cs</Link> <Link>union_vector\Character.cs</Link>
</Compile> </Compile>
<Compile Include="..\union_vector\Movie.cs"> <Compile Include="..\union_vector\Movie.cs">
<Link>union_vector\Movie.cs</Link> <Link>union_vector\Movie.cs</Link>
</Compile> </Compile>
<Compile Include="..\union_vector\Rapunzel.cs"> <Compile Include="..\union_vector\Rapunzel.cs">
<Link>union_vector\Rapunzel.cs</Link> <Link>union_vector\Rapunzel.cs</Link>
</Compile> </Compile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Remove=".gitignore" /> <None Remove=".gitignore" />
<None Remove="clean.sh" /> <None Remove="clean.sh" />
<None Remove="NetTest.sh" /> <None Remove="NetTest.sh" />
<None Remove="packages.config" /> <None Remove="packages.config" />
<None Remove="README.md" /> <None Remove="README.md" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="..\monsterdata_test.mon"> <Content Include="..\monsterdata_test.mon">
<Link>Resources\monsterdata_test.mon</Link> <Link>Resources\monsterdata_test.mon</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="..\monsterdata_test.json"> <Content Include="..\monsterdata_test.json">
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</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
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</ItemGroup> </ItemGroup>
</Project> </Project>